Invisible walls serve to create artificial barriers to direct the player to a pre-destined goal. I don't like it because I enjoy the freedom of taking any path I want to the goal. This has nothing to do with player rights. Instead it has to do with the intent of the developers to provide an unparallelled degree of freedom to the player. This is something few games are capable of pulling off. Even Bethesda has issues getting it right but they've done better than most in this regard. And while you may enjoy the restrictive nature of invisible walls, I absolutely detest the use of them in a game like this.
absolutely false. they may serve to direct pc's towards predetermined goals, but, don't inherently do anything but not allow you to go that way.
absolute 'freedom' to go wherever you want is a worthless goal, imo. your argument leads towards nothing, except, that you don't agree with the game the developers made. complain about not being able to climb, not, so-called invisible barriers.
other than not being able to go to that outcrop of rock or climb that mountain of rubble, i am able to go anywhere in fallout 3 and new vegas.
like i said, being able to go anywhere for freedoms sake serves no purpose.
i care about forced cutscenes and forced gameplay. not, the lack of being able to scale that height or go that route.
even if you get your way, no purpose is served. other than you being able to say i can go wherever i want.
freedom with no purpose is worthless and definitely not something to harp about. those invisible walls people complain about in fallout3 and newvegas, if they were gone, would serve no purpose. it's worthless complaining to the highest degree. i'd rather have a hardcoe mode or a hud options menu that workded. or, attributes. or, underwater combat. or, more balanced difficulty. or, better a.i. or, better writing. or, less repetative npc's. or, bigger cities. or, a world that evolves around the pc. or, h2h and unarmored. or, more weapons and enemy types.