Sorry, Skyrim Dev's Please bring back some sort of Acrobatic

Post » Tue Jun 12, 2012 8:41 am

I don't know what game devs are thinking when the only thing you can do is jump over stuff. Haven't they ever climbed a tree or a small rock face?

I'd love to see some Mantling in this game, I'm sick of jump over this, jump over that. Also, I want to climb up that small cliff rather than have to go around it.

Also, if a hill has a regular gradient, why does my character stop halfway up it and start running on the spot? The gradient in front is the same as the one 20 feet behind me, if I ran up this far, I should be ablle to run up further until the gradient increases. I have yet to find a hill in real life with a glass wall halfway up, stopping me from walking further up it.

exactly this...to be honest I could live without any jumping at all if we had proper climbing....how often do you jump in real life anyway?
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Trevi
 
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Post » Tue Jun 12, 2012 6:39 pm

true, But character builds all falls into the line of someone's said opinion on what they should be.

Yes, and I'm sure that some people think that the ideal thief is able to fly. That's why the game developers have to make choices based on the aesthetic of the game world they're creating.
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Evaa
 
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Post » Tue Jun 12, 2012 1:08 pm

exactly this...to be honest I could live without any jumping at all if we had proper climbing....how often do you jump in real life anyway?
More than I climb, Like this morning I jumped over the water sprinkler to grab my paper
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sarah simon-rogaume
 
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Post » Tue Jun 12, 2012 9:46 am

(and is it my imagination or do light armoured characters jump higher than heavy armoured characters? I'm sure my lastest woodelf is jumping much higher than my first Nord character was.)

You jump higher when you have less stuff on. Best way to figure out your max-height is by going nvde then jumping around. Also, some races can jump higher than others. I've notice this a lot.
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suzan
 
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Post » Tue Jun 12, 2012 2:03 pm

I just hate that you can't jump while sprinting. There's so many times where a running leap would be sufficient, but no. All you can do is use Whirlwind Sprint.

Whirlwind Sprint is so epic. I've found plenty of spots where I can use that to pass a door/bridge or something else in a ruin. Much better then wasting time on a puzzle but I like puzzles.
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Emily abigail Villarreal
 
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Post » Wed Jun 13, 2012 12:41 am

I'm fine without Acrobatics, unless they can add something to the tree other than jump height, and if they can make the AI cope with the player who inevitably climbs to some impossible height and shoots at them.
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John N
 
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Post » Tue Jun 12, 2012 4:03 pm

So is the fantasy genre. So are your complaints.

When he said those things are unreal, he was making a statement to the people that said, the jump height in other games are unrealistic, read into proper, don't just reply to ther part that pissed you off
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Sarah Evason
 
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Post » Wed Jun 13, 2012 12:47 am

Try jumping over a cabbage cart in real life. It does not work well. I've seen it on AFV

Try jumping on the cabbage cart in the game. That does not end well :rofl:

Acrobatics was fun in Oblivion. And useful too in moving around the world outside of roads. In Skyrim my characters are doomed to be vertical movement challenged, forced to walk that one road that leads to the top of that hill. Unable to use features of towns and dungeons when trying to kill someone without being seen. Why would you limit movement in an open world game? :eek:
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Sabrina Schwarz
 
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Post » Tue Jun 12, 2012 9:10 pm

Try jumping on the cabbage cart in the game. That does not end well :rofl:

Acrobatics was fun in Oblivion. And useful too in moving around the world outside of roads. In Skyrim my characters are doomed to be vertical movement challenged, forced to walk that one road that leads to the top of that hill. Unable to use features of towns and dungeons when trying to kill someone without being seen. Why would you limit movement in an open world game? :eek:

They don't limit movement in any unacceptable or unrealistic manner. And I've used features of towns or dungeons to kill someone from the shadows on many occasions.
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Adam
 
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Post » Tue Jun 12, 2012 9:26 pm

Acrobatics was fun in Oblivion. And useful too in moving around the world outside of roads. In Skyrim my characters are doomed to be vertical movement challenged, forced to walk that one road that leads to the top of that hill.

Hmm. I've siderun/jumped up some pretty sharp rock inclines in Skyrim. Yeah, it feels a little like taking advantage of game mechanics (like side-walking up some of the mountains in WoW to see things like the Ironforge Airport), but it works. I've gotten to a good number of caves & dragon lairs that way.
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Jani Eayon
 
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Post » Tue Jun 12, 2012 2:24 pm

I agree, the jumping height is bad.

Being able to make your character more bouncy and acrobatic with perks would be awesome.
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Ray
 
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Post » Tue Jun 12, 2012 9:09 pm

Hmph, I see. So we have a user dedicated towards eradicating killcams, and one dedicated towards bringing back acrobatics and/or athletics. I wonder if we can get one for Spell-making.
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Beast Attire
 
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Post » Tue Jun 12, 2012 1:27 pm



Yes, and I'm sure that some people think that the ideal thief is able to fly. That's why the game developers have to make choices based on the aesthetic of the game world they're creating.
Flying thieves aren't consistent with lore. Acrobats or thieves who can jump high are consistent with lore.
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Rachael Williams
 
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Post » Tue Jun 12, 2012 3:34 pm

Flying thieves aren't consistent with lore. Acrobats or thieves who can jump high are consistent with lore.

Sure. But that wasn't in the post I was responding to.

Also, lore is somewhat flexible, since Bethesda creates it. And I don't consider jumping height to be a matter of lore as much as it is a matter of old game mechanics that have been cut as a design decision.
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Jonathan Egan
 
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Post » Tue Jun 12, 2012 3:27 pm

You know what'd be badass? A fus ro dah jump. Like a rocket jump from TF2. Look it up if you don't know what a rocket jump is.

OT: Is there a mod for that?s
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MR.BIGG
 
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Post » Tue Jun 12, 2012 12:22 pm

Acrobatics and Athletics don't suit Skyrim. They suited the cartoony, colorful and fantastic Oblivion and the alien Morrowind, but not the knitty-gritty Skyrim. They didn't include Spell Making because they didn't have enough time to implement it and they wanted to authenticate the Magic system in terms of sound and visuals.
...
No. They didn't have jumping for the same reasons for the lack of levitation. And that is not only the walled cities, the new dungeons are designed in a linear fashion, that is one way. If you can jump higher, you could break that and traverse a dungeon in the wrong order. (Wrong order to explore a dungeon?! I am baffled too but they say it is cool design!)

And magic is that way because they wanted the balance to be like this: shouts>spells. So shouts could steal the spot light.

The way it's meant to be played. It is all about design philosophies.
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Christina Trayler
 
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Post » Tue Jun 12, 2012 6:09 pm



Sure. But that wasn't in the post I was responding to.

Also, lore is somewhat flexible, since Bethesda creates it. And I don't consider jumping height to be a matter of lore as much as it is a matter of old game mechanics that have been cut as a design decision.
Yeah. I said I can't make a proper acrobat or thief, because acrobatics is cut. That launched the exchange I quoted.
Flying thieves/acrobats versus jumping thieves/acrobats is a matter of lore friendliness. They can change lore however they want, for better or worse. My point is players can no longer make acrobats and thieves that are an established part of the TES universe. If they want to change lore, bite the bullet and do it. Cut content that refers to agile acrobats etc. I'm aware that lore does not equate to gameplay (see levitate). However, a perk that increases jump height a bit does not have the dramatic game world breaking effect that levitate has. And those who hate those classes or don't like the perk don't have to select it. Everyone's happy. Why limit player character builds that fit lore, especially when they're so easy to include. Baffling. Even more baffling that our fellow players would support it. I'm eager to hear what'd they say if it was their favorite class that got cut into.
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Jade
 
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Post » Tue Jun 12, 2012 8:08 pm

No. They didn't have jumping for the same reasons for the lack of levitation. And that is not only the walled cities, the new dungeons are designed in a linear fashion, that is one way. If you can jump higher, you could break that and traverse a dungeon in the wrong order. (Wrong order to explore a dungeon?! I am baffled too but they say it is cool design!)

And magic is that way because they wanted the balance to be like this: shouts>spells. So shouts could steal the spot light.

The way it's meant to be played. It is all about design philosophies.
Like I said in other post. I have played this game on PC with the mod and I have yet to be able to skip anything or come across a bug. I had my Jumping height enchanced x4 of the present jumping height. The caves and dungeons have barred doors and locked walls to avoid you from skipping anything important.
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Dean Brown
 
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Post » Tue Jun 12, 2012 2:34 pm

Like I said in other post. I have played this game on PC with the mod and I have yet to be able to skip anything or come across a bug. I had my Jumping height enchanced x4 of the present jumping height. The caves and dungeons have barred doors and locked walls to avoid you from skipping anything important.
It is the shortcuts. You know, at the end of a dungeon, you jump and you're back to the beginning area. I have modded it too and I am going the wrong way when I can. It is funny to steal the loot like that. :biggrin: Then there is traps and some puzzles. Todd Howard commented on this by saying they had "many good gameplay and level design" which they couldn't add before because players could break them.

In my philosophy, if we could jump over traps and these forced obstacles later in game, it would add to the game. Progression, achievement, nonlinearity...
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RAww DInsaww
 
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Post » Tue Jun 12, 2012 11:50 pm

Never had issue with the jump height in Skyrim. I'm the Dragonborn, not Spiderman. /shrug
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Roberta Obrien
 
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Post » Tue Jun 12, 2012 8:16 pm

Never had issue with the jump height in Skyrim. I'm the Dragonborn, not Spiderman. /shrug
That why it should be optional
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Jessica Raven
 
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Post » Tue Jun 12, 2012 6:02 pm

Wouldn't people complain (As they always do) that the AI isn't able to handle roof-jumping players? I mean, even now if I jump onto a medium-sized rock not even a Giant can "reach" me.
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FLYBOYLEAK
 
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Post » Tue Jun 12, 2012 8:43 pm

Wouldn't people complain (As they always do) that the AI isn't able to handle roof-jumping players? I mean, even now if I jump onto a medium-sized rock not even a Giant can "reach" me.
thats the point
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Emma-Jane Merrin
 
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Post » Tue Jun 12, 2012 3:44 pm

thats the point

You want a official way to exploit the AI? Aren't people complaining about Smithing for a similar reason? :tongue:

I mean, if the AI could handle it, I would support you. But as it can't handle it... I think they shouldn't focus on that.
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Cat
 
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Post » Tue Jun 12, 2012 12:54 pm

I wouldn't mind an augmented jumping system for certain races or classes; although i do see the potential of the havoc that could cause for people getting places using that talent. Not a gamebreaker for me though. My acrobatics fix can be found with AC or Mirror's edge..
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Riky Carrasco
 
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