No, there is loads of lore in the books, there are a few bits here and there from conversations. And read all my hundreds of comments defending Skyrim's mechanics and character progression before you dare to accuse me of moaning for the sake of it. I defend if I think BGS made a good decision, and I will criticise if I think they have made a poor decision, thank you very much.
You can criticize if you think they made a poor decision all you want, but in this case, you are
wrong because you are making factually incorrect statements. If I knew all of the NPC names, I would make a list of different NPC's in Riverwood and Whiterun alone that give tons of lore and exposition that don't come out of books.
agreed, that example was very poor. Morrowind had few choices but they were there and I brought up one already. of which gives far more choice than a Grande portion of Skyrim. there are no alternate outcomes, the all end the same. not claiming Morrowind doesn't have that either. I'm saying it has more instances of Tangible in game built outcomes not massive gaps that need the player to draw their own inconsequential conclusions
Paarthurnaax, A Night To Remember, In My Time Of Need, those are just 3 quests
off the top of my head that are all based on choice and how to go about doing the quest. I know for a fact there are also choices in the Forsworn Conspiracy / Escape From Chidna Mine line of quests as well. Saying there are no alternate outcomes is a false statement, plain and simple. You are wrong.
But obviously Bethesda is all about freedom right? It's not like they make you become a werewolf if you wanna join the Fighter's guild. It's not like they make you oppose the Thalmor. It's not like they make you be Dragonborn to take part in the war. It's not like they make you "join" the Thieves' Guild.
What are you rambling on about?
Becoming a werewolf is a consequence of a
choice, being forced to oppose the Thalmor is no different than being forced to oppose the Sixth House, you're not "made" to be Dragonborn, you can avoid that just as easily as you can avoid being the "Nerevarine", and how are you "made" to join the Thieves' Guild? Oh, because of that completely false assumption that you are "forced" to join them during the main quest? That's funny... cuz uh... I did the main quest and never joined the Thieves' Guild. And I didn't do some alternate route to avoid talking to the guy either... Again, factually incorrect statements that have no basis in reality.