So I think I'm done playing this game

Post » Tue Jun 05, 2012 5:55 pm

I loved Oblivion, Fallout 3 and New Vegas. I liked Skyrim at first but now at about 50 hours in I just don't even want to play it any more. I've conquered Alduin, saved the world and almost single handedly won the civil war for the Imperials. I still get treated like crap by almost every NPC. So then I try to kill them, but half the named people in the game are unkillable. I instead retreat to my house in Solitude. None of my mannequins work, half my weapon racks don't work. My wife charges me money to get some items from her, so I punch her one time. I yield but she refuses to accept so I kill her. I am the ARCH MAGE OF THE COLLEGE but I am expelled for killing her like I am just an apprentice. Also kind of crazy that they even knew I killed her since I did it in my own house which is on the other side of Skyrim from the college.

Walk outside and guards tell me I fetch mead for the companions even though I'm the damn boss. Some thug wants me to help him steal money, and I can't refuse. I am forced by the game to be a common criminal or have a quest stuck in my log forever. Go out into the wild and single handedly take down an Ancient Dragon, and a thief who witnessed the entire event walks up right after and demands my money as if I'm some kind of pushover.

Yeah, gonna trade this in tomorrow and problably get New Vegas again. Definitely not even close to as immersive as Oblivion was.

Bye.
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Valerie Marie
 
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Post » Tue Jun 05, 2012 3:12 pm

I loved Oblivion, Fallout 3 and New Vegas. I liked Skyrim at first but now at about 50 hours in I just don't even want to play it any more. I've conquered Alduin, saved the world and almost single handedly won the civil war for the Imperials. I still get treated like crap by almost every NPC. So then I try to kill them, but half the named people in the game are unkillable. I instead retreat to my house in Solitude. None of my mannequins work, half my weapon racks don't work. My wife charges me money to get some items from her, so I punch her one time. I yield but she refuses to accept so I kill her. I am the ARCH MAGE OF THE COLLEGE but I am expelled for killing her like I am just an apprentice. Also kind of crazy that they even knew I killed her since I did it in my own house which is on the other side of Skyrim from the college.

Walk outside and guards tell me I fetch mead for the companions even though I'm the damn boss. Some thug wants me to help him steal money, and I can't refuse. I am forced by the game to be a common criminal or have a quest stuck in my log forever. Go out into the wild and single handedly take down an Ancient Dragon, and a thief who witnessed the entire event walks up right after and demands my money as if I'm some kind of pushover.

Yeah, gonna trade this in tomorrow and problably get New Vegas again. Definitely not even close to as immersive as Oblivion was.

You sum up the problems pretty well. Then there are about 1000 more as well.

My pet peeve of the day is why there is still a sleeping in the game.
Beds are in every Inn, dungon, and cave...but you don't need them 99% of the game...if most players don't use them why waste so much effort and then put out a broken game. If beds were extra that would be fine, but they really just wasted development energy on them since they now don't even fit into the level up.

Making food? I toss all the food I find into the rivers...I never eat it and it has not affected my game at all. USELESS!

Stores? I have never bought arms, armor, clothing, or ingredients from any store. Stores in the game are mostly used to SELL items, the trash we find turns into gold there - that is their main function. WHY HAVE A "STORE SYSTEM" THAT SELLS ITEMS WHEN YOU NEVER NEED 90% OF THE ITEMS!!!

Beds, Food, and Stores: Can you imagine how many person-years Bethesda spent making those systems that nearly any player could circumvent or ignore if it were not there? What sorts of people make games that work that way?

If you make beds have a system so that 95% of people will USE/NEED beds...give that system a reason to exist.
If you make a food crafting/selling system make it a system 95% of people will use...give that system a reason to exist.
If you make a store system for buying and selling make it a system where 95% of people will use that system to BUY & SELL...give that system a reason to exist.
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Elisha KIng
 
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Post » Tue Jun 05, 2012 10:42 am

I'm sorry that in order to roleplay, you need the game to hold your hand and tell you that you are roleplaying.

I, do not.

And why exactly would people come to the College of Winterhold for help? The people don't trust the college.

And for what it's worth, there is an entire quest from the College that revolves around rushing into Winterhold and aid it from a magical threat. So yea... if you actually playing the College main quest, your concerns are addressed.

If the world did end for not doing the main quest, people would [censored] about the game putting you on rails and forcing you to do the main quest.

A little gear recognition if you're wearing Imperial gear in Stormcloak territory would be nice, but outside of that, why should the Stormcloaks know you are with the Imperial Legion? That would not be realistic for an NPC to look at you in neutral gear and determine that you are of the opposing faction. It makes absolutely no sense, what so ever.

Same goes for any and every NPC in the land responding to and acknowledging any and every accomplishment you've ever made. How would they know? They wouldn't. It's unrealistic to demand that.

If I encountered you on the street, I would know nothing of what you've accomplished in your life. I don't know if you're a college graduate, a high school drop out, or if you saved a set of triplet infants from a burning house. So why would you expect a random NPC in Markarth to know that you're the new College Arch-Mage in Winterhold? Tamriel doesn't exactly have CNN to spread the news.

That's the point I'm making here since the game lauched.

Well said, well said.
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quinnnn
 
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Post » Tue Jun 05, 2012 8:26 pm

You sum up the problems pretty well. Then there are about 1000 more as well.

My pet peeve of the day is why there is still a sleeping in the game.
Beds are in every Inn, dungon, and cave...but you don't need them 99% of the game...if most players don't use them why waste so much effort and then put out a broken game. If beds were extra that would be fine, but they really just wasted development energy on them since they now don't even fit into the level up.

Making food? I toss all the food I find into the rivers...I never eat it and it has not affected my game at all. USELESS!

Stores? I have never bought arms, armor, clothing, or ingredients from any store. Stores in the game are mostly used to SELL items, the trash we find turns into gold there - that is their main function. WHY HAVE A "STORE SYSTEM" THAT SELLS ITEMS WHEN YOU NEVER NEED 90% OF THE ITEMS!!!

Beds, Food, and Stores: Can you imagine how many person-years Bethesda spent making those systems that nearly any player could circumvent or ignore if it were not there? What sorts of people make games that work that way?

If you make beds have a system so that 95% of people will USE/NEED beds...give that system a reason to exist.
If you make a food crafting/selling system make it a system 95% of people will use...give that system a reason to exist.
If you make a store system for buying and selling make it a system where 95% of people will use that system to BUY & SELL...give that system a reason to exist.

You got the point with stores there, I never actually paid attention until you mentioned it. Yes, the vast amount of junk we gather from all Skyrim would make us rich in no time if we were selling it for it's actual price. Not only we sell things for 10% of it's real value, we also buy other things for 200% of its real value. Seriously, this could really be improved, perhaps by vastly increasing weight on weapons and armors and greatly reducing number miscellaneous things and increasing their value (mainly jewellery).
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jennie xhx
 
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Post » Tue Jun 05, 2012 1:45 pm

nvm
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CHARLODDE
 
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Post » Tue Jun 05, 2012 5:25 am

Think about Skyrim as a patchwork quilt. The whole thing is prefabricated and assembled at a late stage. There is probably a homogenization process before testing but ultimately it can't really work as an immersive experience without polish and there is never any time for that sort of nonsense in modern game design. Even if they wanted to, how long would it take and who is the 'man with the vision' that can and will go through the entire game with a fine comb and add the 'magic'.

I think of Skyrim like a banquet of cardboard dipped in sugar and laced with msg. After the first dozen or so dishes you're going to get the creeping feeling something is missing ..

There is a flagging system in the game anyway - the way people react to vampirism for example - which could and should have been utilized more extensively.
this guy needs to shut up. your not impressing anyone
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Chris Duncan
 
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Post » Tue Jun 05, 2012 6:44 am

this guy needs to shut up. your not impressing anyone

Unlike you.
You're certainly making an impression.
Not a great one.
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Ria dell
 
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Post » Tue Jun 05, 2012 7:59 pm

Once again, people who focus on questing and completion are not the market for Beth's games. This is even more apparent when someone claims Oblivion had superior content. It's about the same as people claiming Destruction is underpowered while others of us play pure mages specialized in Destruction with no trouble.

I've said this before, but it bears repeating: there are some valid complaints, but many of the complaints contradict complaints made about prior Beth games, so I wind up feeling bad for Todd Howard and his team at Beth when they attempt to change things as people request and simply wind up with more complaints. Maybe if they'd just go back to making a game they want to make as they did with Morrowind and NOT listen to conflicting input, more people would be happy with the final product and they'd actually wind up with fewer complaints overall (although they'd still have some, of course).
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Josee Leach
 
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Post » Tue Jun 05, 2012 2:02 pm

I'm sorry that in order to roleplay, you need the game to hold your hand and tell you that you are roleplaying.

I, do not.
The usual line from you, Nell. What you're effectively saying is "I'm sorry that you need letters in your book in order to read the great story. I, however, do not!" or in other words that you prefer blank pages in a book over pages with text on them. You're quite right that we can imagine a whole lot of things happening, but at the end of the day, the game doesn't reflect those things. It could have, if gamesas had wanted it to, but it does not. This is key, because it's the only reason things are the way they are: Because gamesas wanted things to be this way. Not because it would've killed them to add more depth, not because it's technically not feasible. It's exclusively a gamesas design choice.

And there is a lack of depth. You can try to compensate by using your imagination but you can do that with any game or, more generally, with any medium. You could watch Baywatch and eventually see a woman in a bikini on a beach. Using your RP-style, one could then imagine that she takes off her bikini and has all kinds of six with other people on the beach, at which point you're effectively watching a porm movie. One can do that but it wouldn't make Baywatch a porm show. Similarly, one can imagine that there is depth in Skyrim but gamers imagining the depth does not actually mean the game has depth.

And why exactly would people come to the College of Winterhold for help? The people don't trust the college.
The dragons have come, and with them quite possibly the end of the world. I don't know about you, but if I think the world will end, I'm not going to be too concerned about whether I trust a source of help as much as whether it's possible that the source of help might actually help out. It's the only rational thing to do, though of course rationality really doesn't have to be important to you.

A little gear recognition if you're wearing Imperial gear in Stormcloak territory would be nice, but outside of that, why should the Stormcloaks know you are with the Imperial Legion? That would not be realistic for an NPC to look at you in neutral gear and determine that you are of the opposing faction. It makes absolutely no sense, what so ever.
The Stormcloaks know who you are for the same reason the "join the Stormcloaks" quest fails the moment you've joined the Legion. Omniscience is fairly common in Skyrim anywya, so why you're upset it in the case that it would bring some actual consequences into the game when none of the other instances bother you is fairly odd.


Same goes for any and every NPC in the land responding to and acknowledging any and every accomplishment you've ever made. How would they know? They wouldn't. It's unrealistic to demand that.

If I encountered you on the street, I would know nothing of what you've accomplished in your life. I don't know if you're a college graduate, a high school drop out, or if you saved a set of triplet infants from a burning house. So why would you expect a random NPC in Markarth to know that you're the new College Arch-Mage in Winterhold? Tamriel doesn't exactly have CNN to spread the news.
Would you recognize Brad Pitt, David Beckham, Lance Armstrong, Clint Eastwood, George Dubya Bush or Arnold "Governator" Schwarzenegger? Now imagine if they started a conversation with you? Would they just stare blankly at you or do you think they might say "Hi, I'm Brad / David / Lance / Clint / George / Arnold, could you tell me where the nearest toilet is?", to which you might reply "Oh my gawd, oh my gawd, oh my gaaawd, you be an celebrityzz, cans I has an autographzorz?". That dialogue is of course not included in Skyrim, it's the one place where your "blank paper" RP-style is useful, but that should also go a long way in helping NPCs identify the player as the Dovahkiin / arch-mage / whatever, and it's something that obviously has to happen at the beginning of conversations, unless you're imagining that the hidden greeting is simply "you there, show me your list of dialogue options!!".
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Lily Evans
 
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Post » Tue Jun 05, 2012 11:30 am

While those are legitimate complaints, the game is so much more than that.

Please explain.

Because I've finally reached this point too. Nothing in the game makes a difference within its own world, most of the writing is sub-par, the quests are all basically fetch-based and even the dungeons have bored me to death (Oh, cool. Another "dungeon". Wonder if there will be another variation of the EXACT SAME PUZZLE in here. Draugrs? Wow!). Seriously. What "so much more" is there? Aside from playing "pretend" and making your own game up, the game itself really does its best job in giving you the illusion that there's more content than there really is.
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Chloe Botham
 
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Post » Tue Jun 05, 2012 11:03 am

I still love and enjoy Fallout New Vegas. It has so many RPG elements that it's hard to get bored.
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Melung Chan
 
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Post » Tue Jun 05, 2012 10:39 am

I dont understand what your problem is why people make an acount too express theyre feelings about a game Thats none of your bussiness if you ask me
They want to be heard among the bazillions of people for whom the hype has worn off, and who see that this game is actually quite mediocre when you try to play it for as long as they typically play a TES game.
Yes and they can't discuss their problems in one of the other 20 threads already floating around the forums

Whilst I agree the game isn't quite as deep as I was hoping I get annoyed seeing so many people make accounts just to moan about the game.
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Jessie Butterfield
 
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Post » Tue Jun 05, 2012 7:20 pm

I have to admit these are all valid complaints, but it doesn't stop me from enjoying the game.
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Leilene Nessel
 
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Post » Tue Jun 05, 2012 8:09 pm

this guy needs to shut up. your not impressing anyone

Who could argue with such hard evidence and such a well explained argument.
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Sunny Under
 
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Post » Tue Jun 05, 2012 1:34 pm

I will agree that putting a date out there like 11-11-11 wasn't the smartest of decisions, although I can't agree on the bugs, this is probably Beth's least buggiest game on record. Much better then Fallout 3 and Oblivion too in regards to that department.
Dude, NO. I didn't walk around Oblivion with quest items and quest logs stuck in my inventory. There weren't quest markers and locators that would point to NOTHING. I didn't run into 3 game-breaking bugs in the span of one hour that would completely halt the progress of my game. NPC AI wouldn't freak out and have main characters reset to a default guard AI who's always in aggro mode. You didn't have common item combinations that were OBVIOUSLY broken for everybody who tried to use them like the arch-mages robe with any mask.

Saying Skyrim is less buggy than past Bethesda games is a damn lie at this point, and people need to stop saying it. The only 'bug' that broke the game in Oblivion when it was first released was the quest with Clavicus Vile that would crash your game on completion. That was eventually fixed. There are so many game-breaking, quest-breaking, AI breaking bugs in Skyrim I'm sure the majority of them will never even be ATTEMPTED to be fixed by Bethesda. Least buggy my ass, I can't remember the last time I completed a major questline without having to resort to the console at least once.
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Eliza Potter
 
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Post » Tue Jun 05, 2012 8:38 am

You sum up the problems pretty well. Then there are about 1000 more as well.

My pet peeve of the day is why there is still a sleeping in the game.
Beds are in every Inn, dungon, and cave...but you don't need them 99% of the game...if most players don't use them why waste so much effort and then put out a broken game. If beds were extra that would be fine, but they really just wasted development energy on them since they now don't even fit into the level up.

Making food? I toss all the food I find into the rivers...I never eat it and it has not affected my game at all. USELESS!

Stores? I have never bought arms, armor, clothing, or ingredients from any store. Stores in the game are mostly used to SELL items, the trash we find turns into gold there - that is their main function. WHY HAVE A "STORE SYSTEM" THAT SELLS ITEMS WHEN YOU NEVER NEED 90% OF THE ITEMS!!!

Beds, Food, and Stores: Can you imagine how many person-years Bethesda spent making those systems that nearly any player could circumvent or ignore if it were not there? What sorts of people make games that work that way?

If you make beds have a system so that 95% of people will USE/NEED beds...give that system a reason to exist.
If you make a food crafting/selling system make it a system 95% of people will use...give that system a reason to exist.
If you make a store system for buying and selling make it a system where 95% of people will use that system to BUY & SELL...give that system a reason to exist.

Um, beds give the Well Rested XP bonus. I use beds frequently in Skyrim, so I don't know what you're talking about.

The food crafting system is a little extra. It's not a main feature. That's why you don't pump perk points into Cooking.

I buy plenty of stuff from merchants. I don't use Alchemy, so if I want a potion, I better buy it. As a Smith, I need to make sure I have the resources necessary to craft my gear. Thus, I need to buy ores and ingots. As a mage, I am buying spells constantly.

I really don't know what you're on about.
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Laura Tempel
 
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Post » Tue Jun 05, 2012 9:53 am

The usual line from you, Nell. What you're effectively saying is "I'm sorry that you need letters in your book in order to read the great story. I, however, do not!" or in other words that you prefer blank pages in a book over pages with text on them. You're quite right that we can imagine a whole lot of things happening, but at the end of the day, the game doesn't reflect those things. It could have, if gamesas had wanted it to, but it does not. This is key, because it's the only reason things are the way they are: Because gamesas wanted things to be this way. Not because it would've killed them to add more depth, not because it's technically not feasible. It's exclusively a gamesas design choice.

It has nothing to do with imagining things that aren't there, and everything to do with the capability to make a choice without the game telling me it's time to make a choice.

Choice, and roleplaying, exist far beyond dialogue choice options. I didn't need the game to tell me it was time to make a choice when I decided to slaughter all of the Forsworn at the end of "Escape From Chidna Mine". I just did it. That was my choice.

And that's what I'm talking about. Those of you who need the game to hold your hand in order to make a choice would say "There is no option to turn against the Forsworn!" when in actuality, all you have to do is just turn on the Forsworn.

You need the game to tell you that there is a choice to be made, instead of just playing the role of your character and making the choice.

That is the point.
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Saul C
 
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Post » Tue Jun 05, 2012 4:52 pm

Im enjoying the game although im questing hard and i know that TES is all about finding your adventure
Well for me finding adventures are completing quests

NPC dialouges need to be fixed either in a patch or maybe even in the dlc
The game will be much more better then
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Smokey
 
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Post » Tue Jun 05, 2012 8:38 pm

then why not add your complaint to one of the many threads with the same heading as yours so that they are all together and by doing this it would make more of an impact rather than your thread getting lost in the many previously posted threads.

Basically this statement comes up a few times...apart from the horrible search engine that forums are known to have, and apart from these same people that will complain over the resurrection of a dead thread, these specific forums have post caps which will result in new threads being started to continue the topic. Is it necessary? No. Is it redundant? Yes. Yet, do they do it anyway? Yes.

Which is why, those who make post like these really just want to complain about complainers (which is worse for being hypocritical) and will come up with any excuse to do so. For that I say, if you don't want to read such complaints, don't click the title which makes it obvious that it's a complaint thread.


Dude, NO. I didn't walk around Oblivion with quest items and quest logs stuck in my inventory. There weren't quest markers and locators that would point to NOTHING. I didn't run into 3 game-breaking bugs in the span of one hour that would completely halt the progress of my game. NPC AI wouldn't freak out and have main characters reset to a default guard AI who's always in aggro mode. You didn't have common item combinations that were OBVIOUSLY broken for everybody who tried to use them like the arch-mages robe with any mask.

Saying Skyrim is less buggy than past Bethesda games is a damn lie at this point, and people need to stop saying it. The only 'bug' that broke the game in Oblivion when it was first released was the quest with Clavicus Vile that would crash your game on completion. That was eventually fixed. There are so many game-breaking, quest-breaking, AI breaking bugs in Skyrim I'm sure the majority of them will never even be ATTEMPTED to be fixed by Bethesda. Least buggy my ass, I can't remember the last time I completed a major questline without having to resort to the console at least once.

Too true. I may have found this game held on to me and my one character far longer than any of the other installments but I'm not so naive to see that this installment has the most bugs. Hell, I can't even do the companions main quest any farther. Purity of revenge, which was suppose to automatically start, didn't start. The previous quest finished, but because a different quest took me through the place and cleared it out, the companion quest won't start. Even waiting long enough for the reset, it still won't start. Talking to the NPC doesn't give me any dialog options about it. All the npc does is sit around. The game is essentially frozen with the dead npc's laying about, other npc's tending the wounded/dead and gives me nothing but a "this person is busy" message.

I'm on the pc and I've tried using the console. Nothing has worked so far. Targeting and typing kill brings the npc to their knee. After they recover, still no dialog options. I tried resurrect. I tried placing the npc at my location (making a copy) at both the silverhand's hideout and just outside the companions' place (as is when he first talks about the next course of action). Again, nothing. I've killed and resurrected some of the other npc which freed up the side quests again. I've even tried advancing the quest itself ("setstage" and "getstage" commands). Nothing works.

Then there is the Blade's quests. I'm past the point of recruitment and I got the first assignment to meet up at location X to kill a dragon. Well, I wondered there and had killed the dragon already. So now I go there, stand right where the white arrow points, and nothing. There are no Blade NPCs to meet up with and no dragon to kill.

That's not the only quest like that one. I have a misc quest that takes me to the barracks of one of the holds. I stand in the exact spot in the middle of a walkway intersection of four beds. I wait by the hour per hour and nothing. The person I'm suppose to talk to is not there.

It's as if completing one quest can make it impossible to complete another. Even if they are just retrieve item quests from the same place.

Then there are quests that seem like they should keep going....like finding a serial killer in one of the cities. I followed the clues but not my intuition. The clues led to the arrest of a certain individual who denied it of course. But it didn't matter. Killer behind bars and quest complete. Too bad, later I came across something (that I can't remove from my inventory being a quest item) that proved the guilt of a different npc. There is nothing that I can figure out to set things right.

Speaking of items. It's not the only quest item that I have that I can't get rid of even though the quest is complete.

The quests were short. The college was just a joke at how short that one was.

The features that were said would be in the game, simply are not there.

Nothing your character does has the impact on the game world that it should. It truly reminds me of a MMO world rather than a single player one.


The finishers were a nice touch and a step in the right direction. Sneaking up behind enemies and slicing their throats never gets old. Having most quests cater to my assassin being able to go out and kill a target is basically what kept me going this long. The combat system needs to be more involved though. Finishers should almost always trigger if the next (or even first) blow will mean that npc's death. While there are certainly more move options, they are still not fluid enough. I basically attack enemies that I don't sneak attack with the duel wield power attack because the 4 hit combo is the only combat maneuver that seems to flow properly and not feel clunky.
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saharen beauty
 
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Post » Tue Jun 05, 2012 7:41 am

Would you recognize Brad Pitt, David Beckham, Lance Armstrong, Clint Eastwood, George Dubya Bush or Arnold "Governator" Schwarzenegger?

OMS ARE YOU KIDDING.

Let's look at a proper example: Imagine if you were one of the Kings of England some time during the Middle Ages and you decided to romp around the island in peasant or commoner gear. Do you think anyone outside the castle would recognise you at all?

NO.
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Neil
 
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Post » Tue Jun 05, 2012 7:26 pm

OP, you're disappointed that the College knew you killed your wife half a world away, but you're upset that the guards aren't immediately aware of your status as Harbinger of the Companions? So people in the world shouldn't be aware of your actions, except when they should? Got it.
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Dan Scott
 
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Post » Tue Jun 05, 2012 8:18 pm

I think the fact Skyrim is getting consistently high ratings and has won multiple GOTY Awards means it isn't a recipe no one likes. It's more like a chef making a new dish that the vast majority of people like, and you taking it upon yourself to tell the chef that it isn't good and he needs to change it.

Hardly, this isn't a perfect dish, this is a bowl of soup with rotten mushrooms and rat heads bobbing around in it, sure the base stock is delish, those angel tears taste of heaven, but your frequently yanked out from your enjoyment when a rat head come to the top and stares at you, he's not taking it apon himself, he's a consumer that has paid them money, it's too late to vote with his wallet now and if he hasn't lost all faith in Bethesda he may want to try TES VI but without voting with his wallet he can't really check out if features he liked in the last game have been removed and errors and blatantly left in it. Errors like NPC's lacking in script to recognise you are thier leader, that isn't a design choice let alone a good one, its one that can only be explained by time, stupidity or laziness. Or not being able to tell someone no, go away, I've heard what you had to say and unless I change my mind I dont want to hear it again or I'll kill you and not be met by invinciblitity. Or scripts that will change someone from an introduction message to a normal hello so it's not like the first time you met them every 5 secs. Maybe you can enjoy the soup without noticing the rat head, you choose to put a blindfold on, but not all of us want to or can it's just too shattering to immersion and depth of flavour.
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Manuel rivera
 
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Post » Tue Jun 05, 2012 1:30 pm

Hey, totally unrelated, but remember all the billions of brutally game-breaking bugs Morrowind and Oblivion had at release, and they're god-awful AI. Yeah, I still laugh thinking about my game exploding because I bought Imperial Chain.

Seriously, what happened in the past five years that made every TES fan cry foul from a little bug, and demand the game fit to suit them, because they need tools to be immersed and to roleplay.
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Manuela Ribeiro Pereira
 
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Post » Tue Jun 05, 2012 6:37 am

Saying Skyrim is less buggy than past Bethesda games is a damn lie at this point, and people need to stop saying it. The only 'bug' that broke the game in Oblivion when it was first released was the quest with Clavicus Vile that would crash your game on completion. That was eventually fixed. There are so many game-breaking, quest-breaking, AI breaking bugs in Skyrim I'm sure the majority of them will never even be ATTEMPTED to be fixed by Bethesda. Least buggy my ass, I can't remember the last time I completed a major questline without having to resort to the console at least once.

While I dont really have any opinion one way or the other on which game is the most buggiest, the nit-picker in me feels I must correct this.

Vanilla Oblivion featured a bug that completely broke the entire fighters guild quest line. To trigger the bug all you had to do was enter a certain cave before you were sent there.
(Skyrim features these types of bugs as well.)

There was also the vampire cure bug which basically meant that there was absolutely no way to complete the vampire cure quest after the main quest was complete, as an NPC's crucial dialogue line dissapeared.
This bug was never fixed.

There were bugs that could ensure the negative fame of the Gray Fox's mask was permanently transferred to your character, though to be fair as far as I know you had to abuse certain glitches while wearing the mask to cause this.

How about the bug that made enemies and NPC's fall through the floor? The game then teleported them to coordinate 0,0,0.
Since that was the Tiber Septim hotel in the Imperial City, well, I once saw two minotaurs fight a spider daedra when I walked in there.

To say that Oblivion featured less bugs than Skyrim, I dont know about that.
But it sure had more than one serious bug.
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Invasion's
 
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Post » Tue Jun 05, 2012 3:21 pm

Hardly, this isn't a perfect dish, this is a bowl of soup with rotten mushrooms and rat heads bobbing around in it, sure the base stock is delish, those angel tears taste of heaven, but your frequently yanked out from your enjoyment when a rat head come to the top and stares at you, he's not taking it apon himself, he's a consumer that has paid them money, it's too late to vote with his wallet now and if he hasn't lost all faith in Bethesda he may want to try TES VI but without voting with his wallet he can't really check out if features he liked in the last game have been removed and errors and blatantly left in it. Errors like NPC's lacking in script to recognise you are thier leader, that isn't a design choice let alone a good one, its one that can only be explained by time, stupidity or laziness. Or not being able to tell someone no, go away, I've heard what you had to say and unless I change my mind I dont want to hear it again or I'll kill you and not be met by invinciblitity. Or scripts that will change someone from an introduction message to a normal hello so it's not like the first time you met them every 5 secs. Maybe you can enjoy the soup without noticing the rat head, you choose to put a blindfold on, but not all of us want to or can it's just too shattering to immersion and depth of flavour.

This meal metaphor has gone a bit far.

It's not that I choose to put a blindfold on and ignore this "Rat's Head", it's that I'm not going to let the fact people don't call my by my rank every time they see me ruin this amazing game for me. Plus, I do get noticed for my achievements, like the first thing anyone said to me after I killed Alduin was a guard taking note of what I had just done.
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Tessa Mullins
 
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