then why not add your complaint to one of the many threads with the same heading as yours so that they are all together and by doing this it would make more of an impact rather than your thread getting lost in the many previously posted threads.
Basically this statement comes up a few times...apart from the horrible search engine that forums are known to have, and apart from these same people that will complain over the resurrection of a dead thread, these specific forums have post caps which will result in new threads being started to continue the topic. Is it necessary? No. Is it redundant? Yes. Yet, do they do it anyway? Yes.
Which is why, those who make post like these really just want to complain about complainers (which is worse for being hypocritical) and will come up with any excuse to do so. For that I say, if you don't want to read such complaints, don't click the title which makes it obvious that it's a complaint thread.
Dude, NO. I didn't walk around Oblivion with quest items and quest logs stuck in my inventory. There weren't quest markers and locators that would point to NOTHING. I didn't run into 3 game-breaking bugs in the span of one hour that would completely halt the progress of my game. NPC AI wouldn't freak out and have main characters reset to a default guard AI who's always in aggro mode. You didn't have common item combinations that were OBVIOUSLY broken for everybody who tried to use them like the arch-mages robe with any mask.
Saying Skyrim is less buggy than past Bethesda games is a damn lie at this point, and people need to stop saying it. The only 'bug' that broke the game in Oblivion when it was first released was the quest with Clavicus Vile that would crash your game on completion. That was eventually fixed. There are so many game-breaking, quest-breaking, AI breaking bugs in Skyrim I'm sure the majority of them will never even be ATTEMPTED to be fixed by Bethesda. Least buggy my ass, I can't remember the last time I completed a major questline without having to resort to the console at least once.
Too true. I may have found this game held on to me and my one character far longer than any of the other installments but I'm not so naive to see that this installment has the most bugs. Hell, I can't even do the companions main quest any farther. Purity of revenge, which was suppose to automatically start, didn't start. The previous quest finished, but because a different quest took me through the place and cleared it out, the companion quest won't start. Even waiting long enough for the reset, it still won't start. Talking to the NPC doesn't give me any dialog options about it. All the npc does is sit around. The game is essentially frozen with the dead npc's laying about, other npc's tending the wounded/dead and gives me nothing but a "this person is busy" message.
I'm on the pc and I've tried using the console. Nothing has worked so far. Targeting and typing kill brings the npc to their knee. After they recover, still no dialog options. I tried resurrect. I tried placing the npc at my location (making a copy) at both the silverhand's hideout and just outside the companions' place (as is when he first talks about the next course of action). Again, nothing. I've killed and resurrected some of the other npc which freed up the side quests again. I've even tried advancing the quest itself ("setstage" and "getstage" commands). Nothing works.
Then there is the Blade's quests. I'm past the point of recruitment and I got the first assignment to meet up at location X to kill a dragon. Well, I wondered there and had killed the dragon already. So now I go there, stand right where the white arrow points, and nothing. There are no Blade NPCs to meet up with and no dragon to kill.
That's not the only quest like that one. I have a misc quest that takes me to the barracks of one of the holds. I stand in the exact spot in the middle of a walkway intersection of four beds. I wait by the hour per hour and nothing. The person I'm suppose to talk to is not there.
It's as if completing one quest can make it impossible to complete another. Even if they are just retrieve item quests from the same place.
Then there are quests that seem like they should keep going....like finding a serial killer in one of the cities. I followed the clues but not my intuition. The clues led to the arrest of a certain individual who denied it of course. But it didn't matter. Killer behind bars and quest complete. Too bad, later I came across something (that I can't remove from my inventory being a quest item) that proved the guilt of a different npc. There is nothing that I can figure out to set things right.
Speaking of items. It's not the only quest item that I have that I can't get rid of even though the quest is complete.
The quests were short. The college was just a joke at how short that one was.
The features that were said would be in the game, simply are not there.
Nothing your character does has the impact on the game world that it should. It truly reminds me of a MMO world rather than a single player one.
The finishers were a nice touch and a step in the right direction. Sneaking up behind enemies and slicing their throats never gets old. Having most quests cater to my assassin being able to go out and kill a target is basically what kept me going this long. The combat system needs to be more involved though. Finishers should almost always trigger if the next (or even first) blow will mean that npc's death. While there are certainly more move options, they are still not fluid enough. I basically attack enemies that I don't sneak attack with the duel wield power attack because the 4 hit combo is the only combat maneuver that seems to flow properly and not feel clunky.