Sorry, Skyrim Dev's Please bring back some sort of Acrobatic

Post » Tue Jun 12, 2012 6:30 pm

I find that the jumping height in Skyrim is lacking. The problem is not that "I can't do things now that I can't jump so high". Humans will always find a way to get around that (by exploiting horse's gravity defying capabilities for example) it's just that it feels so limiting. The jumping height is "realistic" compared to the average guy in Real World, but you have to realize that some people can jump high by training, the same way you can run faster if you train.

People like basketball players can jump significantly higher than an average Joe, and after years of jumping around, you should at least be capable of jumping higher even just for a bit.

A traditional tribal coming of age rite in a province in Indonesia (I forgot, around North Sumatra or Riau) involves jumping past a tall block of stone, and it can be up to 2 meters high (or even higher), all this just for coming of age.

Those who said the default jumping height in Skyrim seriously underestimated the capabilities of human being, and perhaps believe that when you shoot a big cannon ball through a human a round shaped hole is the result (hint: it's not, the result is heavy injury and a few years in jail sentence)
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Tue Jun 12, 2012 8:22 pm

I'd have no problem if they added or wanted to add in an optional higher jumping height, but lets be honest here. This is a very minor issue compared to other ways they could massively improve the game. (better NPC interaction, more choices, better stories, etc)

Yeah, this is a valid suggestion, but in my opinion its no more important than the thousands of other minor additions people have been begging for Bethesda to add in since release.
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Tue Jun 12, 2012 5:23 pm

I like it just the way it is. Oblivion was rather silly with the ability to jump over walls and such.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Tue Jun 12, 2012 9:16 am

I like it just the way it is. Oblivion was rather silly with the ability to jump over walls and such.
What is your favorite perk?
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Tue Jun 12, 2012 8:31 am

i think it should be a bit higher but no athletics was a terrible skill.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Tue Jun 12, 2012 3:20 pm

What is your favorite perk?

Anything under the Sneak or Archery skills I think.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Tue Jun 12, 2012 1:32 pm

I would agree with it if your jumping height depended on your stamina but i don't see the point of the crazy jumping heights of the past. They way they built this whole game it doesn't make sense anymore. You're not running super fast. Your endurance is not seemingly endless. You can't be insanely strong. So why should you jump that high? They already built the game and the jumping height being like it was in earlier games just would not make. Maybe you should be able to jump double the height if you have a certain perk. That would make sense and keep things a bit realistic. The point isn't to be super realistic since it isn't real but for immersion purposes it is nice to make dragon slaying and magic as "realistic" as you can make it and keep it entertaining. It adds a level of immersion i think. I kind of like the pace skyrim sets.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Tue Jun 12, 2012 1:33 pm

I would agree with it if your jumping height depended on your stamina but i don't see the point of the crazy jumping heights of the past. They way they built this whole game it doesn't make sense anymore. You're not running super fast. Your endurance is not seemingly endless. You can't be insanely strong. So why should you jump that high? They already built the game and the jumping height being like it was in earlier games just would not make. Maybe you should be able to jump double the height if you have a certain perk. That would make sense and keep things a bit realistic. The point isn't to be super realistic since it isn't real but for immersion purposes it is nice to make dragon slaying and magic as "realistic" as you can make it and keep it entertaining. It adds a level of immersion i think. I kind of like the pace skyrim sets.
Im just asking to jump atleast x4 current height
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Tue Jun 12, 2012 8:16 pm

I think Acrobatics skill with full perk tree would be a great addition to TES VI especially if they open the cities with no loading time on gates. The thief/assassin characters would have a lot of hit&run opportunities if they could jump on the rooftops to escape the guards, maybe use some ropes as well.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Tue Jun 12, 2012 6:36 pm

I'd like to see jump height bumped up a bit too. Not a lot, certainly not Morrowind caliber (Even ignoring Icarian flight) but something. I'd suggest base stamina increases (For level) boost the jump height by 5-10% per level, but stamina already does a lot... It's either that, or Light Armor/Stealth perks...
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Tue Jun 12, 2012 2:22 pm

I agree with the fact that they should at least have a way to sprint-jump. I was trying to do it, and upon finding that it was impossible I kinda just stared at the screen for a minute, thinking "Why would you do this Bethesda? This makes no sense!".
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Wed Jun 13, 2012 12:01 am

Acrobatics is one of my fav skills...I would be very happy if they make it viable for next TES along with a specific perk tree. In a single player game like this everybody should be free to decide where they draw the line between "having fun" and "abusing" because there will always be ways to exploit the system...you should just be given the chance to pick your favorite playstyle and customize what's possible and what's not via perks.
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Tue Jun 12, 2012 10:05 pm

You jump higher when you have less stuff on. Best way to figure out your max-height is by going nvde then jumping around. Also, some races can jump higher than others. I've notice this a lot.
Wrong. Just wrong. Where do I even begin lets start with a real life example I am a mix of at least 9 different races. Say I got this cousin where we have a slight diversion in raciality we're one generation seperate from the same ancestor he's part Hawaiian were as I am part Czech neither of us share those two distinctions but the same everything else, does one or the other of us have an advantage in a foot race due to that? Or does the fact he's 7 feet tall and I'm just under 6. Biomechanics dictates center of gravity is at the naval so he should have the potential to move faster than me due to being taller, not because he's Hawaiian. Does that mean he can beat me in a long distance race? No not at all he has a slight genetic advantage due to hieght but if he leaned forward and tried to barrel his way as fast as possible he might gain a slight lead at the start where as if I used proper technique maintaining a fairly upright stance the entire time I could possibly over take him.
If you think someone has a racial advantage it's because your a bench warmer, get out there and give it 100% kid the only advantage anyone will ever have over you is conditioning and technique.

Anyway in Skyrim walking around feels quite linear to me, seems a bit silly having a big interesting open world and a limited way of exploring it. I never had trouble getting around in Oblivion without jumping I've had multiple 30-40+ level characters with acrobatics around level 10 or 12 at that level and that is hours of playing to reach that kind of level without having to jump at all. Which isn't to say that I didn't have acrobatic characters I rather enjoyed being able to dodge mages by jumping around and using it to explore around the map.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Tue Jun 12, 2012 8:26 am

Anyway in Skyrim walking around feels quite linear to me, seems a bit silly having a big interesting open world and a limited way of exploring it.

Walking around in boreal forest and in mountains is not easy and yes you are often forced to take paths that are not the shortest distance to get where you want to go and cannot walk as freely as you'd wish. It's not silly, it's realistic.

I agree wth those who say that sprint-jump should be possible, but the jumping height is okay. The high jump World Record is 2.45 metres (about 8 feet for the Imperial scum out there :tongue: ), with no gear, and landing flat on your back. So with armor, tons of weapons and dungeon loot, landing on your feet, it's perfect the way they programmed it.

I've got something perhaps better suited for levitation lovers out there. It's Skyrim, land of the rugged Nords, not freakin Neverland:

http://img812.imageshack.us/img812/9331/peterstandlarge.jpg
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Tue Jun 12, 2012 12:42 pm

Walking around in boreal forest and in mountains is not easy and yes you are often forced to take paths that are not the shortest distance to get where you want to go and cannot walk as freely as you'd wish. It's not silly, it's realistic.

I've got something perhaps better suited for levitation lovers out there. It's Skyrim, land of the rugged Nords, not freakin Neverland:

http://img812.imageshack.us/img812/9331/peterstandlarge.jpg

I'm not even going to bother arguing about hiking around forests and mountains because a real life person would probably choose the easiest path rather than expelling a lot of energy and day time getting over an obsticle, but cool story bro.
This easter when I see my Norwegian relative I'll ask him what rugged part of Skyrim he's from since it isn't Neverland. I don't see what the picture of Robin Hood has to do with anything though.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Tue Jun 12, 2012 2:45 pm

Hmm. I've siderun/jumped up some pretty sharp rock inclines in Skyrim. Yeah, it feels a little like taking advantage of game mechanics (like side-walking up some of the mountains in WoW to see things like the Ironforge Airport), but it works. I've gotten to a good number of caves & dragon lairs that way.

Yes, it works, but it's not supposed to. The back way into the College is a good example. If you use that route everyone acts and offers services if you were a member. Hell, you can even use the room and the containers there :lmao:

So that's just design mishap, not an intended feature.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Tue Jun 12, 2012 8:47 pm

I like it just the way it is. Oblivion was rather silly with the ability to jump over walls and such.
No sillier than being able to Fus Ro Dah someone off the side of a mountain.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Tue Jun 12, 2012 10:25 am

Not gonna happen. Wait until they implement proper climbing in TES 6 or 7.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Tue Jun 12, 2012 10:10 pm

Not gonna happen. Wait until they implement proper climbing in TES 6 or 7.
They had climbing in Daggerfall, was a lot of fun, too. We've been clamoring for it to return ever since, but doesn't seem to be the way they are going. As far as I can tell, they think less is more.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Tue Jun 12, 2012 1:25 pm

Not gonna happen. Wait until they implement proper climbing in TES 6 or 7.

i have a number of responses to your post.

do you really have faith that gamesas will implement climbing in the next game? i don't. they eliminate, instead, of improve and advance.

acrobatics is the natural substitute for not having any climbing. it is not in skyrim. do you believe in gamesass game mechanic creativity? i don't.

and, lastly, all the climbing and acrobatics and talk about those particular gameplay features don't address the one that is the most basic and, yet, gamesas still didn't get it right: basic jumping height.

if they aren't competent with the small things why would i have faith in the bigger ones?
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Wed Jun 13, 2012 12:44 am

Please devs add this feature
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Tue Jun 12, 2012 10:16 am

No. They didn't have jumping for the same reasons for the lack of levitation. And that is not only the walled cities, the new dungeons are designed in a linear fashion, that is one way. If you can jump higher, you could break that and traverse a dungeon in the wrong order. (Wrong order to explore a dungeon?! I am baffled too but they say it is cool design!)

And magic is that way because they wanted the balance to be like this: shouts>spells. So shouts could steal the spot light.

The way it's meant to be played. It is all about design philosophies.

One. Way. Doors.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Tue Jun 12, 2012 1:15 pm

One. Way. Doors.
Agreed, You cannot tell some people.........Because they just do not care and always want to be right. Jumping needs to come back. This game is lacking on so many levels.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Tue Jun 12, 2012 12:19 pm

Dragons are unreal.
Magic is unreal.
Elves are unreal.
All of those [fictional] creatures and concepts are real within the implied context of the setting.

Im a Vampire and I cannot even jump over a Cabbage Cart, But yet I can kill a Dragon.....Lmao.......I feel weak
Yeah. It's odd having a stereotyped vampire that cannot jump 20' and walk upside down on the ceiling... but it is the case (as I understand it) that within the TES story and gameworld, that vampirism is just an ~almost conventional~ disease; and one that can be cured. I don't even think they qualify as undead in this setting. With this in mind, you are playing a sick PC, and in this case, I don't see that it warrants an improved jumping ability (for being a vampire); though I agree that there needs to be a way to improve the PC's jump if the player strives for it.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Tue Jun 12, 2012 1:46 pm

How is this thread still alive?
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

PreviousNext

Return to V - Skyrim