» Tue Jun 05, 2012 9:35 am
I agree with the OP. I'm right at 70 hours with a level 33 character myself and the incentive to continue playing just isn't there. As an RPG, Skyrim really falls flat, especially in comparison to most of its predecessors (that being excluded is Arena). The game has no reputation system, so inherently no reverberations from one's actions and path in the gameworld, very few choices and even less consequence, the factions are few, incredibly short, and pitiful, the character customization is rather basic, and the only remaining part of Skyrim that's really much of an RPG mechanic, its basic character progression system, kind of levels off by the point I and the OP are at.
Quests are repetitive, often uninteresting, and do not yield outcomes or consequences (getting back to Skyrim's lack of choice, consequence, and reputation). Dungeons are rather predictable and lack any actual hand-placed loot, creature variety, type variety, puzzle variety, etc. to make them worth it. The factions are lacking, obviously rushed or "streamlined" incoherent garbage, and without any effect on anything around you, and the halting of leveling and general character progression in this simple, option-lacking system pretty much nails the lid on the coffin. Skyrim has been tried, it's been tested, and it's been found lacking, in my opinion. It's a good game... just a pathetic RPG and subsequently a lackluster follow-up to its predecessors.