I can't tell you how many evil Daedric princes I now serve because I wasn't warned about what quests I was about to go do, or don't have the option to kill them.
The only way to not succumb to these results is to not do the quests-which is absolutely horrid
for completionists like myself. I'm sick of helping them complete their power or some other such nonsense because I simply wanted to help the local blacksmith get a dog. It's ruining my roleplay with the game, and has frankly grown tiresome.
It isn't just the Daedra though. As soon as you enter the Bee and the Barb in Riften you're automatically railroaded into being a member of the thieves guild, unless you just want to let the quests sit unfinished in your logbook. It isn't like you just do one tiny quest for them-get it out of the way, and then be done, because as soon as you finish one they force another more sinister one on your plate. The worst part of all is that I can't even kill them and at least fail the quest I get it out of the way, as they just resurrect. I suppose it's too much to ask give me a questline that will let me eliminate the Guild and liberate Riften from it's corruption. Instead the only way to avoid getting burdened with their questlines is to avoid going into the Bee and the Barb altogether throughout your entire playthrough.
I'm just sick of a lack of options ruining the integrity of my roleplay, and cluttering up my menus. It's bad enough that I have 50 lbs of undroppable quest item crap in my inventory even though I've already completed the quests for most of them, but now my hero dragonborn PC is a servant of like 3, 746 different evil demons, all because Bethesda assumed that there was no way I'd rather defeat them an get nothing over joining them and getting some crappy new mace or something.
It isn't just about the toys for some of us, and it ruined my firstplay through of the game-which is a real shame because overall the game is good.


