Wait.. Did you say that WoW is balanced? My troll-senses are tingeling..
I agree with everything that Visanideth said. Completely accurate as far as im concerned.
The OP's repeated attempts to dish out characters focusing on magic to be subpar is just foolish in my oppinion. The game can be incredibly hard, or incredibly easy depending on how you play it. My first character, a mage, didnt have too much trouble getting through anything except dragon priests. And my main attacks until 20 or so was flame and frostbite. On adept and expert difficulty. Yeah.
If you play a mage on any difficulty higher than novice and expects to just charge into a group of mobs and tank them, think again. A warrior character with heavy armor, a shield and decent restoration skills wouldnt do that. Not if he expected to live afterwards atleast.
And my most recent character have yet to experience one of those "OP summons that ruins the game"; my atronachs are good, but hardly gamebreaking.. Also, ever considered the fact that mages ARENT supposed to be these invincible worldbreakers surrounded by scores of enemies taking next to no damage? Youre wearing a damned robe! If you really have difficulties, spec more into alteration and use wards, much easier. And if that fails.. Change the difficulty.
On-T: 1. So.. You want things to be as they were in morrowind where everything had a specific level. Thats fine, it was an epic experience when you first started and realized, often painfully, that you couldnt go everywhere yet. But when youve outleveled everything however.. Then its basicly running around smashing ants with a greatsword. Level scaling solves this and makes the game enjoyable at a higher level. It have flaws, but it works.
If youre hellbent on comparing WoW and Skyrim; would you REALLY want the world to be as linear as warcraft? Do you think people enjoy Skyrim as much if they were forced to stay in, lets say, the rift area between level 1 and 15 because thats the only place where they can possibly survive, running in and out of every cave/ruin/fort to level combat? I dont. Not to mention; in WoW you can indeed go back and do quests that are far below your level, but there are no reward for doing so other than personal interest. In Skyrim you can just do any dungeon etc. and get better from doing it.
2. Things are different from Oblivion, everything doesnt scale anymore. If you enter a cave at level 5 that cave is always locked to level five. Not to mention that there are different "difficulties" on mobs. A simple draugr for example are far easier than a draugr deathlord.
Do you see what I am getting at here? There is no power level for level 5. Level 5 strength is completely random for the player. However, the enemy doesn't play by your decisions If you get forced to level while doing non combat tasks, the enemy will be ready for a level 15 WARRIOR with full warrior perks while all you got is some smithing perks and speech..... This is why there needs to be hard caps on level scaling. The leveling system is so punishing for anyone not focusing entirely on one combat tree. If you spread yourself out and try to do everything, you will notice by around level 25 that the most basic mobs will beat you and a 3v1 is absolutely impossible.
What you just described is, if drawing another connection with WoW, is like having a hunter melee down mobs or a rogue just using throwing weapons to attack; Its not what the classes were made for. Sure, you can spec into different combat methods, but you are ofcourse less powerfull if you do, but thats your choice. Change the difficulty if its hard to kill things if only speccing speech, lockpicking and thievery. Or reroll. Having it easy when speccing only non-combative perks is like expecting to win a wrestling championship because youre a talented gardener.
3. This is only true if non-exploited mages are bad. Mages usually require a different approach than a warrior, so you cant just charge in and roflstomp everything, but that certainly doesnt make then bad in any way. Learn to think differently like using traps, make them attack other targets or make them turn on eachother. Tadaa!
4. You ARE aware of that this is a single player game, right? And that you through various console commands can change more or less anything? Hell, you can raise skills, change your level, add items etc. but in the end, who does that hurt other than yourself? Since its a single player game, balance doesnt require constant attention like in a MMO. Leveling smithing/enchanting is hardly bad for your experience. I mean, if youre focusing on bettering your gear, youre taking the opportunity out of bettering other skills, so instead of putting perks in, say, one handed weaponry to increase your damage, youre putting perks into skills into smithing to create and and refine your gear which is both a damage and a defensive boost, so that argument is rather invalid if I may say so, since there are few RPG's where you can be great at everything without any drawbacks.