Sorry, Skyrim Dev's Please bring back some sort of Acrobatic

Post » Tue Jun 12, 2012 3:55 pm

... Okay..?

Feel any better now..?

nope, since, the jumping and movement system in skyrim is still broken.

hopefully, you do, though.
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Kieren Thomson
 
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Post » Tue Jun 12, 2012 11:31 am

I would prefer unrealistic jumping in a video game. Nothing over the top like 50 feet into the air or something, just good enough to jump over npc's, tough opsticals and onto roof ledges. I'm the dragonborn for crying out loud! If I can blow fire out of my mouth than I should be able to jump over a cart!
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Ella Loapaga
 
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Post » Tue Jun 12, 2012 11:48 am

I think where sonofsam is coming from (and I could be mistaken) is why not have the option for greater jumping height? Those who like it as is don't have to perk it. Those of us who like options/class variety can make acrobats, proper thieves/assassins.

for me, that's exactly it.

they don't advance or improve the skill, they get rid of it. they give us less customization.

and, with optional perk choices that is completely ridiculous.
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Courtney Foren
 
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Post » Wed Jun 13, 2012 12:29 am

I hope they bring back a skill for acrobatics, or athletics and acrobatics combined in one skill. Acrobatics was easily my favourite skill in TES.
I'm not sure if it was my favorite, but it was definitely high on the list.
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Anna Kyselova
 
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Post » Tue Jun 12, 2012 1:40 pm

Dragons are unreal.
Magic is unreal.
Elves are unreal.

Those are creatures, not inventions defying the laws of physics.

In order to keep even fantasy credible, as opposed to downright laughable and silly, you need to have certain basic rules. And in my book, a realistic jumping height (unless magically augmented) is one of those basic rules.
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Kat Ives
 
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Post » Tue Jun 12, 2012 12:37 pm

nope, since, the jumping and movement system in skyrim is still broken.

hopefully, you do, though.

Broken..?

An orientation on a specific element of game design means that it's broken?

Take your fascist mentality elsewhere.
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teeny
 
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Post » Tue Jun 12, 2012 1:20 pm

Personal opinion:

Real, unreal, whatever. I've just never understood the obsession with jump height. Yeah, the scrolls of Icarian Flight(or whatever) in MW was somewhat amusing, but set jump height seems to work just fine too. :shrug:

(and with the whole walled-city-as-separate-cell thing that bans flying, that kind of superjump isn't coming back either.)
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Rhysa Hughes
 
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Post » Tue Jun 12, 2012 3:48 pm

I too miss acrobatics and athletics. ALL of my Morrowind characters had them both as either a minor or major. Most of my Oblivion characters did. In Moorowind jumping was faster than running. One of the most important things I learned from that game. :thumbsup: Bethesda had it right already. I understand that people think jumping in Morrowind was overkill, but if you don't like jumping anyways, why would you even be using it? You never had a choice for athletics, but jumping you had to activley use.

Now why put more limitations in the game? It seems poeple don't like freedom anymore. Or if they don't like something, no one should be able to have it. :rolleyes:
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Stace
 
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Post » Tue Jun 12, 2012 12:48 pm

jumping around the imperial city, trade district was awesome. Miss acrobatics
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abi
 
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Post » Wed Jun 13, 2012 12:09 am

Broken..?

An orientation on a specific element of game design means that it's broken?

Take your fascist mentality elsewhere.

not being able to jump over a short fence or wall or cart or rock or dog or step is not proper element 'orientation.'

in fact, it's less than and diminished than the real-life version.
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Zach Hunter
 
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Post » Tue Jun 12, 2012 8:03 pm

Personal opinion:

Real, unreal, whatever. I've just never understood the obsession with jump height. Yeah, the scrolls of Icarian Flight(or whatever) in MW was somewhat amusing, but set jump height seems to work just fine too. :shrug:

(and with the whole walled-city-as-separate-cell thing that bans flying, that kind of superjump isn't coming back either.)
We could jump out of all the walled major citys in Oblivion with high enough acrobatics. How many people complained about that? Now I know you are talking about the Scroll of Icarian Flight level, but others think it is a problem being able to get out of citys period.

Now look at Skyrim. You can get out of Whiterun already with just a little jumping, and using Whirlwind Sprint gets you out of Riften. In sure there is a way to get out of all the others too.
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P PoLlo
 
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Post » Tue Jun 12, 2012 12:13 pm

I disliked acrobatics for the way they could level you (though this was avoidable), levelled accidentally due to causing (me, personally) addictive jumping behaviour (it is actually quite hard to avoid jumping for me, it's kind of conditioned) and the way it caused the world to feel very floaty, I like how in Skyrim the world feels more solid.

But it's just my opinion, I agree perks might be the better way to do it than a skill.
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Adam Porter
 
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Post » Tue Jun 12, 2012 9:06 pm

I disliked acrobatics for the way they could level you (though this was avoidable), levelled accidentally due to causing (me, personally) addictive jumping behaviour (it is actually quite hard to avoid jumping for me, it's kind of conditioned) and the way it caused the world to feel very floaty, I like how in Skyrim the world feels more solid.

But it's just my opinion, I agree perks might be the better way to do it than a skill.

you stated the solution: perks. not a skill that levels.

it should be in the same category that the trade skills SHOULD be in, lol: not used as level-ups.
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Samantha hulme
 
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Post » Tue Jun 12, 2012 1:57 pm

A perk tree would be a great solution. Give people who want acrobat characters the means to enjoy their fav build. The others can ignore that tree, everybody wins.
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Gavin boyce
 
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Post » Tue Jun 12, 2012 1:51 pm

Tell that to Ken Rolston.
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Laura Cartwright
 
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Post » Tue Jun 12, 2012 10:24 pm

A perk tree would be a great solution. Give people who want acrobat characters the means to enjoy their fav build. The others can ignore that tree, everybody wins.

The more you think like this the more you realize perk trees are almost a solution for everything. More perk trees and more perk points allows players to really build and shape their character the way they want to. Ironically, people were thinking that Perks replacing attributes would be extremely limiting and restrictive, but I think quite the opposite.

If you had considerably more perk trees (break out of this three per class nonsense Bethesda), and you gave players something like 10 points to start with at the beginning so that they could shape their starting character more, you would have a much deeper and more powerful system than attributes ever were.
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Nicole M
 
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Post » Tue Jun 12, 2012 11:46 am

Jumping around like some kind of demented Zebede would just be silly.
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Tracey Duncan
 
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Post » Tue Jun 12, 2012 12:19 pm

I just hate that you can't jump while sprinting. There's so many times where a running leap would be sufficient, but no. All you can do is use Whirlwind Sprint.
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Campbell
 
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Post » Tue Jun 12, 2012 6:02 pm

Why not combine athletics/acrobatics into Fitness?

Base Fitness perk Controlled Breathing: Stamina regen rate increased by x%

On the athleticism side
Muscle endurance - shield bashes/weapon swings stamina requirements reduced by half.
Strong Legs - Stamina use decreases by x% when sprinting
Strong Heart - health regen is increased by x%
Strong Lungs - Shout Cooldown reduced by x%

Acrobatics side
Rolling(Yes I know this was taken by sneak, but it doesn't belong there) - grants the ability to roll
Acrobatic - Increased jumping ability(x ranks)
Lithe - 1-5% chance to dodge an attack completely
Nimble - Movement speed increased.
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C.L.U.T.C.H
 
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Post » Tue Jun 12, 2012 2:29 pm

I think where sonofsam is coming from (and I could be mistaken) is why not have the option for greater jumping height? Those who like it as is don't have to perk it. Those of us who like options/class variety can make acrobats, proper thieves/assassins.
exactly, Players need more options
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Rhiannon Jones
 
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Post » Tue Jun 12, 2012 12:42 pm

Jumping around like some kind of demented Zebede would just be silly.

of course, that misses the entire point, however.
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Blackdrak
 
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Post » Tue Jun 12, 2012 11:46 pm

I think where sonofsam is coming from (and I could be mistaken) is why not have the option for greater jumping height? Those who like it as is don't have to perk it. Those of us who like options/class variety can make acrobats, proper thieves/assassins.

Sorry, but I can't agree that the definition of a "proper" thief/assassin includes absurd jumping abilities.
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naome duncan
 
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Post » Wed Jun 13, 2012 12:37 am

Sorry, but I can't agree that the definition of a "proper" thief/assassin includes absurd jumping abilities.
the do not use it, It would be a option
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joannARRGH
 
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Post » Tue Jun 12, 2012 8:42 pm

the do not use it, It would be a option

I'm aware that it would be an option, but I don't agree that it's an option that anyone would need to build a "proper" thief build.
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Tom
 
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Post » Tue Jun 12, 2012 8:25 am

I'm aware that it would be an option, but I don't agree that it's an option that anyone would need to build a "proper" thief build.
true, But character builds all falls into the line of someone's said opinion on what they should be.
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Lily Something
 
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