There was never anything wrong with the class system part de

Post » Thu Jun 07, 2012 10:41 pm

But why can't a mage open a lock?

If a mage is a dungeon crawler, and looking for newer treasure, why wouldn't he practice the ability to get into rooms and chests?

Why does picking a lock have to be a "thief" skill?
Oh, I only mean when I'm playing a bookish mage that wouldn't know how to do that sort of thing. I also play characters that combine stealth and magic. One of my favorite builds, actually.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Thu Jun 07, 2012 9:48 pm

Trust me, I definitely have perused your post history. And my points stand correct.

And I checked my inbox, don't have any messages brah.

The message in my posts 'brah'.
Be told.
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Thu Jun 07, 2012 8:57 pm

Ok my argument against your thread is this:

In OB many people felt that if you picked your seven skills then they would feel obligated to use those skills, like myself. So if i picked my alteration, resto, destro, blade, sneak, illusion, conjuration, then i would use only those schools and none from mysticism or i would never pick locks etc. Do you see what problems this created? People wouldn't be happy and would just start over. now you can build a character with as many main skills as possible.

I for one am sad to see them leave because i have seven skills that i mainly only focus on, so it doesnt bother me all that much. but classes are still here, you just don't pick and name one.

now the real question is, why did they take away our spell making?!!!!!
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Thu Jun 07, 2012 9:52 pm

The only people that should use the term 'Brah' are Hawaiian Meth addicts that live in tents on the beach.


Oh, I only mean when I'm playing a bookish mage that wouldn't know how to do that sort of thing. I also play characters that combine stealth and magic. One of my favorite builds, actually.
Don't mind Nelly, hes a blind fan boy that will defend any choice in Skyrim. If there were Open spells in Skyrim, and people were arguing against having them, Nell would be defending that instead.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Fri Jun 08, 2012 7:27 am

And you cannot see his point of view?
He is a long time fan of ES and is watching it degrade into somthing awful. He has every right to come on here and voice his dissatisfaction with Skyrim.
You should look at it from his Point of view. You might gain some insight.

Merari cannot accept another person's point of view.

Many of us longtime ES fans are -happy- with the direction, and don't see a degradation, but an evolution and an improvement.

But people like Merari and Erandur can't accept that, they have to constantly condescend us and tell us that we are wrong for our positive view of the game. Both have been insulting towards others with their views, Erandur a bit more blatantly than Merari, but both of them have been incredibly condescending and offensive towards people who enjoy the changes.

I have explained -IN DEPTH- many times why I believe Skyrim is an improvement over past games. But, Merari and Erandur don't "look at it from my point of view", like you are saying we should do for them. No, instead, they attack, say we are wrong, and insult us in the process.

I will not give a level of respect to Merari and Erandur that they are not willing to give to me.

And before you say that I do the same thing back to people who disagree with me - I have actually been very civil with people who can express their dislike of the game without resorting to terms like "dumbed down", and using emotional sensationalism to -attack-, and rather -express- their dislikes and why. I've had many of those moments with Thomas whatever his full screen name is. I believe I had one hostile exchange with him, but I have also seen many rational, and intelligence criticisms of the game that, while I don't agree with them, I respect them and can "see his point of view", because his point of view is civilly and intelligently expressed.

I cannot say the same for Merari and Erandur, and as long as they continue to be disrespectful, I will not "see their point of view" when they cannot offer me the same courtesy.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Thu Jun 07, 2012 6:43 pm

And how would 200 years change what astrological sign you were born under? Especially when there's still Shadowscales?Todd told us how it happened. Also, read my post after that. I don't even really care about BS, there's bigger fish to fry in regards to cut content.

http://elderscrolls.wikia.com/wiki/Shadowscale click that......... Shadowscales are rumored to be all done....they are gone, with one surviving member left.....
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Thu Jun 07, 2012 8:03 pm

Merari cannot accept another person's point of view. Many of us longtime ES fans are -happy- with the direction, and don't see a degradation, but an evolution and an improvement.

Precisely. Merari thinks any change to the series is blasphemy and cannot accept the evolution, but will only refer to it as degradation. And that's hilarious.

There are MANY (most, actually.) who love the changes being made. Merari is no one special.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Thu Jun 07, 2012 10:11 pm

http://elderscrolls.wikia.com/wiki/Shadowscale click that......... Shadowscales are rumored to be all done....they are gone, with one surviving member left.....
Exactly, there's one. Which is enough precedent. LOL at people trying to say that in 200 years there is no more stars. They are all over the [censored] sky. Any argument lore related, you will lose. there are no more birth signs because they were too hard for newbs and dabblers. Going by Todd's own PR.
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Fri Jun 08, 2012 8:20 am

We ain't here to strike personal attacks people. I ain't no moderator, but at least I don't spell out names when I go rage mode
User avatar
Nicholas C
 
Posts: 3489
Joined: Tue Aug 07, 2007 8:20 am

Post » Fri Jun 08, 2012 6:18 am

People only did that because of the horror that was Oblivion level scaling coupled with the lack of skills.
This was never a problem in Morrowind or Daggerfall that had both enough skills to count for the atrribute levveling as well as a more forgiving scaling system.

Oblivion did many things wrong.
I am really tired of explaining every five minutes that it is the level scaling and not the attributes, skills, spells, whatever that that horreur of a scaling destroyed.

There is a huge difference in having 100s in all your attributes and having 100 in all skills. Not worrying about getting +5s means less overall skill gains(because your primary skills would presumable be more of your skillups) which will lead to less of a god-like character. 100 STR hits pretty hard, but if the blade skill is only 30 it's nothing like having a blade skill of 100.


And if you have read much of what I type on this forum, I am a fan of the attributes and also disliked how the level scaling worked in Oblivion. Naturally Bethesda treated all of the symptoms of the disease first. Then they treated the disease. Treating the disease would have been sufficient.
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Thu Jun 07, 2012 6:42 pm


I did read it and it was full of lies. A Birthsign can also be a Standing Stone. They changed it so that we could change our birthsigns if we didn't like them. How is that a terrible decision.


Wrong, Standing Stones=Birthsigns. It's like Blade and Blunt, they are still in the game but are merged into 1 skill (One Handed) instead of two skills. Birthsigns are still in the game they are just called a different name and perform differently in that we can switch them out if we want too or not even pick one at all.
With the birth signs i wish they would've incorporated a +attribute bonus like in OB's.

Say with the mage you receive the normal benefit, except you also get +50 magicka. Same with the others, like warrior with +50 health etc..
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Fri Jun 08, 2012 1:35 am

Oh, I only mean when I'm playing a bookish mage that wouldn't know how to do that sort of thing. I also play characters that combine stealth and magic. One of my favorite builds, actually.

Awww okay, gotcha!

Even though the game "organizes" skills under "Warrior", "Mage", and "Thief" (and subsequently, Guardian Stones give extra experience towards those "groups"), I don't look at skills as for particular archetypes, but rather just neutral skills that are there for the player to define his character with.

I don't see Lockpicking as a "Stealth" skill, but rather a skill to open locks, whatever the character.

My Morrowind character had a couple magic skills, but I didn't consider him a mage by any means, he had a couple arcane abilities to supplement his stealth abilities.

While Archery is considered a "Warrior" skill, I would utilize it on my stealth assassin character.

I don't know, I just say, if you want to get into a chest, use a lockpick. Don't look at it as a "stealth" skill, just look at it as a skill. My mage wears Heavy Armor. That's "out of character" or whatever, it's just what my mage does, and I don't consider him to be any less of a mage than a robe wearing mage.
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Fri Jun 08, 2012 5:26 am

The only people that should use the term 'Brah' are Hawaiian Meth addicts that live in tents on the beach.


Don't mind Nelly, hes a blind fan boy that will defend any choice in Skyrim. If there were Open spells in Skyrim, and people were arguing against having them, Nell would be defending that instead.

And you are the one who think shadowscales exist. If you choose an argonian, guess what.......there isn't an option for shadowscales.

So, if something happened with Argonians not being able to be born under a sign for that anymore.......

hmmmm...maybe, other races can't have birthsigns as well...........it's called an astrological event.......signs no longer grant a magical bonus to anything..... from space.

Yipppeee!!!! regardless of what some Todd guy said.......geez, and one argonian left means that's it pal.....that's all folks
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Thu Jun 07, 2012 8:40 pm

But why can't a mage open a lock? If a mage is a dungeon crawler, and looking for newer treasure, why wouldn't he practice the ability to get into rooms and chests? Why does picking a lock have to be a "thief" skill?

Well, that same mage in Oblivion or Morrowind looked into their spell book and cast a spell to open the lock.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Fri Jun 08, 2012 3:43 am

And you are the one who think shadowscales exist. If you choose an argonian, guess what.......there isn't an option for shadowscales.

So, if something happened with Argonians not being able to be born under a sign for that anymore.......

hmmmm...maybe, other races can't have birthsigns as well...........it's called an astrological event.......signs no longer grant a magical bonus to anything..... from space.

Yipppeee!!!!
Of course there's not an option, there's no [censored] birth signs, are you daft? We already know why there are no birth signs. It has nothing to do with lore, or 200 years, etc. Todd already told us why, pre release.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Fri Jun 08, 2012 8:14 am

The message in my posts 'brah'.
Be told.

The only "message" that you seem to be getting across is that your logic and your logic alone is infallible and that's the only way it can be. That is folly.

Everyone has an opinion. No one has the "right" one. We are playing Bethesda's game. I happen to agree with their evolution of the series. I don't play TES games because Oblivion was Morrowind 2 or Morrowind was Daggerfall 2, and I didn't hope Skyrim was Oblivion 2. Thank GOD that it wasn't.

I accept and enjoy each TES games as a new invention, each game is a redesign of the series as a whole as far as gameplay and mechanics go. And that is perfectly fine with me.

You, however, cannot accept that. It's Merari's way or the highway. That is absurdly childish. You need attention from parental figures.
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Fri Jun 08, 2012 4:36 am

Precisely. Merari thinks any change to the series is blasphemy and cannot accept the evolution, but will only refer to it as degradation. And that's hilarious.

There are MANY (most, actually.) who love the changes being made. Merari is no one special.

Here's the thing - he can loathe every single change ever made if he wants to. That's his prerogative. It is a perfectly valid, subjective, opinion.

I am just tired of being told I am wrong when I present well thought out and rational evidence to showcase -why- I like the changes that were made, and -why- they work better for me than in the past.

But instead of saying "I see your point, but I disagree, and here's why" I am told "No, you are wrong, it doesn't work like that, here's the truth, learn how to play Elder Scrolls better because you obviously svck"

(Yes, "svck" was used towards me by Erandur because of how I feel about Skyrim's features compared to Morrowind's.)

That kind of response does nothing to make me want to "see" their point of view.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Thu Jun 07, 2012 8:52 pm

So, actually that Argonian in Skyrim may be the last birth sign holder known to exist ......

Time to assassinate him.


mauhahaha
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Fri Jun 08, 2012 9:57 am

"Merari this, Merari that."
Seems like Im doing something right.

:wears an extra hat:
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Fri Jun 08, 2012 7:01 am

Awww okay, gotcha!

Even though the game "organizes" skills under "Warrior", "Mage", and "Thief" (and subsequently, Guardian Stones give extra experience towards those "groups"), I don't look at skills as for particular archetypes, but rather just neutral skills that are there for the player to define his character with.

I don't see Lockpicking as a "Stealth" skill, but rather a skill to open locks, whatever the character.

My Morrowind character had a couple magic skills, but I didn't consider him a mage by any means, he had a couple arcane abilities to supplement his stealth abilities.

While Archery is considered a "Warrior" skill, I would utilize it on my stealth assassin character.

I don't know, I just say, if you want to get into a chest, use a lockpick. Don't look at it as a "stealth" skill, just look at it as a skill. My mage wears Heavy Armor. That's "out of character" or whatever, it's just what my mage does, and I don't consider him to be any less of a mage than a robe wearing mage.
I have a 'Dr. Doom' character that combines heavy armor and destruction. I've also played craftsmen who can pick locks but don't act like thieves.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Thu Jun 07, 2012 6:17 pm

"Merari this, Merari that."
Seems like Im doing something right.

:wears an extra hat:
They're just jealous of your red hair and Surf drumming abilities..
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Fri Jun 08, 2012 1:35 am

Well, that same mage in Oblivion or Morrowind looked into their spell book and cast a spell to open the lock.

Well and here is the difference - Skyrim has perks. Lockpicking is a skill, chalk full of perks. A skill that requires investment in it.

If a mage could just go into their spellbook and cast a spell, or a warrior could just bash the lock, that would be 100% unbalanced, and essentially -gimp- players who do invest their perks into Lockpicking.

This kind of thing was balanced in Morrowind or Oblivion. Leveling your Alteration skill high enough to cast an appropriate lock skill was the same thing as leveling your Security skill high enough to pick the lock (Oblivion's flawed mini-game aside...)

But it is imbalanced when one method of doing something requires perk investment and the alternative way of doing it doesn't require investment.
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Fri Jun 08, 2012 5:48 am



Awww okay, gotcha!

Even though the game "organizes" skills under "Warrior", "Mage", and "Thief" (and subsequently, Guardian Stones give extra experience towards those "groups"), I don't look at skills as for particular archetypes, but rather just neutral skills that are there for the player to define his character with.

I don't see Lockpicking as a "Stealth" skill, but rather a skill to open locks, whatever the character.

My Morrowind character had a couple magic skills, but I didn't consider him a mage by any means, he had a couple arcane abilities to supplement his stealth abilities.

While Archery is considered a "Warrior" skill, I would utilize it on my stealth assassin character.

I don't know, I just say, if you want to get into a chest, use a lockpick. Don't look at it as a "stealth" skill, just look at it as a skill. My mage wears Heavy Armor. That's "out of character" or whatever, it's just what my mage does, and I don't consider him to be any less of a mage than a robe wearing mage.
Where i agree with your last part about how you shouldn't look at it as a stealth skill, i just don't understand why bethesda would cut unlock spells. i mean, more content is better, seriously. yes, my mage still does use lock picks, but i still cant see why beth thought that less utility spells made mages better off. i see what they are doing, i really do, but i just disagree with it.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Fri Jun 08, 2012 4:08 am

Well and here is the difference - Skyrim has perks. Lockpicking is a skill, chalk full of perks. A skill that requires investment in it.
It doesn't require any investing. You can pick a master lock from the get go. Spells have prerequisites and magicka cost. Nothing unbalanced at all. Do you even read what you type?
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Thu Jun 07, 2012 6:14 pm

Where i agree with your last part about how you shouldn't look at it as a stealth skill, i just don't understand why bethesda would cut unlock spells. i mean, more content is better, seriously. yes, my mage still does use lock picks, but i still cant see why beth thought that less utility spells made mages better off. i see what they are doing, i really do, but i just disagree with it.

Check my post above yours. I may have ninja'd you.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

PreviousNext

Return to V - Skyrim