TESV Acceleration Layer offers massive possible performance

Post » Mon May 28, 2012 5:19 am

lol...looks like the censor is on Holiday^^^^

<< not up as this is new page... :smile:
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Laura Simmonds
 
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Post » Sun May 27, 2012 10:22 pm

While we understand you are trying to prove a point, the mods tend to disapprove of intentionally bypassing the censor. It is there for a reason.

And this is also off-topic, so let's stay on track here. This thread has had enough posts removed already.

[/vigilante mode]
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Jeff Tingler
 
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Post » Sun May 27, 2012 9:17 pm

Yes. This additional "n" causes the function to return 0 when it should've returned 1 and vice versa. The fixed version transforms all 1 -> 0 and vice versa, so it effectively negates that mistake :smile:.
I'm also sorry for any inconveniences this may have caused. Please accept my apologies. While I do test my code with the savegames I have, I'm just a normal player and don't have the resources to play everything from start to search for possible side-effects.

All good Arisu, thanks much for your work on this. As surxenberg said, this is pure gold.
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Oscar Vazquez
 
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Post » Mon May 28, 2012 6:27 am

I really appreciate the effort and hard work, I'm just going to hold off on using the mod / plugin anymore until the quirks are squashed.
The initial bug squashes ( Opening sequence and missing forges ) were impressively quick and easy.
It's the long term stuff I'm worried about, others have reported other broken scripts.
I'm sure it's going to be fixed and I'll happily plug it back in...but this game is buggy enough without more script problems.

I am going to miss those extra frame rates though...sigh..

Still all in all great work!
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KU Fint
 
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Post » Sun May 27, 2012 10:05 pm

The Ralof opening bug is a case-in-point example of the script errors being caused. It is the most prominent example.

Since it is fixed, I am willing to give benefit of the doubt that the others have been addressed by that code tweak, as well. And having my forges visible again is certainly a bonus, as well. :P
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Kahli St Dennis
 
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Post » Sun May 27, 2012 6:59 pm

Updated original post with links to GreatWalrus's compiled fixed version (and Nexus).

Make sure you're using the latest version. This is a bugfix and should have no additional performance enhancement.

Note that the megaupload download thrown around earlier is Silverglade's "workaround fix", which works, but may degrade performance very very very slightly. Arisu came back and informed us of an improper function call in his original code and GreatWalrus compiled the fix based on that. Both fixes have been confirmed working with every bug that's been reported so far.
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Sarah Evason
 
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Post » Mon May 28, 2012 12:59 am

The new version removed all of the problems for me, too. Thanks to all. This should be one of the highest rated mod on the nexus.
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darnell waddington
 
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Post » Mon May 28, 2012 8:48 am

The question is not stupid, but it is a bit unexpected. For some people unzipping these files is practically automatic, like doing your tie (if one uses one), and it is awkward to suddenly describe at the basic level. The last SKSE I downloaded was in a .7z archive, and that would require that you download and install a program called 7-Zip that can open it. If you got SKSE from Skyrim Nexus, I believe they should have instructions somewhere specifically answering your question.

Thanks! I thought I already had 7zip but i did not.
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Melly Angelic
 
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Post » Mon May 28, 2012 9:04 am

WoW Im [censored] impressed with the FPS gains. In the upwards of 8 FPS in towns and cities.

However I am not sure what this plugin breaks.

I think though it just broke my headphone sound. However I will test this again. It might of just been the batteries.
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Michelle Chau
 
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Post » Mon May 28, 2012 6:09 am

Again thanks for this the new version is giving me even faster gameplay thank you everyone :)
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Dan Endacott
 
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Post » Mon May 28, 2012 9:23 am

Thanks for the quick fix, I didn't even notice any problems to be honest.
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Cameron Garrod
 
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Post » Mon May 28, 2012 8:25 am

Yes. This additional "n" causes the function to return 0 when it should've returned 1 and vice versa. The fixed version transforms all 1 -> 0 and vice versa, so it effectively negates that mistake :smile:.
I'm also sorry for any inconveniences this may have caused. Please accept my apologies. While I do test my code with the savegames I have, I'm just a normal player and don't have the resources to play everything from start to search for possible side-effects.

No need to apologize! The work you did here is outstanding and small mistakes just happen.
Thanks a lot for this awesome mod and the fixed version!

It's a great little x-mas present. Merry x-mas to you, enjoy the hollidays! :)
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BaNK.RoLL
 
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Post » Mon May 28, 2012 6:02 am

I got a 5fps improvement on the stairs in Whiterun (21fps -> 26fps) as well as the Riverwood area (26fps -> 31fps).
I expected a bit more seeing that I have a E6600 Core2Duo 2.4Ghz CPU, GEFORCE 8800GTS 320MB GPU and would have thought that I would be more CPU bound.
But hey anything is better than nothing and it is still over a 20% improvement!
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An Lor
 
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Post » Sun May 27, 2012 7:43 pm

Pure awesome. It's mods like these that bring my faith back to modding (after getting depressed by only seeing anime barbie six mods and extremely over saturated and dark shader settings).

Time for Bethesda to return to this decade.. hopefully.
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Laurenn Doylee
 
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Post » Sun May 27, 2012 7:48 pm

So (probably?) all bugs resolved now?

GJ Arisu.
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Lifee Mccaslin
 
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Post » Mon May 28, 2012 1:35 am

So (probably?) all bugs resolved now?

GJ Arisu.
Can't find any so far.
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hannaH
 
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Post » Sun May 27, 2012 11:33 pm

Bug report. While doing "Silenced Tongues" in Volunruud, after getting the ceremonial weapons inserted into the doors, I was not able to load into the next zone, Elder's Cairn. I tried several different things to no avail. I deleted this file and tried again and loaded in with no difficulty. I've only been using this a short time, but it stands to reason that if it prevents a load in for one zone, it might do it to others as well. Something to look at.

I had the same problem. After several attempts to get the load to happen, I put on tcl knowing full well it would be just blank space behind the doors but I wasn't gonna let that stop me getting past em! Erm, to my supprise, clipping through triggered the script and I carried on as normal!

No need to apologize! The work you did here is outstanding and small mistakes just happen.

Unless your name is Beth then ALL HELL will break loose!

Top of Dragonsreach stairs looking at the tree of death, framerate went from 32 to 43, well inpressed with this lil mod. :biggrin:
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Naazhe Perezz
 
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Post » Sun May 27, 2012 11:06 pm

This episode has me wondering, don't any Beth. employees enjoy playing the game they made? Wouldn't they choose the PC version? How can they be so negligible when it comes to such a major release as to not optimize the code properly? Is there a version of Skyrim PC that is perfectly optimized to one exact configuration and Todd Howard is sitting in his bean-bag chair stuffed with diamond-encrusted styrofoam pellets just laughing his ass off reading these threads while he plays a perfectly smooth, never-crashing, 240 fps game?

Never mind how two companies under the same umbrella can be at such ideological odds as iD, who is meticulous about crafting code but can't make a game for the life of them and Bethesda, who creates incredible worlds but is undeniably sloppy at coding. I don't understand the technical language but I read enough and understood enough to know that Skyrim was not released in the state it should have been. It is really pathetic that end-users have to reverse-engineer somebody else's work to get it to perform correctly because they didn't bother to. Thankfully, that doesn't stop the modders from doing their awesome work that makes all of our game-play better.

I doubt we'll get an official response to this matter. What could they actually say?
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Nicole Kraus
 
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Post » Mon May 28, 2012 2:39 am

I had the same problem. After several attempts to get the load to happen, I put on tcl knowing full well it would be just blank space behind the doors but I wasn't gonna let that stop me getting past em! Erm, to my supprise, clipping through triggered the script and I carried on as normal!



Unless your name is Beth then ALL HELL will break loose!

Top of Dragonsreach stairs looking at the tree of death, framerate went from 32 to 43, well inpressed with this lil mod. :biggrin:
You should check fixed version, really. If these bugs were with TESVAL, then theyre old news.
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Sweets Sweets
 
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Post » Sun May 27, 2012 10:05 pm

Hm i did have script not firing correctly the rising of dragon Vuljotnaak.

I though it's becouse TESVAL so i disabled it and same thing...

So i enable TESVAL again and reloaded again and it worked fine so in general if something don't work it's not TESVAL fault just save often so you can reload...
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Alina loves Alexandra
 
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Post » Mon May 28, 2012 10:01 am

I was having 22fps as the lowest spot in markath, now i am having 29-30fps, this thing WORKS!
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ZzZz
 
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Post » Mon May 28, 2012 8:36 am

Just went to Markarth to test this out, I turned all the graphics settings to low to remove GPU bottleneck and I was pretty shocked that i was only getting 20fps with an overclocked 2500k :( At least the mod has brought it up to 27! Thanks Arisu!!!
[img]http://i1138.photobucket.com/albums/n523/TJCallaghan/TESV_2011_12_24_17_29_06_270.jpg[/img][img]http://i1138.photobucket.com/albums/n523/TJCallaghan/TESV_2011_12_24_17_29_54_708.jpg[/img]
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Zoe Ratcliffe
 
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Post » Mon May 28, 2012 12:19 am

I just could not notice a boost in frame rate with this plugin. I did not observe any change with FRAPS either. I use the ENB anti-freeze mod because I get those 5-10 second pauses in the game with Windows XP. Could this be causing any conflicts with the plugin?
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Naazhe Perezz
 
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Post » Mon May 28, 2012 6:39 am

I just could not notice a boost in frame rate with this plugin. I did not observe any change with FRAPS either. I use the ENB anti-freeze mod because I get those 5-10 second pauses in the game with Windows XP. Could this be causing any conflicts with the plugin?
It doesn't work with ENB anti-freeze. ENB is rewriting the code, which used by mod I suppose.
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Emily Jones
 
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Post » Mon May 28, 2012 1:01 am

You should check fixed version, really. If these bugs were with TESVAL, then theyre old news.

Already got the fixed version, was just pointing out my supprise that tcl got me past that particular bug.
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Jay Baby
 
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