Is Skyrim an RPG?

Post » Thu Jun 07, 2012 5:30 pm

Yes it's an RPG and it's a pretty damn good one too.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Thu Jun 07, 2012 11:51 pm

Its a pretty on the rails action adventure game.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Thu Jun 07, 2012 4:06 pm

Skyrim is hardly the epitome of RPG. When I think of an RPG, I think of Bauldur's Gate, Neverwinter Nights, Morrowind. That's just my opinion, obviously, but the definiton of RPG seems to have morphed into something totally different from what it originally meant.
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Thu Jun 07, 2012 10:18 pm

Its a pretty on the rails action adventure game.

Lol skyrim "on rails", thats funny becuase of how much of a blatant lie it is.

Skyrim is hardly the epitome of RPG. When I think of an RPG, I think of Bauldur's Gate, Neverwinter Nights, Morrowind. That's just my opinion, obviously, but the definiton of RPG seems to have morphed into something totally different from what it originally meant.


RPG never meant one thing
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Thu Jun 07, 2012 1:55 pm

Lol skyrim "on rails", thats funny becuase of how much of a blatant lie it is.
No, no, full open-world RPGs are very common. Just think of.... umm.... well.... Oblivion....
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Fri Jun 08, 2012 12:33 am

No, no, full open-world RPGs are very common. Just think of.... umm.... well.... Oblivion....

Skyrim is just as open world as Oblivion.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Thu Jun 07, 2012 11:17 pm

Lol skyrim "on rails", thats funny becuase of how much of a blatant lie it is.




RPG never meant one thing

Really? Because I thought role-playing GAMES, by their very nature, were derived from table-top D&D. Skyrim isn't.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Thu Jun 07, 2012 12:20 pm

Skyrim is just as open world as Oblivion.
Yeah, I was kind of trying to be sarcastic, it's a bad habit.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Thu Jun 07, 2012 7:39 pm

Skyrim is hardly the epitome of RPG. When I think of an RPG, I think of Bauldur's Gate, Neverwinter Nights, Morrowind. That's just my opinion, obviously, but the definiton of RPG seems to have morphed into something totally different from what it originally meant.

I can create my own character, and customize and develop that character in any way I see fit. That character grows within the world in any way I see fit. I make choices for my character, and I create the path for my character in any way I see fit.

Essentially, I am playing the role of my character.

Sounds like a "role playing" game to me.

And no - -any- game cannot be an "RPG" by that definition. In CoD, you might be in the "role" of a soldier, but there is no choice, nor development in how your character grows within the world. Thus, not an RPG.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Thu Jun 07, 2012 9:28 pm

Skyrim is full world, in the sense your allowed to explore you to your hearts content. However, this is due to the bland world your in, with horrible quests and horrible story, but all the duengons are slightly diffrent and its pretty.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Thu Jun 07, 2012 9:40 am

Really? Because I thought role-playing GAMES, by their very nature, were derived from table-top D&D. Skyrim isn't.

A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.


that is the definition of a RPG and Skyrim is that.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Thu Jun 07, 2012 2:54 pm

A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.


that is the definition of a RPG and Skyrim is that.

Structured-decision making? Where in Skyrim do you have in any significant choice in your decision making other than 'yes' or 'no'?

"Actions taken within many games succeed or fail according to a formal system of rules and guidelines."

Oh, you mean like dice-rolls? Last time I checked, in Skyrim, hits with swords and the like always suceeded. And don't get on me about the 'it's not about dice rolls' argument, because that's not the point. In real life, would you expect to pick up a sword for the first time and suddenly be a master at using it?
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Thu Jun 07, 2012 7:04 pm

Structured-decision making? Where in Skyrim do you have in any significant choice in your decision making other than 'yes' or 'no'?

"Actions taken within many games succeed or fail according to a formal system of rules and guidelines."

Oh, you mean like dice-rolls? Last time I checked, in Skyrim, hits with swords and the like always suceeded. And don't get on me about the 'it's not about dice rolls' argument, because that's not the point. In real life, would you expect to pick up a sword for the first time and suddenly be a master at using it?

there are multitudes of various ways to complete quests, the level of impact they have is irrelevent.


As for sword hitting, the system of rules is made so that if you swing while looking at something it will hit and if your not looking at it you wont hit. Its a diffrent set of rules from dice-rolls but it isnt any less of a rpg.

Also we have to factor in damage fro mthe sword minus enemy armor rating minus if they were blocking or not and other factions, same with spells and resistances.
User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Thu Jun 07, 2012 8:54 pm

The reason why you would hit someone and it woulden't do anything in Morrowind, is because they either didn't put in a dodge mechanic for weren't able to put it in.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Thu Jun 07, 2012 10:28 pm

Is Skyrim a RPG? Of course it is. However the term is very broad and while I love the game to death I'm not sure your son would like Skyrim. The latest game I could recommend is The Witcher 1/2 but as mentioned before it;s a very mature game with violance, racism/specism and nudity. Another good pick would be Morrowind, it's older then Skyrim but it's focus is more strongly on things your son seems to enjoy. You might also want to look at Risen, again a game with quite some action but it's more a RPG then Skyrim is if you judge RPGs like your son favors them.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Thu Jun 07, 2012 9:19 am

Everybody has their own take on what is or isn't RPG. Most people are only vaguely able to define what an RPG is for themselves and some people actually believe that an RPG is any game where you play a role!

For me I feel the primary criteria are:
1. Character skill >> Player Skill with a ruleset that supports this.
2. Character progression based on the criteria defined by the rules and mechanics of the game.
3. A set of rules and mechanics that govern both the Player Character and the Non Player Characters controlled by the Game Master (in this case and for all computer games the Game Master is the software program that runs the game). Preferably this set of rules is highly documented and explained/provided for the player to read. PC's and NPC's are governed by the same rules at all times.

For myself that is basically it. The game can have tons of loot, or no loot. It can be fantasy, or western, or western fantasy vampire six industry genre. The game can have tons of exploring or be set inside a single restaraunt. It can be story focussed or action focussed. It can be completely devoid of action and combat or almost entirely made up of action and combat. It can have many conversations or no conversations. It can have puzzles or no puzzles.

It has to have a ruleset that is equally applied to the PC and NPC's and mechanics that define the gameplay and set it apart from other games, and feature character progression governed by clearly defined rules that support Character Skill over Player Skill.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Thu Jun 07, 2012 4:34 pm

The reason why you would hit someone and it woulden't do anything in Morrowind, is because they either didn't put in a dodge mechanic for weren't able to put it in.

Which they can have AI dodging mechanics now, thus dice rolls are no longer needed.

However, just because you pick up a sword doesn't mean you're a master at it. You will still be nowhere near as good starting out as someone who is level 100 and fully perked out and specialized in their choice of weaponry.

Combat can still fail - I.E. your character can still lose combat and -die-.
User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Thu Jun 07, 2012 1:21 pm

Everybody has their own take on what is or isn't RPG. Most people are only vaguely able to define what an RPG is for themselves and some people actually believe that an RPG is any game where you play a role!

For me I feel the primary criteria are:
1. Character skill >> Player Skill with a ruleset that supports this.
2. Character progression based on the criteria defined by the rules and mechanics of the game.
3. A set of rules and mechanics that govern both the Player Character and the Non Player Characters controlled by the Game Master (in this case and for all computer games the Game Master is the software program that runs the game). Preferably this set of rules is highly documented and explained/provided for the player to read. PC's and NPC's are governed by the same rules at all times.

For myself that is basically it. The game can have tons of loot, or no loot. It can be fantasy, or western, or western fantasy vampire six industry genre. The game can have tons of exploring or be set inside a single restaraunt. It can be story focussed or action focussed. It can be completely devoid of action and combat or almost entirely made up of action and combat. It can have many conversations or no conversations. It can have puzzles or no puzzles.

It has to have a ruleset that is equally applied to the PC and NPC's and mechanics that define the gameplay and set it apart from other games, and feature character progression governed by clearly defined rules that support Character Skill over Player Skill.

This seems to fit Skyrim to me.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Thu Jun 07, 2012 8:44 pm

Which they can have AI dodging mechanics now, thus dice rolls are no longer needed.

However, just because you pick up a sword doesn't mean you're a master at it. You will still be nowhere near as good starting out as someone who is level 100 and fully perked out and specialized in their choice of weaponry.

Combat can still fail - I.E. your character can still lose combat and -die-.
Thats why, I think your skill with a weapon, should affect your accurcy.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Fri Jun 08, 2012 1:00 am

I can create my own character, and customize and develop that character in any way I see fit. That character grows within the world in any way I see fit. I make choices for my character, and I create the path for my character in any way I see fit.

Essentially, I am playing the role of my character.

Sounds like a "role playing" game to me.

And no - -any- game cannot be an "RPG" by that definition. In CoD, you might be in the "role" of a soldier, but there is no choice, nor development in how your character grows within the world. Thus, not an RPG.

Simply allowing you to choose your role and specialisation does not make a game a good rpg... hell, you can choose your role in many FPS, and even games like League of Legends have skill trees...

How good a game is as an RPG (not as a sandbox, as an adventure, or anything else, but an RPG) is simply measured by how deep the stat/skill customisation is. And Skyrim is very light on that aspect. You just have a handful of armors and stats that are rough and unbalanced. There is no real customisation, unless you pick some bizarre skill combination it's the same as having a number of set classes, as every sword and board character will inevitably end up the same as all other sword and board characters, same for all 2-h, archers etc. It's still better than the atrocity of FF XII which had no classes with the truest meaning of the phrase (but more than made up with it's combat system and multitude of skills) but the average Korean/Chinese MMORPG is 10x better in the RPG aspects.

Skyrim is an amazing adventure/exploration/sandbox game, but in the RPG department it falls quite short... Tbh, it's barely any deeper in the RPG department than the classic Pokemon games...
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Thu Jun 07, 2012 6:25 pm

Ok, let's clarify this once and for all.

http://skyrim.rpgitalia.net/wp-content/uploads/2011/04/the-elder-scrolls-v-skyrim-20110415033042643.jpg is Skyrim.
http://www.thespecialistsltd.com/files/RPG7-%28replica%29_0.jpg is an RPG.

ahem carry on..
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Thu Jun 07, 2012 9:08 pm

Thats why, I think your skill with a weapon, should affect your accurcy.

That really doesnt make sence for any weapon but a Bow in which case I agree.

If I have a sword it doesnt matter how much training I have had with it if I swing it at something and it comes in contact with them its gonna do some damage, now the AMOUNT of damage wwould be dependant on how good I am with the sword which is how skyrim works.

The character skill comes not from being able to hit but how much damage you do with the hit.
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Thu Jun 07, 2012 7:02 pm


I agree you have an opinion and it may be a valid one. However you clealry said NO it is not an RPG. This is false as by the very definition it is one. This is not my opinion it is fact as anyone can go google the term "Role PLaying Game" and see how the genre is defined.


I played Oblivion and its complexity (not sure which features you mean) did not make it anymore of an RPG. It may have made it better in your view but this is subjective. I feel Skyrim is a better game and that is also subjective.


When I say complexity, I'm talking about Classes, Birthsigns and Attributes. All things removed from Skyrim. I'm talking about a journal that actually tells you what you need to do and why instead of a pointer and a note in the journal that says "Go Here". I'm talking about the races not having the same health, magica and stamina so that picking a race is pretty much pointless since there are no differences.

Those are just some of the things in Oblivion that are not in Skyrim. Morrowind and Daggerfall are even more complex than that.

When I say that "NO, Skyrim is not an RPG" it's not false it's my opinion and one that I stand by.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Thu Jun 07, 2012 11:49 am

@Nell2Thalzzay:

Skyrim feels hybridized to me (and this sin't a bad thing) because of two points. 1. Player skill is really strong influence in success of various actions in the game (save for things like Persuade which is pure character skill). 2. The NPC's (namely enemies) seem to be governed by modified/different ruleset at times.

I still love Skyrim and for the record I have been playing RPG's sicne before they were on computers and a couple of my favorites are Plaescape and BG1, 2. While I miss a lot of things about older games I still enjoy the new style even if the new style does feel simpler with less emphasis on stats and rules etc. I really enjoy stats and rules, and multiple page character sheets, and text dialogue. I also really enjoy exploring Skyrim and dragon shouting draugr into walls.

Skyrim has the most amazing world design that is worth the admission price alone.
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Thu Jun 07, 2012 9:13 am

That really doesnt make sence for any weapon but a Bow in which case I agree.

If I have a sword it doesnt matter how much training I have had with it if I swing it at something and it comes in contact with them its gonna do some damage, now the AMOUNT of damage wwould be dependant on how good I am with the sword which is how skyrim works.

The character skill comes not from being able to hit but how much damage you do with the hit.
Not necessairly. If and if being a huge word, they brought back atributes, Strength would determine damage. Training with a sword, is for getting more used to the weapon, hence you would be more acruate with it.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

PreviousNext

Return to V - Skyrim