I'd love to see some Mantling in this game, I'm sick of jump over this, jump over that. Also, I want to climb up that small cliff rather than have to go around it.
Also, if a hill has a regular gradient, why does my character stop halfway up it and start running on the spot? The gradient in front is the same as the one 20 feet behind me, if I ran up this far, I should be ablle to run up further until the gradient increases. I have yet to find a hill in real life with a glass wall halfway up, stopping me from walking further up it.
exactly this...to be honest I could live without any jumping at all if we had proper climbing....how often do you jump in real life anyway?



Then there is traps and some puzzles. Todd Howard commented on this by saying they had "many good gameplay and level design" which they couldn't add before because players could break them.