Skyrim is really boring now.

Post » Tue Jun 05, 2012 1:26 pm



This is where you're wrong. This game has mods that enable you to tailor the game directly to what you want to do. A short wait and the arguments about content in this game will be as dead as the dragon priest I left crumpled in the corner of Mzulft last night.
not everyone plays on PC...you dont need mods to enjoy this game, you only need imagination without expectation.

On a side note why was there a dragon priest in mzulft? I cleared that as part of the college quest and found no priest
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Elea Rossi
 
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Post » Tue Jun 05, 2012 3:34 am

I'm in the same position as you, but i'm 189 hours in and i've got steel plate armor. There's now no more point to loot, it is absolute crap.
Quests feel overblown with a simple "Go to this dungeon" formula. And the world feels like you've already done everything.


But the game was really good during the beginning. You should try making more new characters
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Eric Hayes
 
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Post » Tue Jun 05, 2012 12:08 pm

"This is where you're wrong" is growing VERY old for an internet excuse.
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Dalton Greynolds
 
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Post » Tue Jun 05, 2012 4:09 pm

Skyrim was a load of fun when I first got it, I'm now 70 hours in. With Dragon Armour and about 50k gold, and there really isn't much to do anymore. I have the best weapons, and the best armour and there really seems to be no point to carry on.


Anyone else feel the same way?
Is it so hard to write normal? Not writing red and not using an xxl size? It would be awesome if you could change that, thank you.
Now to your question: if you started a game on master, you wont get any good armors or gold so fast. So after a long game you are still a nobody. But if you started a game on the standard setting or one higher, yes then its much easier. Some people are starting the game on normal and after a while if they got all the best weapons and all of the gold they change it to harder - pointless, it will be harder but if you have everything its crappy. Maybe you can start a game and play like a real dovahkiin right buddy?

If you are not able to do that (because b00n) just wait a little bit. 70 hours are nice, now you can do some other stuff (reading books, learning something...) and if there are new patches and new mods just start a new game with all these new stuff and enjoy the new "experience".
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Rodney C
 
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Post » Tue Jun 05, 2012 7:22 am

Here is my advice..

DON'T go for a maxed out character.. Do a pure warrior.. NO magical stuff what so ever, (Spells, gear etcetera) Potions allowed
Dont go higher up then Dwarfen armour (I only do it cause rest looks [censored])

Enjoy your game now when it all the sudden becomes a challenge :)
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FoReVeR_Me_N
 
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Post » Tue Jun 05, 2012 10:31 am

not everyone plays on PC...you dont need mods to enjoy this game, you only need imagination without expectation.

On a side note why was there a dragon priest in mzulft? I cleared that as part of the college quest and found no priest

No, those unfortunate enough to ignore the modding community do not get to play, you're right. I did not state that you have to use mods to enjoy the game however. I was simply stating that your opinion that you can't expect this game to be tailored to you is patently false when you will be able to find a mod to fill that little void inside you from what ever you deem the game is missing.

I used insert dragon preist into [random dungeon] for use of prose. My bad. Insert bone dragon and labyrnthian instead, lol.
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Grace Francis
 
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Post » Tue Jun 05, 2012 6:21 am

I'm ~130 hour in, level 47, haven't completed any quest lines yet and haven't explored more than about 50% of the locations. I'm still wearing the original DB armor, though I'm looking forward to getting the Nightingale gear at some point.

OP - Sorry you're not enjoying your experience anymore. I'm having more fun than I've had with just about any other game.
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Michelle davies
 
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Post » Tue Jun 05, 2012 7:07 am

I've played 180 hours so far and I do understand that you can get bored with a character. Unfortunately the smithing skill is way over powered if you are a melee character. I have a level 32 Redguard that wears heavy armot and duel wields swords. My smithing is at 100 and my enchanting is at 85. I drank some enchanting potions, crafter some smithing gear and created a full set of Daedric armor + 2 Daedric swords enchanted with fire damage. Everything is improved to Legendary. My damage is 350. My armor rating is 690. It's nowhere near the top of what you can create though but there's no need to. Nothing can kill you except magic attacks. I wiped out solitude for fun yesterday. Killed everyone who could die. Every single guard, shopkeeper, man, woman and child (mod). You can kill everything with a few swipes of your blades. On master difficulty. Not cool.

Hoewever, it is the character and the skills used that bored me. Not the game. The most fun I have is playing as a thief (archer). One mishap can be lethal. Every situation requires some planning and preparation. I have to run for my life as often as not. It's a blast. Plus stealing peoples clothes is hilarious. Especially with the right *cough* mods. Watching guards parade the city just in their skin never gets old. Stealing their swords and picking a fight never gets old. Sneaking into peoples homes and robbing them blind never gets old. I still want to try and steal a boss' armour. That will be cool. This character depends a lot on Alchemy as well so I need to constantly collect ingrediants.

My point? Two different character. Two totally different games. It's not Skyrim, it's you...
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KRistina Karlsson
 
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Post » Tue Jun 05, 2012 6:09 am

144 hours played 3rd character, only the main quest line played through, college of winterhold half finished. barely started dark brotherhood and companions. I've never once used a two handed weapon, barely ever used shields. I've only so far used illusion and a little conjuring as far as magic goes, so far I have never put a single perk into speech, lockpicking, heavy armor, two handed, alteration, conjuration, destruction, restoration, or pickpocket, but I can't wait to explore them.
most of my time is spent just wandering leveling and crafting. I estimate it will be over 300 hours before I've finished all major quest lines, and double that before I'm really done with vanilla. then when DLC comes along I'm hoping that will give me another couple hundred hours. I play on pc so I can't even imagine how much more time mods might give me.
I can't express how amazing this game is, it has everything I could ever hope for and more, but also this is my kind of game, perfectly crafted by those wizards at Bethesda for someone just like me.
if your done it with 70 hours, ok, thats fine, I'd say thats a pretty good run for a game these days.
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no_excuse
 
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Post » Tue Jun 05, 2012 1:52 am

One thing I did on my first playthrough to level 48 was that I used fast travel a lot, but then I was doing some serious dungeon diving, explored 95% of the map and didn't do a whole lot of quests.

This time around, i'm not using fast travel at all unless it's just within a city (main gate to palace or the stables).

I'm having a very different experience traveling everywhere on horseback. (And yes, the horse is actually useful if you aren't using fast travel). I do use the city carriages though, but very often I am on horseback between smaller towns. I'm starting to get a feel for the lay of the land. The world seems bigger and your dungeon crawling is more like going out on an expedition. Dragons are much much rarer encounters, so you are fairly eager to engage them if you are ready for a fight.

(On a side note, this is one reason to use console commands to slow the time scaling down. Sometimes I travel through the same area repeatedly on horseback, and it's a little silly sometimes that bandits have respawned so quickly.)
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Heather beauchamp
 
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Post » Tue Jun 05, 2012 11:11 am

My biggest issue isn't that there isn't a lot of stuff to do in Skyrim, but reason to do it. I find particular fault in how loot is structured and awarded in Skyrim. In addition, I find many of the perks underwhelming as their effectiveness is hard to notice outside of Perks that add entirely new abilities or modify existing ones. Further, I think that leveling is awkward in Skyrim and makes the player make the decision between playing the game completely different from how they have intended their character to play, just to level up and that leveling up has little to no difference. On a sidenote, level scaling seems out of whack and we do not have the tools necessary to improve enemy scaling through options.

I will elaborate on this. The best armor you can get for Heavy is Daedric. The best armor you can get for Light is Dragonscale. The best weapons are Daedric weapons. Every Daedric or Dragonscale item is exactly the same. The only difference are the very limited enchants. Due to this, there is little choice or customization that needs to be done. You know EXACTLY the enchant that you need. Once you acquire ANY standard Daedric item or Dragonscale item, loot no longer matters. The absolute only way to improve upon this gear is through crafting, which many people largely agree is a broken system in Skyrim specifically.

Gold has little to no importance either, which means that outside of the satisfaction for having completed something - there is no reward or "point" for advancing your character or the storyline. This is out of whack with how RPGs generally work and an issue that can more or less be fixed rather easily. Tiers of items should not be static values. You should at the very least be able to find or craft improved versions as you level. A Dynamic loot and itemization system is desperately needed.

In addition to this, there need to be definite gold sinks within Skyrim. Currently there are not. We can try to come up with some that are not maintenance based (consumables/repairs).

That is all.
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Manuel rivera
 
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Post » Tue Jun 05, 2012 9:21 am

Here is my advice..

DON'T go for a maxed out character.. Do a pure warrior.. NO magical stuff what so ever, (Spells, gear etcetera) Potions allowed
Dont go higher up then Dwarfen armour (I only do it cause rest looks [censored])

Enjoy your game now when it all the sudden becomes a challenge :smile:
Ahahahahaahahah

Since when does using magic make the game easier? This game was designed to make combat characters the most powerful in every situation. Even only using Dwarven armor you can still cap out armor rating with a specific stone and smithing. If you want a challenge do the opposite and play a pure mage.


Sorry not trying to flame but I seemed to have done it anyway.

Here's my proof:
Max Block and you can perma stun anything to death.
Max Enchanting / Smithing:
- Dual wield one shots EVERYTHING.
- Bows have 500 base damage.
- You can max armor rating in light armor or steel you don't even need draeconic.
- You can backstab kill anything with an iron dagger if the rest of your gear is done half correctly.

Now sure you can get 2 magic schools completely free but that doesn't change the fact that your CC svcks and damage is pathetic at best. Even with Alteration to improve Mage Armor you will still be 1 shot A LOT on Adept difficulty.

Just play however you want. If you don't like the game or are bored then don't play it. Also don't bother posting here about how your tired of it. It really doesn't serve any purpose.
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Kelly John
 
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Post » Tue Jun 05, 2012 8:29 am

I'm playing a mostly non-magical 2handed warrior. I have a Skyforge steel greatsword smithed to 'Exquisite' level, and really, even at just level 24, I've not found a weapon in-game that's beat it.

I wish that game loot actually included magical items with different quality levels. Everything is just 'basic', which means that even if you do find a weapon with the enchantments you want, it's base damage is too weak to override something non-magical you are already carrying.
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Hearts
 
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Post » Tue Jun 05, 2012 5:13 am

I'm playing a mostly non-magical 2handed warrior. I have a Skyforge steel greatsword smithed to 'Exquisite' level, and really, even at just level 24, I've not found a weapon in-game that's beat it.

I wish that game loot actually included magical items with different quality levels. Everything is just 'basic', which means that even if you do find a weapon with the enchantments you want, it's base damage is too weak to override something non-magical you are already carrying.

Exactly! The loot system needs definite improvement.
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No Name
 
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Post » Tue Jun 05, 2012 2:19 am

Only 70 hours of playtime? shame it aint a 140 hours.
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El Goose
 
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Post » Tue Jun 05, 2012 4:31 am

I actually felt the same way. Then i realized i have been going from quest to quest without sorting or selling armor taking time to use alchemy or enchanting or even smithing properly. I had 80 plus hrs into it and i started over this time taking time to walk around cities, grab a drink at a tavern and selling enchanting smithing before each new quest.
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Alycia Leann grace
 
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Post » Tue Jun 05, 2012 8:57 am

i'm like level 53, 100+ hours....still havin fun.
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Lisa
 
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Post » Tue Jun 05, 2012 9:41 am

Sounds like you got your money's worth. People pay more for less these days.
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I love YOu
 
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Post » Tue Jun 05, 2012 11:45 am

I am 123 hours into my first play through, still loving it, completed the Dark Brotherhood, and the Winterhold college. Just getting started on the Bard's College and Thieves guild. Barely touched the main quest.

So yeah, I got my moneys worth and more. My only problem with the game so far has been the awful 1.2 patch, but that has been fixed
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Ezekiel Macallister
 
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Post » Tue Jun 05, 2012 11:15 am

Exactly! The loot system needs definite improvement.

I also wish there was a potion limit during combat. Skyrim for some reason just lets you gulp down everything in your inventory. Yes, I'd probably die a lot more, but there's such a thing as proper planning.

Speaking of which, I was going after some item in one of those 50billion dungeons, and was totally ambushed by a bunch of fire mages. My follower (Lydia) was instrumental in providing enough distraction for me to counter with some well placed arrows, during which I made ample use of cover. I would've died if not for the fact that one of the mages opted to rush me with a dagger instead of keeping at a distance. Her mistake. With Elemental Fury and a 2H Skyforge Greatsword, I'm like a friggin samurai.
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luis ortiz
 
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Post » Tue Jun 05, 2012 8:27 am

Roll a mage, then see how much money you have to spend 70 hours in. Between spells and training, I'm one broke college student.
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ladyflames
 
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Post » Tue Jun 05, 2012 8:33 am

About 160 hours logged now, on my third character and still haven't beaten the main quest. I don't feel any drive to continue though. There's not much that really feels challenging in the right way, and there's not enough sense of reward from accomplishing things either. Ultimately Skyrim has the same shortcomings as Oblivion when it comes to game balance and sense of progression. I think I'll just shelf the game until an Oscuro equivalent comes out. Seems Bethesda will never give me that true RPG satisfaction on their own. Not since Morrowind at least.
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christelle047
 
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Post » Tue Jun 05, 2012 7:44 am

The OP has every right to post his comments and why not big red letters?
If that's so terrible then obviously Beth need new forum software that prevents posters from using large red letters to please SOME of the members.

70 hours is an enormous amount of time to spend playing a game - does anyone really think you have to play for 1000s of hours before you are allowed to say the if the game is boring for you?
All the posters here objecting to the original post are the ones that should think twice before they comment and ask why they read negative posts in the first place.
You can disagree but no need to insult the OP


And as this is bringing the nastiness out in members, I suggest a moderator close the thread.

..and in future readers ONLY post wonderful uplifting comments of adulation about Skyrim and go away if you have a complaint.
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Joe Alvarado
 
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Post » Tue Jun 05, 2012 6:39 am

I'm in the same position as you, but i'm 189 hours in and i've got steel plate armor. There's now no more point to loot, it is absolute crap.
Quests feel overblown with a simple "Go to this dungeon" formula. And the world feels like you've already done everything.


But the game was really good during the beginning. You should try making more new characters

I think the "189 hours in" is telling. To my knowledge there aren't a lot of games on the market (or even really that many in the past) that offer nearly 200 hours play without exhausting the core games content (if you really grab it by the throat and shake it hard and don't spend to much time spelling the roses or looking at sunsets).

And without mods and DLC at this point.

Yet some people really do make a lot of noise about the fact they got drawn into a game and played it for a period of time equal to dozens of movies - assuming 2 hours per movie you could watch 35 in 70 hours. Nearly 100 in 189. Or at least a few books. Or at least a few other games available at the moment (since it is possible to complete a number of the popular ones out in 40 hours or less).

So really, the tone of "I bored now" some people have while trotting out the often not inconsiderable number of hours they have spent playing it are ludicrous when taken as a criticism of the game.
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Luis Reyma
 
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Post » Tue Jun 05, 2012 5:33 am

I thought the point of the game was to experience the content, not to gain all of the levels and become uber.
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Jonny
 
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