Things that you can't suspend your disbelief over?

Post » Sat Jun 09, 2012 4:59 am

I've got two, but I'm sure if I thought for a while there would be a lot more:

- I can fit my entire inventory into a tiny box or sack, including huge bulky armor and weapons.

- In a time of CIVIL WAR, there is NO market active for people who want others to improve or enchant their weapons or armor.

What are some of yours?
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Roddy
 
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Post » Fri Jun 08, 2012 10:36 pm

Every faction questline has you as a savior of the world or their guild. I much preferred it in Morrowind when guilds were just there to be guilds and the main quest was for world saving.
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c.o.s.m.o
 
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Post » Sat Jun 09, 2012 6:03 am

"What do you do, fetch the mead?"

"No I am Harbinger"

That and the fact that skill specific Guard dialogue triggers way to low (30 I think it is)
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Rebecca Clare Smith
 
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Post » Sat Jun 09, 2012 7:43 am

The quest-marker. It is too all knowing.

I normally play without quest-marker, but not all quest in Skyrim can be done without quest-marker...
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jessica robson
 
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Post » Fri Jun 08, 2012 8:55 pm

Quite a stupid thread. I might as well say Dragons?!
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Auguste Bartholdi
 
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Post » Fri Jun 08, 2012 7:52 pm

Quite a stupid thread. I might as well say Dragons?!
If you can't suspend your disbelief over things like Dragons you must not enjoy much media.
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tegan fiamengo
 
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Post » Sat Jun 09, 2012 4:12 am

If you can't suspend your disbelief over things like Dragons you must not enjoy much media.

That's exactly my point, it's a fantasy game. Have you never heard of Mary Poppins never ending bag? :)
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Matt Bee
 
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Post » Sat Jun 09, 2012 1:04 am

- In a time of CIVIL WAR, there is NO market active for people who want others to improve or enchant their weapons or armor.
They should've allowed NPCs to do improvements limited by their skill level. If I were a soldier for one of the CW factions, first thing to spend money on is upgrades so you improve your chances a bit (though it wouldn't help much if you fight the Dovahkiin, you'd be screwed :D).

Having completed the college questline and in the Archmage's robes and Farengar tells me I should try the College in Winterhold.

The guards knowing about everything that goes on even though others barely notice, they even knew if I was in the DB!
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George PUluse
 
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Post » Fri Jun 08, 2012 6:06 pm

That's exactly my point, it's a fantasy game. Have you never heard of Mary Poppins never ending bag? :smile:
I get your point, but Mary Poppins is a Disney character with few limits via magic and 'shut up its a kids movie just because'-ness.

Skyrim is a fantasy game, yes, but there are some things that CANNOT or DO NOT happen. It has limits. And what contrast those limits are the things you'd think would make sense with the rest of the things with limitations.

As for OUR never-ending bags, if the excuse is 'a wizard did it,' his name is Todd Howard.
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Liv Brown
 
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Post » Sat Jun 09, 2012 1:24 am

-That every shopowner and local peasant locks their house at night, but I can walk straight into a palace and into the Jarl's bedroom at night without no one asking any questions or trying to stop me (even visiting Ulfric Stormcloak in his sleep while wearing an imperial armor).
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Richus Dude
 
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Post » Sat Jun 09, 2012 5:15 am

That's exactly my point, it's a fantasy game. Have you never heard of Mary Poppins never ending bag? :smile:
So your saying if Lord of the Rings randomly had a nuclear explosion destroying Orthanc and turning Middle Earth into Fallout would be in no way more unbelievable than the ents or dwarves?
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Hayley Bristow
 
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Post » Sat Jun 09, 2012 8:18 am

I've got two, but I'm sure if I thought for a while there would be a lot more:

- I can fit my entire inventory into a tiny box or sack, including huge bulky armor and weapons.

- In a time of CIVIL WAR, there is NO market active for people who want others to improve or enchant their weapons or armor.

What are some of yours?
Morrowind had limits on how much you could store in containers, yes it makes sense, however it was also extremely annoying as you never has enough well placed storage places.
The container storage capacity was also low compared to player inventory

Had been really fun it the alchemy satchel on the table in Whiterun only took 15 potions :)
Now for the large containers the lack of categorization make you only use on container for one thing like weapon or armor.
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Shannon Marie Jones
 
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Post » Fri Jun 08, 2012 6:25 pm

1.Shoot an arrow and kill someone while sneaking, and then plant another arrow in someone's head, it doesn't kill them.

A bit later....guy with arrow in their head: "it was just my imagination."


2. Child runs up to a freshly slain dragon: "In all my years I've never seen such a thing!"

Really? Why would they even record that old person line for a child?


3. Someone asks me to do something, I decline.

Get a quest in my journal anyways....
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No Name
 
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Post » Fri Jun 08, 2012 11:09 pm

The only thing that really annoys me is certain NPC's commenting about me being in the DB..

Spoiler
I mean for God's sake I just killed the Emperor himself. I'm in an Imperial city and the guards just tell me, that they know who I am? Really? If you know that, then shouldn't you be trying to arrest me by now?
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Je suis
 
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Post » Fri Jun 08, 2012 11:18 pm

Morrowind had limits on how much you could store in containers, yes it makes sense, however it was also extremely annoying as you never has enough well placed storage places.
The container storage capacity was also low compared to player inventory
What would be a really nice addition would be the ability to buy, find, or make containers to take home with us.

See sacks, urns, and chests in a dungeon? Have the option not only to 'take everything,' but literally 'take the whole thing.' Then put it in your house. Maybe in rooms specificlaly designed to be empty space rooms for you to put all your chests and containers in.
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Chantelle Walker
 
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Post » Sat Jun 09, 2012 7:10 am

The only thing that really annoys me is certain NPC's commenting about me being in the DB..

Spoiler
I mean for God's sake I just killed the Emperor himself. I'm in an Imperial city and the guards just tell me, that they know who I am? Really? If you know that, then shouldn't you be trying to arrest me by now?

Pssst! Hey, you... Glory to the Brotherhood!


I think thats the line

The bag and equipment stuff bothered me, but only because I had been playing Dark Souls just prior to Skyrim.
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Darlene Delk
 
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Post » Sat Jun 09, 2012 2:43 am

Really though, wizards exist, so maybe a wizard really did to it. (in the ES world ofcourse)
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Benji
 
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Post » Sat Jun 09, 2012 12:16 am

Really though, wizards exist, so maybe a wizard really did to it. (in the ES world ofcourse)
If it's true, they used some kind of spell, and I want to find the spell that undoes whatever they did.

It will be called 'Restore Suspension of Disbelief.' And I will be known as 'the wizard that un-did it' :{D~
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Heather Stewart
 
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Post » Sat Jun 09, 2012 8:12 am

The fact that you can absorb a dragon soul in front of an entire city and after 5 minutes nobody will remember that you are the dagonborn.
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BRIANNA
 
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Post » Sat Jun 09, 2012 8:33 am

I've got two, but I'm sure if I thought for a while there would be a lot more:
- I can fit my entire inventory into a tiny box or sack, including huge bulky armor and weapons.

That's pretty standard in most games. You can impose limits on yourself if you like. But playwise it would just be irritating for most people if they could hardly carry anything and not be allowed to loot dungeons and fallen enemies of their stuff.
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Kayleigh Williams
 
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Post » Fri Jun 08, 2012 9:17 pm

I get your point, but Mary Poppins is a Disney character with few limits via magic and 'shut up its a kids movie just because'-ness.

Skyrim is a fantasy game, yes, but there are some things that CANNOT or DO NOT happen. It has limits. And what contrast those limits are the things you'd think would make sense with the rest of the things with limitations.

As for OUR never-ending bags, if the excuse is 'a wizard did it,' his name is Todd Howard.
So we should carry around giant santa clause bags full of armor? Or have a caravan with us bunny hopping over a mountain, yeah, sorry, but there are bigger things that are annoying in this game. Like when I have 500 health and 560 armor rating and I get one shotted by a draugr overlord that was standing right in front of me, not sneaking. Or When I have 90 percent magic resistance and still get one shotted by an ice storm.
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Ray
 
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Post » Sat Jun 09, 2012 3:02 am

What would be a really nice addition would be the ability to buy, find, or make containers to take home with us.

See sacks, urns, and chests in a dungeon? Have the option not only to 'take everything,' but literally 'take the whole thing.' Then put it in your house. Maybe in rooms specificlaly designed to be empty space rooms for you to put all your chests and containers in.
Waiting for the CK, Oblivion had a mod with buyable containers. You dropped it, placed and used. I made an version for ingredients with the option to move all your ingredients to the chest. For Skyrim on for food and crafting items would be nice.
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Jennie Skeletons
 
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Post » Sat Jun 09, 2012 1:57 am

So we should carry around giant santa clause bags full of armor? Or have a caravan with us bunny hopping over a mountain, yeah, sorry, but there are bigger things that are annoying in this game. Like when I have 500 health and 560 armor rating and I get one shotted by a draugr overlord that was standing right in front of me, not sneaking. Or When I have 90 percent magic resistance and still get one shotted by an ice storm.

Ice Storm is effected by your frost resistence not magic resistence. Also you may want to improve your armour rating if you don't want to be one shoted.
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Nathan Hunter
 
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Post » Fri Jun 08, 2012 6:21 pm

Waiting for the CK, Oblivion had a mod with buyable containers. You dropped it, placed and used. I made an version for ingredients with the option to move all your ingredients to the chest. For Skyrim on for food and crafting items would be nice.
If only Bethesda paid more attention to you guys.

I'd join you in the modding community, but I'm kind of ambitious and would probably become obsessed with mod-making to the point I'm doing what an entire team at Bethesda did all by myself and just to make THEIR game have the things it should've had by default.
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oliver klosoff
 
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Post » Fri Jun 08, 2012 11:22 pm

Ice Storm is effected by your frost resistence not magic resistence. Also you may want to improve your armour rating if you don't want to be one shoted.
560 is the CAP smart guy. Over 560 nothing is changed, you only block 80 percent of attack damage, whether your armo rating is at 560, or 1000, absolutely no difference, and my health is at 500, this is a game issue, and not my characters issue, it stated happening after 1.3 cuz everyone whined that the archers were too weak. , and magic resistance effects ALL forms of magic, frost / shock / fire. Even with frost resistance at 90 it happens sometimes.
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Betsy Humpledink
 
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