I don't see how not putting Blunt and H2H in his major/minor skills would help him get his Blade capabilities to the max which require you to get 100 Str which you cannot do using only Blade short of using item enchants or temporary buffs.
"I agree... Oblivion was very limiting in this regard, for example the knight class had both blunt and blade as primary skills, so there was a point in Oblivion where I had to switch my sword weilding knight into a hammer weilding knight in order to continue leveling the charachter, which I did not like. So at least now with the classless system I just decide at the begning one-handed or two-handed, then I can use the perk system to specialize in a sword and I never have to pick up a mace."
His complaint had absolutely nothing at all to do with attributes. He had a class with two weapon skills as primary. His complaint was that it reaches a point where you can't level up anymore (get stronger) if you don't ever practice the blunt skill which he didn't want to do. The same is present in Skyrim. You'll reach a point in one-handed where you can't get any stronger if you don't ever practice the "blunt" skill.
You have the standing stones, they appear within less than a minute from when you exit the tutorial sequence, pick thief - there′s your tag!
That has absolutely nothing at all to do with whatever my character has done before the game started.
That's how a true class system works. If you're going to advocate a class system, don't bastardise it for the "casually-serious" RPGers.
Class, plus alignment. Your dwarf can never, ever, be a mage. Ever.
Don't give us all some horsecrap about how "it's how it worked in Morrowind". True class system. Bring it on! Make our character creations REALLY mean something.
If you'd actually read my posts instead of identifying people arguing on the other side as you and just unleashing whatever strawman you're thinking of you'd know what I wanted. Strawmanning your opponent does nothing but make you look foolish. I want something to differentiate the identical starting characters(assume characters are the same race of course) and to reflect that our characters had lives and actually did stuff before the start of the game. Skyrim's system is absolutely horrible in that regard.
What about the players that consider the role playing aspect of playing some poor guy of no noticeable adventuring skills thrown against his will in a life of adventure and has to find he's path and learn the trade on the fly?
Oh no! You cannot role play that! In every single RPG the players must be experienced adventurers in their own field and will never start a game with someone that didn't train in any adventurer class in the first place!
If they have a class system, allow the players to choose no class. If they have point allocation, allow the players to finish the character without distributing any or all of those points. If they have a tag system, allow the players to finish their character without tagging any skills. You can easily make it possible to do both.
You appear to be lacking in the imagination department. Much of the point in developing a backstory for your character is to better inform his/her actions in the present. My characters each behave differently as befits the backstory I've created for them. So, in effect, it does make a difference.
*facepalm* I thought it was obvious that I was talking about your characters proficiencies at the start of the game, and not any choices you decide to make after that. Whether your character apprenticed to a mage, joined the Imperial Legion, or whatever,
with regards to the character's skill proficiencies at the start of the game, is in effect the same as if your character was born the day before you got on the wagon.