The Imperial Legion vs. Caesar's Legion

Post » Sun Mar 06, 2011 2:22 pm

The Imperial Legion Guards are psychic and they come out of nowhere to give you a beatdown.

I would mess with them NEVER (Unless of course if I had 100% Chameleon or 100% Reflect damage gear... =p)
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Silvia Gil
 
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Post » Sun Mar 06, 2011 3:40 pm

When did Caesar's Legion deal with stealth boys? Nobody is actively using them in the territory Caesar is in, except for a few Nightkin.

I get the feeling Caesar would disapprove of Stealthboys the same way he disapproves of fighting wars with robots. Fighting without sacrifice, and whatnot.
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Matt Terry
 
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Post » Sun Mar 06, 2011 9:37 pm

I get the feeling Caesar would disapprove of Stealthboys the same way he disapproves of fighting wars with robots. Fighting without sacrifice, and whatnot.

And thats why the Imperials would have won. They do what is necessary to win.
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Kelly John
 
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Post » Sun Mar 06, 2011 3:02 pm

You can no more prove they didn't deal with them than I can prove they did, but given that Stealth-Boys have been seen on both coasts, and in every location that has been visited by the Fallout series, I submit that the likelihood of them having encountered users of the technology is far higher than the likelihood that they haven't. Probably on par with the likelihood that they've encountered laser and plasma weapons, and we know about that one now don't we?


Actually they didn't deal with them.

Spoiler
Benny made it across the river on a boat right next to legionnaires using stealth boys. They didn't see him.

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Danny Blight
 
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Post » Sun Mar 06, 2011 8:25 pm

The Imperial Legion would win. Caesar's troops have rifles (some of them anyway), but the Imperials have a wide variety of strategies thanks to magic. A magic user is like the ultimate commando unit. They can become invisible, run quickly, set fires from a distance, charm enemies and force them to do things, summon allies, heal their wounds, and none of this requires ammunition or a supply line. Also consider that the Imperials are masters of diplomacy, and they have accomplished as much with gifts and pens as they have with swordsmanship, and that Caesar is hated by everybody who's faced his armies.

Basically, Caesar would win a battle or two against the Imperial front line troops, and then find his domain evaporating due to super-guerrilla mages, escaped slaves, and the combined assault of all neighbors who have allied together at Septim's urging.
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OnlyDumazzapplyhere
 
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Post » Sun Mar 06, 2011 8:32 pm

Actually they didn't deal with them.

Spoiler
Benny made it across the river on a boat right next to legionnaires using stealth boys. They didn't see him.



Which is why they didn't capture him, right?

:facepalm:
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tegan fiamengo
 
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Post » Sun Mar 06, 2011 11:14 pm

Which is why they didn't capture him, right?

:facepalm:

He dressed like a legionnaire, though according to Caesar he didn't cover up (or cut, for that matter) his hair, which allowed the rest of the legion to identify him.
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Lakyn Ellery
 
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Post » Sun Mar 06, 2011 11:19 am

^ What he said. The stealth boys worked perfectly.
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Lifee Mccaslin
 
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Post » Sun Mar 06, 2011 9:16 am

Imperial Legion all the way
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Hussnein Amin
 
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Post » Sun Mar 06, 2011 4:33 pm

--then suddenly ES Mako Vlazkov and Fallout Mako Vlazkov make eye contact and suddenly fuse together into the greatest fighter of them all, and kills everyone
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Gemma Woods Illustration
 
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Post » Sun Mar 06, 2011 7:40 am

I think the IL would stand a fighting chance, if they employed the use of battlemages skilled in illusion. The battlemages could easily use an invisibility spell and sneak behind the main force, while other invisible battlemages could sneak up on the snipers and take them out by suprise. Although the main fighting force of the IL will be decimated by CL's use of ballistic fists, and there would have to be quite a few mages to supplement their force. Also, no one has mentioned the fact that the imperial guards are also skilled archers.
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Shirley BEltran
 
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Post » Sun Mar 06, 2011 3:25 pm

Oh that's an easy one. The Imperial Legion. Don't they start out at level 20 and these other rookies start out at level 4 or 6?
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courtnay
 
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Post » Sun Mar 06, 2011 2:16 pm

IL would accidently win, powerful. Invisibility, conjuration, healing, whatever. Send in your battle-mage battalion then it's over.
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Charlotte Buckley
 
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Post » Sun Mar 06, 2011 8:23 pm

How is this a good comparasion Caesars Legion would destroy the Imperial Legion. This isn't even a far contest for the Imperial Legion.
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Liv Staff
 
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Post » Sun Mar 06, 2011 8:15 am

Explain, Terror? IL has magic, CL has guns. Magic>Guns. I summon xiviali who summon clannfear. I cast spells to create infernos that destroy hundreds of legionaries at a time. I cast spells that bring my allie sback from the edge of death to completely rejuvenated. I cast spells to turn us all completely invisible. I cast spells to make our armor much stronger and lighter and to make your armor and weapons a hundred times heavier. I enchant our weapons to use each of the elements on you per strike. Caesar's Legion wouldn't stand a chance. CL doesn't even have many guns and they don't even have PA.

it'd be rediculously unfair to CL. If each battlemage summons a xivali, then the fight is over. Thousands of battlemages and soldiers vs. Caesar's what? Thousand? CL would be destroyed.
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Monika Fiolek
 
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Post » Sun Mar 06, 2011 10:39 am

http://x66.xanga.com/db4d42f04623499152078/z69750759.jpg :disguise:
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Add Me
 
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Post » Sun Mar 06, 2011 6:45 pm

A handful of master Illusionists could destroy Caesar's legions by themselves. Frenzy/Command in 25ft on touch + Invisibilty on self = win.
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Rachie Stout
 
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Post » Sun Mar 06, 2011 3:22 pm

The Imperial Legion as they have )*&)*$&)*$ magic.

Lets take the big bad boy Lanius, he's fighting a Dread Wraith summoned by an invisible mage. Who wins? the one immune to non-magical weapons. Lanius can't even scratch the wraith as his weapon is just a mundane chunk of metal. Mages could summon or permanently bound creatures to face off against Caesar's elites. There non-magical ballistic fists becoming useless hunks of metal. While big blast spells devastate his grunts.

Other issues, the Imperial Legion is bigger a lot bigger, they control an entire continent that is rich and teaming with life. Caesar has control over four states that were mostly deserts before the great war. Imperial Legion would likely out number Caesar's ten to one.

If anything they wouldn't even fight, Caesar would see them as the greatest means to bring order to the wasteland and he'd offer the services of himself and his army.
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Liv Staff
 
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Post » Sun Mar 06, 2011 8:18 am

Mor ethan 10 to 1, probably at least 100 to 1. Now lets assume 1/10 of the IL is Battlemage. 10 Battlemages per 1 Legionary. And we're forgetting some of the Mages' Guild'd aid them. So about 120 to 1. Assuming just 10 of those MG guild members are masters of any school, CL is screwed.
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Rachael Williams
 
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Post » Sun Mar 06, 2011 1:42 pm

Mor ethan 10 to 1, probably at least 100 to 1. Now lets assume 1/10 of the IL is Battlemage. 10 Battlemages per 1 Legionary. And we're forgetting some of the Mages' Guild'd aid them. So about 120 to 1. Assuming just 10 of those MG guild members are masters of any school, CL is screwed.

I'd say 1/100 Imperial soldiers would be dedicated mages, there probably quite rare but more concentrated in the capital area due to the mages home base being here and all. For a minor 1 battlemage per legionary.
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Roy Harris
 
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Post » Sun Mar 06, 2011 10:43 pm

That'd be plenty, and you forget MG would give aid too.
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Samantha hulme
 
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Post » Sun Mar 06, 2011 6:10 pm

Here is an extreemly overthought opinion.


Imperial:
_Employs
Swordsmen-(melee)
Mages-(Special Range)
Archers-(Range)
Horse back riders-(Special unit)

Caesar employs:
Melee-(melee)
guns-(range)
Snipers-(special range)

Distinct imperial advantages:
Use of invisibility spells, and much better area of effect spells
Large speed bonus, both on foot, and on horse

caesars distinct advantages:
Guns, would normally be a no fuss victory, however lets not forget inaccuracy, condition, (special) ammo, etc.
Snipers (assuming they would recieve the best ammo they could be supplied)
Special weapons (special things fusion reactors can give you)


Assuming a 100-vs-100 battle
Imp. mages cast invisibility upon some melee units, and themselves
Caes. Snipers kill a few mages before invisibility
Imp. invisible melee's get a drop on them, dealing quite a few damage on legion forces considering only 10-15 of them
Imp. Archers fire a volley, few casulaties taken

Current standings:
Imperial.
5/15 mages remaining
25/40 melee units remaining
35/35 archers remaining
10/10 horseman
Caesar.
10/10 snipers remaining
50/70 melee units remaining
15/15 gunmen remaining
5/5 special units remaining (power fists/flame throwers, etc.)

Second round.
Melee units engage
Imp. Mages inflict 18 casualties on melee units and 2 on special units
Caes. Snipers finish off remaining mages, + 5 archers.
Imp. Horseman begin flank, 5 split to deal with snipers
Caes. special units inflict heavy casualties on imp. melee units, 10 imp. melees killed
Imp. archers fire another volley, finish off remaining specials and 5 melee units.
Caes. footsoldiers engage imperials. imp. has armor advantage, 10 imperial melee's killed, 15 caesars killed.
Caes. Gunmen take advantage of close range, 15 archers killed

Caesar.
10/10 snipers remaining
17/70 melee units remaining
15/15 gunmen remaining
0/5 special units remaining

Imperial.
0/15 mages remaining
0/40 footsoldiers remaining
20/35 archers remaining
10/10 horseman remaining

Imp. horseman cut into back rank of gunmen, 10 gunmen killed.
Caes. gunmen attack horseman, 5 horseman killed
Imp. archers fire volley, 15 melee units killed
Caes. Snipers attack archers, 10 archers killed
Imp. horseman reach snipers, 10 snipers killed (assuming snipers are going to be melee defenseless, as much as archers)
Caes. Snipers struggle, 2 horseman killed
Imp. Archers fire volley, 15 melee's killed
Caes. remaining melee units reach archers. 10 archers killed, 2 men insufficient to finish off archers, killed in struggle

Imperial.
10/35 archers remaining
3/10 horseman remain

Caesar.
5/15 gunmen remaining

Caes. Gunmen dazed from flank attack kill 5 archers
Imp. Archers dazed from melee assault kill 2 gunmen.

Caesar.
3/15 gunmen remaining

Imperial. 5/35 archers remaining
3/10 horseman remaining

Imp. Archers fire volley. Kill remaining 3 gunmen
Imp. Horseman from sniper attack arrive.

Battle won by a sliver, in favour of the imperium
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LuBiE LoU
 
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Post » Sun Mar 06, 2011 7:50 am

CL would be far outnumbered, so...
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BEl J
 
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Post » Sun Mar 06, 2011 7:54 am

CL would be far outnumbered, so...


But numbers mean nothing in a battle. They help. But mean little.
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Patrick Gordon
 
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Post » Sun Mar 06, 2011 9:30 am

They mean quite a bit when it's 100x what you have. You may be tough, but 1 man can't take a 100 men. 100 men can't take 10,000... 100 can't take 100,000...
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helen buchan
 
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