If you went out and re-hired the people who did the first 2 Fallouts (RPG SUPER SPECIALLISTS), why is the story and the RPG elements of the game so bad?
They didn't :shrug:
They hired guys that worked on FO2, the canceled FO3, and Feargus worked on maps in the Hub. (There may be others that worked on either, but the principle designers of Fallout, left Interplay before FO2 shipped... or was even half done). They do not work at Obsidian.
Why was Fallout 3 and Oblivion so much better, without the RPG Specallists? Why are all factions unlikable? Why do all questlines lead to a dead end? Why are all the places like rest stops (1 room and finished), how about some multi level caves and such? How about some schematics? How about some good guns (WTF? they all svck!!) so, no Chinese assault rifles made it West? Great you can mod a crap gun and make it a slightly less crappy gun.
Subjective. I own the CE of Oblivion and FO:NV ~Personally I don't consider Oblivion on par with FO3, and I don't consider FO3 on par with FO:NV ~Priorities in an RPG will differ from player to player, but the series is [IMO] better represented by FO:NV than FO3... By a long way indeed.
Why bother with all these factions if none of them have any input into anything? The Powder Gangers, Khans, Kings, Fiends, Boomers, Jacobstown Mutants all are essentailly dead ends and have no real reason to be in the game except for filler. If you do not put in a line of quests in for each faction, do not bother putting them in the game at all. Let me do a Kings quest so they can can be irrelivent. Let me build up my Kings rep for no reason. DEAD END!
"No reason"...What exactly do you mean here?
Raising your PC's esteem in the eyes of any faction does just that :shrug: ~were you expecting something else? (IE. some kind of "you're our friend" gift?).
I do not understand that expectation. Raising their opinion of your PC just makes them like him a bit more; If that has no value to you for the PC you are playing then its sensibly not worth it.
(But its not going to be like Oblivion, and have your PC become the leader of the Guild for doing their quests... The Legion is not going to make you Caesar)... These are the very things in Oblivion I disliked the most ~aside from leveled loot, enemies, and a realization that nothing mattered, and one's progress was moot.
Obsidian did a better job for my personal point of view. the game feels nearly like another Fallout 2, just with less Pop Culture references.
I feel much the same ~in as much as they can do this using the FO3 format.