The game is dead

Post » Thu Jun 07, 2012 5:15 pm

Mount and Blade has such replay value it's almost unfair to compare those to other games, bought the beta of .754 mount and blade like eight years ago and I still play it regularly..warband too.

NWN 2 though, seriously?
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Luis Reyma
 
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Post » Thu Jun 07, 2012 8:12 am

It should be said, I got the game the 18th December.

Dude...that was only 20 days ago. You're averaging eight and a half hours a day. You've been binging on Skyrim, and now you have a hangover. Trying taking a break and then playing in moderation.

Or not. Your choice.
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BEl J
 
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Post » Thu Jun 07, 2012 7:33 am

Mount and Blade has such replay value it's almost unfair to compare those to other games, bought the beta of .754 mount and blade like eight years ago and I still play it regularly..warband too.

NWN 2 though, seriously?

NWN2 was fairly enjoyable. Most notable was The Mask of the Betrayer expansion.

When it's all said and done, I'll probably have about the same number of hours in Skyrim as I did in single player NWN2 + Expansions though.

Perhaps the poster is referring to online play?
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Sudah mati ini Keparat
 
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Post » Thu Jun 07, 2012 2:23 pm

So you've made several invalid assertions thus far in this thread.

#1) Sarcasm followed by an emoticon is something jerks and autistic people do.
#2) My comments were passive aggressive.
#3) The OP's concession that he actually received a reasonable level of entertainment given his purchase was sarcasm.

I'm done speaking to you. Go find another thread on which to provide your insight.

Best personal regards,
--Randall
1) Telling somebody that "they need help" is not a sarcastic comment, not by any means.
2) Your comments were passive-aggressive, you were upset that the OP was "bashing" your favorite game and you attempted to insult him or demean his concerns. All with a guise of civility, that is the epitome of passive-aggressive behavior.
3) the OP was just looking for a unique way of calling Skyrim shallow without Bethesda's defense force juping on his back. And he did, I applaud him for that.

And again, "Best Personal Regards" How is this not passive aggressive?
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SiLa
 
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Post » Thu Jun 07, 2012 4:47 pm

As usual the thread starts out "*tear* im so bored after playing over a hundred hours *tear*" and devolves to the dissection of other peoples posts and petty name calling. Advice OP: We aren't therapists, we are gamers and you as a gamer (especially in mmo's) should know there is no sympathy here with us.
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lacy lake
 
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Post » Thu Jun 07, 2012 1:16 am

NWN2 was fairly enjoyable. Most notable was The Mask of the Betrayer expansion.

When it's all said and done, I'll probably have about the same number of hours in Skyrim as I did in single player NWN2 + Expansions though.

Perhaps the poster is referring to online play?
See the problem here?
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Anthony Diaz
 
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Post » Thu Jun 07, 2012 9:42 am

I agree with you partly BUT, tell me other games that give you 170+ quality hours playtime.

Xenoblade Chronicles.
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Natasha Callaghan
 
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Post » Thu Jun 07, 2012 6:16 am

Mount and Blade has such replay value it's almost unfair to compare those to other games, bought the beta of .754 mount and blade like eight years ago and I still play it regularly..warband too.

NWN 2 though, seriously?

I didn't get Mount and Blade 1 until about a year after it was initially released. Didn't even Know about it until then. Honestly though, after Warband was released I played it once or twice, just for Sword of Damocles, but after that I haven't picked it up sense. The ability to command your battles from first person was just too much for me. I can't go back after that. Also, I just got an awesome computer, so I can turn the battle size changer up to like 500 on ultra graphics and replay battles from Rome Total War... except from first person.

NwN 2... admittedly I kind of agree. The game was crap... only reason I've put so much time into it, was because the NwN1 server I played on for... 6 years? Changed over to NwN2. After I quit playing on that server I haven't played the game since.
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LittleMiss
 
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Post » Thu Jun 07, 2012 5:17 am

haha. well tastes are different. I prefer bioware style rpgs, i guess. I think with morrowind bethesda had an exceptionally lucky hand. Try it out if you can get past the graphics.
did they make morrowwind for the 360?
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Mark Churchman
 
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Post » Thu Jun 07, 2012 6:28 am

Considering most FPS games last only 40 hours this game is a great value for the money. I love it!

Modded and patched this game will be much better but I still love it now. You got a great value for your money

:D
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Neil
 
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Post » Thu Jun 07, 2012 4:44 am

I started my own thread a while ago on the subject and the one thing that has saved my character from depression after having done just about everything there is to do was.. starting from scratch. This time around I'm roleplaying as hard as I can as a pure sneaky archer, i.e. no fast travel, timescale set to 6, primary needs [eat / drink / sleep on a regular basis], I don't carry more than 50lbs regardless of the stamina level, no magic, no enchanting, no training, no overpowering. And it's damn fun, I should have done it this way on the first run but I was too curious to discover what the game had to offer and completely set aside my roleplaying ability.
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Pat RiMsey
 
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Post » Thu Jun 07, 2012 1:00 pm

did they make morrowwind for the 360?
The Xbox version is backwards-compatible but has some performance issues.
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Luis Longoria
 
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Post » Thu Jun 07, 2012 8:58 am

1) Telling somebody that "they need help" is not a sarcastic comment, not by any means.
2) Your comments were passive-aggressive, you were upset that the OP was "bashing" your favorite game and you attempted to insult him or demean his concerns. All with a guise of civility, that is the epitome of passive-aggressive behavior.
3) the OP was just looking for a unique way of calling Skyrim shallow without Bethesda's defense force juping on his back. And he did, I applaud him for that.

1: It was totally sarcastic. Clearly, I'm not in any position to recommend a course of psychological care for someone on a forum. The OP stated that his time in GTA:SA was spent on random murder sprees as an angst ridden teenager. Furthermore, the OP admitted that he found help and it was useful.

C: I did, and it helped a lot. :smile:

2: I'm not upset in the least. At the end of the day, I simply don't care if others enjoy the game or not. I know I do. I do take offense to folks coming on here and complaining that the game is boring after 200 hours given the state of gaming on the whole. We're lucky we got 200 hours.
3: Everyone is entitled to an opinion, but the fact is that the cost-per-hour for Skyrim is far less than that of other SINGLE PLAYER games and it is my belief that the OP's concession was that comparing to other current games, this is a valid argument.
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jennie xhx
 
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Post » Thu Jun 07, 2012 9:05 am

I have 170+ hours of ingame time, shared over 3 characters consisting of a mage, a warrior and a stealth user. I've done main quest, fought in the civil war, done the quest for the College, done craploads of miscellaneous quests and cleared 100+ draugr filled dungeons.

And now, the game is just repetitive, tedious and annoying. Too many bugs, a flawed leveling system (try it over 3 characters!), similar quests over and over, and 75% of the content is directly ripped from Oblivion, but with a new packing.

I was so hyped over this game to begin with, and hoped that I could build a new life in a way, just as I'd done in Oblivion and Fallout 3. But even housing is bugged in this game. It's just so... uninspiring. It doesn't challenge my imagination or curiosity at all.

I know this is the 1000th thread of this kind, but when you reach this point you kind of need to share it with other people. Because it's so sad. :(

EDIT: That said, how do I make the game interesting again? Because I figure we can all agree that it's one of the most flexible games/game engines there is, and it would be a waste not to exploit this.

At least if you calculate the ((flexibility of game/game engine)/graphics) ratio.

Posts like this simply make me realize how many spoiled, entitled people there are in the world.

170 HOURS - that tops almost any game EVER especially when you haven't even done all the questlines.

To now come here and complain is bereft of ethics, integrity and maturity.

Get real.
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loste juliana
 
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Post » Thu Jun 07, 2012 4:10 pm

1: It was totally sarcastic. Clearly, I'm not in any position to recommend a course of psychological care for someone on a forum. The OP stated that his time in GTA:SA was spent on random murder sprees as an angst ridden teenager. Furthermore, the OP admitted that he found help and it was useful.



2: I'm not upset in the least. At the end of the day, I simply don't care if others enjoy the game or not. I know I do. I do take offense to folks coming on here and complaining that the game is boring after 200 hours given the state of gaming on the whole. We're lucky we got 200 hours.
3: Everyone is entitled to an opinion, but the fact is that the cost-per-hour for Skyrim is far less than that of other SINGLE PLAYER games and it is my belief that the OP's concession was that comparing to other current games, this is a valid argument.
1) I played GTA too as a teenager, as a lot of people did. Doesn't mean we needed help, and to suggest such a thing is an affront to the OP.
2) We don't owe Bethesda anything, so we aren't "lucky" if we get 200 hours out of the game, doesn't mean those 200 hours were enjoyable or worthwhile.
3) I disagree, Timesplitters 2 and FP were single player games (with bots though), and they provided me with a lot more hours of entertainment. As did Morrowind and Oblivion,EUIII, Victoria 2, Madden 08(i liked this one a lot), GTA Vice City and San Andreas, etc.

Anyways, I thought you said "[you] were done speaking with [me]"?
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Manuela Ribeiro Pereira
 
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Post » Thu Jun 07, 2012 12:39 pm

I've noticed that whiney posts get a lot of hits.
Everyone can find something they don't like about or within the game, but if you haven't discovered that after a few hours of play why spend any longer at it?
170 hours IS a lot of time playing the game - if you have been everywhere and done everything then great, now do something else until the modding community offers you several thousand more!
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Dalley hussain
 
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Post » Thu Jun 07, 2012 2:29 am

Holy sh*t, this thread has been like throwing a snowball down a 60 degree angled slope on top of Mt. Everest when it comes to discussion.
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Sylvia Luciani
 
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Post » Thu Jun 07, 2012 8:41 am

I have 170+ hours of ingame time, shared over 3 characters consisting of a mage, a warrior and a stealth user. I've done main quest, fought in the civil war, done the quest for the College, done craploads of miscellaneous quests and cleared 100+ draugr filled dungeons.

And now, the game is just repetitive, tedious and annoying. Too many bugs, a flawed leveling system (try it over 3 characters!), similar quests over and over, and 75% of the content is directly ripped from Oblivion, but with a new packing.

I was so hyped over this game to begin with, and hoped that I could build a new life in a way, just as I'd done in Oblivion and Fallout 3. But even housing is bugged in this game. It's just so... uninspiring. It doesn't challenge my imagination or curiosity at all.

I know this is the 1000th thread of this kind, but when you reach this point you kind of need to share it with other people. Because it's so sad. :(

EDIT: That said, how do I make the game interesting again? Because I figure we can all agree that it's one of the most flexible games/game engines there is, and it would be a waste not to exploit this.

At least if you calculate the ((flexibility of game/game engine)/graphics) ratio.

170 hrs of gameplay in a few weeks ends the argument. and, not in your favor.
comparing skyrim to any online game or sim or rts is not a valid argument.
my game has had almost no bugs.

you can build a life in this game. and, you do it by truly roleplaying as was stated earlier. not a simplistic version of it, but, hardcoe. that type of rping is much different and can be harder to stick to while playing. stop short-cutting. stop manipulating/exploiting the game.

try dead is dead. master. no hud, or crosshair. make a character that makes sense and not a hybrid, do all. play and stay in character. slow down. if you're not a vampire then sleep at night. relax. stay at inns. pay for mandatory meals. use the wait button when appropriate. limit carry weight. dress appropriately depending on the situation. do you really never take your armor or robes, whatever, off? don't allow character to use certain items, weapons, armor. prejudices/racial issues. religion/alignment. no swimming in armor. etc.etc.

truly roleplay. no lip service.
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Tiffany Carter
 
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Post » Thu Jun 07, 2012 5:01 am

First person shooters, sports games, racing games are all just as repetivtive.

In a FPS game your goal is travel to location and
A: Kill every thing
B: Retrieve Item/Drop off Item which could be a key, a bomb, intelligence report etc.
C: To get to the next location.

Gears of War, Call of Duty, Crysis Great games but entirely repetitive. What keeps it interesting are the choices as to how you accomplish those objectives and being much much shorter. Crysis is a great example as you have the option to empathize stealth or tanking, and your limited options on how many weapons you can carry with you forces some critical thinking. You then have the storyline of those games but that only works the first time through.

For skyrim I'd advice checking out the radiant quests for say the thieves guild. The basic goal of each of the six different jobs is the same but how you go about it will change as the target changes. If you don't reload on a failed pickpocket or when you get spotted it can really make things interesting. Dark Brotherhood to if you try and vary how you remove your target.

It can also be important to invest in more then one way to fight so you can change things up. I have a level fifty six mage. I can obliterate my enemies with destruction, crush them with summons or make them runway and fight one another with illusion. Or some combination of the three.
Also watching a bandit fort obliterated by the dragon I called can be much more entertaining then donig the deed myself.
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bimsy
 
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Post » Thu Jun 07, 2012 5:20 pm

170 hrs of gameplay in a few weeks ends the argument. and, not in your favor.
comparing skyrim to any online game or sim or rts is not a valid argument.
my game has had almost no bugs.

you can build a life in this game. and, you do it by truly roleplaying as was stated earlier. not a simplistic version of it, but, hardcoe. that type of rping is much different and can be harder to stick to while playing. stop short-cutting. stop manipulating/exploiting the game.

try dead is dead. master. no hud, or crosshair. make a character that makes sense and not a hybrid, do all. play and stay in character. slow down. if you're not a vampire then sleep at night. relax. stay at inns. pay for mandatory meals. use the wait button when appropriate. limit carry weight. dress appropriately depending on the situation. do you really never take your armor or robes, whatever, off? don't allow character to use certain items, weapons, armor. prejudices/racial issues. religion/alignment. no swimming in armor. etc.etc.

truly roleplay. no lip service.
I accept your opinion and challenge. But I'll need some mods first.
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ILy- Forver
 
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Post » Thu Jun 07, 2012 3:19 pm

I played for 400 hours and is now really predictable for me, but the same happened with every TES game before, and those are the ones that last the most. Some other cool games this year are Dark Souls, The Witcher 2, Batman AC and Zelda SS: None of them lasted for so long, like It or not. MMOs are a different thing, and even they get repetitive after something like 1000 hours, fo which you'll have paid a lot more than the price you bought Skyrim for.

That's like those "Skyrim has no depth" arguments. You could burn Morrowind, BB I & II and nearly any other game, and after that, they were all shallow. I got everything out of Skyrim and, let me tell you, there's a lot to get. Wait for the CK to be released and you'll have nearly endless hours to enjoy as long as you're in the mood of adding mods and managing them.
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matt
 
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Post » Thu Jun 07, 2012 12:27 pm

Yeah I feel the same way too, sadly the game killed itself for me though.
Can't count the hours but at a guess its around the 200 mark and that was not 200 hours of quality entertainment, more frustration and restarts. So don't even say I haven't given the game a fair chance.
Even if I came back to post GoTY edition with all the patches (which won't fix many of the core design problems of the game) I'd never get the experience I should have had due to the restarts.
Frankly as a big name RPG I'd put Skyrim behind both Fable III (and I really hate what they done to that, LH will never see my custom again for DLC, sequels or even any game they've had a hand in) and Dragon Age II, even with this game unfinished I've gone back to play DAII which I have finished multiple times and considering getting the DLC they've released for it, which should say alot, I'm praying that Bioware doesn't take too much from this game after saying they're looking into it.
Just to explain why Fable comes second of those 3 titles, which I know will offend so many to the core, the relationship system is infinately better the interactions with your "partner" are varied, you may even marry more then once (yes theres only one temple in skyrim but thats hardly a defense) leading to amusing break ups, DAII beats it in many aspects the craft and care going into making the stories, the scene are better but both have 2 different ways of the same thing one generic npcs and the other named personalised characters and both are so much more right then the feature in Skyrim. Another aspect is the generic randomised NPCs, they don't have set stories, talk very little yet have so much more character then 95% of the npc's in skyrim which are named and set. The settings are another, it's the difference between open world and zones mostly but traveling past a waterfall in fable was always a much prettier sight then in skyrim where it's "oh another one".

As for other games that have provided hundreds of hours of game play, Oblivion, several characters breaking the 100 hour mark and not due to breaking bugs, even to go back and play though some quest again like the DB or Daedric ones. Many hundreds of hours playing each of the Final fantasy titles, not so true for XIII though which was finished and sold within a week with no desire to go though it again. Dragon age, both have broke the 100 hour mark and at least most of that was quality entertainment as I looked forward to getting futher along the story for "just another 30 mins" not tried avoiding it totally. Sims 2 and 3, amazing how designing a house can absorb the hours away (and yes it's a game without cheats you need to earn money and keep your sims healthy thats gameplay there). Thats just a few off the top of my head, games you could spend wasting the hours away til the end of the world. I wouldn't be shocked if someone told me I had spent over 100 hours playing Sonic 3 and Knuckles, I've played though it that many times.
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Jesus Lopez
 
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Post » Thu Jun 07, 2012 1:16 pm

I have 170+ hours of ingame time, shared over 3 characters consisting of a mage, a warrior and a stealth user. I've done main quest, fought in the civil war, done the quest for the College, done craploads of miscellaneous quests and cleared 100+ draugr filled dungeons.

And now, the game is just repetitive, tedious and annoying. ...
It's just you; take a break, play another game and come back to Skyrim; I'm sure you'll find it less boring after that. ;)
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LittleMiss
 
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Post » Thu Jun 07, 2012 5:41 am

1) I played GTA too as a teenager, as a lot of people did. Doesn't mean we needed help, and to suggest such a thing is an affront to the OP.
2) We don't owe Bethesda anything, so we aren't "lucky" if we get 200 hours out of the game, doesn't mean those 200 hours were enjoyable or worthwhile.
3) I disagree, Timesplitters 2 and FP were single player games (with bots though), and they provided me with a lot more hours of entertainment. As did Morrowind and Oblivion,EUIII, Victoria 2, Madden 08(i liked this one a lot), GTA Vice City and San Andreas, etc.

1. You didn't say you played it to simply go on killing sprees.

2. If you spend 200 hours on something without needing to do so (work), it is a pretty common conclusion to say that at least the first 150 hours were enjoyable.

3. Can't argue there, Morrowind provided me with more hours of entertainment as well, simply because it is so [censored] big, Oblivion because of the longer and more enjoyable questlines, but that doesn't mean I damn Skyrim, since it also got me my moneys worth.

@OP

Besides roleplaying, all you can do is wait for Mods. I downloaded the Better Magic Mod yesterday and it really made my Mage fun again.
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Brooke Turner
 
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Post » Thu Jun 07, 2012 11:33 am

1. You didn't say you played it to simply go on killing sprees.

2. If you spend 200 hours on something without needing to do so (work), it is a pretty common conclusion to say that at least the first 150 hours were enjoyable.

3. Can't argue there, Morrowind provided me with more hours of entertainment as well, simply because it is so [censored] big, Oblivion because of the longer and more enjoyable questlines, but that doesn't mean I damn Skyrim, since it also got me my moneys worth.

@OP

Besides roleplaying, all you can do is wait for Mods. I downloaded the Better Magic Mod yesterday and it really made my Mage fun again.
1) And I never said I didn't either. Tell me, what is there to do in Skyrim if not for going on killing sprees? Are all the videos on youtube of folk going on killing sprees reperesnetative of pople that "need help"
2) Not at all bro, the first 10-15 hours were the best, the rest of the 170 hours were spent trying to recapture the feeeling of the first 10-15 hours. Besides, If he'd only played it for 15 hours, you'd be saying that that isn;t enough time to judge a Bethesda game.
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Ria dell
 
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