So, do the gods prevent innovation in technology?

Post » Wed Jun 06, 2012 6:43 pm

I'm with the Gods on that one. CoD thataway--------------------->

Yes because Fallout is exactly like CoD.

Seriously people, where did the guns=CoD come from? If TES got guns it would be a little closer to Fallout than anything which I have no problem with. And even then, flintlocks and muskets are basically bows with more emphasis on damage and range and less emphasis on accuracy and reload.
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A Boy called Marilyn
 
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Post » Wed Jun 06, 2012 10:36 am

The technology of gunpowder would be interesting and probably supported by the underground factions such as the Thieves' Guild or the Dark Brotherhood due to its destructive nature. To place such a technology soley upon the Mage's without considering the potential for the other factions is extremely ignorant and the Mage's would likely have to fight to protect such information, making it all the more appealing to the Thieves' Guild for example. Furthermore the current game would easily support such technology via Alchemey (mixing the gunpowder) and Smithing (creating the weapon and the ammo or even the case for a bomb). The actual firearm would be extremely primitive but would have an insane damage potential as it would count as physical damage and not be resisted or deflected easily via blocking; it could even ignore a % of armor.

The firearm technology could also combine with the Archery tree just as how blocking does not exclusively require an actual shield. As was noted in my previous post the player could be forced to invest into the research of the tecnology, which would probably be incredibly expensive, in order to open up further options. Eventually even things like explosive arrows or thrown bombs (similar to runes) could be added as well expanding on the simple technology of gunpowder alone.

In terms of lore certain cities could become anti-magic and pro-technology making a Mage's life extremely difficult in such a place while other cities could outlaw the use of gunpowder. All of these aspects would make Magic much more robust as adventuring in certain areas would require more lateral thinking. It would also provide additional ranged options for the non-Magic classes without forcing the player to use a bow. Again, I fail to see how this would negatively affect the lore of TES.
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Ysabelle
 
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Post » Wed Jun 06, 2012 11:11 pm

Well, I think Skyrim has a more Dark-Age feel than Medieval, as Oblivion had a more medieval feel... and Morrowind.. a.... early 2000's wtf in my opinion.
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ONLY ME!!!!
 
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Post » Wed Jun 06, 2012 1:07 pm

If you apply earth history to nirn, we realy havnt hit the dark/ middle ages yet,because the "Romen" empire hasnt fallen yet. Id say we are some where in about 400-500 AD. Thats jist my opinion though.

Plus, dont you watch ancien aliens on History? Nothing is invented, its all given to us by "the gods", or aliens!!! **sarcasm**

With magic, who needs gunpowder anyway?
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Eric Hayes
 
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Post » Wed Jun 06, 2012 1:32 pm

Thus the "and then some more." Basically everything besides magic follows our basic universal laws. You don't see farmers magically grinding grain or doors automatically opening and closing because of some magic aura. That's because most fantasy is grounded in some realistic way. If the people of Nirn used magic to defy the laws of physics, they would have planes, cars, and other technological innovations but they don't because then it wouldn't be enough fantasy for people. You also have to take into account the fact that the people who can't use magic should still be able to innovate. But if we had realistic innovating going on, we would begin to see flintlocks and other projectile weapons. And then we would have people whining about how TES had apparently become too realistic or some other BS that denounces advancement.


Ummm...no, sorry :smile:

The "and then some more" indicates an addition or continuation, not a subtraction or absense. If, for instance, "for every action there is an equal and opposite reaction" exists on Nirn (therefore, longbows work), then where is the reaction to the energies released by magicka? Somehow magicka suspends that law...but, then again, it's a fantasy game. Keyword: "fantasy". Some disbeleif is required
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Cody Banks
 
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Post » Wed Jun 06, 2012 5:54 pm

With magic, who needs gunpowder anyway?

The use of magic requires a rather involved education while the use of technology simply requires a basic understanding of its operation. Even magic has its limitations when compared to technology so claiming that Magic invalidates technology is simply wrong.

To be fair the only 'true' answer is that Bethesda simply did not have the time to properly add such a feature because, as noted previously, the game can easily support it.

EDIT: As for the poster asking about the reaction from Magic, even kinetic energy comes from a physical reaction in the user's body, I would assume that Magicka has a similar reaction as some races are more magically inclined than others. Besides, just as how you cannot perform a power attack without stamina you are unable to cast a spell without the appropriate amount of Magicka. This is where the ability to use Magic comes from and how the interaction is balanced.
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Colton Idonthavealastna
 
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Post » Wed Jun 06, 2012 4:29 pm

In a world with magic the pace of technology would probaply not slow down, but speed up instead. I mean, most technology that is ever "invented" usually was conceived of by someone decades or centuries before its inception, the main reason why innovations take a long time is because all the best ideas in the world aren't one brilliant thing, but a couple dozen brilliant things working together. Like the airplane, figuring out the aerodynamics of it was one thing, sure, but without an engine with the right weight to power ratio it didn't work, so someone had to come up with a combustion engine, and in order to make that work someone had to come up with the right methods of producing the steel for it, and the right ways of casting and milling its various parts and so on... It's a huge infinitely complex chain of interlocking inventions that finally make the airplane possible, even though people have had the idea of one for thousands of years before even. In a world with magic a crafty wizard could skip a few of those steps, and simply fill in the missing pieces with spells until someone finds the right technology to insert there. Without all the inter dependencies of technology it would probably progress at a much higher rate.

As far as, why technology doesn't progress in video games and such... Well, that mostly because people enjoy the setting of a game, and sweeping changes in the technology base of the world setting would really mess with what people like about the game. If they threw firearms and steam engines into the world of Elderscrolls it simply wouldn't ever be the same again. One of the most interesting things about the Elderscrolls universe is that the technology of the Dwemer is one of the most mysterious and least understood forces in Tamriel.
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Sara Johanna Scenariste
 
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Post » Wed Jun 06, 2012 1:07 pm

Ummm...no, sorry :smile:

The "and then some more" indicates an addition or continuation, not a subtraction or absense. If, for instance, "for every action there is an equal and opposite reaction" exists on Nirn (therefore, longbows work), then where is the reaction to the energies released by magicka? Somehow magicka suspends that law...but, then again, it's a fantasy game. Keyword: "fantasy". Some disbeleif is required

Magic doesn't fall under the laws of physics so I guess you are right that the laws of physics do not encircle everything in that universe. But any non-magical object does fall under these laws so basically the physics text book could just say "These laws and theories do not apply to magic" and make complete sense.

Magic doesn't ruin the laws of physics, they're a loophole for sure, but you can't say "Nirn is not derived from earth," because it clearly is and you can't say "innovation can't happen in the same way," because it can. True, mages may hinder the progress of non-magical innovation, it only takes one man who can't use magic to begin a revolution.
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Harry Hearing
 
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Post » Wed Jun 06, 2012 10:17 am


  1. There is no tec because by the looks of it 98% of the fans dont want it. at least as far as i can tell.

  2. And if you had firearms it would make the swordplay usless like it did in real life.

  3. If you must have guns with your spells and swords i would say play Fable.

  4. And on top of that how do you "KNOW" that tec would advance if we had magic. Since you know all, is the world really gunna end in 2012?

  5. But i think its stupid two have both and I like my ax and fire combo. Keep your damn guns outta my TES


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Alex [AK]
 
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Post » Wed Jun 06, 2012 7:22 pm

Nirn is not Earth. Do not apply Earth history/technology/logic/morals to Nirn.

Thank You, I have been saying this all along. Too many players these days want to push logic and reason into the FANTASY RPG video games. Although if anyone has seen how they are doing Guild Wars 2. The Charr now have gun type weapons, but they use magic as kind of an ammunition. It is now 250 years after the events of the first GW and even now the Asura have huge dwarven type cities.
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gemma king
 
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Post » Wed Jun 06, 2012 1:34 pm

I'm having trouble with the "can't say Nirn is not derived from Earth" argument.

Nirn is not supposed to be an alternate reality existing on Earth. Just becasue they speak English and use terms like "jarl", and "yurt" doesn't mean the world is based on Earth. It just means that the developers used less-known or exotic-sounding names to add a little spice
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herrade
 
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Post » Wed Jun 06, 2012 3:21 pm

Magic doesn't fall under the laws of physics so I guess you are right that the laws of physics do not encircle everything in that universe. But any non-magical object does fall under these laws so basically the physics text book could just say "These laws and theories do not apply to magic" and make complete sense.

Magic doesn't ruin the laws of physics, they're a loophole for sure, but you can't say "Nirn is not derived from earth," because it clearly is and you can't say "innovation can't happen in the same way," because it can. True, mages may hinder the progress of non-magical innovation, it only takes one man who can't use magic to begin a revolution.

But it wont... Because Todd Howerd said so
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Gwen
 
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Post » Wed Jun 06, 2012 3:14 pm

When you have magic you dont need other tech
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dav
 
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Post » Wed Jun 06, 2012 1:25 pm

Its a tough one to do balance wise. The only RPG I can think of offhand (other then some of the Final Fantasy-esques, which really don't acknowledge the weapons being used in any fashion) that had Guns and Magic was Arcanum.
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Kate Norris
 
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Post » Wed Jun 06, 2012 12:05 pm

Yeh...cuz something like the lack of modern technology would NEVER take place anywhere on this Earth in this current time.

Oh....wait.




And really...if one believes in the "possibility" of other planets with intelligent life...would all those societies and planets grow and evolve at the exact same pace?

I doubt it.
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{Richies Mommy}
 
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Post » Wed Jun 06, 2012 9:39 am


  1. There is no tec because by the looks of it 98% of the fans dont want it. at least as far as i can tell.

  2. And if you had firearms it would make the swordplay usless like it did in real life.

  3. If you must have guns with your spells and swords i would say play Fable.

  4. And on top of that how do you "KNOW" that tec would advance if we had magic. Since you know all, is the world really gunna end in 2012?

  5. But i think its stupid two have both and I like my ax and fire combo. Keep your damn guns outta my TES



Wrong, the first firearms were pretty bad. I think the only reason we didn't do back to swords and shields was because it caused more casualties on both sides (again just my though, I'm not too sure). Also they were probably much easier to handle. Old firearms had horrible accuracy, long reload times, and were quite cumbersome. Adding guns wouldn't change gameplay because they are essentially a bow with opposite stats.
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Elea Rossi
 
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Post » Wed Jun 06, 2012 6:36 pm

i think there has to be some form of technological censorship going on. we saw the empire ban levitation and thus no one levitates anymore. there already was gunpowder since they had dwemer satchels and lets face it making gunpowerder would be a hell of a lot easier than many other concoctions we see in TES games. i like to believe that the nine divines or the aedra/daedra also wiped out all knowledge of spears as well since that is more baffling to not have then gunpowder.
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Amy Siebenhaar
 
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Post » Wed Jun 06, 2012 2:30 pm

I'm having trouble with the "can't say Nirn is not derived from Earth" argument.

Nirn is not supposed to be an alternate reality existing on Earth. Just becasue they speak English and use terms like "jarl", and "yurt" doesn't mean the world is based on Earth. It just means that the developers used less-known or exotic-sounding names to add a little spice

We're not talking about history or anything like that. We're talking about the laws of physics and how it's possible to innovate using them and not magic.
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electro_fantics
 
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Post » Wed Jun 06, 2012 9:19 am

Yeh...cuz something like the lack of modern technology would NEVER take place anywhere on this Earth in this current time.

Oh....wait.




And really...if one believes in the "possibility" of other planets with intelligent life...would all those societies and planets grow and evolve at the exact same pace?

I doubt it.

It's not whether or not this civilization does innovate, it's whether or not it can innovate and Nirn (or Tamriel at least) has the prefect opportunity to advance. It has scholars willing to research and develop, the laws of physics needed to make such developments, and the room to be advanced. With all of those, it is entirely possible for TES to have guns or really anything within reason.
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Jay Baby
 
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Post » Wed Jun 06, 2012 5:26 pm

It's not whether or not this civilization does innovate, it's whether or not it can innovate and Nirn (or Tamriel at least) has the prefect opportunity to advance. It has scholars willing to research and develop, the laws of physics needed to make such developments, and the room to be advanced. With all of those, it is entirely possible for TES to have guns or really anything within reason.

Sure it is.

But it's also within reason to say that they just never discovered stuff.

I mean really...we haven't "discovered" how to use magic yet on Earth....and yet they have it on Nirn. How backwards we must seem to them. Why use a mechanical object to shoot projectiles when one can just raise a hand and start you on fire?
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Emma-Jane Merrin
 
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Post » Wed Jun 06, 2012 10:22 am

I don't think Tamriel's chemicals, physics, resources, etc. allow for that kind of technology. That's an interesting theory though.
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sas
 
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Post » Wed Jun 06, 2012 7:51 pm

Sure it is.

But it's also within reason to say that they just never discovered stuff.

I mean really...we haven't "discovered" how to use magic yet on Earth....and yet they have it on Nirn. How backwards we must seem to them. Why use a mechanical object to shoot projectiles when one can just raise a hand and start you on fire?

Of course, I'm not saying that technology needs to be advanced . Well, maybe a little just to mix things up a bit since you probably won't be able to use shouts in the next game. What I am saying is that it's not unreasonable to have advanced tech in the next game and if there is then it would be quite nice.
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Lucky Boy
 
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Post » Wed Jun 06, 2012 4:02 pm

The Mage College buys up all the technological patents and then hides them all away from the public. Ensures the masses only rely on magic.

Hey, it kept the http://www.snopes.com/autos/business/carburetor.asp off the market. :tongue:
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Nicole M
 
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Post » Wed Jun 06, 2012 10:12 pm

Shouldn`t Alchemists be the first ones to invent gunpowder?

Gunpowder making is alchemy and as a warrior I`ve made a couple of solutions by myself on a low skill.

I`d say an alchemist first, wizard second, then the rest of the classes.
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Maria Leon
 
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Post » Wed Jun 06, 2012 11:02 pm

Shouldn`t Alchemists be the first ones to invent gunpowder?

Gunpowder making is alchemy and as a warrior I`ve made a couple of solutions by myself on a low skill.

I`d say an alchemist first, wizard second, then the rest of the classes.

Theres no evidence that in any elderscroll game that i've seen that indicates they have the nessesary compounds present on they're planet to make gunpowder.
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Yvonne
 
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