..uh huh. That just means you're wearing blinders. In Fallout 3 you have no choice at all, it's like a Final Fantasy game. In New Vegas you have many, many choices that all actually matter.
It could be conceived as flamebait to accuse a member of wearing blinders. Generally folks just disagree. For instance I and many others did feel there were many choices to be made in FO:3 and some of them were much deeper than some seem to have noticed. Never the less, it's fine for you to think differently but assuming everyone in their right minds would see it your way is a bit unrealistic. Now mind you, there were some tougher choices along the way in New Vegas in my opinion, choices and consequences were also very much a part of FO:3.
It really should not matter to us personally that all do not see it the way we do. It's a given that different folks see the same thing differently.
There is a difference between mystery and just having information withheld. If I have an object in a box, and don't tell you what it is until you fumble around guessing for half an hour, that wasn't a mystery. That was me withholding information.
The problem with Fallout 3's main quest is that you are completely railroaded into a story, and the story is bad. A set storyline with limited or no choice is fine when the main story is good (most Final Fantasy games get away with no choice because the stories are typically good), but when the story is as weak, poorly executed and laden with as many holes as Fallout 3 it doesn't work.
I never felt railroaded in any way in FO:3. I did feel herded down a path in FO:NV that the developers seemed me to want to follow. It has opened up quite a lot since I've gotten further along in the game but still, I oft feel forced to follow a sequence. I'm not put off by that fact and still very much love FO:NV, but it is something to think about. I would actually love FO:NV to be as it is and not make me feel so confined. :shrug:
The story wasn't supposed to be a detective novel, but I think you're lying if you claim you saw everything in the main story coming (especially involving Mr. House).
:slap: Do not accuse other members of lying. It will fetch you a warn quick as a flash.
Fallout 3 didn't have any moral ambiguity, but the real problem was the game's moral compass (Enclave=bad, Brotherhood=good) didn't even work. The Enclave didn't do anything worthy of the evil tag they got, aside from Eden. So Bethesda gives you a clear good and a clear evil, and doesn't even execute them well.
I believe there was much moral ambiguity in FO:3. You don't....I liked the karma system in both..you didn't. I don't see a problem with that. I have tons of real life friends who I disagree with on moral issues so why would we all see them the same in games. Fact of life, we are different. Strawberry is my favorite fruit but you may think it your least favorite berry. Does it matter?
Too linear? Seriously? And you're using Fallout 3 as a positive example of how to avoid a linear plot?
...no comment.
Yep, some of us dare to do so.