Well technically there are snipers in the game but they are called light rifles and are not 1 shot unless you shoot an unbuffed light with a buffed sniper in the head. There could be other possibilities but so far that's the only possible one shot kill we know about. As far as we know the light rifles in the game take about 2-3 hits depending on the enemies body type and whether or not they have a health buff, and where you hit them. While this isn't average in most shooters the devs have been balancing to the best of their abilities and I believe it'll turn out well. As for the "drones" those aren't needed because Operatives are the ones that reveal enemies on the radar. Also I have heard that aiming at enemies reveals them on the radar, kind of like spotting. As for a CLASS based on snipers, I don't think that's really necessary. I think that's only necessary for games with HUGE maps like BFBC2. Besides they wouldn't have any objective based gameplay. Don't get me wrong I'm a sniper myself, and I will most certainly be using the Light Rifles all the time but a whole class based on it wouldn't fit the game. IF by some chance they could make a sniper class and BALANCE it, I'm all for it. But that class is highly unneeded for Brink
I understand that many of you absolutely despise snipers, but as The Zero stated, snipers are barely snipers... BUT, the problem is buffed snipers. Is this going to turn into a problem? Such as every alleged "sniper" will have it, and not a single one wont?
Buffed snipers could easily turn this into a CoD MW2 or Battlefield BC2-like experience (with all snipers having stopping power and magnum ammo for easier kills) This can represent a significant threat to other snipers and light infantry, where you main concern isnt being headshooted, but just being rapidly spammed by buffed bullets from this "sniper" who is too far away from you to do anything about.
If there are snipers, I guess the damage could go something like this:
Light infantry: Headshots- 100% damage (instant kill)/Torso- 50%/other- 35%
Medium infantry: Headshots- 80% damage/Torso- 45%/other- 30%
Heavy infantry: Headshots- 75% damage/Torso- 35%/other- 20%
As you can see, only one body type (which is the fastest and smallest, thus hardest to hit) would be one hit killed, and even just 2 limb shots would kill him. The medium body type would take significantly less headshot damage, while only taking slightly less limb damage. And finally, heavies would take slightly less headshot damage, but would have a significant reduction on limb damage. This would give diversity to the damage intake of the classes, giving each thier own advantage against snipers, while still having an effective sniper-weapon in the game, right?
I do understand that this would not completely cut off the annoying snipers, because some people are full of themselves, but it would make most of the wanna-be snipers frustrated, and hopefully, make them quit.
And what these people are saying is correct, Brink does need to be different, but we are looking at this the wrong way. We do not need to be different by eliminating the sniper element, but by making one of the first fair snipers the gaming world has ever seen!
--P.S. I am a bit of a sniper, but not a sniper camper. Id enjoy to see snipers in the game, but i think this time around I'll be using a heavy engineer... While sniping, i tend to stand or crouch in a place where you wouldn't notice me unless you were looking for me, i do not hide in spots where you cannot find me. I go for headshots only, and would mind needing a two shot kill headshot on most targets because i understand that sniping is an art of patience. If i couldnt line up a second headshots, i would not care letting the target get away, because generally im covering, or at least attempting to cover, my teamates, who should take care of the last of the work.