Sorry, Skyrim Dev's Please bring back some sort of Acrobatic

Post » Tue Jun 12, 2012 4:51 pm



Dragons are unreal.
Magic is unreal.
Elves are unreal.
So is the fantasy genre. So are your complaints.
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Symone Velez
 
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Post » Wed Jun 13, 2012 12:51 am

i agree with the changes bethesda has made to some extent. i think certain races should be able to jump higher than others say like khajiit and wood elfs should be able to jump higher than a nord.

also other factors should make a difference like charater build, vampire/werewolf. but not like past games the jumping got ridiculous befor...
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Britney Lopez
 
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Post » Tue Jun 12, 2012 5:38 pm

This.

The jumping seems realistic enough for me anyway. I don't want to be jumping over enemies or from the ground onto roofs like I'm stuck in an anime or something.

(and is it my imagination or do light armoured characters jump higher than heavy armoured characters? I'm sure my lastest woodelf is jumping much higher than my first Nord character was.)
Komodo Dragons excist

Magic cards excist

Elf is a number in my language (11) so excist to

Conclusion, jumping hight is good as it is now.
So is the fantasy genre. So are your complaints.

:rofl:

If only I could make emoticons giant size to fit the giant absurdity that is your guys' "logic."
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JD bernal
 
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Post » Tue Jun 12, 2012 11:22 am

Jumping height should be perk-able.
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Emily Shackleton
 
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Post » Tue Jun 12, 2012 11:42 am

why do i feel this is just abouut being to lazy to look for a alternative route
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Ella Loapaga
 
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Post » Tue Jun 12, 2012 7:56 pm





:rofl:

If only I could make emoticons giant size to fit the giant absurdity that is your guys "logic."

:rofl:

If only I could make emoticons giant size to fit the giant absurdity that is your "logic."
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Kahli St Dennis
 
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Post » Tue Jun 12, 2012 12:00 pm

Don't know if this has been suggested elsewhere, but I'm surprised it's not been said here.

I think it should be done this way, natural jumping should be kept (roughly) in the realm of realism, as mentioned by others modifiable some what by acrobatics. Any more than that should be handled by magic either spell or enchantment, long as not too overpowered.
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Matthew Warren
 
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Post » Tue Jun 12, 2012 8:45 am

Komodo Dragons excist

Magic cards excist

Elf is a number in my language (11) so excist to

Conclusion, jumping hight is good as it is now.

Haha, flawless logic :biggrin:

/thread
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Damien Mulvenna
 
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Post » Tue Jun 12, 2012 2:38 pm

Assuming you're on the PC, simply crack open the CK and have at it...If you're on the console however...Well...Errr, I got nothing! :blush:
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Batricia Alele
 
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Post » Tue Jun 12, 2012 9:48 am

I don't know what game devs are thinking when the only thing you can do is jump over stuff. Haven't they ever climbed a tree or a small rock face?

I'd love to see some Mantling in this game, I'm sick of jump over this, jump over that. Also, I want to climb up that small cliff rather than have to go around it.

Also, if a hill has a regular gradient, why does my character stop halfway up it and start running on the spot? The gradient in front is the same as the one 20 feet behind me, if I ran up this far, I should be ablle to run up further until the gradient increases. I have yet to find a hill in real life with a glass wall halfway up, stopping me from walking further up it.
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jasminε
 
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Post » Tue Jun 12, 2012 1:43 pm

The jump height is almost perfect. Jumping in previous TES games svcked.
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Loane
 
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Post » Tue Jun 12, 2012 9:51 pm

I'd love to have it, but I can live without. The current limitation seem far more realistic than the ridiculousness found earlier. But I think most of these "body development" (say body skill that splits into running, jumping, swimming and so on, with various perks in each - I find it impossible to come up with decent interesting perk trees if they were separate skills) skills are hard to implement due the way you have to "train" to increase them as skills. Also I'd like them to act much more realistic, like take more parameters into account when performing them, so that in order to enjoy them fully you may have to do certain sacrifices. And finally, I find it hard to believe they'd want to implement it into a finished game - there will most likely be consequences to this that few of us can imagine. But for a next game? Sure, as long as training skills doesn't involve silly bunny jumping. Fully understandable they wanted to get rid of that.
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Danny Warner
 
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Post » Tue Jun 12, 2012 6:54 pm

I don't know what game devs are thinking when the only thing you can do is jump over stuff. Haven't they ever climbed a tree or a small rock face?

I'd love to see some Mantling in this game, I'm sick of jump over this, jump over that. Also, I want to climb up that small cliff rather than have to go around it.

Also, if a hill has a regular gradient, why does my character stop halfway up it and start running on the spot? The gradient in front is the same as the one 20 feet behind me, if I ran up this far, I should be ablle to run up further until the gradient increases. I have yet to find a hill in real life with a glass wall halfway up, stopping me from walking further up it.

Yep. Exactly this.
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Ludivine Poussineau
 
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Post » Tue Jun 12, 2012 10:24 am

I don't know what game devs are thinking when the only thing you can do is jump over stuff. Haven't they ever climbed a tree or a small rock face?

I'd love to see some Mantling in this game, I'm sick of jump over this, jump over that. Also, I want to climb up that small cliff rather than have to go around it.

Also, if a hill has a regular gradient, why does my character stop halfway up it and start running on the spot? The gradient in front is the same as the one 20 feet behind me, if I ran up this far, I should be ablle to run up further until the gradient increases. I have yet to find a hill in real life with a glass wall halfway up, stopping me from walking further up it.

exactly right!

the lack of developent in the area of jumping and movement over terrain is pathetic. no innovation, the complete removal of certain abilities and the same needless issues.

could jumping being exploited in morrowind and oblivion? sure. and, that exploitation dominates the current system, or, better yet, lack thereof.
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asako
 
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Post » Tue Jun 12, 2012 7:14 pm

Try jumping over a cabbage cart in real life. It does not work well. I've seen it on AFV
There is this whole group of humans over here in the US what can jump pretty damned high.. They are called basketball players. They can jump much higher than my Khajiit - which seems a bit unrealistic to me, considering my house cat can jump like 3x his height...

I think somewhere there is a video of this guy jumping over a volkswagen..
http://youtu.be/8fGnwvkumTQ
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Stephy Beck
 
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Post » Tue Jun 12, 2012 7:18 pm

Acrobat was a legit class from past TES games. Even if I never used it (I used it a lot), I'd hate to see it disposed. I don't want any potential class building skills thrown out for the sake of "realism." Let's add acrobatics back, cut some other skill integral to some other class and see what kind of response we get. This should be a community in which we defend each other, not condone cuts that lead to fellow TES players' losses. If they were to cut blocking, I'd speak out against that decision (even though I don't particularly like or use block).
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Fiori Pra
 
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Post » Tue Jun 12, 2012 6:28 pm

well of course there are peeps who supported it saying

I hated Jumping everywhere

-What did that have to do with bringing Acrobatics back and changing it?-

To be fair, as derp as it looked, as well as going about doing the whole thing, you can scale mountains, its pretty epic, it would be legitimately epic if you could climb and scale them. I wonder if they pondered bringing Climbing back as a skill since you can't look in any direction in the middle of Skyrim and NOT see a mountain
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Ross Zombie
 
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Post » Tue Jun 12, 2012 1:39 pm

Acrobat was a legit class from past TES games. Even if I never used it (I used it a lot), I'd hate to see it disposed. I don't want any potential class building skills thrown out for the sake of "realism." Let's add acrobatics back, cut some other skill integral to some other class and see what kind of response we get. This should be a community in which we defend each other, not condone cuts that lead to fellow TES players' losses. If they were to cut blocking, I'd speak out against that decision (even though I don't particularly like or use block).

I'm sorry sir, but rational discussion, compassion, well-reasoned arguments, and non-partisan comprimise are not allowed here. I may have to report you for such a transgression against forum pattern and practice. [/joking]

In seriousness though, this. More of this, everywhere. I may not use every skill or attribute in TES, but I'll be jiggered if I let them take away the ones that I like best. I also recognize that there are lots of skills, attributes, abilities, and classes that Bethesda has destroyed over the years, some of them for no good reason at all.

Anyone that likes a TES game is a friend of mine, and if you really enjoyed playing one of those classes or skill sets that Bethesda has taken away, I have to back you up on that.

Even so, acrobatics or climbing is something that I would use. I just don't understand why Beth though, in a rugged mountainous terrain that they hyped as being one of the most varied and exotic they have ever designed, that it would make sense to actually reduce our ability to get around. In fact, in the most climb-friendly landscape they've ever made, they have effectively eliminated the player ability to get over anything at all. We have to go around it, or that's it.

Silly. Just silly.
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Lily Something
 
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Post » Tue Jun 12, 2012 9:16 pm

Thats you. I could careless if they had most Magic in the game, But you will not find me jumping to every post to disagree

But you are asking Bethesda to change the game, so people who like it as is have the right to jump in and disagree. For myself, I do like a bit more in jump height. That's why I play on the PC, so I can tune the game to my tastes without asking for a change that affects everybody else.
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Marquis deVille
 
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Post » Tue Jun 12, 2012 12:26 pm

Thats you. I could careless if they had most Magic in the game, But you will not find me jumping to every post to disagree

Funny... I can all ready count a handful of instances in this very thread where you've done just that.

OT: Jumping height is perfectly fine.
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sarah taylor
 
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Post » Tue Jun 12, 2012 10:00 pm

Funny... I can all ready count a handful of instances in this very thread where you've done just that.

OT: Jumping height is perfectly fine.

the jumping height is a joke. it's less than realistic. and, in a video game that's absurd.
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Jerry Cox
 
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Post » Tue Jun 12, 2012 4:23 pm

I think where sonofsam is coming from (and I could be mistaken) is why not have the option for greater jumping height? Those who like it as is don't have to perk it. Those of us who like options/class variety can make acrobats, proper thieves/assassins.
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carley moss
 
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Post » Tue Jun 12, 2012 9:09 am

the jumping height is a joke. it's less than realistic. and, in a video game that's absurd.

... Okay..?

Feel any better now..?
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Rhi Edwards
 
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Post » Tue Jun 12, 2012 1:42 pm

Be thankful we can jump whenever we want. Kingdoms of Amalur doesn't even have a jump button. Pathetic.
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Dewayne Quattlebaum
 
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Post » Tue Jun 12, 2012 11:35 pm

Acrobatics and Athletics don't suit Skyrim. They suited the cartoony, colorful and fantastic Oblivion and the alien Morrowind, but not the knitty-gritty Skyrim. They didn't include Spell Making because they didn't have enough time to implement it and they wanted to authenticate the Magic system in terms of sound and visuals.

Anyone know if there are still Cliff Racers after Vvardenfell erupted?
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Bedford White
 
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