So whats the problem with snipers? In one interview the Devs say something like that they dont want the person playing a sniper to have the time of his life killing people in a spree and his victims to feel really bad. I agree with that.
Also snipers are mostly the 'lone wulfs', campers, ego-players who only care for kills and therefore dont fit in the teambased gameplay the devs want to achieve. correct in many cases.
The next problem are 1-shot kills. i remeber playing halo 1 with 8 players in lan on 2 TVs and we really had a great time because the sniper weapon is well balanced...
you land a headshot: target dead...
you do a body shot: hit a second time or your target survives...
also you saw where the shots are coming from. sniping in halo 1 was really skill-based and only a good player was able to make kills with a sniper. of course, you never gonna like being oneshotted but if the sniper succeeds hitting your head he deserves to get the kill.
I just came up with halo 1 as an example for in my opinion very well done sniping balance because it didnt feel too bad when you got killed by a sniper. kills are rather skill based and camping was not possible because you always saw where the sniper was hiding.
how could that be done in brink? I was thinking about one[censored] sniper kills being possible versus light or medium enemies, whereas heavies need more than 1 shot to the head. you can further balance this by having a kevlar helmet upgrade or s.th. like that what makes the medium guy survive a headshot from a sniper weapon. if you are able to hit a speedy parcouring light enemy with a sniper to the head - you get the kill no matter what!
also these issues mentioned above could be further solved by cool abilities that help the team - like a drone that reveals enemies on the minimap/radar (it's not new, i know, just an example...) - or class based missions that give advantages to the team like we know them from the other classes...
Now in my opinion a class-based FPS should have a sniper-class - let me specify: a BALANCED sniper class. Snipers have a great tactical impact on teamplay like giving backup, securing long corridors or wide areas, taking out supporters etc...
And i know that there are many players who would love playing as a sniper
So do you think that the Devs may have chosen the easy way by just not making a fitting, good balanced sniper class or do you share the opinion that brink should not have snipers?
EDIT:
Thanks to the people here on the forum things are a bit clearer now:
- there is no and there pretty sure wont be a sniper class, because classes in brink do not influence the kind of weapons you can wear (its the bodytype)
- you DO have sniper weapons though called http://brink.wikia.com/wiki/Sniper_Rifle which can be equipped by any bodytype
- so if you want you can have a sniping medic
- we gonna have to wait and see which general or class-specific abilities work best with long ranged weapons and how SD will balance the damage of the different sniperguns
