So I think I'm done playing this game

Post » Tue Jun 05, 2012 4:46 pm

OP i'm not gonna say your playing the game wrong, the whole point of TES games is to play how you want. But, considering how you play the game I'd think getting 50 hours out of it isn't something to complain about. Thats more time than you'll get out of most rpgs.
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Robert Jr
 
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Post » Tue Jun 05, 2012 8:59 am

I think it is a shame you can't find anything else enjoyable in the game - I too dislike the lack of changing responses from npcs based on my position in the world, but there is so much more to do I definitely don't consider it a reason to stop playing.
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Dean Ashcroft
 
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Post » Tue Jun 05, 2012 3:25 pm

IF you hawe a rank in an organisation you shud get some respons from it to
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meghan lock
 
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Post » Tue Jun 05, 2012 6:55 am

I don't understand why it's so hard for people to admit Skyrim was rushed out. In many cases the game is hollow, it's like they spent 2 years creating the world and 6 months creating the content. Examples, the thieves guild quest line is long and interesting, then all of a sudden it's over and they couldn't even bother to have someone tell you you're the guild master. You just have to assume you are because they possibility was discussed during the beginning of the last quest but never confirmed. Then the companions quest line is ridiculous in how short and disjointed the story is. You head off to do the next step towards some goal, show back up and realize oh something I didn't see happened and now we have one thing more to do then it's over and I'm thee boss, wait really I thought we were building towards something interesting there for a minute!

The examples could go on and include many technical issues as well. I like Skyrim, I've played it a lot but I feel like I'm playing the beta test for the greatest game ever. When I'm in my windhelm house seeing how none of it works as intended I feel like I should be getting paid by Beth to QA. The game was rushed and it's sad how obvious it is.
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Talitha Kukk
 
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Post » Tue Jun 05, 2012 8:05 am

I don't understand why it's so hard for people to admit Skyrim was rushed out. In many cases the game is hollow, it's like they spent 2 years creating the world and 6 months creating the content. Examples, the thieves guild quest line is long and interesting, then all of a sudden it's over and they couldn't even bother to have someone tell you you're the guild master. You just have to assume you are because they possibility was discussed during the beginning of the last quest but never confirmed. Then the companions quest line is ridiculous in how short and disjointed the story is. You head off to do the next step towards some goal, show back up and realize oh something I didn't see happened and now we have one thing more to do then it's over and I'm thee boss, wait really I thought we were building towards something interesting there for a minute!

The examples could go on and include many technical issues as well. I like Skyrim, I've played it a lot but I feel like I'm playing the beta test for the greatest game ever. When I'm in my windhelm house seeing how none of it works as intended I feel like I should be getting paid by Beth to QA. The game was rushed and it's sad how obvious it is.
I will agree that putting a date out there like 11-11-11 wasn't the smartest of decisions, although I can't agree on the bugs, this is probably Beth's least buggiest game on record. Much better then Fallout 3 and Oblivion too in regards to that department.
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ashleigh bryden
 
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Post » Tue Jun 05, 2012 10:35 am

I don't understand why it's so hard for people to admit Skyrim was rushed out. In many cases the game is hollow, it's like they spent 2 years creating the world and 6 months creating the content. Examples, the thieves guild quest line is long and interesting, then all of a sudden it's over and they couldn't even bother to have someone tell you you're the guild master. You just have to assume you are because they possibility was discussed during the beginning of the last quest but never confirmed. Then the companions quest line is ridiculous in how short and disjointed the story is. You head off to do the next step towards some goal, show back up and realize oh something I didn't see happened and now we have one thing more to do then it's over and I'm thee boss, wait really I thought we were building towards something interesting there for a minute!

The examples could go on and include many technical issues as well. I like Skyrim, I've played it a lot but I feel like I'm playing the beta test for the greatest game ever. When I'm in my windhelm house seeing how none of it works as intended I feel like I should be getting paid by Beth to QA. The game was rushed and it's sad how obvious it is.

Think about Skyrim as a patchwork quilt. The whole thing is prefabricated and assembled at a late stage. There is probably a homogenization process before testing but ultimately it can't really work as an immersive experience without polish and there is never any time for that sort of nonsense in modern game design. Even if they wanted to, how long would it take and who is the 'man with the vision' that can and will go through the entire game with a fine comb and add the 'magic'.

I think of Skyrim like a banquet of cardboard dipped in sugar and laced with msg. After the first dozen or so dishes you're going to get the creeping feeling something is missing ..

There is a flagging system in the game anyway - the way people react to vampirism for example - which could and should have been utilized more extensively.
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Charlotte Henderson
 
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Post » Tue Jun 05, 2012 8:33 am

http://www.youtube.com/watch?v=XYVsuiLBUPs

I've been playing for 300 hours. In It's vanilla state is the second TES game I've played the longest (Morrowind > Skyrim > Oblivion > Daggerfall), and probably the one I've enjoyed the most.
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JLG
 
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Post » Tue Jun 05, 2012 3:17 pm

Not at all, they aren't just quirks to me. They are the things that I love most about games like these. I want to feel like I accomplished things when I complete quests. I want the NPCs to recognize my character. I play this game for immersion and everything I listed just crushes the immersion. This is not to mention that there isn't a single quest in this game that I have played that really made me go "wow". In every other Bethesda game I've played, atleast a few quests were just so damn good I wanted to play them over and over. And while there are great things about this game those gripes just take away from those things.

I completely agree with you. When you play for immersion (as I do) rather than just hack-n-slash, the NPC reactions are extremely important to the over-all feel of the game. When your accomplishments are ignored and, even more than that, you're treated like a do-nothing, no-talent nobody, even after accomplishing glorious deeds, it breaks the story and kicks you out of the immersion you had hoped to experience.

Bethesda story writers have a big problem in the immersion area. Why is it important? Because their games are advertised as BEING immersive, it's what they're selling and, as a result, what the player (at least this player) expects to get. When crucial after-quest updates are ignored, it totally wrecks the validity of the entire world, throwing the player out of the immersion Bethesda promised to give them.

Oblivion had the same problem. Even though I played it many times over, and loved it and all its expansions, I always quit after I finally finished the main quest, because the finish was such a let-down it actually left me depressed.
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Robyn Lena
 
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Post » Tue Jun 05, 2012 9:00 pm

I don't understand why it's so hard for people to admit Skyrim was rushed out. In many cases the game is hollow, it's like they spent 2 years creating the world and 6 months creating the content. Examples, the thieves guild quest line is long and interesting, then all of a sudden it's over and they couldn't even bother to have someone tell you you're the guild master. You just have to assume you are because they possibility was discussed during the beginning of the last quest but never confirmed. Then the companions quest line is ridiculous in how short and disjointed the story is. You head off to do the next step towards some goal, show back up and realize oh something I didn't see happened and now we have one thing more to do then it's over and I'm thee boss, wait really I thought we were building towards something interesting there for a minute!

The examples could go on and include many technical issues as well. I like Skyrim, I've played it a lot but I feel like I'm playing the beta test for the greatest game ever. When I'm in my windhelm house seeing how none of it works as intended I feel like I should be getting paid by Beth to QA. The game was rushed and it's sad how obvious it is.

You obviously haven't actually completed the Thieves Guild yet then. You get a ceremony announcing you are the guild master and get some new armor.
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Michelle Chau
 
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Post » Tue Jun 05, 2012 6:18 pm

You obviously haven't actually completed the Thieves Guild yet then. You get a ceremony announcing you are the guild master and get some new armor.
You get a new song if you slay Alduin. The guard dialogue thing is clearly a bug, the only real problem is regarding the Civil War and the camps out in the wilderness.
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Ana Torrecilla Cabeza
 
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Post » Tue Jun 05, 2012 4:59 pm

I don't understand why it's so hard for people to admit Skyrim was rushed out. In many cases the game is hollow, it's like they spent 2 years creating the world and 6 months creating the content. Examples, the thieves guild quest line is long and interesting, then all of a sudden it's over and they couldn't even bother to have someone tell you you're the guild master. You just have to assume you are because they possibility was discussed during the beginning of the last quest but never confirmed. Then the companions quest line is ridiculous in how short and disjointed the story is. You head off to do the next step towards some goal, show back up and realize oh something I didn't see happened and now we have one thing more to do then it's over and I'm thee boss, wait really I thought we were building towards something interesting there for a minute!

The examples could go on and include many technical issues as well. I like Skyrim, I've played it a lot but I feel like I'm playing the beta test for the greatest game ever. When I'm in my windhelm house seeing how none of it works as intended I feel like I should be getting paid by Beth to QA. The game was rushed and it's sad how obvious it is.

yes inded
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Dalley hussain
 
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Post » Tue Jun 05, 2012 12:59 pm

In Morrowind the NPCs used to fawn all over when you accomplished anything, that can get old too. They'd also crowd into the doorways to keep you from leaving ;-) when they liked you. I think in either case if they just had the one liners be said far less often it might not grate so much.
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Nadia Nad
 
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Post » Tue Jun 05, 2012 8:17 pm

My wife charges me money to get some items from her, so I punch her one time.

This made my day. :banana:
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claire ley
 
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Post » Tue Jun 05, 2012 8:19 am

NOO WAIT DON'T CANCEL YOUR SUB!

oh yeah nobody cures hur
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Yvonne Gruening
 
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Post » Tue Jun 05, 2012 9:44 am

In Morrowind the NPCs used to fawn all over when you accomplished anything, that can get old too. They'd also crowd into the doorways to keep you from leaving ;-) when they liked you. I think in either case if they just had the one liners be said far less often it might not grate so much.
The "So awesome reaction we used to have in Morrowind and now don't because everything's streamlined" was an opening line, nothing else. Then again, name three quests in morrowind that top, for example, the Forsworn Conspiracy, the Thalmor Embassy and Potema's Return. And I'm not even gonna get started into Guilds (Quests this time are better, only there are a lot less).
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Sherry Speakman
 
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Post » Tue Jun 05, 2012 2:32 pm

The "So awesome reaction we used to have in Morrowind and now don't because everything's streamlined" was an opening line, nothing else. Then again, name three quests in morrowind that top, for example, the Forsworn Conspiracy, the Thalmor Embassy and Potema's Return. And I'm not even gonna get started into Guilds (Quests this time are better, only there are a lot less).
Not to mention Dagons quest, and the Discerning the Transmundane quest which takes you to the best dungeon that Beth has ever designed. Modern tech helps but years of experience is the main factor.
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Causon-Chambers
 
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Post » Tue Jun 05, 2012 1:41 pm



You obviously haven't actually completed the Thieves Guild yet then. You get a ceremony announcing you are the guild master and get some new armor.

Then something went wrong with my game because I sure in thee hell didn't get that, but yet It must be my fault because thee game is bug free!
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josh evans
 
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Post » Tue Jun 05, 2012 8:47 pm

I completely agree with you. When you play for immersion (as I do) rather than just hack-n-slash, the NPC reactions are extremely important to the over-all feel of the game. When your accomplishments are ignored and, even more than that, you're treated like a do-nothing, no-talent nobody, even after accomplishing glorious deeds, it breaks the story and kicks you out of the immersion you had hoped to experience.

Bethesda story writers have a big problem in the immersion area. Why is it important? Because their games are advertised as BEING immersive, it's what they're selling and, as a result, what the player (at least this player) expects to get. When crucial after-quest updates are ignored, it totally wrecks the validity of the entire world, throwing the player out of the immersion Bethesda promised to give them.

Oblivion had the same problem. Even though I played it many times over, and loved it and all its expansions, I always quit after I finally finished the main quest, because the finish was such a let-down it actually left me depressed.

Actually, it's far worse in Skyrim. NPC's in Oblivion at least acknowledged the Oblivion Crisis was over, and some even recognised the PC as the Champion. In Skyrim, we have 2 major questlines which supposedly impact the gameworld, and barely any notice is taken when either is resolved. It's absolutely unforgiveable when you have members of the faction you supported during the Civil War still speaking as though the war is still on.
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Dezzeh
 
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Post » Tue Jun 05, 2012 7:41 am


Not to mention Dagons quest, and the Discerning the Transmundane quest which takes you to the best dungeon that Beth has ever designed. Modern tech helps but years of experience is the main factor.

I'll agree with you, dungeons are the best ever. I was in a random once yesterday that was entirely full of bears, didn't really have much reason to bebe in it and it seems like it's entire purpose was simply to give your another place to go and it was GORGEOUS! It was great going through it just to see it, then I went to the Thieves guild to sell my stuff and got treated like [censored] by the people I'm in charge of lol. The game lacks polish.
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Toby Green
 
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Post » Tue Jun 05, 2012 9:03 am

Something else I would have LOVED to see in this game, even though it's not something I expected or hoped for would have been faction armor making a difference when worn. Wear legion armor in windhelm, guards ask you to leave and if you don't they arrest you. Vice versa for stormcloak armor. Wear DB armor in any city and provoke townsfolk and guards. Wear the archmage robes around non guild spellcasters and maybe they will ask you questions about magic or advice or something, with a few dialogue options to respond. Something like that would have been nice.
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Sabrina Schwarz
 
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Post » Tue Jun 05, 2012 9:32 am

Something else I would have LOVED to see in this game, even though it's not something I expected or hoped for would have been faction armor making a difference when worn. Wear legion armor in windhelm, guards ask you to leave and if you don't they arrest you. Vice versa for stormcloak armor. Wear DB armor in any city and provoke townsfolk and guards. Wear the archmage robes around non guild spellcasters and maybe they will ask you questions about magic or advice or something, with a few dialogue options to respond. Something like that would have been nice.

I strongly agree with this point. It would make things so much more interesting and realistic. I know we could just roleplay and have a spare set of commoner's clothes in the inventory and change it before heading into a city (this is what I do), but yea, additional dialogue and reactions from NPCs for what you're wearing would be great.
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Lizzie
 
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Post » Tue Jun 05, 2012 1:20 pm

I will agree that putting a date out there like 11-11-11 wasn't the smartest of decisions, although I can't agree on the bugs, this is probably Beth's least buggiest game on record. Much better then Fallout 3 and Oblivion too in regards to that department.

"Least buggiest"? Really? You've got to be kidding! Oblivion didn't crash me to the desktop at regular and unexpected times... in the middle of a heated battle, turning to go downstairs, interacting with Lydia, entering a random shop, opening a container, selling a large group of items, on and on. Skyrim is full of bugs, from placed items that won't stay put, to enchanters where you get stuck, to quests you don't want that are forced on you nonetheless, to quests that are outright bugged to the point there's no way you can complete them because the interactions don't work properly, to filled soul gems that go back to unfilled when you put them in a container. The Skyrim bug list, large and small, seems endless.
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Rachel Tyson
 
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Post » Tue Jun 05, 2012 4:08 pm

Good bye! We will miss you!
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Joey Bel
 
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Post » Tue Jun 05, 2012 9:33 am

I don't understand why it's so hard for people to admit Skyrim was rushed out. In many cases the game is hollow, it's like they spent 2 years creating the world and 6 months creating the content. Examples, the thieves guild quest line is long and interesting, then all of a sudden it's over and they couldn't even bother to have someone tell you you're the guild master. You just have to assume you are because they possibility was discussed during the beginning of the last quest but never confirmed. Then the companions quest line is ridiculous in how short and disjointed the story is. You head off to do the next step towards some goal, show back up and realize oh something I didn't see happened and now we have one thing more to do then it's over and I'm thee boss, wait really I thought we were building towards something interesting there for a minute!

The examples could go on and include many technical issues as well. I like Skyrim, I've played it a lot but I feel like I'm playing the beta test for the greatest game ever. When I'm in my windhelm house seeing how none of it works as intended I feel like I should be getting paid by Beth to QA. The game was rushed and it's sad how obvious it is.

The fact it was rushed out is glaring. Only those who refuse to see it will deny it.
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Lisha Boo
 
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Post » Tue Jun 05, 2012 2:40 pm

Do Discerning the Transmundane btw, it is possibly the best dungeon ever created. Ever.

Agreed! I think Blackreach really evens out the gripes I have with Skyrim (same ones mentioned by the OP... the game should have more options to refuse a quest. Some quests have a dialogue option like "Causing a wreck? I should report you to the guards!" but there's no option to actually report someone to the guards. They did it right with the Dark Brotherhood quest!)

I'm on my 2nd character and I walked all the way along the Northern Coastline to pick up the quest, so I could enter Blackreach again! :)
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flora
 
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