Simply allow experience to be gained by completing quest, and finding new locations. (which encourages exploring btw)
***[Or in skyrim system case allow all the damage skill trees to last u till lvl cap raise them high enough so u can specialize with one and reach lvl cap(this way u will not >have to< drop your playstyle in order to lvl up, and will encourage even more careful planning of how good do u wanna be with your primary skill???..]***
If sum1 wants to be completely awesome at destruction magic and not good with other stuff it should be there [choice]..
As the destruction lady told me in the college of winterhold,
"u have to make a choice u either wanna be really really great at something or average at a few things, beware focusing entirely on one skill may give u a disadvantage if your ememy is immune to wat u are good at."
However there is no be A+ at this and C at everything else..because using my destruction magic will not even gain me lvl ups anymore....
All im saying is i would like the option to use destruction magic and hit lvl cap..
I would like for a ranger to not hit 100 acrhery @30 and then be [forced] to use another means to kill a mob in order to lvl...
Then u can be the C at alot of stuff or A++ at watever you want..
The choice should be there and its not if u have to [do something else] or [start over] that is all im saying...
Tes is unique for its skill progression and its a good thing, they should build on it not dump it. Things that were disliked/broken, like repair or attributes, shouldnt have been removed or replaced, just improved.


