Sorry, Skyrim Dev's Please bring back some sort of Acrobatic

Post » Tue Jun 12, 2012 8:48 am

Yes, that is why there are many books in lore detailing superhuman feats of agility and acrobatics.

Meanwile, it is irrelevant that I dont need to go there, on several levels.
I want to stand there because it is there. Because Im a human being and that is how we are.

Then there is the duh part which is: Of course there is nothing up there, because there isnt any acrobatics.

And to avoid getting into yet another one of these pointless debates with you, where I might as well be talking to a wall, Im telling you right now I wont reply to any more replies you make to me.
There is only so much of that malarky Im willing to put up with.

I don't recall mentioning lore as a justification of any kind.

And now you're getting into circular reasoning. You want acrobatics to reach places you can't get to. But there's nothing up there. But that's because they didn't put acrobatics in the game. But you don't need acrobatics then, if the game wasn't designed to make use of it. But I want to reach places. But there's nothing up there. But...

And so on and so forth.
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Fiori Pra
 
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Post » Tue Jun 12, 2012 2:51 pm

So people complain about not beeing able to jump the height of a freaking skyscraqer, but not beeing able to jump while running is totally ok?

Seriously, the height is good, but y u no let me junp while sprinting Beth?

BOTH are equally foolish and needless and, worthy of being fixed.

i want to be able to jump over that short freakin fence or rock. i want to be able to jump while sprinting.

being able to jump huge amounts like past games is NOT what i'm talking about. i'm talking about an easy improvement to a basic movement function.
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Len swann
 
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Post » Wed Jun 13, 2012 12:33 am

Why do you need destruction? Skyrim has swords.

I believe I clarified what I meant by "need" in the next paragraph.

Destruction serves a practical purpose. The ability to jump on roofs just to see a different view of the landscape doesn't.
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dean Cutler
 
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Post » Tue Jun 12, 2012 9:34 am



BOTH are equally foolish and needless and, worthy of being fixed.

i want to be able to jump over that short freakin fence or rock. i want to be able to jump while sprinting.

being able to jump huge amounts like past games is NOT what i'm talking about. i'm talking about an easy improvement to a basic movement function.
I get the rock thing, jumping is really clustf'y. But a fence? Did you try to jump over a fence in armor once? If you carry the average equipment of a modern day soldier you can't jump over any fence just like that. With training yes, but it's still better not to if you like your manhood.
The height seems pretty legit, if you're in robes without weapons it could be a little bit higher, but it's ok.
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sunny lovett
 
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Post » Wed Jun 13, 2012 12:01 am

I believe I clarified what I meant by "need" in the next paragraph.

Destruction serves a practical purpose. The ability to jump on roofs just to see a different view of the landscape doesn't.

and, many have stated that the jumping you're referring to isn't the problem with the jumping function. though, acrobatic type jumping is certainly a worthy debate.

my problem with the jumping at it's basic is completely for practical purposes.
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Monique Cameron
 
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Post » Tue Jun 12, 2012 11:24 pm

I get the rock thing, jumping is really clustf'y. But a fence? Did you try to jump over a fence in armor once? If you carry the average equipment of a modern day soldier you can't jump over any fence just like that. With training yes, but it's still better not to if you like your manhood.
The height seems pretty legit, if you're in robes without weapons it could be a little bit higher, but it's ok.

comparing the mechanics of a game to the reality of our real world is a completely illegitimate rationale to take. i'm not going to debate that invalid argument.

and, besides, have you seen those guys that do that jumping sport. absolutely incredible stuff. in real life i can jump over short obstacles or climb higher ones.
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JaNnatul Naimah
 
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Post » Tue Jun 12, 2012 4:07 pm

and, many have stated that the jumping you're referring to isn't the problem with the jumping function. though, acrobatic type jumping is certainly a worthy debate.

my problem with the jumping at it's basic is completely for practical purposes.

I think that the issue might be that there are two conversations going on in this thread. One regarding the re-introduction of Acrobatics as a skill, and the other about the changes you're suggesting, which are relatively minor changes to jumping/vaulting abilities.

I wouldn't have a problem with adding abilities like you mention, but I don't see it as a priority.
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Crystal Birch
 
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Post » Tue Jun 12, 2012 10:02 am

My problems are about story purposes. Stories involving acrobats who sneak on roofs.
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james reed
 
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Post » Tue Jun 12, 2012 7:14 pm

I believe I clarified what I meant by "need" in the next paragraph.

Destruction serves a practical purpose. The ability to jump on roofs just to see a different view of the landscape doesn't.

The ability to climb your surroundings without taking a mile long detour is rather practical too.
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Richus Dude
 
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Post » Tue Jun 12, 2012 4:12 pm

Acrobatics is just fun. It was fun in Morrowind, and, to a lesser extent, it was fun in Oblivion. If I could have one thing in Skyrim, it would be acrobatics.
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Melly Angelic
 
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Post » Tue Jun 12, 2012 8:32 am

The ability to climb your surroundings without taking a mile long detour is rather practical too.

That argument I can buy, though I still hold to the point that absurd jump heights are not realistic within the established aesthetic of the game.
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Laura
 
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Post » Tue Jun 12, 2012 8:06 pm

I think that the issue might be that there are two conversations going on in this thread. One regarding the re-introduction of Acrobatics as a skill, and the other about the changes you're suggesting, which are relatively minor changes to jumping/vaulting abilities.

I wouldn't have a problem with adding abilities like you mention, but I don't see it as a priority.

yes, i agree about the different issues. however, the correct basic functioning height of jumping has nothing to do with 'priority.'

i see that 'argument' used all the time. basic jumping height should have been tested and changed.

'priority' rationales are not logical arguments. it's called development choices.
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Sam Parker
 
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Post » Tue Jun 12, 2012 3:53 pm



comparing the mechanics of a game to the reality of our real world is a completely illegitimate rationale to take. i'm not going to debate that invalid argument.

and, besides, have you seen those guys that do that jumping sport. absolutely incredible stuff. in real life i can jump over short obstacles or climb higher ones.
If my desire for some realistic elements in the game aren't valid for you, than I can't say we're on the same ground or that I should see your point as valid.

And yes, I know parkour. But parkour doesn't involve carrying around 50 kg of armor and 10 kg for additionaly fancy stuff like weapons or shields.
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Fanny Rouyé
 
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Post » Tue Jun 12, 2012 10:19 pm

That argument I can buy, though I still hold to the point that absurd jump heights are not realistic within the established aesthetic of the game.

This is a universe where you can literally breath water by telling the universe to [censored] off.(Seriously thats the rationale in game books on how alteration works)
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Sophie Miller
 
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Post » Tue Jun 12, 2012 11:22 pm

This is a universe where you can literally breath water by telling the universe to [censored] off.(Seriously thats the rational in game books on how alteration works)

Again, I get that. But within the context of Skyrim, that's magic (or a racial bonus of being a reptile). You can't just breathe water through intense physical training.
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Breautiful
 
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Post » Wed Jun 13, 2012 12:27 am

An acrobatics skill would be a waste of a skill and a perk tree.

I'd rather have a 'character' perk tree to replace the 'put a point into health/stamina/magicka' menu. (and it would 'replace' some lost skills)
It would contain misc. perks not suited for a skill tree. In it you'd be able to:
Alter jump height
Alter running/sprinting speed
Alter health/stamina/magicka
Alter health/stamina/ magicka regen rates
Alter encumbrance
Alter [insert whatever would not be covered in a normal skill tree & other variants]
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Sam Parker
 
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Post » Tue Jun 12, 2012 4:28 pm

If my desire for some realistic elements in the game aren't valid for you, than I can't say we're on the same ground or that I should see your point as valid.

And yes, I know parkour. But parkour doesn't involve carrying around 50 kg of armor and 10 kg for additionaly fancy stuff like weapons or shields.

so, now you're discounting the acrobatic skill as being unrealistic?

and, discounting an unrealistic and proper working, basic functioning jump height?

my point about realism is that the rationale rarely is legitimate in video games. it's all unrealistic and these are not sims.
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Chavala
 
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Post » Tue Jun 12, 2012 1:49 pm

"An acrobatics skill would be a waste of a skill and a perk tree.

I'd rather have a 'character' perk tree to replace the 'put a point into health/stamina/magicka' menu. (and it would 'replace' some lost skills)
It would contain misc. perks not suited for a skill tree. In it you'd be able to:
Alter jump height
Alter running/sprinting speed
Alter health/stamina/magicka
Alter health/stamina/ magicka regen rates
Alter encumbrance
Alter [insert whatever would not be covered in a normal skill tree & other variants] "

That would work for me.
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Silvia Gil
 
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Post » Tue Jun 12, 2012 2:10 pm

Again, I get that. But within the context of Skyrim, that's magic (or a racial bonus of being a reptile). You can't just breathe water through intense physical training.

And within the context of Oblivion
Within the context of Morrowind
within the context of Daggerfall
within the context of Arena

It has nothing to do with the real world. The real world doesn't have a giant gaping hole in the sky in which magic pours out. It doesn't have sailing ships vessels that can sail from water straight into space. There isn't a row of spiky water teeth at the edge of the map. The moon doesn't actually literally disappear when it enters the new moon phase. TES does not have real world physics.
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Alexis Acevedo
 
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Post » Tue Jun 12, 2012 1:43 pm



so, now you're discounting the acrobatic skill as being unrealistic?

and, discounting an unrealistic and proper working, basic functioning jump height?

my point about realism is that the rationale rarely is legitimate in video games. it's all unrealistic and these are not sims.
I just didn't like acrobatics like many other people, so it's valid that we can express that we're happy with the jump height. And yes it's unrealistic, that doesn't mean everything else is bad. Realisticly, you would die of an infection after one successful hit with a bloodstained weapon. Some people just don't like the part about jumping on top of buildings.

I think many people would complain if TES featured spikey haired anima characters, because they wouldn't like this kind of unrealism. It doesn't mean they want total realism.
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Dalley hussain
 
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Post » Tue Jun 12, 2012 5:43 pm

And within the context of Oblivion
Within the context of Morrowind
within the context of Daggerfall
within the context of Arena

It has nothing to do with the real world. The real world doesn't have a giant gaping hole in the sky in which magic pours out. It doesn't have sailing ships vessels that can sail from water straight into space. There isn't a row of spiky water teeth at the edge of the map. The moon doesn't actually literally disappear when it enters the new moon phase. TES does not have real world physics.

I never said it did. The games have their own physics engines, and Skyrim's is a little more grounded than previous titles. Jumping no longer feels like floating, and I have to imagine that the feel of Skyrim's physics had something to do with the removal of acrobatics.
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JERMAINE VIDAURRI
 
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Post » Tue Jun 12, 2012 11:29 am

If my desire for some realistic elements in the game aren't valid for you, than I can't say we're on the same ground or that I should see your point as valid.

And yes, I know parkour. But parkour doesn't involve carrying around 50 kg of armor and 10 kg for additionaly fancy stuff like weapons or shields.

ah, that's the word i couldn't think of. thanx!

as to your last point: i have done tons of backpacking and yes, i can run and jump and climb in the mountains/woods with close to 100 lbs. of gear.

but, like i said, i don't like to talk about reality comparisons in video games and that's exactly what i'm doing, uggg. lol.
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darnell waddington
 
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Post » Tue Jun 12, 2012 8:45 pm

All I really want for extra mobility is the ability to jump while sprinting. The actual jumping height is fine with me.
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Lyd
 
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Post » Tue Jun 12, 2012 9:13 pm

Sorry for double post, I hate my phone. -.-
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maddison
 
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Post » Tue Jun 12, 2012 11:59 am



ah, that's the word i couldn't think of. thanx!

as to your last point: i have done tons of backpacking and yes, i can run and jump and climb in the mountains/woods with close to 100 lbs. of gear.

but, like i said, i don't like to talk about reality comparisons in video games and that's exactly what i'm doing, uggg. lol.
Armor is the problem, it's not like a backpack, full plate covers almost every movable part of your body and tends to be stiff.

Let's just agree to disagree here. :D

Still it's dumb you can't jump while running.
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Josh Lozier
 
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