I mean, am I sad that spears, halberds and crossbows are gone? Yea, those were cool. Having seperate skills for all of them was stupid though, it meant that a warrior either had to stick to just one type of weapon, or had to learn multiple weapon skills, which gave no benefit at all in a fight since you can only yield one type of weapon at a time.
Medium Armor? I really never understood that concept, even in Morrowind. I mean Ok, I get it, Medium armor is chainmail and such, stuff that isn't quite light armor, but isn't really a suit of plate either. Now that armor can be made weightless there would only ever be a point to medium armor if it had an entirely unique perk tree, and it's fairly obvious that they ran out of ideas for good perks with heavy and light already.
The spellmaker, I honestly find the spellmaker to be overrated. It gave you a bunch of ways to break the game, I'm honestly not sorry those are gone. The only thing that was really good about it was the ability to continuously improve spells you liked, or combine effects such as regen health and regen stamina into a single cast. The big problem with Skyrims magic is that some of the spell schools give you spells that do the same thing as their previous version, only slightly better, while others give you spells that work differently, while neglecting to scale the old ones. For example, if you are a master level destruction caster and you really like runes you still can't cast a rune that will do appropriate damage since it isn't a master level spell. That's something they could have overcome with more judicious design though. While the spellmaker was fun, it was more a source of gamebreaking exploits than real depth. There is damn near nothing you could make with it that wasn't game breaking that isn't in some way still around.
More factions and quests, well, that can be explained by text vs. VO, though people who say that VO doesn't allow for branching quests on a large scale have clearly never heard of a little thing called SWTOR.
I miss the old weapons as well do not forget crossbows. You could choose to use more than one weapon and its hard to learn a new weapon type so it makes sense to have the skills separate from each other as they are different. I liked that idea it gave warriors more options. I also wish you could once again you a staff as a blunt weapon again.
Medium armor if its done right they should add it in if they can balance it if not we need more light and heavy armor choices and more diversity as far as the perks go.
Spell making was the foundation of the magic system. It is the study of the philosophy and the unraveling of Aetherius. The very core of the system was to unlock its potential and create and customize our spell users the way we want them to play. It added options and no you did not have to make everything overpowered that was an option, it was the height of what you could do with the system that is not game breaking, it allowed you to play as you wish. Spell making has always existed in the universe it makes zero sense to remove it.
It gave us options you do not have to make everything powerful I made several characters with different ranges of power.
