People dont realize that the CK is actually part of the game too, its meant to be modded for the ultimate RPG experience
Alas, tell that to the console players.
You're missing my point entirely. Developers cannot will and will not intentionally add features that run at the same time and contradict each other. They need to make a coherent game, while modders can in their own time create new parameters and features they like, release them to the public who can, in turn pick and choose mods that match their preferences for the game.
Also, daggerfall used randomly generated terrain and npcs were keyword based... You cannot create a handmade game with individual npcs ( every pc is has unique dialogue and interactions except for a few and guards.) as large as Daggerfall, don't [censored] me.
Skyrim isn't randomly generated, and was never intended to be. Your argument is basically saying they have to make a game just like Daggerfall because they can.
The modding community does not compete against itself. Yes, there are different mods that modify the same thing, making you choose, but that's hardly the purpose of modding. And why not offer choice to players? That's what everybody says The Elder Scrolls is about, after all. Why not offer different varieties in terms of armor appearances? But that's beside the point. There is SO MUCH to add to Skyrim. The devs could have done so themselves. If nothing else, they could have at least made sure the game they did release wasn't imbalanced or have broken features.
And yes, Daggerfall was randomly generated. So what? A randomly generated world offers INFINITE possible variations. That sounds like a good thing to me. After 15 years of polish, you don't believe that they could add enough hand-crafted pieces to add into that random generation engine to make it feel less generic? After 15 years of time, you don't think they could record enough generic "filler" spoken dialogue to make the random pvssyr feel unique?
Notice, I'm not saying spend 15 years developing a single game. I'm saying they COULD have built up a library of work over the course of numerous games. My goodness, Zelda wouldn't be Zelda without the "Uncover a Secret" sound effect. Link has been wearing the same outfit for 25 years. So don't tell me that you can't reuse things from past game. Yes, armor in Skyrim is visually more realistic than Morrowind's Yes, you need new models. Do you really think that is nearly as much work as rewriting an entire game engine or gameplay model?
Who said that every character had to have unique dialogue anyway? Skyrim sure doesn't have that, even the non-guards. More than a few have nothing to say to me. And those that do usually don't have much to say. At least I could get some bit of information from EVERY SINGLE RANDOM town NPC in Daggerfall. I could at least find out which direction a shop or tavern was. I could even USUALLY do that in Morrowind. And you actually needed that information in those games. Remember, the cities in both Morrowind AND Daggerfall were hand-crafted. But they were large and complex. Skyrim completely lacks that. Nothing even compares to a Balmora, little on a Vivec or Daggerfall.
Just look at the size of the CITY of Daggerfall. It would take up a quarter of the entire Skyrim game-world!
http://images.uesp.net/thumb/5/56/DF-Daggerfall_City_Map.jpg/600px-DF-Daggerfall_City_Map.jpg
No, Skyrim was never meant to be Daggerfall. That is the real shame. It lacks the size, the depth, and the immersion. Daggerfall wasn't perfect, but with 15 years of improvements, it would be getting MUCH closer. Instead of reaching for perfection, Skyrim became a photoshopped Fable with dragons and room to run.