Games that are releasing weekly patches are failing. If they have ton continually release patch after patch to fix problems, then I don't want to be a part of that game. In the past, games were unlucky to even see a 1.5 patch.
Even then, release days will still be a headache for many. Developers can only do so much testing. The true test of a game is when it does get out to the public and their vastly different hardware combinations then the developers.
that's their problem. it's not a question of hardware configurations. those are significant but still finite. it's a question of proper staffing. few companies staff to the level they should, and QA is always one of the first to get underfunded and staffed because the suits don't see it as a money maker, only a money burner. it's that simple, and that repulsive. and gamers have made this problem worse. too many can't throw money at these companies fast enough, so their incentives to play well with others are seriously reduced. that's our fault, not theirs.
heck, i knew the industry was racing to the toilet when the whole silly idea of "pre-ordering" came out and actually took hold. this is probably the single worst habit of gamers, because its like trying to play poker with all of your cards showing face up.