» Tue May 22, 2012 11:14 pm
Errr this is not an MMO, DURRR? Two different games!!!
Seriously though, why does Skyrim not being an MMO have anything to do with whether certain game balance issues are valid? Surely the need to balance the game is a valid issue (at least to a significant number of players), and the effectiveness of balancing techniques doesn't really depend on whether the game is an MMO or not... Bethesda is never going to properly balance Skyrim because it's a lot of work and they just don't really care, but I can't wait for the inevitable mods that will make it (more) balanced, many of them probably drawing from what's been done in WoW and other games. Not everything in WoW applies, but it's a seriously well-balanced game considering its complexity, and there are a lot of good ideas there. After all, what are Skyrim's crafting systems if not copies of those found in most MMOs? You craft, you level up, you unlock new recipes, you craft more junk etc... You can buy the mats, or you can go out and find them. It's all the same. It even includes the incentive to power level with the cheapest items available. It just also happens to be underdesigned and imbalanced in Skyrim's case. I'm not saying Skyrim is bad - I think it's great! It's just that Bethesda has never been good at balancing past level 1, and they are not going to start now. Some players like balanced games, and that will for better or worse only happen through mods in Skyrim's case.
As for the level scaling, that's also something that Bethesda aren't going to change. I personally think it's ultra-terrible, but obviously other people think it's great. I feel that a relatively static world is much more believable and ultimately much more enjoyable to play in. It removes the issues of disincentivising the use of non-combat skills (in Skyrim, training persuasion or lockpicking WILL make your character worse in the majority of situations). It does mean that parts of the game are inaccessible to players of lower levels, but I find that fun. It's especially fun to try and defeat enemies that are a fair bit stronger than your character, by using potions, daily powers, scrolls etc., and just by playing well. And guess what? In a well-constructed static world, doing that will sometimes let you get artifacts or whatever that you wouldn't normally get! It feels great to face a real challenge and to be suitably rewarded. I found that when I played through Skyrim on Master (as a mage and then a warrior), I rarely needed potions and I never bothered to use scrolls. The level of difficulty was nearly constant, and there was almost no variation in the way I played the game. I got better and better items, but the enemies got stronger and stronger at the same rate. Nothing really changed, except what my character looked like.
Some people argue that it doesn't make sense for the player to get stronger while the bandits just sit on their arses and remain at level 1. But surely it doesn't make sense for the average skill in combat of a lowly bandit to increase with time. It's not like you'd expect your average Skyrim bandit to be much stronger than one from 200 years in the past... The game takes place over a pretty short amount of time, and the Dragonkin is an exceptional individual who is (probably) working constantly to improve their abilities. Of course they're going to progress faster than most of the creatures in the world around them.