Skyrim: is this really a RPG?!?

Post » Mon Jun 18, 2012 1:12 pm

So if three attributes are worse than 8, would a game with 15 attributes be more of an RPG than one with 8?

Seems like a ridiculous argument.
It depends if those 15 attributes do anything important. Not much use when 10 of those 15 attributes are useless. Same goes for Oblivion, only 5 of the attributes are important, Speed is useless, and so is personallity and Luck. The Other 5, Strength did weapon damage (Allready covered by the skills) and Weight, Intelligence covered magicka total, Willpower covered Fatigue and fatigue regeneration rate and Agility covered Stagger ability and bow damage(Allready covered by the skill). In conclusion they are still there it's just 3 attributes that are now just as important as they were in the previous games.
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Annika Marziniak
 
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Post » Mon Jun 18, 2012 4:40 pm

For some reason I read that with a Sean Connery voice.

I was hearing Yoda, although the words were in the wrong order for Yoda.

Uldred
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Andrew
 
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Post » Mon Jun 18, 2012 1:45 pm

Good game, bad RPG. Whatever that makes it at the end of the day, I suppose.
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alyssa ALYSSA
 
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Post » Mon Jun 18, 2012 11:04 pm

Why is the first guy who responds to threads always a complete moron...

No, this isn't a true RPG. Nothing made for consoles is.
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Melung Chan
 
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Post » Mon Jun 18, 2012 6:46 pm

Why is the first guy who responds to threads always a complete moron...

No, this isn't a true RPG. Nothing made for consoles is.

I object. Try Xenoblade Chronicles.

@OP:
It is. But a poorly made one.
Linear RPGs often have a good story, while open world RPGs often give multiple ways of solving things and ways to influence the world around you.
Skyrim has none of those.
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Tinkerbells
 
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Post » Mon Jun 18, 2012 8:13 pm

It depends if those 15 attributes do anything important. Not much use when 10 of those 15 attributes are useless. Same goes for Oblivion, only 5 of the attributes are important, Speed is useless, and so is personallity and Luck. The Other 5, Strength did weapon damage (Allready covered by the skills) and Weight, Intelligence covered magicka total, Willpower covered Fatigue and fatigue regeneration rate and Agility covered Stagger ability and bow damage(Allready covered by the skill). In conclusion they are still there it's just 3 attributes that are now just as important as they were in the previous games.
LOL, no. Speed, personality, and luck were far from pointless, or useless.
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Flesh Tunnel
 
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Post » Mon Jun 18, 2012 6:38 pm

RPG means "role playing game." Not "game like other games called RPG"

I could just as easily say that Skyrim/ TES in general is the only real roel playing game, as in others you just click on stuff to attack it and basically watch yourself play the game. You set up points in blah blah and a bunch of other extremely nerdy D&D stuff that nobody should care about anymore. What is more RPG than practice makes perfect leveling, people not magically recognizing you as dovakin wherever you go, somehow all knowing what you did to save the world, also most of your points are exaggerations or lies
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Chelsea Head
 
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Post » Mon Jun 18, 2012 2:22 pm

LOL, no. Speed, personality, and luck were far from pointless, or useless.
I didn't see much point in speed tbh. The character's potential athletic ability should really be governed by agility.
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Wayne W
 
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Post » Mon Jun 18, 2012 9:47 pm

Just Cause 2, FarCry 2 and GTA4 are all RPGs then.


they are, you are a fool for thinking otherwise and have a small mind
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adam holden
 
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Post » Mon Jun 18, 2012 3:19 pm

I didn't see much point in speed tbh. The character's potential athletic ability should really be governed by agility.
It allowed for your general speed. I think it should still affect your speed but not near as much in the past it should more so effect your sprinting. Agility should govern how quickly your stamina regains.
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Emily Martell
 
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Post » Tue Jun 19, 2012 1:15 am

|You expected a fusion of Elder's Scrolls with Dragon age?That would haved takend a decade to be made....

maybe the modders will finish it for bethesda in a decade.
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Louise Andrew
 
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Post » Mon Jun 18, 2012 6:54 pm

I didn't see much point in speed tbh. The character's potential athletic ability should really be governed by agility.
...You move faster. You cant see a point in that?
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Portions
 
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Post » Mon Jun 18, 2012 11:19 pm

...You move faster. You cant see a point in that?
I'm saying that the two attributes should be one.

I'm very much in favour of stats, because the opposite is what we now have in Skyrim, where everyone is the same physically.
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Inol Wakhid
 
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Post » Mon Jun 18, 2012 6:24 pm

I'm saying that the two attributes should be one.

I'm very much in favour of stats, because the opposite is what we now have in Skyrim, where everyone is the same physically.
Speed should effect your speed, or how fast you move, agility should effect your stamina regeneration.
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Kelly John
 
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Post » Mon Jun 18, 2012 7:34 pm

Agility should also figure into stagger resistance.
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BRIANNA
 
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Post » Mon Jun 18, 2012 11:47 pm

But it is not a RPG, and I feel I was cheated when I was told it was. This is a fantasy simulator.

simple really, don't play it.
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Sanctum
 
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Post » Mon Jun 18, 2012 3:55 pm

simple really, don't play it.

So, he paid the full price for a game, didn't get what he was promised and that's the suggested course of action?
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ONLY ME!!!!
 
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Post » Tue Jun 19, 2012 3:26 am

Well I'd say Skyrim is an RPG, just not one in a traditional sense. Before pointing out what Skyrim lacks, let's see first what it has:

1. Character Progression: Your character begins as a weakling and levels up, becoming stronger. You can pick perks to specialize what he or she can do and their effectiveness.
2. Quests: Civil War Quest Line and Main Quest Line, plus all the Faction Quests.
3. Lore: Bethesda went out of the way to actually write lore-friendly books, include references to the previous games, and also references to outside-game lore.
4. Combat: Combat is not in the realistic "action" style (where the combat outcome is based on the player) but is influenced by the traditional "RPG" style as well (skill points, perks, bonuses, etc)

Now let's see what Skyrim lacks:

1. Attribute Numbers: Skyrim ditched the whole idea that characters should have attributes. While this does not prevent it from being an RPG, it does take away some of the roleplay and realism value of it (no attributes makes it easier to be a "jack-of-all-trades").
2. Branching Quests: Skyrim's only real branching questline is the Civil War Questline (which, IMO, should've been the main quest in the first place). Otherwise, most of the quests are, as the OP states, on-rails.
3. Impact: This is the main complaint. Nothing you really do impacts the world beyond a reaction by a few (if any) NPCs. Skyrim appears huge while feeling empty due to the static world which doesn't react much to player actions.
4. Depth: The other main complaint is that quests and questlines lack depth. A perfect example of a well-executed questline is the Thieves Guild line which actually feels rewarding. The other faction questlines don't even come close to its quality and replay value.

Based on the above observations, Skyrim gets an RPG score of ZERO, which qualifies it as a mediocre RPG. Skyrim is good at doing certain things: it's full of action, has a great open world, and is fun to mess around it. But as an RPG, it simply cannot compare to the likes of the Witcher 2, Dragon Age: Origins, and Morrowind (yes, Morrowind is more of an RPG than Skyrim, get over it). Skyrim is not bad, but it's just misdirected in what it's trying to be. If Bethesda wants TES to branch out into a sandbox action genre, then that's fine. But claiming something is an acclaimed RPG when it is clearly not is something else.
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Stephy Beck
 
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Post » Mon Jun 18, 2012 10:21 pm

Agility should also figure into stagger resistance.
That is a good idea.
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saharen beauty
 
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Post » Tue Jun 19, 2012 4:39 am

Skyrim isn't an RPG. It's an open-world sword-and-sorcery action-adventure.

There aren't enough choices and consequences, or enough complex number-crunching for it to be a real RPG.
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Vickytoria Vasquez
 
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Post » Mon Jun 18, 2012 6:08 pm

Man, the forums love these threads. So over-done and so meaningless when you see them every single day taking up the space for actual intelligent, positive Skyrim Discussions.
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Tiffany Carter
 
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Post » Tue Jun 19, 2012 5:32 am

Progression is debateable.
I mean it's there, but you don't feel it due to scaling enemies.
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Jennie Skeletons
 
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Post » Tue Jun 19, 2012 12:41 am

Youre quite right.
Sadly, the only thing that Skyrim does not dissapoint in is how beautiful the world is.
In every other respect Im afraid its just a sub-par game, that does nothing better and a lot worse than any game of the past 20 years.

As I keep saying, beautiful bones.
As I also keep saying, I think my love affair with TES has come to an end.
I did not leave TES.
TES left me.
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butterfly
 
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Post » Tue Jun 19, 2012 12:47 am

Youre quite right.
Sadly, the only thing that Skyrim does not dissapoint in is how beautiful the world is.
In every other respect Im afraid its just a sub-par game, that does nothing better and a lot worse than any game of the past 20 years.

As I keep saying, beautiful bones.
As I also keep saying, I think my love affair with TES has come to an end.
I did not leave TES.
TES left me.

tata from the forums.
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Natasha Callaghan
 
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Post » Mon Jun 18, 2012 3:25 pm

So, he paid the full price for a game, didn't get what he was promised and that's the suggested course of action?
its strange I think people should be able to voice what they feel is wrong with a game they paid for in the hopes it can get made better. Then you get those that are happy with a bugged dumbed down game.
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natalie mccormick
 
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