Skyrim : I'll see you in Feburary.

Post » Fri Jun 01, 2012 12:08 am

i think alot of posters dont realize the difference between a complaint and preference. My preference is that there be no health regen, but i wouldn't come here and make a complaint about it.
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Brad Johnson
 
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Post » Thu May 31, 2012 6:12 pm

You have a player or few players modifying a game for free on their spare time to their own likes. Compare that to the developers who get paid to spend all day to make a workable game, and they still manage to break that.

Please tell me, with a fresh coat of paint and fixed bugs, what would be so bad about Daggerfall? It was made by developers. In fact, it was made with inferior equipment.

There's absolutely no reason why a modern game could NOT have the size and scope of a 1996 game. None whatsoever. Is there room for improvement? Of course! That's what should have been done in the first place.

You're missing my point entirely. Developers cannot will and will not intentionally add features that run at the same time and contradict each other. They need to make a coherent game, while modders can in their own time create new parameters and features they like, release them to the public who can, in turn pick and choose mods that match their preferences for the game.

Also, daggerfall used randomly generated terrain and npcs were keyword based... You cannot create a handmade game with individual npcs ( every pc is has unique dialogue and interactions except for a few and guards.) as large as Daggerfall, don't [censored] me.
Skyrim isn't randomly generated, and was never intended to be. Your argument is basically saying they have to make a game just like Daggerfall because they can.
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D IV
 
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Post » Thu May 31, 2012 5:22 pm

Good thing you told us. I was wondering if you would be playing the game or not.

Of course he would, and so would I.
Believe it or not, many players are still playing Oblivion or even Morrowind due to mods.
Console players may never imagine how many things mods could do.
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candice keenan
 
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Post » Fri Jun 01, 2012 3:35 am

I like the game well enough out of the box but I also expect it to become a much better game after January.
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Daniel Brown
 
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Post » Thu May 31, 2012 4:16 pm

yerp this game is extremely empty out of the box

its a great platform or blank canvas, but it really needs some creative minds working on it..

not money hungry developers.


im giving it a rest until the CK is out


i clocked 150 hrs and have done under 10 quests, tho ive cleared 70% of the dungeons and havent passes level 20!

i dont wanna spoil the quests b4 the good mods come out.

at the moment its a good action game at best, but not a very good rpg....well not to me anyhoo!
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LuCY sCoTT
 
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Post » Thu May 31, 2012 2:04 pm

Mods are the only reason why i even started to play Oblivion one year ago, the game is so much better with mods, if you play it with mods once you never want to go back to vanilla... There are modders out there who know what they're doing and there isn't many bugs even if you're playing with multiple mods. People who don't use mods on Oblivion don't know what they're missing my Oblivion had over 300 creature types and god knows how many items most likely thousands, compare that to vanilla Oblivion... No bugs (or very few minor bugs), all items balanced and all creatures very well done. The same thing is going to happen with Skyrim because the tools Bethesda gives us are powerful, sure it takes time to create huge mods but already after a few weeks after the CK comes out there's propably going to be mods that make the game much better.
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Jodie Bardgett
 
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Post » Thu May 31, 2012 1:11 pm

It's just amazing how far console users will bend backwards to rationalize playing without mods.


The console pc debate for Skyrim is pretty big. Consolers are treating the game as if it is their only child.
I am with the OP though, there is just too much emptiness in game that I am hoping gets filled by mods. Shame its taking so long for the CK kit to come out.
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Maddy Paul
 
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Post » Thu May 31, 2012 12:49 pm

don’t understand this reliance on mods,
never used them for oblivion, might try a couple with skyrim, but not really, I am happy with this game, could it be better, sure, but I don’t understand this whole mods will make this game perfect mentally (ps. I am playing on the PC)
Either you're among the few gamers who find this game truly perfect (Let's be honest, no game is) or you've never tried mods because you want to play the game the way it was meant to be or you think it's complicated. At least that's what I thought before I began to use mods and I have yet to use overhaul mods. Just simple mods. Detailed faces, texture packs, simple tweaks, possible dual wield block... Also, mods add replay value in ways you cannot imagine if you've never tried them. I think anyone who refuses to use mods is missing 25-50% of the game.
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Carys
 
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Post » Thu May 31, 2012 10:29 pm

don’t understand this reliance on mods,
never used them for oblivion, might try a couple with skyrim, but not really, I am happy with this game, could it be better, sure, but I don’t understand this whole mods will make this game perfect mentally (ps. I am playing on the PC)


Years ago I had the same mentality my friend. I don't like to cheat or use god mode type mods etc... It will kill the game for me. However in Oblivion I did a lot of the mods that enhanced the visuals such as the landscape and peoples' faces. Then I downloaded the change in the menu setup and OOO and wow the game was so beautiful I thought I was playing another game and put another couple hundred hours into it.

So mods really take a game like this and make it that much better on many levels. My two cents. :)
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Genocidal Cry
 
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Post » Thu May 31, 2012 8:54 pm

You're gonna play 10 characters for a total of 60 hours playing just riverwood/whiterun/riften?

You are so going to hate nazeem :)
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IsAiah AkA figgy
 
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Post » Thu May 31, 2012 3:03 pm

I can't wait for the hundreds of inevitable asia love doll slave mods among the rest of the bile the nexus will churn out for this game.

Ya, lots of lonely modders out there, the world of Elder Scrolls becomes their personal strip joint. For some odd reason I'm not at all compelled to mod Skyrim, just want the game fixed. Morrowind, Fallout 3, New Vegas, Oblivion I modded the crap out of them. Possibly burnt out? Or just not in the mood to troubleshoot and reinstall everything after that one mod gets installed and breaks everything.
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NEGRO
 
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Post » Thu May 31, 2012 9:08 pm

You're gonna play 10 characters for a total of 60 hours playing just riverwood/whiterun/riften?

You are so going to hate nazeem :)


As hilarious as it seems I can tell you exactly how I would do it every time and which NPC's/stores I would enter and exit. It was like a perfect template each time, only because I didn't want to do anything "else" and ruin the experience before the CK came out.
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Céline Rémy
 
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Post » Fri Jun 01, 2012 3:32 am

I'm a bit disappointed by the bugs and lack of game balance but this is truly an epic game

:D
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Cat
 
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Post » Thu May 31, 2012 9:07 pm

Don't talk about mods in this forum because you'll see many console folks in here and already you're getting hostile replies.
I don't mind if people talk about mods at all, more power too them.

I just get tired of people with no life whining about what system people play on, period.
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Solina971
 
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Post » Thu May 31, 2012 12:28 pm

I'm a bit disappointed by the bugs and lack of game balance but this is truly an epic game

:D


No doubt, thats why I want my first complete playthrough to be everything I want it to be. Workable companions, balanced and complete crafting, lower gold income to make thief skills more useful like speech and pickpocket, somehow do something with lockpicking, making horses better, rebalancing sneak, rebalancing some of the spells such as invisibility and paralyze...so on and so forth.

None of this is happening until the CK is released and those brilliant modders (nearly as brilliant as bethesda) do their awesome work making an already epic game even better.

Then, I play skyrim.
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Farrah Barry
 
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Post » Thu May 31, 2012 3:03 pm

The real question is... Why we here at the forums needed to know that?
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louise hamilton
 
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Post » Thu May 31, 2012 11:20 pm

The real question is... Why we here at the forums needed to know that?


It's for discussion. If you don't want to discuss, then don't. Nobody is forcing you to read a thread or type words into the reply box and hit reply.
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Kelly Upshall
 
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Post » Fri Jun 01, 2012 2:49 am

Waaa Waaa, I don't want to know what other people think or want, What I say goes and you shouldn't talk on my forums. Get over yourself, it's a forum used for discussions and for people to express their OPINION and PREFERENCE. Put your console in the bin or trade it in for scrap and buy a PC. I own a 360 and enjoy playing CoD on it and that's about it. Great for coming home from work and just relaxing. But I'm unemployed atm, love the mods and love the game and enjoy the extra graphics and textures being made for my PC which is undoubtedly a much better platform, there is no arguing no opinions PC is better FACT. But if you were in a restaurant and ordered a steak, would you accept a free sauce to go with it? Yes? Great it's made you enjoy your meal more by adding a taste you like with extra effort from someone else and you did nothing but say yes. No? You like the steak to taste like steak? Great, your preference, but don't go beat the [censored] out of the guy next to you because he wanted the free sauce.
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Jay Baby
 
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Post » Thu May 31, 2012 9:52 pm

this is so funny! before launch of skyrim, people were saying that difficulty wasnt that big of a thing in TES, and NOW with skyrim being released you see all these [censored] comments about people complaining about how its too easy....

really? REALLY!?

[censored], it makes me ashamed to be a human with idiots like these running around...
Seriously dude.
Half a year ago I saw people running around wearing shorts and now I see other people run around with thick jackets and gloves.
That people guys just svck so hard dude.
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flora
 
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Post » Thu May 31, 2012 7:39 pm

People dont realize that the CK is actually part of the game too, its meant to be modded for the ultimate RPG experience

Alas, tell that to the console players.


You're missing my point entirely. Developers cannot will and will not intentionally add features that run at the same time and contradict each other. They need to make a coherent game, while modders can in their own time create new parameters and features they like, release them to the public who can, in turn pick and choose mods that match their preferences for the game.

Also, daggerfall used randomly generated terrain and npcs were keyword based... You cannot create a handmade game with individual npcs ( every pc is has unique dialogue and interactions except for a few and guards.) as large as Daggerfall, don't [censored] me.
Skyrim isn't randomly generated, and was never intended to be. Your argument is basically saying they have to make a game just like Daggerfall because they can.

The modding community does not compete against itself. Yes, there are different mods that modify the same thing, making you choose, but that's hardly the purpose of modding. And why not offer choice to players? That's what everybody says The Elder Scrolls is about, after all. Why not offer different varieties in terms of armor appearances? But that's beside the point. There is SO MUCH to add to Skyrim. The devs could have done so themselves. If nothing else, they could have at least made sure the game they did release wasn't imbalanced or have broken features.

And yes, Daggerfall was randomly generated. So what? A randomly generated world offers INFINITE possible variations. That sounds like a good thing to me. After 15 years of polish, you don't believe that they could add enough hand-crafted pieces to add into that random generation engine to make it feel less generic? After 15 years of time, you don't think they could record enough generic "filler" spoken dialogue to make the random pvssyr feel unique?

Notice, I'm not saying spend 15 years developing a single game. I'm saying they COULD have built up a library of work over the course of numerous games. My goodness, Zelda wouldn't be Zelda without the "Uncover a Secret" sound effect. Link has been wearing the same outfit for 25 years. So don't tell me that you can't reuse things from past game. Yes, armor in Skyrim is visually more realistic than Morrowind's Yes, you need new models. Do you really think that is nearly as much work as rewriting an entire game engine or gameplay model?

Who said that every character had to have unique dialogue anyway? Skyrim sure doesn't have that, even the non-guards. More than a few have nothing to say to me. And those that do usually don't have much to say. At least I could get some bit of information from EVERY SINGLE RANDOM town NPC in Daggerfall. I could at least find out which direction a shop or tavern was. I could even USUALLY do that in Morrowind. And you actually needed that information in those games. Remember, the cities in both Morrowind AND Daggerfall were hand-crafted. But they were large and complex. Skyrim completely lacks that. Nothing even compares to a Balmora, little on a Vivec or Daggerfall.

Just look at the size of the CITY of Daggerfall. It would take up a quarter of the entire Skyrim game-world!
http://images.uesp.net/thumb/5/56/DF-Daggerfall_City_Map.jpg/600px-DF-Daggerfall_City_Map.jpg

No, Skyrim was never meant to be Daggerfall. That is the real shame. It lacks the size, the depth, and the immersion. Daggerfall wasn't perfect, but with 15 years of improvements, it would be getting MUCH closer. Instead of reaching for perfection, Skyrim became a photoshopped Fable with dragons and room to run.
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Ebony Lawson
 
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Post » Thu May 31, 2012 4:40 pm

SKyrim: I'll see you right now.
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MatthewJontully
 
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Post » Fri Jun 01, 2012 2:20 am

None of this is happening until the CK is released and those brilliant modders (nearly as brilliant as bethesda)

Now, now... no need to insult the modders around here ;-P


Clarification: I am not a modder. But I can easily see their superiority in both quality and quantity.
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suniti
 
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Post » Thu May 31, 2012 4:24 pm

Alas, tell that to the console players.




The modding community does not compete against itself. Yes, there are different mods that modify the same thing, making you choose, but that's hardly the purpose of modding. And why not offer choice to players? That's what everybody says The Elder Scrolls is about, after all. Why not offer different varieties in terms of armor appearances? But that's beside the point. There is SO MUCH to add to Skyrim. The devs could have done so themselves. If nothing else, they could have at least made sure the game they did release wasn't imbalanced or have broken features.

And yes, Daggerfall was randomly generated. So what? A randomly generated world offers INFINITE possible variations. That sounds like a good thing to me. After 15 years of polish, you don't believe that they could add enough hand-crafted pieces to add into that random generation engine to make it feel less generic? After 15 years of time, you don't think they could record enough generic "filler" spoken dialogue to make the random pvssyr feel unique?

Notice, I'm not saying spend 15 years developing a single game. I'm saying they COULD have built up a library of work over the course of numerous games. My goodness, Zelda wouldn't be Zelda without the "Uncover a Secret" sound effect. Link has been wearing the same outfit for 25 years. So don't tell me that you can't reuse things from past game. Yes, armor in Skyrim is visually more realistic than Morrowind's Yes, you need new models. Do you really think that is nearly as much work as rewriting an entire game engine or gameplay model?

Who said that every character had to have unique dialogue anyway? Skyrim sure doesn't have that, even the non-guards. More than a few have nothing to say to me. And those that do usually don't have much to say. At least I could get some bit of information from EVERY SINGLE RANDOM town NPC in Daggerfall. I could at least find out which direction a shop or tavern was. I could even USUALLY do that in Morrowind. And you actually needed that information in those games. Remember, the cities in both Morrowind AND Daggerfall were hand-crafted. But they were large and complex. Skyrim completely lacks that. Nothing even compares to a Balmora, little on a Vivec or Daggerfall.

Just look at the size of the CITY of Daggerfall. It would take up a quarter of the entire Skyrim game-world!
http://images.uesp.net/thumb/5/56/DF-Daggerfall_City_Map.jpg/600px-DF-Daggerfall_City_Map.jpg

No, Skyrim was never meant to be Daggerfall. That is the real shame. It lacks the size, the depth, and the immersion. Daggerfall wasn't perfect, but with 15 years of improvements, it would be getting MUCH closer. Instead of reaching for perfection, Skyrim became a photoshopped Fable with dragons and room to run.

I want to play daggerfall :3 sounds amazing.I wish i started to play the elder scrolls with daggerfall and not morrowind.But..to bad you feel like that,i wish everybody could feel the way i do about skyrim,feels like coming home...
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Michelle Smith
 
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Post » Fri Jun 01, 2012 1:48 am

Now, now... no need to insult the modders around here ;-P


Clarification: I am not a modder. But I can easily see their superiority in both quality and quantity.


Bah, I'm not insulting modders...bethesda just supplies them with the tools and the canvas, they're the artists!
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Calum Campbell
 
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Post » Thu May 31, 2012 3:28 pm

Same here.
The modding community will be epic =]
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Dawn Porter
 
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