» Tue Jun 19, 2012 3:26 am
Well I'd say Skyrim is an RPG, just not one in a traditional sense. Before pointing out what Skyrim lacks, let's see first what it has:
1. Character Progression: Your character begins as a weakling and levels up, becoming stronger. You can pick perks to specialize what he or she can do and their effectiveness.
2. Quests: Civil War Quest Line and Main Quest Line, plus all the Faction Quests.
3. Lore: Bethesda went out of the way to actually write lore-friendly books, include references to the previous games, and also references to outside-game lore.
4. Combat: Combat is not in the realistic "action" style (where the combat outcome is based on the player) but is influenced by the traditional "RPG" style as well (skill points, perks, bonuses, etc)
Now let's see what Skyrim lacks:
1. Attribute Numbers: Skyrim ditched the whole idea that characters should have attributes. While this does not prevent it from being an RPG, it does take away some of the roleplay and realism value of it (no attributes makes it easier to be a "jack-of-all-trades").
2. Branching Quests: Skyrim's only real branching questline is the Civil War Questline (which, IMO, should've been the main quest in the first place). Otherwise, most of the quests are, as the OP states, on-rails.
3. Impact: This is the main complaint. Nothing you really do impacts the world beyond a reaction by a few (if any) NPCs. Skyrim appears huge while feeling empty due to the static world which doesn't react much to player actions.
4. Depth: The other main complaint is that quests and questlines lack depth. A perfect example of a well-executed questline is the Thieves Guild line which actually feels rewarding. The other faction questlines don't even come close to its quality and replay value.
Based on the above observations, Skyrim gets an RPG score of ZERO, which qualifies it as a mediocre RPG. Skyrim is good at doing certain things: it's full of action, has a great open world, and is fun to mess around it. But as an RPG, it simply cannot compare to the likes of the Witcher 2, Dragon Age: Origins, and Morrowind (yes, Morrowind is more of an RPG than Skyrim, get over it). Skyrim is not bad, but it's just misdirected in what it's trying to be. If Bethesda wants TES to branch out into a sandbox action genre, then that's fine. But claiming something is an acclaimed RPG when it is clearly not is something else.