So I think I'm done playing this game

Post » Tue Jun 05, 2012 3:58 pm

Ummm, no.
By your own words in other posts, you are having a grand old time playing with the world in the space between your ears. You are doing 'lets pretend I have relevance in Skyrim'. That is not roleplaying in a CRPG; directed daydreaming is probably closer to an actual descriptor. I've never said I don't like the game. I also write and do CG as a hobby, so I think my imagination engine is still online. And like it or not, people have solid, serious points about the fact that with current technology, and the experience gamesas has with the genre and the amount of detail they have created for Tamriel, this should not be happening. You can imagine Sonic flying around the room and snatching rings out of the aether with nary a miss, but that has no effect whatsoever in the game itself; the little blue bugger hits a collision point that shouldn't be there, he go boom and lose all his rings. Being able to rationalize over small game glitches is good. Having to rationalize the fact that nothing you do matters a damn in the game world is the hallmark of someone having dropped the ball.


Call it whatever you want the fact is I'm enjoying the game and you're not.
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Francesca
 
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Post » Tue Jun 05, 2012 6:34 pm

Not at all, they aren't just quirks to me. They are the things that I love most about games like these. I want to feel like I accomplished things when I complete quests. I want the NPCs to recognize my character. I play this game for immersion and everything I listed just crushes the immersion. This is not to mention that there isn't a single quest in this game that I have played that really made me go "wow". In every other Bethesda game I've played, atleast a few quests were just so damn good I wanted to play them over and over. And while there are great things about this game those gripes just take away from those things.

Do Discerning the Transmundane btw, it is possibly the best dungeon ever created. Ever.
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Jade Muggeridge
 
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Post » Tue Jun 05, 2012 12:05 pm

Do Discerning the Transmundane btw, it is possibly the best dungeon ever created. Ever.

I do agree that this dungeon was excellent, and yes it far surpasses any dungeon in Oblivion. It's things like that that kept me playing this game as long as I have. I know I've put in pretty close to 100 hours, and 50 on my main character. That is more then most games and I understand that, I'm not angry at bethesda and I don't feel ripped off. I just expected more from a developer of their caliber. I won't buy call of duty or any of those types of hype games because I want quality. And the list of dev's that give high quality games is growing thinner by the year.

Also to the guy who said NV crashes every 10 minutes, I have played NV a lot and other then some minor bugs have not encountered anything serious. Maybe it was bad on release, I don't know. I bought it 2-3 months after it came out.
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Taylah Haines
 
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Post » Tue Jun 05, 2012 2:28 pm

i've recently started playing morrowind and oblivion for the first time. I like how morrowind gave you more options with character creation and how it seems more open ended or at least more content or maybe it seems more undiscovered as you journey. Skyrim seems really cut down as far as exploration. You see the entire world and everything you can discover is on the map. I enjoy playing the\ older versions even though I can only play for a short time until it seems tedious. Maybe there is something to be said about how they could combine the graphics and new system of combat with the old game. I like having the option to choose stones and change to a different one later, but what I don't like is that most of the skills in skyrim as far as perks aren't very necessary like lockpicking, speech and such. This cookie cutter crap reminds me of world of warcraft, which is a dumb game imo, and sad that it is so popular so game developers follow this and that game is too simple and really stupid. Another thing is the game level system is short, only about 50 levels or so and then you can finish the game, not that there is anything really exciting at the end. Also it seems like destruction is very limited and weak as far as magic. I don't understand how I can one shot enemies with a bow and yet doing adept level spells take a micro fraction off an enemies life. There are a few things that skyrim could improve upon and I'm enjoying the older titles as well for the first time. They need to really sit down and figure out what made morrowind and oblivion great and what makes skyrim not. I would also like to add that there isn't any difference in races considering you can level any characters abilities.
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[Bounty][Ben]
 
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Post » Tue Jun 05, 2012 3:03 pm

I think the fact Skyrim is getting consistently high ratings and has won multiple GOTY Awards means it isn't a recipe no one likes. It's more like a chef making a new dish that the vast majority of people like, and you taking it upon yourself to tell the chef that it isn't good and he needs to change it.

Interesting point.
A lot of people have bought the game in the first month or so.
That's an indication of how good the PR was.

Let's see how DLC does and compare it to Oblivion. That will be an indication of how good they think the game is.
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Tamika Jett
 
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Post » Tue Jun 05, 2012 5:47 pm

or have a quest stuck in my log forever.

Why do people keep saying this like it's some problem? So there's a mention of some task you might or might not want to do in your log, so what?
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Tiff Clark
 
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Post » Tue Jun 05, 2012 7:14 pm

EDIT: also how did you complete all the questlines in 50 hours, you must have ignored pretty much everything and focused only on specific quests which indicates you have used a guide to play by - that's a sure way to not get immersed if there is one.

I don't think that's very fair to say. The quests in this game are, for the most part, very simple, short, and similar. I don't think the OP even said he completed all the quests in 50 hours, perhaps he was implying that all of the remaining quests are just like ones he previously completed. I think it's clear that Skyrim is about the world, not the quality of quests (but that's just my perspective).

I think the fact Skyrim is getting consistently high ratings and has won multiple GOTY Awards means it isn't a recipe no one likes. It's more like a chef making a new dish that the vast majority of people like, and you taking it upon yourself to tell the chef that it isn't good and he needs to change it.

I do agree with this, however, I think the points the OP made would undeniably improve the game for everyone. I think everyone would like NPCs to react accordingly to their actions, recognize their standings in a guild, and even have some dialogue options that can affect the world. To me, that all helps immerse me into the world. I'm not claiming to speak for everyone, but I think most would agree that those points I just mentioned would help make Skyrim a more enjoyable game, even if you are someone that already loves the game. And I think Bethesda could have implemented all of those things fairly easily in Skyrim. Even in Oblivion, NPCs recognized your standing in a guild. Why not in Skyrim?
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casey macmillan
 
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Post » Tue Jun 05, 2012 7:59 am

Sadly i agree with the OP on many of those points. Oblivion had the reputation thing with towns, people etc. that helped. If i remember right, when you became arch mage, folks still treated you like a new mage. I do, however, like the way in Skyrim how you can kill everyone in a given area and there's no bounty. Try not to read too much into the negative teenagers bashing you for your comments they can't help it.

Take a break for awhile. I'm looking forward to the construction set myself. I'm no modder, but i can spend hours, days building things and messing around in that thing...
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Peetay
 
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Post » Tue Jun 05, 2012 9:12 pm

I think the OP was fair and quite undeserving of the rage. All the issues, including THE issue with Skyrim, are glaring flaws with the way the game has been designed. There are a good deal of reasons why this diminishes Skyrim and can lead to disaffection.
Any writer is going to tell you that conflict and resolution are key to a good novel and any game designer should tell you that action and reward (literal and emotional) are key to a good game. Skyrim has little reward and a lot of repetitive actions. The ratio is completely skewed and noticeably so, to the extent the game itself feels hollow enough to kill the one thing you always want to nurture in a game - the urge to see how your actions impact the environment. How what you do makes a difference and how the choices you made matter to NPC's.

Without that, the spark dies. No amount of eye candy can rekindle it.
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Khamaji Taylor
 
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Post » Tue Jun 05, 2012 11:53 am

I think the OP was fair and quite undeserving of the rage. All the issues, including THE issue with Skyrim, are glaring flaws with the way the game has been designed. There are a good deal of reasons why this diminishes Skyrim and can lead to disaffection.
Any writer is going to tell you that conflict and resolution are key to a good novel and any game designer should tell you that action and reward (literal and emotional) are key to a good game. Skyrim has little reward and a lot of repetitive actions. The ratio is completely skewed and noticeably so, to the extent the game itself feels hollow enough to kill the one thing you always want to nurture in a game - the urge to see how your actions impact the environment. How what you do makes a difference and how the choices you made matter to NPC's.

Without that, the spark dies. No amount of eye candy can rekindle it.

The thing is what are game developers suppose to think when a game like world of warcraft is so popular and makes good money. Repetitive and stupid just like they like them.
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Sammygirl
 
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Post » Tue Jun 05, 2012 12:52 pm

its as it was in Morowind... nice questlines, well ploted and fun to do but the problem is wen you are done whit the questline.

whrn you become boss 4 the faction you no more hawe any thing whit them to do and to be a guild/faction master seams to not a hawe any effct on the world
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Phoenix Draven
 
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Post » Tue Jun 05, 2012 6:49 pm

I admit the things you listed are problems within the game that shouldn't exist and do detract from the game. However there is so much more to the game that is also good.

Also why do people feel the need to make an account just to tell everyone they have finished with the game?

I dont understand what your problem is why people make an acount too express theyre feelings about a game Thats none of your bussiness if you ask me
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Danger Mouse
 
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Post » Tue Jun 05, 2012 10:24 am

what is it with games these days. You sacrifice lore and content for eye candy and a better combat system. Why can't they make Tes games more immerse with the better graphics. As far as quest and content morrowind wins yet most of what I don't like about morrowind is good for skyrim. Like alchemy, though the level system isn't great its still much better to have ingredients work like that and keep track of what you make. Like I said I would give up the voice acting that seems dull and tedious the more times you have to listen through for a more immerse game with more content and faction quests, and a larger unexplored land.
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laila hassan
 
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Post » Tue Jun 05, 2012 6:34 am

The thing is what are game developers suppose to think when a game like world of warcraft is so popular and makes good money. Repetitive and stupid just like they like them.

Well there you have hit upon the eternal conflict between art and product. When you are in the business of making money for moneys sake, as Zenimax is (go check out who their board of directors are!), there can be no complaints when you sell 10m copies. I still maintain that Skyrim is the first truly 'networked' game of the decade, but there is no arguing with the figures. I'm not butthurt at all about the death of 'art' games and the rise of bacon. What does make me sad is the lack of any indie developers putting out art games to keep the torch burning in to the next generation. In every other aesthetic field ie music, painting, dance, literature etc etc etc there are people who drive the genres for no other reason than sheer delight and desire for perfection. They aren't in the business of art, they just are. The money is secondary.

Software has no such champions. Not yet. Maybe in the future .. who knows.
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Mélida Brunet
 
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Post » Tue Jun 05, 2012 6:31 am

My wife charges me money to get some items from her, so I punch her one time. I yield but she refuses to accept so I kill her.

Such a romantic!
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Danielle Brown
 
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Post » Tue Jun 05, 2012 9:26 am

Such a romantic!

lol I ment it as more of a slap since I couldn't believe my own wife would charge me money for basic essentials, and I slapped her but then she wanted me dead so I had no choice!
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Juan Suarez
 
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Post » Tue Jun 05, 2012 5:35 pm

I admit the things you listed are problems within the game that shouldn't exist and do detract from the game. However there is so much more to the game that is also good.

Also why do people feel the need to make an account just to tell everyone they have finished with the game?


They want to be heard among the bazillions of people for whom the hype has worn off, and who see that this game is actually quite mediocre when you try to play it for as long as they typically play a TES game.
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Courtney Foren
 
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Post » Tue Jun 05, 2012 1:30 pm

They want to be heard among the bazillions of people for whom the hype has worn off, and who see that this game is actually quite mediocre when you try to play it for as long as they typically play a TES game.

and not very interesting to listen through a second time around with such short quest lines.
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sunny lovett
 
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Post » Tue Jun 05, 2012 9:38 am

This is just a general response or statement or whatever..
I am really amazed how some choose to play the game. Almost like they are in a rush. I have played for over 200 hours. I have really taken in the whole world, done different small and larger quests and objectives. Haven`t touched the main storyline, not joined a single faction except the Bard`s college where I have done only one mission. And that says a lot since The Bard's college isn't really a faction and have few quests.
I have got into smithing and alchemy, got a beautiful little house with a porch and garden. Experimenting with followers and dogs that help me in my adventuring and I am having a grand time.
In my opinion Elder Scrolls games are not meant to be played with the main quest as first priority. To get the most out of the game and to avoid the feeling that the game feels "finished" to early, the MQ should be played out later when the char has gained some experience in the world (Of course the possibility for bugs and breaking the important storylines is a chance I have to take when I do a lot of adventuring).
There's no hurry you know :)

This is of course my opinion, and I know everyone has their different playstyle.
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Emily Shackleton
 
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Post » Tue Jun 05, 2012 10:04 am

There's still plenty to do after 50 hours, once you reach over 200 hours in gameplay time then you can legitimately say that you need a break.
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RaeAnne
 
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Post » Tue Jun 05, 2012 11:29 am

This is just a general response or statement or whatever..
I am really amazed how some choose to play the game. Almost like they are in a rush. I have played for over 200 hours. I have really taken in the whole world, done different small and larger quests and objectives. Haven`t touched the main storyline, not joined a single faction except the Bard`s college where I have done only one mission. And that says a lot since The Bard's college isn't really a faction and have few quests.
I have got into smithing and alchemy, got a beautiful little house with a porch and garden. Experimenting with followers and dogs that help me in my adventuring and I am having a grand time.
In my opinion Elder Scrolls games are not meant to be played with the main quest as first priority. To get the most out of the game and to avoid the feeling that the game feels "finished" to early, the MQ should be played out later when the char has gained some experience in the world (Of course the possibility for bugs and breaking the important storylines is a chance I have to take when I do a lot of adventuring).
There's no hurry you know :smile:

This is of course my opinion, and I know everyone has their different playstyle.

I tried to make it last on my first playthrough. Went from town to town doing sidequests. Then started the factions I was interested in. Took the time to admire the scenery and take screenshots along the way. Even took the time to craft, which in itself should've taken a significant chunk of time. It still felt short and shallow. It was fun, but the replayability of this one doesn't feel like it's there. I have no desire to do the same quests again, because after it was all over with, I wasn't particularly engaged the first time. I ravenously defend Morrowind. I even defend Oblivion, as most of its critics still sank hundreds of hours into it. I'm having a really hard time defending Skyrim when my own heart isn't really in it.





There's still plenty to do after 50 hours, once you reach over 200 hours in gameplay time then you can legitimately say that you need a break.

There aren't 200 hours in it for me. That's the problem.
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Tamara Primo
 
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Post » Tue Jun 05, 2012 4:09 pm

Yeah, I'm redoing the game, with a reroll of my Main and trying to hold off on the MQ. I'm at the point where I'm supposed to meet a mysterious stranger in riverwood, But I've decided I'm going to hold off on that for a long time. Also I would like it if they had taken cues from FNV and recorded more dialog, giving us a handful of unique followers among the dross. There were a number of NPC's i feel could have been major and had attached storylines who just didn't get them. It would have been fun to help Brelyna come to terms with her ancestry and realize her potential, help Mjoll clean up Riften as a 'good' alternative to the Thieves' guild, or aid Uthgerd in overcoming her inner demons. Things like that. Also in the war quest, I was disappointed that you don't have to cross blades with Hadvar or Ralof depending on who you sided with.


what is it with games these days. You sacrifice lore and content for eye candy and a better combat system.

I don't know why the two are mutually exclusive.
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brandon frier
 
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Post » Tue Jun 05, 2012 8:54 pm

I agree 1000% with the OP.... Good points.. i wish Bethesda had payed more attention to these..............................
All these were some of the reasons i couldn't immerse myself in the game or RP properly... which made me get bored of it really fast...
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Evaa
 
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Post » Tue Jun 05, 2012 1:36 pm

I loved Oblivion, Fallout 3 and New Vegas. I liked Skyrim at first but now at about 50 hours in I just don't even want to play it any more. I've conquered Alduin, saved the world and almost single handedly won the civil war for the Imperials. I still get treated like crap by almost every NPC. So then I try to kill them, but half the named people in the game are unkillable. I instead retreat to my house in Solitude. None of my mannequins work, half my weapon racks don't work. My wife charges me money to get some items from her, so I punch her one time. I yield but she refuses to accept so I kill her. I am the ARCH MAGE OF THE COLLEGE but I am expelled for killing her like I am just an apprentice. Also kind of crazy that they even knew I killed her since I did it in my own house which is on the other side of Skyrim from the college.

Walk outside and guards tell me I fetch mead for the companions even though I'm the damn boss. Some thug wants me to help him steal money, and I can't refuse. I am forced by the game to be a common criminal or have a quest stuck in my log forever. Go out into the wild and single handedly take down an Ancient Dragon, and a thief who witnessed the entire event walks up right after and demands my money as if I'm some kind of pushover.

Yeah, gonna trade this in tomorrow and problably get New Vegas again. Definitely not even close to as immersive as Oblivion was.

Big Gulp, huh? Well, see ya later.
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abi
 
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Post » Tue Jun 05, 2012 6:02 pm

There's still plenty to do after 50 hours, once you reach over 200 hours in gameplay time then you can legitimately say that you need a break.

I have managed to spread out my gaming pretty good, but of course I do get a little bit fatigued. A few days doing other things is not a bad idea. And I have planty of other interests and hobbies. From playing soccer to reading. Remember I play quite slowly, I don't even "play" sometimes. I also read a lot of in-game books, and catch up on the lore.



I tried to make it last on my first playthrough. Went from town to town doing sidequests. Then started the factions I was interested in. Took the time to admire the scenery and take screenshots along the way. Even took the time to craft, which in itself should've taken a significant chunk of time. It still felt short and shallow. It was fun, but the replayability of this one doesn't feel like it's there. I have no desire to do the same quests again, because after it was all over with, I wasn't particularly engaged the first time. I ravenously defend Morrowind. I even defend Oblivion, as most of its critics still sank hundreds of hours into it. I'm having a really hard time defending Skyrim when my own heart isn't really in it.







There aren't 200 hours in it for me. That's the problem.


Ok, I guess we are different then. I play the game like I am hiking in the mountains in the real world. And I find it interesting just to explore. And one thing I think is important is to not play all the factions with one char. Also leave some of the locations untouched for the second playthrough. Change character and "class" and play different factions(First playthrough: Companions, second: College of Winterhold). Maybe it's not like this in your case, but not all gamers find the Elder Scrolls games interesting. It's not necessarily for everyone's taste. Many gamers like more tight and story-driven games.
Well I really can't tell you why your heart isn't in it. What's trigging one person to like something and not another is a matter of personal taste I guess
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GPMG
 
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