Skyrim no longer fun, skill 100

Post » Mon Jun 04, 2012 6:33 am

@KNOCK KNOCK not difficult at all fallout nv proves that.

Simply allow experience to be gained by completing quest, and finding new locations. (which encourages exploring btw)
***[Or in skyrim system case allow all the damage skill trees to last u till lvl cap raise them high enough so u can specialize with one and reach lvl cap(this way u will not >have to< drop your playstyle in order to lvl up, and will encourage even more careful planning of how good do u wanna be with your primary skill???..]***

If sum1 wants to be completely awesome at destruction magic and not good with other stuff it should be there [choice]..

As the destruction lady told me in the college of winterhold,
"u have to make a choice u either wanna be really really great at something or average at a few things, beware focusing entirely on one skill may give u a disadvantage if your ememy is immune to wat u are good at."

However there is no be A+ at this and C at everything else..because using my destruction magic will not even gain me lvl ups anymore....

All im saying is i would like the option to use destruction magic and hit lvl cap..
I would like for a ranger to not hit 100 acrhery @30 and then be [forced] to use another means to kill a mob in order to lvl...

Then u can be the C at alot of stuff or A++ at watever you want..

The choice should be there and its not if u have to [do something else] or [start over] that is all im saying...
not sure if you read my last post where i talk about fo, but in the one i think your replying to, i did say maybe a system where major levels ups are fineite and skill ups are not maybe better. i dont think exp gain changes to the fallout way is the answer because even in fo you have a max lvl cap. In my first post i talked about a system where leveling any warrior/mage/theif skill buffers the others if that class ever so slightly, with that system you could still use one skill to lvl up but still level up using it even though its as high as it can be possible. Exp gain is reduced to similar skills and at a reduced rate because your not directly practising them. i think this incorporates both idea while still holding true to tes, but like i said in the post im referencing, its hard to please everyone.
Tes is unique for its skill progression and its a good thing, they should build on it not dump it. Things that were disliked/broken, like repair or attributes, shouldnt have been removed or replaced, just improved.
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lexy
 
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Post » Mon Jun 04, 2012 9:24 am

Exactly how did you get from "The game isn't meant to played leveling one character in one skill to "Skills, Perks and gear doesn't matter"? Of course enjoying the experience is the most important thing. The most important thing in a game is having fun, not fiddling around with pages of numbers or using the same ability over and over to level up. If you think that those are more important than actually enjoying the game then I think you need a new hobby. And to be incredibly blunt, I couldn't care less if the game can be called a "RPG" or not. Throwing around labels like they actually mean something is stupid. In my experience, most of the people fussing about anything to do with "RPG" are self-entitled moaners blinded by nostalgia of old (and by modern standards, rubbish) games; who believe that any game must be completely rubbish if it isn't exactly the way they want it to be.

There was more there than just that one sentence you quoted. You missed the entire paragraph before it. You and I both agree, having fun is the most important thing - however - the term fun is subjective. Someone's idea of fun might be talking in Old English at their computer monitor and picking all of the Ninroots. My idea of fun is fostered by progression and having a sense of accomplishment. I do not get a sense of accomplishment when I run a long quest series or dungeon without seeing any skills go up, being given subpar rewards etc. I think TES should scale to the player. It currently, does not. Running around doing quests in Skyrim just is not fun in and of its own, I got to have some sort of feeling of accomplishment rather than "Please kill this Ice Wolf in my house!" "Ok, now please kill this bear" ad nauseum and then when it is all said and done, oh look I get a Dwarven sword or something equally as depressing when for the past 20 levels I have had Daedric.
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Oceavision
 
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Post » Mon Jun 04, 2012 4:21 pm

This makes as much sense as tying carrot on a stick to your forehead so you can keep following It.
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Samantha Pattison
 
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Post » Mon Jun 04, 2012 8:50 am

go to the main menu
hit new game
problem solved
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celebrity
 
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Post » Mon Jun 04, 2012 7:41 am

@giftzwerg Lets say u played a warrior and i played a warrior..

U can be [bob] and im [steve]
Bob is a c @ everything in the game.. He lvled magic health stamina evenly..
Bob has 200hp 200magic and 200stamina..

Bob fights a bandit does 30points of damage runs out of stamina and only has 100 health after recieving 1attack...
Steve has [300] health and [300] stamina... Steve fights that same exact bandit and kills him in 1blow...

Steve does more damage because he has invested more in his primary skill and has not wasted 30 perks on speechcraft like (bob did) can swing more often because he has more stamina and has more health...
Now do u get it???

Its not narrow minded to be A+ at wat u are good at...

And to be honest if i could pick bob or steve as a comrade i would pick steve...
***The one who does more damage and has more health..the one u call "narrow minded".****

I take it u would choose the open minded weaker bob who has a very high speechcraft skill instead correct?
I want to be STEVE currently i am [forced] to be bob and that is the problem...regardless to wat type of label u put on me to try to cover this issue it is still there...

Raising the primary damage skills (1h 2h destruction archery and conjuration) high enough so that u could reach the lvl cap with just 1 skill via dlc would remedy this issue and allow ppl to focus on wat they like instead of [having to] do other stuff or dropping their playstyle..
This would also increase replayability since u will no longer be [forced] to play another playstyle to lvl.
I wish we could get exp for just killing mobs however we chose then this issue would not even exist...
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Marlo Stanfield
 
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Post » Mon Jun 04, 2012 2:38 am

The concept of scaling gear was not, however there were many more tiers of items, visual items, spells, STATS, climbing, etc. Not only was it not really feasible to implement then, but you had enough where you did not need it. Skyrim for all intents and purposes is extremely stripped down.

For weapons, I have to choose from Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony, and Daedric. That is a total of 8 weapons. Daedric, is the best meaning when I find it I have no options - that is it.
The only way to augment these is through Enchanting or Enchants. Enchants are very limited and do not offer much uniqueness to them.

You do not need to add something just because previous iterations had it in it or not add something because it did not. The series needs to evolve, I do not feel it has. Graphics wise sure. The rest of the game keeps getting cut back and parred down. Do you question that?

More tiers of items you say? In what, Daggerfall? Now that may have run by me if I actually hadn't played Daggerfall, but I have. Leather, Chainmail, Iron, Steel - Silver, Elven, Dwarven, Mithril, Adamantium, Ebony, Orcish, Daedric. Those were the tiers of armor. 12 as opposed to 11 (Iron, Steel, Elven, Steel Plate, Glass, Dragonplate Light, Dragonplate Heavy, Dwarven, Orcish, Ebony, and Daedric). And obviously the ones of Skyrim are much of better quality.

Yes, you do not need to add something just because previous iterations had it in or not add something because it did not. HOWEVER, do you honestly expect to jump into, say a console FPS series, and expect the next in the series to be an RPG? An RTS? No. It's an unrealistic expectation.

The rest of the game keeps getting cut back and parred down? Do I question that? Um, that's open for debate my friend. Quality over quantity and what have you. Daggerfall had a lot of skills... most of them language skills which were very lacking in quality. Compare the Blocking skill in Skyrim to the Blocking skill in Morrowind. It's very obvious to all but the most blinded haters that the Blocking skill in Skyrim is of much more quality than that of the one in Morrowind.

You are of the crowd that wants more and more. You just can't see it.
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sally R
 
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Post » Mon Jun 04, 2012 10:35 am

Greetings.

Well, stop playing when you lvl 100 at your main skill, seems like a narrow point of view, man: take a drink, or a coffe, or your gf, and spend some time learning some new playstyles, like all those explained before, farm, collect, make races ?? xD

Really there are a lot of ways to have fun, you can try the brand new online mod (you can find it at Nexus) ;)

Have a good time ;)
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Lori Joe
 
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Post » Mon Jun 04, 2012 4:54 am

@giftzwerg Lets say u played a warrior and i played a warrior..

U can be [bob] and im [steve]
Bob is a c @ everything in the game.. He lvled magic health stamina evenly..
Bob has 200hp 200magic and 200stamina..

Bob fights a bandit does 30points of damage runs out of stamina and only has 100 health after recieving 1attack...
Steve has [300] health and [300] stamina... Steve fights that same exact bandit and kills him in 1blow...

Steve does more damage because he has invested more in his primary skill and has not wasted 30 perks on speechcraft like (bob did) can swing more often because he has more stamina and has more health...

Now do u get it???

Its not narrow minded to be A+ at wat u are good at...

And to be honest if i could pick bob or steve as a comrade i would pick steve...
***The one who does more damage and has more health..the one u call "narrow minded".****

I take it u would choose the open minded weaker bob who has a very high speechcraft skill instead correct? :smile:

No one's going to take you seriously if you continue to write like that. Akin to chat-speak and what have you. Toodleoo.
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Laura-Jayne Lee
 
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Post » Mon Jun 04, 2012 8:26 am

Your point is, well, pointless. You're a mage primarily, invest more heavily in Magicka. That's a big duh. Blind yourself as a mage and stick to, what, 12 total spells in the Destruction school, well, that's your own fault. Just because you're a mage doesn't mean you can't sneak. In fact, in a room full of burly bandits, I'd wager sneaking would be something a mage WOULD do. And why no learn to enchant your own robes? Certainly someone who aspires to be arch mage would learn such things. Point is, you're an MMO-type player, so play an MMO.
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Ladymorphine
 
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Post » Mon Jun 04, 2012 3:13 pm


More tiers of items you say? In what, Daggerfall? Now that may have run by me if I actually hadn't played Daggerfall, but I have. Leather, Chainmail, Iron, Steel - Silver, Elven, Dwarven, Mithril, Adamantium, Ebony, Orcish, Daedric. Those were the tiers of armor. 12 as opposed to 11 (Iron, Steel, Elven, Steel Plate, Glass, Dragonplate Light, Dragonplate Heavy, Dwarven, Orcish, Ebony, and Daedric). And obviously the ones of Skyrim are much of better quality.

Yes, you do not need to add something just because previous iterations had it in or not add something because it did not. HOWEVER, do you honestly expect to jump into, say a console FPS series, and expect the next in the series to be an RPG? An RTS? No. It's an unrealistic expectation.

The rest of the game keeps getting cut back and parred down? Do I question that? Um, that's open for debate my friend. Quality over quantity and what have you. Daggerfall had a lot of skills... most of them language skills which were very lacking in quality. Compare the Blocking skill in Skyrim to the Blocking skill in Morrowind. It's very obvious to all but the most blinded haters that the Blocking sill in Skyrim is of much more quality than that of the one in Morrowind.

You are of the crowd that wants more and more. You just can't see it.

Daggerfall also had how many item slots? Regardless, I understand why they made some decisions to homogenize certain things. The language skills, yes those were unnecessary. Athletics and Acrobatics, yeah, even though I loved jumping over houses (I still miss climbing). They have also made improvements. They deleted Spellcrafting however, that is an issue I think.

Also, please do not embellish. I am not asking for the game to drastically change. You are talking about a simple system that allows gear to scale better and your character to progress constantly. I don't care if they added "more materials in" I do however want more customization, you are absolutely right on that. I feel incredibly pigeonholed in the game currently as I cannot truly customize my character. Daedric is the one and only best item to choose from. Enchants are lateral choices for the most part (with the obvious choice to Fortify your primary damage ability on whatever you can).

There are some things that I do feel they need to add in. I don't care if they are different models, I just want my stuff to scale and have some variety. If it were up to me, I wouldn't have static items at all and instead randomize all loot drops which would truly make upgrades special and unique and give a reason to players dungeon crawling and tackling difficult tasks.
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remi lasisi
 
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Post » Mon Jun 04, 2012 12:28 am



There was more there than just that one sentence you quoted. You missed the entire paragraph before it. You and I both agree, having fun is the most important thing - however - the term fun is subjective. Someone's idea of fun might be talking in Old English at their computer monitor and picking all of the Ninroots. My idea of fun is fostered by progression and having a sense of accomplishment. I do not get a sense of accomplishment when I run a long quest series or dungeon without seeing any skills go up, being given subpar rewards etc. I think TES should scale to the player. It currently, does not. Running around doing quests in Skyrim just is not fun in and of its own, I got to have some sort of feeling of accomplishment rather than "Please kill this Ice Wolf in my house!" "Ok, now please kill this bear" ad nauseum and then when it is all said and done, oh look I get a Dwarven sword or something equally as depressing when for the past 20 levels I have had Daedric.
i can spout all the old english and pick all nirnroots i want that wont fix the crap rewards, if they were just a few different colour, size or named versions of everything it would be alot nicer to strive for reward, help you imagin some worth at the very least, very minor changes are all thats needed to make alot more varity, which only adds to the annoyance. rp is a great tool but it need consistancy from its media otherwise somthing jarring can easily burst the bubble. imo tho skyrim only falls down past my exspectations in dialogue and named/resized/recoloured versions of enemys and items, i expected more in this area. ( you can never have enough lol, or catter to everyone tho, try as they might, well as long as they try anyway. )
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lucile
 
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Post » Mon Jun 04, 2012 10:41 am

Daggerfall also had how many item slots? Regardless, I understand why they made some decisions to homogenize certain things. The language skills, yes those were unnecessary. Athletics and Acrobatics, yeah, even though I loved jumping over houses (I still miss climbing). They have also made improvements. They deleted Spellcrafting however, that is an issue I think.

Also, please do not embellish. I am not asking for the game to drastically change. You are talking about a simple system that allows gear to scale better and your character to progress constantly. I don't care if they added "more materials in" I do however want more customization, you are absolutely right on that. I feel incredibly pigeonholed in the game currently as I cannot truly customize my character. Daedric is the one and only best item to choose from. Enchants are lateral choices for the most part (with the obvious choice to Fortify your primary damage ability on whatever you can).

There are some things that I do feel they need to add in. I don't care if they are different models, I just want my stuff to scale and have some variety. If it were up to me, I wouldn't have static items at all and instead randomize all loot drops which would truly make upgrades special and unique and give a reason to players dungeon crawling and tackling difficult tasks.

Daggerfall had many item slots but quality over quantity is what I say. I disagree on the embellishing portion. I'm not adding anything fictitious. You have unrealistic expectations and that much is very clear. It's like if I suddenly think that the next Elder Scrolls game will abandon it's method of increasing skills and go for a more traditional experience system. And then when it doesn't happen, I get upset. Unrealistic expectations are unrealistic. If you put a pizza into the oven you don't expect a burger to come out, do you?

If you want true limitless customization then the choice is obvious. Choose the PC. Nearly limitless customization. It's nearly impossible to make a non-modifiable game (I.e. games on consoles) that will please everyone's specific tastes and desires. It's unrealistic to think that Bethesda will cater to you specifically in every single aspect that your mind desires. That's why there's the PC. You can customize things to your hearts content.

If you already are on the PC version, either wait for the Creation Kit to be released or use the already available mods to customize your experience to your liking. Provided that you just don't make your own mods.

Anyhow, it seems like you would really enjoy a game like Borderlands. That has all the randomized loot you can want. Although I do find it laughable that you would use special and unique to describe randomized loot drops.
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krystal sowten
 
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Post » Mon Jun 04, 2012 4:01 pm

If it is no longer fun, uninstall it and move on...

this.
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vicki kitterman
 
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Post » Mon Jun 04, 2012 11:20 am


Daggerfall had many item slots but quality over quantity is what I say. I disagree on the embellishing portion. I'm not adding anything fictitious. You have unrealistic expectations and that much is very clear. It's like if I suddenly think that the next Elder Scrolls game will abandon it's method of increasing skills and go for a more traditional experience system. And then when it doesn't happen, I get upset. Unrealistic expectations are unrealistic. If you put a pizza into the oven you don't expect a burger to come out, do you?

If you want true limitless customization then the choice is obvious. Choose the PC. Nearly limitless customization. It's nearly impossible to make a non-modifiable game (I.e. games on consoles) that will please everyone's specific tastes and desires. It's unrealistic to think that Bethesda will cater to you specifically in every single aspect that your mind desires. That's why there's the PC. You can customize things to your hearts content.

If you already are on the PC version, either wait for the Creation Kit to be released or use the already available mods to customize your experience to your liking. Provided that you just don't make your own mods.

Anyhow, it seems like you would really enjoy a game like Borderlands. That has all the randomized loot you can want. Although I do find it laughable that you would use special and unique to describe randomized loot drops.

You are embellishing. I am not asking for anything to work differently, just scale. No experience bar system. That is not unrealistic in the slightest, as a matter of fact it is pretty close to how the system currently works. Leveling SLOWS DOWN post 50 (soft cap). It is conceivable that skills could do the same after what I am referring to as the soft cap (100). Further, to say gear scales is no off base as currently IT DOES THIS but ONLY THROUGH RAISING SMITHING AND ENCHANTING. If I use Alchemy pots, wear Smithing Gear, and use Smithing - I can alter the stats of these items (upgrade them). They scale proportionately to my skill values. The higher my skill also with the weapon/armor, the higher the rating is. That is scaling. The problem is that it scales poorly and does not continue to scale.

Why do you find it laughable that I find randomized loot special and unique? When you have fixed items with fixed spawn locations and stats, that isn't very special. When the absolute only way to get upgrades would be to find it or be rewarded something, that is special. I cannot just go somewhere and get the item or craft it.
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mollypop
 
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Post » Mon Jun 04, 2012 5:15 am

You are embellishing.

Agree to disagree.


Why do you find it laughable that I find randomized loot special and unique? When you have fixed items with fixed spawn locations and stats, that isn't very special. When the absolute only way to get upgrades would be to find it or be rewarded something, that is special. I cannot just go somewhere and get the item or craft it.

Agree to disagree. Like I said, Borderlands and possibly Borderlands 2 is a game that sounds more to what you'd enjoy. I'd say more but you just keep throwing around blank statements like "that is special" with no other details so I'll proceed to do the same.
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Mimi BC
 
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Post » Mon Jun 04, 2012 9:40 am

So the ...Story, exploration, seeing new places, becoming leaders of numerous guilds, does nothing for you?

Its only about using one Ability?

You do not have to level, You can use the same abilities and just go have fun.

Umm, you do realise what the elder scrolls are all about right?

Freedom of choice and playing the way you WANT TO PLAY. Cant you understand that?

The lack of exp is saddening. Like another thread on here has stated, gaining exp from quest should be implemented and the ability to continue level after 100. This game is something people should be able to put 500 hours into but as it is im able to get 160 then level caps start to hinder my enjoyment.

A game this big and ambitious should be prepared for a long and hard ride because theres just SO MUCH!!! Starting a new profile is not something most people want to do. They love their character and its play style and want to experience Skyrim in that way, but its hard when things slow down. Tends to get tedious then and a bit bland. Cause lets face it, the whole idea of an RPG is to level up. Thats what makes them entertaining. Bethesdas gotta beef up leveling soon.
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Tammie Flint
 
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Post » Mon Jun 04, 2012 10:19 am

Umm, you do realise what the elder scrolls are all about right?

Freedom of choice and playing the way you WANT TO PLAY. Cant you understand that?

The lack of exp is saddening. Like another thread on here has stated, gaining exp from quest should be implemented and the ability to continue level after 100. This game is something people should be able to put 500 hours into but as it is im able to get 160 then level caps start to hinder my enjoyment.

A game this big and ambitious should be prepared for a long and hard ride because theres just SO MUCH!!! Starting a new profile is not something most people want to do. They love their character and its play style and want to experience Skyrim in that way, but its hard when things slow down. Tends to get tedious then and a bit bland. Cause lets face it, the whole idea of an RPG is to level up. Thats what makes them entertaining. Bethesdas gotta beef up leveling soon.

I always find it rather strange when people get turned on by rather artificial and arbitrary numbers. Like the only reason they play a game is to see a specific number rise. Even if it means absolutely nothing aside from it being different from the previous number. It's mind boggling.

I also find it rather ironic that you would be the one telling another person if they realize what The Elder Scrolls is all about. You definitely don't know the half of it to be making such a question.

Korean MMOs are that way. ------->
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Avril Churchill
 
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Post » Mon Jun 04, 2012 11:53 am

Cause lets face it, the whole idea of an RPG is to level up.

...

I don't even know what to say.
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Dominic Vaughan
 
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Post » Mon Jun 04, 2012 12:53 am

...

I don't even know what to say.

Just point him in the direction of a Korean MMO and he might be pleased with the pointless grinding and leveling up.
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OnlyDumazzapplyhere
 
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Post » Mon Jun 04, 2012 2:27 am

That's the problem I've always had with Fallout3/New Vegas, you get to a point where you no longer level up and the game is no longer fun. I haven't had that occur in Skyrim or the previous Elder Scrolls because their's so much to do and you can roleplay.
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An Lor
 
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Post » Mon Jun 04, 2012 11:38 am

People are so rude. I guess you guys are insecure sad and angry and feel the need to belittle people. Very pathetic. But dont worry, I dont take offense. Bethesda doesnt take anything people like you say seriously, they listen to what people are constructively telling them. All the things that were improved from Oblivion are because they listened to people, and i dont know, maybe you were one of those nay sayers back then. Anyway take comfort in knowing that you havent offended me and you also havent enlightened me either. haha
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trisha punch
 
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Post » Mon Jun 04, 2012 3:49 am

Personally leveling does not matter to me. I am enjoying the exploration and discovery as well as some of the plot lines. Leveling should not be the purpose of the game but rather a tool.
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trisha punch
 
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Post » Mon Jun 04, 2012 6:42 am

People are so rude. I guess you guys are insecure sad and angry and feel the need to belittle people. Very pathetic. But dont worry, I dont take offense. Bethesda doesnt take anything people like you say seriously, they listen to what people are constructively telling them.

Sounds like you're projecting, bro. In any case - cool story, bro.

Furthermore, my suggestion is very valid. Korean MMOs offer the leveling you crave so much. And it never ends! Lets go play some Rappelz guyz! OH YEAH!
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Nims
 
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Post » Mon Jun 04, 2012 1:52 pm

How in the world did he come to switch every instance of the word "no" with the word "know". I'm not a grammar nazi, but that just makes my eyes bleed.
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Danii Brown
 
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Post » Mon Jun 04, 2012 1:53 am

We may never no.
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Kirsty Collins
 
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