Sorry, Skyrim Dev's Please bring back some sort of Acrobatic

Post » Tue Jun 12, 2012 10:25 pm

Problem is, this is one of the few things that has been inconsistent when related to past elder scroll games. If characters can run like the wind and jump great heights like in Morrowind or Oblivion, or even climb like in Daggerfall, than why not in Skyrim? I'd love an acrobatic & athletic skill to be reintroduced here... my wood elf thief feels handicapped...
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Esther Fernandez
 
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Post » Tue Jun 12, 2012 11:37 pm

Shouldn't full plate slow you to walking speed only then?
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Bek Rideout
 
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Post » Tue Jun 12, 2012 12:55 pm

Shouldn't full plate slow you to walking speed only then?

touche,lol

that's exactly why i don't make reality comparisons.

there will always be another legitimate one.
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Veronica Flores
 
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Post » Tue Jun 12, 2012 11:04 am

Shouldn't full plate slow you to walking speed only then?
Sure, like most injuries would kill you because the infections. That's what I said, some just don't like beeing Superman and want to be Batman. Still rediculously overpowered for realism but less supernatural than possible. That's why the jumping height is ok with me.

And for a side note: Who doesn't want to be Batman. :D
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chloe hampson
 
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Post » Tue Jun 12, 2012 11:33 am

touche,lol

that's exactly why i don't make reality comparisons.

there will always be another legitimate one.

Well I'd say it's "unrealistic" for the non-human races to abide by the physics given to the races of Men. Shouldn't apply to the khajiit, Mer, or Argonians. They aren't exactly human so the way their bodies work should be different from humans (reflexes, perception, aquity, and speed)
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Solina971
 
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Post » Tue Jun 12, 2012 10:30 am

Sure, like most injuries would kill you because the infections. That's what I said, some just don't like beeing Superman and want to be Batman. Still rediculously overpowered for realism but less supernatural than possible. That's why the jumping height is ok with me.

And for a side note: Who doesn't want to be Batman. :biggrin:

Batman could scale large heights.
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Tina Tupou
 
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Post » Tue Jun 12, 2012 8:27 am



Batman could scale large heights.
But not because he's a super alien, he has technology for that. And since Skyrim has no grappling hooks, the Dovahkiin can't do that.

Which proves that Batman would beat the Dovahkiin.
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Melissa De Thomasis
 
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Post » Tue Jun 12, 2012 12:03 pm

But not because he's a super alien, he has technology for that. And since Skyrim has no grappling hooks, the Dovahkiin can't do that.

Which proves that Batman would beat the Dovahkiin.

He has hands doesn't he?
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Carys
 
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Post » Tue Jun 12, 2012 8:54 pm

The point of anything in a game is fun. Jumping high and climbing: fun. Lead footed player character that can neither leap nor climb a not too tall wall: not fun.
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Lilit Ager
 
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Post » Tue Jun 12, 2012 7:41 pm

The point of anything in a game is fun. Jumping high and climbing: fun. Lead footed player character that can neither leap nor climb a not too tall wall: not fun.

as well, the argument against acrobatics can be rendered obsolete: optional skill use and perk allocation.
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Lil Miss
 
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Post » Wed Jun 13, 2012 12:10 am

I am just curious about something, as I have not come across this yet in the game. But, honestly, what is there in the game that we need to jump up onto that we can't get to? Other than that one place in the one cave that requires a certain shout.

Um... all those times I wanted to make Aracher shots from rooftops.

Or climb a mountain easier.

Or cross a stream faster.

Or got over a small wall faster.
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cutiecute
 
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Post » Tue Jun 12, 2012 4:10 pm

the jump height is terrible. Might as well take out smithing(smithing svcks) and put in a perk system for acrobatics.
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Natalie J Webster
 
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Post » Tue Jun 12, 2012 8:13 pm

ah, that's the word i couldn't think of. thanx!

as to your last point: i have done tons of backpacking and yes, i can run and jump and climb in the mountains/woods with close to 100 lbs. of gear.

but, like i said, i don't like to talk about reality comparisons in video games and that's exactly what i'm doing, uggg. lol.
You should of took the perk that makes your real life gear not encumber you when you wear it, gotta work on those backpacking skills its not as complicated as heavy or light armor so you should only need around level 30.
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kristy dunn
 
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Post » Tue Jun 12, 2012 9:26 pm

the jump height is terrible. Might as well take out smithing(smithing svcks) and put in a perk system for acrobatics.
Actually, I rather enjoy smithing. It's a shame they removed weapons and armor degradation though. If anything ought to be removed, it's pickpocketing...or maybe merge it and lockpicking into one skill, no sense in both of them having their own skill.
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Sarah Kim
 
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Post » Tue Jun 12, 2012 2:10 pm

Actually, I rather enjoy smithing. It's a shame they removed weapons and armor degradation though. If anything ought to be removed, it's pickpocketing...or maybe merge it and lockpicking into one skill, no sense in both of them having their own skill.

Smithing is the shallowest of crafting skills.
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Talitha Kukk
 
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Post » Tue Jun 12, 2012 11:01 pm

Smithing is the shallowest of crafting skills.
The whole game is shallow, that doesn't mean I can't enjoy smithing for what it is. Bethesda could've easily kept weapons and armor degradation using the tools that we currently use for smithing, but instead of improving a mechanic that wasn't broken in the first place, they decided to remove it altogether...much the same as acrobatics wasn't broken. A little over the top, yes, but it was still fun.
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Darren
 
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Post » Tue Jun 12, 2012 2:55 pm

The whole game is shallow, that doesn't mean I can't enjoy smithing for what it is. Bethesda could've easily kept weapons and armor degradation using the tools that we currently use for smithing, but instead of improving a mechanic that wasn't broken in the first place, they decided to remove it altogether...much the same as acrobatics wasn't broken. A little over the top, yes, but it was still fun.

I was more meaning the fact of how they presented Smithing. Smithing in itself, whether it includes degradation/repair or not is a fine idea, what they gave us though is incredibly shallow.

It's the only crafting skill that requires no recipes.
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Jamie Moysey
 
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Post » Tue Jun 12, 2012 6:25 pm

I was more meaning the fact of how they presented Smithing. Smithing in itself, whether it includes degradation/repair or not is a fine idea, what they gave us though is incredibly shallow.

It's the only crafting skill that requires no recipes.
It does require the proper ingredients and skill to smith your chosen weapons or armor. Without the proper ingredients and perks, you ain't gonna be smithing much in this game.
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Angus Poole
 
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Post » Wed Jun 13, 2012 12:29 am

It does require the proper ingredients and skill to smith your chosen weapons or armor. Without the proper ingredients and perks, you ain't gonna be smithing much in this game.

However you never have to find or experiment to know what the proper ingredients are.

Smithing is like waking up and already knowing exactly how to cook the perfect scrambled eggs, or steak, or even ramen. The process is simply handed to you when you select your Perk.

Alchemy is tasting all your ingredients around you, or buying a cook book and trying what you may think works.

Enchanting is trying someone else's dish and then making an attempt to replicate it.

Yes, crafting has recipes because you need X Ingot + X Leather Strips, but it has no recipes in the sense that you have to actually learn what you are making.
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sam westover
 
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Post » Tue Jun 12, 2012 1:51 pm

snip
Now your just arguing for the sake of arguing...and it's something I'm not even going to bother entertaining.

Acrobatics, If we can't have it back as a skill, I would hope that Bethesda at least gives us an option of an acrobatics perk that allows us to jump higher than we normally would. TBH though, I'm not sure which skill tree it should go under, IMO sneak would probably be the best fit, but that even seems to be stretching it a bit.
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saharen beauty
 
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Post » Tue Jun 12, 2012 6:18 pm

Now your just arguing for the sake of arguing...and it's something I'm not even going to bother entertaining.

Acrobatics, If we can't have it back as a skill, I would hope that Bethesda at least gives us an option of an acrobatics perk that allows us to jump higher than we normally would. TBH though, I'm not sure which skill tree it should go under, IMO sneak would probably be the best fit, but that even seems to be stretching it a bit.

Um... okay.

Except I'm not. Everything I have said is very valid and backs up a point you even agreed with; the game is shallow. I am not even saying you are wrong, I am presenting to you my .02 on why Smithing fits that shallow mold you agree with.
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Flutterby
 
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Post » Tue Jun 12, 2012 8:43 pm

Um... okay.

Except I'm not. Everything I have said is very valid and backs up a point you even agreed with; the game is shallow. I am not even saying you are wrong, I am presenting to you my .02 on why Smithing fits that shallow mold you agree with.
Add a few different x2,x3,x4 Jumping height perks under maybe a Vampire Perk tree?
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Mrs shelly Sugarplum
 
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Post » Tue Jun 12, 2012 12:40 pm

Add a few different x2,x3,x4 Jumping height perks under maybe a Vampire Perk tree?

I personally would rather have less "Jump Height x X" Perks because we currently are bogged down with all that crap in skill trees such as Heavy Armor (gain 20% Armor, 40% Armor, etc).

How about putting more abilities in rather than passive stuff.

An actual Levitation ability or something.
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Roddy
 
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Post » Tue Jun 12, 2012 4:21 pm

Add a few different x2,x3,x4 Jumping height perks under maybe a Vampire Perk tree?

Just bring back the acrobatics skill. Seriously. :dry:
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Reven Lord
 
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Post » Tue Jun 12, 2012 9:03 pm

Dev's, The 1.5 Patch for consoles was brilliant. Please make these jumping height enchantments available for Vampire perk tree or atleast regular spell enchantments.
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Khamaji Taylor
 
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