Still No Patch?

Post » Tue Apr 12, 2011 6:23 am

I can't argue with someone who calls themselves El Zoido. I can only respect them.

No sarcasm, my liege.
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Nauty
 
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Post » Tue Apr 12, 2011 3:02 am

Tis an excellent game, with some serious talent behind it. It's just that some poor decisions have been made regarding it's release.
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City Swagga
 
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Post » Tue Apr 12, 2011 4:51 am

ok so do we get the patch now?

any news Bethesda? you know its friday right?
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Ben sutton
 
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Post » Tue Apr 12, 2011 3:00 am

http://bethblog.com/index.php/2010/12/10/new-vegas-game-update-available-on-playstation-3-will-be-on-xbox-360-steam-next-week/
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Christina Trayler
 
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Post » Mon Apr 11, 2011 8:56 pm

Wonder why they delayed it...
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El Khatiri
 
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Post » Mon Apr 11, 2011 6:30 pm

Huh... wait so no cowboy repeater or hand-loaded gun reload animation fix?
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Lance Vannortwick
 
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Post » Mon Apr 11, 2011 7:08 pm

Wonder why they delayed it...
GStaff comments on that in the comments section of the blog.
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Peter P Canning
 
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Post » Tue Apr 12, 2011 6:42 am

We'll have the details when it's released.

I'm told it'll probably go up today. When I can confirm that, I'll let you know.


Is that 'today' in PST, EST, GMT or F:NVT (Groundhog Sunday)?
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Joe Alvarado
 
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Post » Mon Apr 11, 2011 7:18 pm

That list of fixes looks a lot like the one that was included in the last patch. They're making the list cumulative so it's difficult to see just how much was fixed in this latest patch.
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Alexander Lee
 
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Post » Tue Apr 12, 2011 2:06 am

Maeldun, remember that PS3 and Xbox didn't get the PC's last update before now.
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Budgie
 
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Post » Tue Apr 12, 2011 9:55 am

This is some [censored].

PS owners already have the patch, but PC and 360 users have to wait until next week?

WTF really?

http://fallout.wikia.com/wiki/User_blog:Ausir/Official_patch_notes_released,_PC_and_360_patches_next_week.


Thanks Bethesda/Obsidian, you do us PC and 360 gamers a solid.

Hell I hate this industry sometimes.
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Rowena
 
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Post » Tue Apr 12, 2011 9:53 am

Knowing STEAM the _one_ person who works on patches is on vacation. Had that issue with a patch for X3.
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Dan Endacott
 
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Post » Tue Apr 12, 2011 1:29 am

Maeldun, remember that PS3 and Xbox didn't get the PC's last update before now.

Didn't know that, but then I'm not concerned with the consoles.

From the release notes, I don't see the animation fix for revolvers/repeaters. Gstaff said this was fixed, but he also said the team was done with the patch on the 6th and now we see him posting in the blog that the team is taking another look. These updates just don't mean anything anymore.
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adam holden
 
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Post » Tue Apr 12, 2011 9:11 am

It sounds like the PC version was delayed by choice of Obsidian/Bethesda. They did this for... more thorough testing. Yeah some people might say it's a little late, but at least they were listening to the response they got from the last patch.

Also some PS3 users with this patch have reported the cowboy repeater bug IS fixed... though that might be a case of too few samples and a misunderstanding of what triggers and what masks the bug (hitting fire towards the end of the reload animation).
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Rude Gurl
 
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Post » Mon Apr 11, 2011 11:10 pm

It sounds like the PC version was delayed by choice of Obsidian/Bethesda. They did this for... more thorough testing. Yeah some people might say it's a little late, but at least they were listening to the response they got from the last patch.


I'd rather have them take a long time to test it more thoroughly than release it prematurely just to shut us up. Hope they didn't rush this one.
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Ricky Rayner
 
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Post » Mon Apr 11, 2011 7:52 pm

is this going to fix the massive fps drop and freezing when the game has to load something new in the distance!!! whenever you run across the desert and get to a part where it needs to render lots of new things you get freezing, this game is rubbish and ridiculous THEY STILL HAVEN'T PATCHED IT people dont want to play or pay for broken games


No. That's the game loading/streaming assets from the hard drive into RAM and VRAM. A lot of games do that, especially open world games. A SSD will minimize it

Don't expect any further performance enhancements, I just hope they looked into the CTD problems
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Sandeep Khatkar
 
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Post » Mon Apr 11, 2011 10:48 pm

After reading that blog. I can't help but get the feeling the guys over at Steam rejected the patch because it would've been a repeat of last month's clustersomething.
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stacy hamilton
 
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Post » Mon Apr 11, 2011 11:06 pm

There could be a lot of reasons. Maybe they are seeking a better way to implement the patch than another huge download?
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Captian Caveman
 
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Post » Mon Apr 11, 2011 8:14 pm

The patch is 20MB, I wouldn't consider that huge. If they're holding back on the release for technical reasons, that's fine with me. It's painfully obvious that this game needed another two months of development/testing, so waiting until next week is fine with me.
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Emmanuel Morales
 
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Post » Mon Apr 11, 2011 10:01 pm

GStaff comments on that in the comments section of the blog.


I need to check the blog more often. When he said "Obsidian/Bethesda — should be good to go for Monday," I assume he was referring to the PC.
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Darlene Delk
 
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Post » Tue Apr 12, 2011 3:56 am

No. That's the game loading/streaming assets from the hard drive into RAM and VRAM. A lot of games do that, especially open world games. A SSD will minimize it

Don't expect any further performance enhancements, I just hope they looked into the CTD problems


exactly, the HD is and has always been a bottle neck, so to speak.
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Ron
 
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Post » Tue Apr 12, 2011 5:08 am

The patch is 20MB, I wouldn't consider that huge.
It was 20MB on the PS3, presumably by using an override ESM file. PC normally uses an installer to modify the existing ESM and the first patch actually downloaded an entirely new ESM. That would make it's size over 300MB. If there are any changes to models/textures then that would increase the size even further.
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Kevan Olson
 
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Post » Tue Apr 12, 2011 1:06 am

This is a good thing if it got delayed to further improve some things. Inevitably people will find something to complain about anyways so it's probably best they work on it a little more so they have less to complain about.

Bethesda was for a long time a relatively small company (up until the success of Morrowind and the formation of Zenimax) who always made games with a lot of bugs due to both the nature of the games and because they were relatively small. They haven't quite broken out of that mold yet. Obsidian has a history of using existing game engines to create sequels for other devs (mostly Bioware) with superior writing and scripting and rushed schedules which made for a lot of bugs. New Vegas has been no different in that regard. Anyways, bugs+bugs+taxed engine that wasn't designed for this= bug overload

To be fair, I've personally only encountered some very minor bugs. Characters missing because of sleep schedules that no amount of waiting in the room fixes, enemies stuck in objects (my guess is this has to do with their placement and pathing and to be fair a lot of it was fixed in the last patch at least for me) and Veronica becoming immobile. Ran into one other quest bug but don't remember it. And I've had a CTD every few hours into gameplay. Other than that, I've logged over 100 hours into the game and finished it twice. I'm waiting for the patch before progressing any further though. I've had a lot of fun with the game and the bugs really haven't gotten in the way (not since the framerate and save game issues were fixed) but I can't speak for everyone
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Darren Chandler
 
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Post » Mon Apr 11, 2011 11:38 pm

i gotten every damn bug in this game

I honestly wish somebody else had gotten this script and made it.

The game is good but i feel a bigger company should have done it, with a new engine parhaps.. and better testers and developers.

Truth be told ...this game after the patch on "ugh" monday is probly what i expected at release.. and that would proby still count as a "buggy" blizzard game.
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Alyesha Neufeld
 
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Post » Tue Apr 12, 2011 12:13 am

Probably not, sounds more like troubles due to engine/your pc.


No. That's the game loading/streaming assets from the hard drive into RAM and VRAM. A lot of games do that, especially open world games. A SSD will minimize it


Indeed. This I can personally confirm. The engine is one issue for sure, but hardware definitely plays a part. I recently OC'd my CPU again (1Ghz OC) and got my SSD back from RMA and what a difference over my WD Caviar Black/no OC.

You really feel it in the cell transitions and the load times are nice and quick. (Not that they were terrible with the HDD.) With my SSD it's a slit second pause in game play as the cell loads but smoothly carries on once it does.
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мistrєss
 
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