Sniper-Hate in Brink?

Post » Sat May 28, 2011 12:55 pm

What you read in interviews or see/hear in videos about Snipers in Brink is that they dont exist, right?

So whats the problem with snipers? In one interview the Devs say something like that they dont want the person playing a sniper to have the time of his life killing people in a spree and his victims to feel really bad. I agree with that.
Also snipers are mostly the 'lone wulfs', campers, ego-players who only care for kills and therefore dont fit in the teambased gameplay the devs want to achieve. correct in many cases.
The next problem are 1-shot kills. i remeber playing halo 1 with 8 players in lan on 2 TVs and we really had a great time because the sniper weapon is well balanced...
you land a headshot: target dead...
you do a body shot: hit a second time or your target survives...
also you saw where the shots are coming from. sniping in halo 1 was really skill-based and only a good player was able to make kills with a sniper. of course, you never gonna like being oneshotted but if the sniper succeeds hitting your head he deserves to get the kill.
I just came up with halo 1 as an example for in my opinion very well done sniping balance because it didnt feel too bad when you got killed by a sniper. kills are rather skill based and camping was not possible because you always saw where the sniper was hiding.

how could that be done in brink? I was thinking about one[censored] sniper kills being possible versus light or medium enemies, whereas heavies need more than 1 shot to the head. you can further balance this by having a kevlar helmet upgrade or s.th. like that what makes the medium guy survive a headshot from a sniper weapon. if you are able to hit a speedy parcouring light enemy with a sniper to the head - you get the kill no matter what!
also these issues mentioned above could be further solved by cool abilities that help the team - like a drone that reveals enemies on the minimap/radar (it's not new, i know, just an example...) - or class based missions that give advantages to the team like we know them from the other classes...


Now in my opinion a class-based FPS should have a sniper-class - let me specify: a BALANCED sniper class. Snipers have a great tactical impact on teamplay like giving backup, securing long corridors or wide areas, taking out supporters etc...

And i know that there are many players who would love playing as a sniper

So do you think that the Devs may have chosen the easy way by just not making a fitting, good balanced sniper class or do you share the opinion that brink should not have snipers?

EDIT:
Thanks to the people here on the forum things are a bit clearer now:
- there is no and there pretty sure wont be a sniper class, because classes in brink do not influence the kind of weapons you can wear (its the bodytype)
- you DO have sniper weapons though called http://brink.wikia.com/wiki/Sniper_Rifle which can be equipped by any bodytype
- so if you want you can have a sniping medic
- we gonna have to wait and see which general or class-specific abilities work best with long ranged weapons and how SD will balance the damage of the different sniperguns
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April
 
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Post » Sat May 28, 2011 12:53 pm

Well think of it like this, if a sniper was a one shot kill weapon anyone will good accuracy would use it because it would rule. So to balance its power it would have to be a heavy weapon, meaning only heavies would be able to use it and the guys flying around the map able to get into good sniper spots wouldn't be able to use it.

The maps are small, this game isn't a typical shooter... I don't mind it not having typical gib classes in it. If you put in powerful snipers, then make m203's kill in 1 hit, make heavies pretty much invincible, and make knives 1 shot kills. And o wait, now we have a lame FOTM gib shooter like cod taht people will abuse and then the game will die because its not COD. There are no snipers, just light rifles and I like how this game's balance is playing out... but I'm one of those people that likes to play games for what they are trying to be instead of trying to make them into my personal favorite shooter, balance be damned.

EDIT: oh and the snipers in this game ARE used for what you're asking, they can take out lights in 1 hit while damaging other classes heavily and are very lethal in cooridors. It needs to be a light weapon for lights to be able to use it, therefore it can't be all powerfull. I think they did make a balanced sniper class weapon, most other games have it wrong... especially since real snipers go DAYS without taking a shot, and shoot from 400+ meters.
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Marine Arrègle
 
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Post » Sat May 28, 2011 3:45 pm

Any other FPS has a sniper type. Brink isn't trying to be any other shooter, it's trying to be Brink. Snipers just don't really fit in here, from what SD has said.

Also, I f*cking hate snipers. :swear:
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Lavender Brown
 
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Post » Sat May 28, 2011 9:12 pm

Well technically there are snipers in the game but they are called light rifles and are not 1 shot unless you shoot an unbuffed light with a buffed sniper in the head. There could be other possibilities but so far that's the only possible one shot kill we know about. As far as we know the light rifles in the game take about 2-3 hits depending on the enemies body type and whether or not they have a health buff, and where you hit them. While this isn't average in most shooters the devs have been balancing to the best of their abilities and I believe it'll turn out well. As for the "drones" those aren't needed because Operatives are the ones that reveal enemies on the radar. Also I have heard that aiming at enemies reveals them on the radar, kind of like spotting. As for a CLASS based on snipers, I don't think that's really necessary. I think that's only necessary for games with HUGE maps like BFBC2. Besides they wouldn't have any objective based gameplay. Don't get me wrong I'm a sniper myself, and I will most certainly be using the Light Rifles all the time but a whole class based on it wouldn't fit the game. IF by some chance they could make a sniper class and BALANCE it, I'm all for it. But that class is highly unneeded for Brink
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Angelina Mayo
 
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Post » Sat May 28, 2011 10:29 am

Well think of it like this, if a sniper was a one shot kill weapon ...

A one HEADshot kill weapon...

but i agree in what you said that the maps we have seen so far are rather narrow and not built for sniper classes.

i just like the variety and dynamic in some games that snipers add to the gameplay. cod is not a reference in this case!
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jadie kell
 
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Post » Sat May 28, 2011 7:17 pm

In the Minds On The Brink video they talked about recording sounds of a barrett sniper rifle and then right after showed a clip of the sniper rifle using it's sound.

There are sniper rifles in the game, they just don't 1 shot people.
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Lucky Boy
 
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Post » Sat May 28, 2011 12:00 pm

Well technically there are snipers in the game but they are called light rifles and are not 1 shot unless you shoot an unbuffed light with a buffed sniper in the head. There could be other possibilities but so far that's the only possible one shot kill we know about. As far as we know the light rifles in the game take about 2-3 hits depending on the enemies body type and whether or not they have a health buff, and where you hit them.

oh okay, i didnt know that... i always thought there were no sniper weapons at all and that somehow bothered me...
so maybe the guys from SD already did what i was thinking about :)
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Mrs. Patton
 
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Post » Sat May 28, 2011 10:18 pm

In an interview a dev said that they want you to know why you died, and learn from it. They are getting rid of ways to kill people without them having a fighting chance. This is why they dont have things like airstrikes and OHKO grenade spam, they want you to be able to fight back and if you die, die because you have been out played, not because you never had a fighting chance.

As for snipers directly, they have light rifles like most people said, these are medium to long range, but i think that long range in this game will not be very long at all. The maps are made to have you fighting close range and have personal battles. They dont want snipers killing people from across the other side of the map where the person who is killed cannot even hit them because of the damage spread.

A class for sniper specifically is not needed either, seeing as weapons you can use are not based on classes, but body types. You can be an operative and use a grenade launcher, or a medic with a chaingun if you are heavy. Classes dont change your weapons available to you, body types do. This is why a sniper class isnt needed, what things would they get? Spotting is done for all classes, medics can heal, engineers can build turrets, operatives can interrogate to show enemies on radar and soldiers give out ammo. I think that the support roles are covered.
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Lauren Dale
 
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Post » Sat May 28, 2011 3:57 pm

oh okay, i didnt know that... i always thought there were no sniper weapons at all and that somehow bothered me...
so maybe the guys from SD already did what i was thinking about :)


Glad I could help edumacate somebody a little. If there were no snipers that would bother me too. I'm sure SD knew they had snipers in the community, and I'm glad they balanced it because even though I snipe, I know how annoying it is to walk down a path with no enemies around then BOOM you're on the floor.

But as far as we know their are two snipers. The Drognav rifle(a play on the name Dragunov rifle) a semi-automatic sniper and the Barrett Sniper, which is bolt-action but with better damage, range, and accuracy.
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Brad Johnson
 
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Post » Sun May 29, 2011 12:04 am

But as far as we know their are two snipers. The Drognav rifle(a play on the name Dragunov rifle) a semi-automatic sniper and the Barrett Sniper, which is bolt-action but with better damage, range, and accuracy.

classic :D
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danni Marchant
 
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Post » Sat May 28, 2011 7:32 pm

As for snipers directly, they have light rifles like most people said, these are medium to long range, but i think that long range in this game will not be very long at all. The maps are made to have you fighting close range and have personal battles. They dont want snipers killing people from across the other side of the map where the person who is killed cannot even hit them because of the damage spread.


This is not entirely true ... lights can get to heights on the maps that no other body type can there will be long range it will just be more vertical then horizontal ... and snipers will be extremely effective at said spots ... they can lower enemys health from a distance and let their teammate finish them off or vice versa and finish off a weak opponent from a distance ... and since you "spot" enemies by targeting them it will also be probably the most effective reconnaissance weapon ... snipers will be a huge strategic part of the game just cause SP doesnt want 1 shot kills dont count your snipers out yet ..
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Neil
 
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Post » Sat May 28, 2011 5:54 pm

Ed Stern on Snipers:
http://www.youtube.com/watch?v=cTGKYMIRf20#t=456

Richard Ham on snipers @ 2:00:
http://www.gametrailers.com/video/something-for-brink/711462

Form your opinions as you will about why SD did it the way they did. To me it seems like they legitimately do not like one hit kill snipers. Their solution is to introduce balanced "sniper rifles", but because it no longer kills most players in one shot, they renamed them to "Short Rifles".

Its not like they took precision one shot guns out of the game, many people just don't seem to like where they went with it.
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Roberto Gaeta
 
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Post » Sat May 28, 2011 9:01 am

Ed Stern on Snipers:
http://www.youtube.com/watch?v=cTGKYMIRf20#t=456

Richard Ham on snipers @ 2:00:
http://www.gametrailers.com/video/something-for-brink/711462

Form your opinions as you will about why SD did it the way they did. To me it seems like they legitimately do not like one hit kill snipers. Their solution is to introduce balanced "sniper rifles", but because it no longer kills most players in one shot, they renamed them to "Short Rifles".

Its not like they took precision one shot guns out of the game, many people just don't seem to like where they went with it.


Word! but regardless of whether people like the direction or not you cant have true balance with one shot kills
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Britney Lopez
 
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Post » Sat May 28, 2011 5:23 pm

Ed Stern on Snipers:
http://www.youtube.com/watch?v=cTGKYMIRf20#t=456

Richard Ham on snipers @ 2:00:
http://www.gametrailers.com/video/something-for-brink/711462

Form your opinions as you will about why SD did it the way they did. To me it seems like they legitimately do not like one hit kill snipers. Their solution is to introduce balanced "sniper rifles", but because it no longer kills most players in one shot, they renamed them to "Short Rifles".

Its not like they took precision one shot guns out of the game, many people just don't seem to like where they went with it.


Yeah. As much as I'll miss seeing some svcker walking down the road while I pop off his head, I didn't develop the game, nor have I played it so I can't tell SD how to balance their game. They have postponed it for a year now for balancing purposes, so I believe that their choice is for the better
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Rachel Briere
 
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Post » Sat May 28, 2011 1:53 pm

classic :D


Indeed :P
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Andrew
 
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Post » Sat May 28, 2011 10:36 am

Snipers are useful in games like COD where points are based on kills. In objective base games where taking objectives is the goal, these campers can really hurt the team. In games like MAG camping snipers will perform at 10% of what any other field soldier can do. Its a waste of manpower. In BC2 the recon class has a lot of abilities the team can use but most kids are contempt to shoot from far, never exposing themselves never pushing forward to take the objective or to help teammates. Yes I could do without this class. An assault rifle with a good scope can be use if this is what the player wants.
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Reven Lord
 
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Post » Sat May 28, 2011 11:02 am

Snipers simply won't work in a game like Brink, it's too fast paced and balancing them would be very hard I guess.
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Rachie Stout
 
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Post » Sat May 28, 2011 2:18 pm

To me, the fewer snipers in a shooter, the better.

Thus, I am totally psyched for Brink. :)
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Rude_Bitch_420
 
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Post » Sat May 28, 2011 12:15 pm

The only sniper class that should ever be allowed in video games is a guy wielding a BB gun with a magnifying glass taped to it and a ghillie suit made of disco balls
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Laura Cartwright
 
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Post » Sat May 28, 2011 11:20 am

What you read in interviews or see/hear in videos about Snipers in Brink is that they dont exist, right?

So whats the problem with snipers? In one interview the Devs say something like that they dont want the person playing a sniper to have the time of his life killing people in a spree and his victims to feel really bad. I agree with that.
Also snipers are mostly the 'lone wulfs', campers, ego-players who only care for kills and therefore dont fit in the teambased gameplay the devs want to achieve. correct in many cases.
The next problem are 1-shot kills. i remeber playing halo 1 with 8 players in lan on 2 TVs and we really had a great time because the sniper weapon is well balanced...
you land a headshot: target dead...
you do a body shot: hit a second time or your target survives...
also you saw where the shots are coming from. sniping in halo 1 was really skill-based and only a good player was able to make kills with a sniper. of course, you never gonna like being oneshotted but if the sniper succeeds hitting your head he deserves to get the kill.
I just came up with halo 1 as an example for in my opinion very well done sniping balance because it didnt feel too bad when you got killed by a sniper. kills are rather skill based and camping was not possible because you always saw where the sniper was hiding.

how could that be done in brink? I was thinking about one[censored] sniper kills being possible versus light or medium enemies, whereas heavies need more than 1 shot to the head. you can further balance this by having a kevlar helmet upgrade or s.th. like that what makes the medium guy survive a headshot from a sniper weapon. if you are able to hit a speedy parcouring light enemy with a sniper to the head - you get the kill no matter what!
also these issues mentioned above could be further solved by cool abilities that help the team - like a drone that reveals enemies on the minimap/radar (it's not new, i know, just an example...) - or class based missions that give advantages to the team like we know them from the other classes...


Now in my opinion a class-based FPS should have a sniper-class - let me specify: a BALANCED sniper class. Snipers have a great tactical impact on teamplay like giving backup, securing long corridors or wide areas, taking out supporters etc...

And i know that there are many players who would love playing as a sniper

So do you think that the Devs may have chosen the easy way by just not making a fitting, good balanced sniper class or do you share the opinion that brink should not have snipers?


No they took the hard way out. Also weapons are based on body type not class, hence making a sniper class is pointless. There are the short rifles that are for all intensive purposes sniper rifles.

Read the Brink bible in my sig.
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Oceavision
 
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Post » Sat May 28, 2011 6:22 pm

The only sniper class that should ever be allowed in video games is a guy wielding a BB gun with a magnifying glass taped to it and a ghillie suit made of disco balls

I would so run around with both of those things if I could. Even if shooting someone with a BB gun didn't do any damage, I would use it to lure people in.
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Neliel Kudoh
 
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Post » Sat May 28, 2011 9:36 pm

Snipers simply won't work in a game like Brink, it's too fast paced and balancing them would be very hard I guess.


Snipers will work just fine in brink if they didnt then they wouldnt be in the game which if you read the posts above you would know that they are in the game.
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SUck MYdIck
 
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Post » Sat May 28, 2011 11:28 pm

All you damn sniper haters lol. I wonder if all the people that hate sniper rifles ever even tried them.
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Leah
 
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Post » Sat May 28, 2011 10:44 pm

sniping is probably one of the things i do best.

but i don't really care if there is a sniper class or not. i've been able to get long distance headshots on moving targets aiming down the sights of nearly any weapon even pistols.

IMO you can play like a sniper without a sniper rifle.
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Sunnii Bebiieh
 
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Post » Sat May 28, 2011 7:01 pm

Your poll is tilted.

I don't need a "sniper-class" as the classes and abilities we have set that up already, but I also don't buy the "only if they're balanced" argument because nobody ever agrees on what it means to be balanced. And it's the player that makes the class "team oriented".

I stand by my original statement that a good sniper covering my ass as I plant a charge under fire is always welcomed and I would rather have that then a bad medic.

This game is about playing a style, and with that style taking on a role to benefit your team.

Everybody needs to stop hating everybody else's style/role or this is going to be just as unpleasant as every other FPS game seems to become.

I get it, everybody wants to play their way and a lot of people think that anybody playing it another way ruins it for them. Tough [censored], that's what games/sports are.

You wouldn't expect a football team to come out in a spread offense to make it fair for the defense that can't stop the run, stop expecting a gamer to run up to you and shoot it out just because you can't hit at range or don't want to have to look.
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Ridhwan Hemsome
 
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