The worst weapon in the game

Post » Sun Mar 06, 2011 6:15 pm

I hate all the shotguns.



They're only bad if you're a ranged character.
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suniti
 
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Post » Mon Mar 07, 2011 1:11 am

Grenade being "traditionally" explosive, your point is just the same as "why isn't Plasma and Pulse grenade EW".

AND Incendiary grenade isn't necessarily Molotov cocktails. Heavy phosphorus explosive are incendiary as well.
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Kathryn Medows
 
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Post » Sun Mar 06, 2011 6:32 pm

.32 pistol, svcked in Fallout 3 and Fallout NV
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Jessica Lloyd
 
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Post » Sun Mar 06, 2011 10:48 pm

.32 pistol, svcked in Fallout 3 and Fallout NV


Define "svcked in NV"? Because in F3, there were only 2 actual revolver types (.32 & .44) but it was apparently made sure that the revolvers were the best in the game.
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April D. F
 
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Post » Sun Mar 06, 2011 8:47 pm

Flamer should be under Explosives in my opinion.

Also when will the patches come out for PS3. I dont have any of the patches dowloaded or installed for my PS3, adn i need to know when they are coming out adn how to download them.
PLEASE HELP!!
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Nicole Kraus
 
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Post » Sun Mar 06, 2011 8:17 pm

.32 pistol, svcked in Fallout 3 and didn't even exist in Fallout NV


:facepalm:


Fixed that for ya.
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{Richies Mommy}
 
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Post » Sun Mar 06, 2011 8:48 pm

Rubbish. Flamer fuel is no more explosive than gunpowder, which is considered a "propellant" for a reason- because it doesn't burn at a rate high enough to be classified as an explosive. Unlike true explosives, neither gunpowder nor flamer fuel will explode if poured onto a flat surface and ignited. Both will burn- while TNT or C-4, set off under the same conditions (open space, not in any sort of container) can indeed explode- because unlike flamer fuel and gunpowder, they are actually explosive compounds.


Uh.

Gunpowder is an explosive material. It's a low explosive, as opposed to TNT and C4, which are high explosives. High explosives detonate faster than the speed of sound, while low explosives are slower. How quickly the explosive material is reduced to heat and gas determines the shape of the pressure wave that's actually doing the damage when it hits something. Fast explosion = sharper rise in pressure with a higher peak = more damage.

If you're trying to justify Guns being a different skill than Explosives by saying that gunpowder is not explosive, you don't need to do that. When you use a gun you aren't dealing with gunpowder, you're dealing with a machine which chambers and fires pre-made cartridges (containing nitrocellulose, but that's another story). Explosives would be working with the powder directly to do something like, make pipe bombs. A person who uses a rifle is no more an explosives expert than somebody who drives a car, despite the car's basic operating principle being gasoline vapor explosions.
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carly mcdonough
 
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Post » Sun Mar 06, 2011 1:29 pm

Actually, frags are generally sub-sonic explosive to allow the shrapnel to form.
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CHARLODDE
 
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Post » Sun Mar 06, 2011 2:27 pm

Oh and the Boomers use all explosives, and flamethrowers, so I'd assume making them EW was last-minute
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OTTO
 
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Post » Sun Mar 06, 2011 2:52 pm

For those who are interested, the Sniper Rifle and Gobi Campaign Rifle are coming down into the realm of mortal beings with the upcoming patch. They are still highly effective in their intended roles, but are not the solution to all the world's problems.


Any was we could get a .45-70 sniper rifle in one of the DLCs? A Sharps or High-Wall with a old-school barrel mounted scope would fill out a gap in the cowboy era weapons in the game.
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Amy Siebenhaar
 
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Post » Sun Mar 06, 2011 2:13 pm

AR-14 Prototype I believe it is called.
( Unique Laser Rifle. )

My 10mm is stronger than it.
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HARDHEAD
 
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Post » Sun Mar 06, 2011 8:18 pm

I've seen attempted mob hits using a .22 on television. Point blank at the back of the head, didn't even look like it broke the skin.
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darnell waddington
 
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Post » Sun Mar 06, 2011 3:57 pm

I've seen attempted mob hits using a .22 on television. Point blank at the back of the head, didn't even look like it broke the skin.

I also saw a similar show where the guy was shot twice in the back of the head with a snub nose revolver loaded with .22 shorts. The guy walked away with a concussions but was otherwise unharmed. Barrel length and ammo selection are extremely important with smaller rounds...its also worth mentioning that the .22 short is much less powerful than the .22lr as well. I'm betting a couple shots to the head with CCI Minimags or Stingers would've been fatal.
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Gill Mackin
 
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Post » Mon Mar 07, 2011 1:37 am

I'd say it's the anti material rifle the ammo is so dear u think you where shooting caviar and the gauss rifle is easier to get and the ammo is cheaper. i suppose am an anti anti material rifle kinda person.



LMFAO..... I needed that laugh, thanks :)
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Noely Ulloa
 
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Post » Sun Mar 06, 2011 3:27 pm

Rolling Pin.




lmfao, yep there you go. I was like WTF? when I saw it in the weapons category. I thought it would be in the misc.
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Spooky Angel
 
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Post » Sun Mar 06, 2011 9:57 am

Never tried it, but all pistols in Vegas are better, aren't they?


The damage is about the same as the Laser Pistol, but it can carry 20 shots, and due to it's high recharge rate it always has ammo.
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Kate Norris
 
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Post » Mon Mar 07, 2011 1:15 am

I thought it was kind of odd that the recharger pistol is so much better than the recharger rifle. I guess it's a second generation of the MF Breeder technology, or something. The rifle version was a kind of svcky first-gen offering. It would be cool to have a second generation recharger rifle. with more power and accuracy than the recharger pistol.

As far as the .22 goes, a .22 LR cartridge can produce over 100 footpounds of energy, pushing toward 200 footpounds on some of the more extreme loadings. This is *definitely* enough to penetrate the skull; people have successfully committed suicide with .22 caliber pellet rifles producing 10 or 15 footpounds of muzzle energy. Make no mistake that even this tiny little round can, and has, taken human lives.
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Manny(BAKE)
 
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Post » Sun Mar 06, 2011 7:09 pm

I'd say it's the anti material rifle the ammo is so dear u think you where shooting caviar and the gauss rifle is easier to get and the ammo is cheaper. i suppose am an anti anti material rifle kinda person.


*faints*
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Sharra Llenos
 
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Post » Mon Mar 07, 2011 12:30 am

After some deliberation, worst guns in the game:

- AER14 (they should put all upgrades on it and double damage making it an energy alternative to Ratslayer, something like the ultimate upgraded version of the basic gun)
- Sawed-Off (it just doesn't cut it, too much spread)
- Miniguns (DT system breaks them beyond repair as soon as there's even a shred of armor on enemy)
- Plasma and Laser Pistols - those are a joke. 9mm does better even if you have energy at 100 and guns at 10.
- Tri-Beam (doesn't cut it either, too much spread, too little damage, Multiplas owns it in every way and requires less skill)
- Flamers (they are in a wrong category, would be perfect in Explosives)
- Everything thrown (can't recover a spear you have thrown into sand while you can recycle flamer fuel you've used to burn a scorpion with? who designed it that way?)
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chirsty aggas
 
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Post » Sun Mar 06, 2011 3:44 pm

- Everything thrown (can't recover a spear you have thrown into sand while you can recycle flamer fuel you've used to burn a scorpion with? who designed it that way?)


Up to this I could not argue too heavily, playing a melee character, the're are a few points where to make hits you have to expose yourself to too much attention and suffer the wrath of faction rep loss, detection from hostiles or hostility from your action from neutrals.
Thrown weapons give you the edge back, silent high damage, ranged limb targeting in V.A.T.s all of which means a great specialty weapon.
With big guy targets you can make use of them as well, target one in a crowd and throw to draw it away then take on one on one.
Enemies are not allways on the same level or within reach of your attacks which makes them of use again.

Weight, price, rarity, lack of recovery and lack of most merchants stocking them however detracts, you're right.
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Cash n Class
 
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Post » Mon Mar 07, 2011 1:42 am

I'll have to say the bb gun.
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helliehexx
 
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Post » Sun Mar 06, 2011 12:11 pm

I stated a few days ago on the forums that I've added DT bypass to base/OC/MC Energy Weapon ammo types (other than flamer fuel) and tuned a lot of the DAM and ammo consumption values for individual Energy Weapons.

Tuning Explosives is difficult due to how the damage falloff works, but I've adjusted a few of the more problematic Explosives for the patch as well.


Well well well... I really would like to know if that DT bypass would be show on the data screen of the weapon. Also, by tuning the DAM, would that mean that finally Deathclaws can be fought with energy weapons other than the Plasma Caster in close quarters?

Nice also to know that you've adjusted the Explosives, I was so disappointed when I saw how little damage the Fatman & Grenade Machinegun were doing against a pack of Deathclaws, to be honest a pure explosive build is absolutely not viable at the moment.

Can't wait for the patch, I WANT IT NAOWWW!!!
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Amiee Kent
 
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Post » Mon Mar 07, 2011 12:41 am

I am still convinced the Fatman is the worst weapon in the game, you are lucky to be able to find/afford one, and the ammo is rarer than cats, not to mention that it's so weak that I ought to be throwing the nukes at my target.
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Phoenix Draven
 
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Post » Sun Mar 06, 2011 9:00 pm

I am still convinced the Fatman is the worst weapon in the game, you are lucky to be able to find/afford one, and the ammo is rarer than cats, not to mention that it's so weak that I ought to be throwing the nukes at my target.



I agree here. Dissapointing for the cost and rarity, it's not unique but it might as well be for how hard they are to find.

In FO3 they were your go-to "when you absolutely have to kill it" gun.

FO:NV has done away with superweapons largely, and I understand it to a degree, because they took out a lot of the challenge of tough encounters when you had the ability to obliterate anything you *really* wanted dead instantly. The only way that balance works is if there are more bosses than mini-nukes in the game.
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Katharine Newton
 
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Post » Sun Mar 06, 2011 5:17 pm

I vote for the BB gun. I have a theory that it can be used to kill the birds while they are on the ground and we can then eat them. Every other gun just blows them away to nothing. I have yet to try it out.
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Beth Belcher
 
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