Hi all! I wanted to know if this game would be a good Birthday present for my son. He has a really nice computer and enjoys playing video games. His favorite category is RPG, and I wanted to know if this would be considered one. He talks a lot about games being simplified, and usually doesn't like the newer stuff. I do see him play Fallout Las Vegas alot though. He likes Dragon Age 1 too. He mostly plays Balders Gate, and another one called Plain Escape or something. Knowing that he likes these games, would he also like Skyrim?
BTW, it has to be an RPG or he might not enjoy it. Thanks!
No.
If your son is in the same group I'm in, he won't like Skyrim. (in the sense of it being an RPG. Can still be enjoyed as a game, but not an RPG)
The simplest way I can put it is...
Fallout New Vegas is built around the conversations. It's focused on the people, the communities, the politics and how the societies interact. There are thousands of points where New Vegas attempts to acknowledge the role you're playing by having the game recognize skills your character is skilled in and others your character lacks, dishing out a shortcut, a bonus reward, or a punishment accordingly. Fallout New Vegas provides you with quests that let you say "now what would my character do in this situation..." and come to a decision with relative ease. EVERYTHING within the world of New Vegas is connected in some way, and without realizing it, your actions in town A might effect the well-being of town F.
Skyrim is built around the exploration. It's focused on the caves, the bosses, the unknown and the discoveries made. There are dozens of locations to explore and new things to do and new sights to be seen. However, the NPCs are repetitive and have the personality-depth of a brick. They serve no intellectual purpose (i.e. a New Vegas NPC may tell you a story that gets you thinking about your own morals, politics or beliefs) but rather only serve practical ones (they give you a quest or buy/sell goods). There's also, to my knowledge, no point in the game where an NPC will acknowledge the uniqueness of your character beyond very brief one-liner remarks uttered by the guards, which have zero impact on how the game plays out. And for those "now what would my character do in this situation..." moments, your choices usually involve either taking the quest or not taking it; how you go about finishing it rarely diverges from a basic "start quest ----> end quest" formula, with very few having variable ways of how to complete them. Even those that do have variable endings often have little to no extra consequences/rewards/content provided for them, so the ending of the quest feels exactly the same no matter the choice made. Finally, there's no consequences for player actions at all. You can safely run around and do EVERY quest the game has to offer without worrying about accidently breaking anything in town F. Some may prefer it this way as they don't have to worry about their own actions, but this could be an example of a game being simplified; in some cases, it's just plain unrealistic that the player's actions have NO consequences or effect on the world, and yet Skyrim does this.
From your description and from my own experiences with New Vegas and Skyrim, I can't help but feel like he would NOT view Skyrim as an RPG. Though as I said, that's not to say the game can't be enjoyed. It's still a fun game overall, it's just that if you're coming from an RPG like New Vegas to Skyrim, you sorta have to cringe at the lackluster storyline and character development, and occassionally I personally just have to put Skyrim down and play New Vegas some more, just because I miss playing a "classic" RPG. Skyrim is more of an action-adventure game with RPG elements, though I'm sorry, I honestly dunno any other good new RPGs I could recommend.