This Is NOT An RPG

Post » Sun Jun 03, 2012 2:14 am

Cause RPG is defined as..........?
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Micah Judaeah
 
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Post » Sat Jun 02, 2012 7:34 pm

Thank you asulkan :smile:

It's sad what's happened to this series.


Man it really is. But ive got to say that bethesda is trying. The environments are incredible and they really are trying to do a good job, but they are eliminating SOO many amazing aspects of previous games. I think people need to calm down and think before they post belligerent and biased shiit. Everyone gets so worked up when someone feels cheated, and its not just you or me, there are intelligent people out there that are disappointed by certain changes to a great game
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Ashley Hill
 
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Post » Sun Jun 03, 2012 12:01 am

Action game cop out at its finest. GUTTED so much from Daggerfall and onward.

Go back to the drawing board next time and stop gutting features and dumbing down.

Very sad.

I feel I should reply indepth but I recommend you look at the other threads where this debate has ranged to learn of the silliness of your argument.

Or to take heart in the other people that agree with this silliness. There are a few.

But anyway, seeing another post from someone who thinks they own the definition of RPG just makes me feel sleepy from the tedium of such arguments. Going to nap now. :snoring:
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NO suckers In Here
 
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Post » Sun Jun 03, 2012 8:51 am

What do you call a load of former TES fans in the basemant?


Spoiler
A whine cellar.
That was cheesy, but funny :biggrin:
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Ilona Neumann
 
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Post » Sun Jun 03, 2012 6:05 am

Tell you what OP offer an actual argument as to why you believe it to not be an rpg and I'll come back and chat with you.
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Charles Weber
 
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Post » Sun Jun 03, 2012 1:35 am

troll inb4lock
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Hussnein Amin
 
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Post » Sun Jun 03, 2012 8:00 am

Of course it is what an "RPG" is today

Baldur's Gate was no less or more an RPG than Skyrim, even though Skyrim has more 'classic" video-game RPG elements

Skyrim is a video-game RPG just as much as Arena, Daggerfall, Morrowind, or Oblivion. Having no 'paper doll' and no strength stat just means it's not the classic formula. You still create a character, choose his or her race, decided how to play him or her, and play that role in the context of the game. You can choose not to provide motivation for the character, but that doesn't make Skyrim 'not an RPG'
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Dorian Cozens
 
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Post » Sat Jun 02, 2012 10:23 pm

Another basemant dweller here...
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NAkeshIa BENNETT
 
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Post » Sun Jun 03, 2012 7:33 am

Go back to the drawing board next time
No! This is exactly what they should not do. This is what results in the gutted content and missing features as they look back and say, "Hey, we've got this little issue. Let's rewrite the whole character system to solve that minor detail." What Beth needs to do is realize that entire systems don't need to be scrapped when it's only a single gear that's the problem.
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Kelsey Hall
 
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Post » Sun Jun 03, 2012 7:07 am

Another basemant dweller here...

So much irony in this thread.

I live in the basemant level of an apartment complex.
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Natalie Taylor
 
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Post » Sat Jun 02, 2012 7:40 pm

It's wonderful to know how many people don't know what an RPG game is.
Certainly not TESGOAT and those who think Skyrim is not an RPG.

Calling Skyrim not an RPG for not sharing the same mechanics as Morrowind (Which it mostly does) is like calling Call of Duty not an FPS for not sharing the same mechanics as DOOM (OMFG! REGENERATING HEALTH! ONLY TWO WEAPONS! NO HEALTH BAR! GRENADES HAVE A DEDICATED BUTTON! BAAAAAAW)

Before trying to shovel a game into a genre it does not belong, please familiarize yourself with the genre you're trying to shove it into: Skyrim is a lot more like Planescape: Torment, Final Fantasy, Daggerfall, Fallout, Icewind Dale, and Dungeons and Dragons than it does the Prince of Persia series, Amorphous+, Legend of Zelda, and God of War.
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Marine x
 
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Post » Sat Jun 02, 2012 9:18 pm

I can raise skills, levels, and progress to higher tiers of weaponry to fight increasingly difficult enemies, while running quests for powerful loot and money, so I can improve my character to do more quests that hold more challenge. Depending on my playstyle, I can be a master swordsman or mage, given time. Likewise, the race I choose affects my abilities and stats. Furthermore, the quests that I mentioned generally send me into dungeons, fighting enemies in an individual cell filled with loot better than what's found outside.

This is an RPG, probably moreso than it's predecessors. Just because they removed a few features, and steamlined it, doesn't change the genre it obviously fits into. They also added MANY features that are staples of the RPG genre (more non-scaling loot, meaningful crafting, marriage, more followers, etc.)

Try harder next time. Or don't try at all. Either way works for me.
Yep, this is indeed an RPG.
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Taylah Haines
 
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Post » Sat Jun 02, 2012 11:14 pm

Action game cop out at its finest. GUTTED so much from Daggerfall and onward.

Go back to the drawing board next time and stop gutting features and dumbing down.

Very sad.

it's almost funny

you should go back to the drawing board I think

ONe more redraft and your joke might get a "rofl" from some other cool forum user
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Emma louise Wendelk
 
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Post » Sun Jun 03, 2012 2:33 am

Action game cop out at its finest. GUTTED so much from Daggerfall and onward.
Skyrim is not Daggerfall, therefore Skyrim is not an RPG. Sounds like the logic of politics.
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evelina c
 
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Post » Sat Jun 02, 2012 11:01 pm

Action game cop out at its finest. GUTTED so much from Daggerfall and onward.

Go back to the drawing board next time and stop gutting features and dumbing down.

Very sad.

This man is full of irony.
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GabiiE Liiziiouz
 
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Post » Sat Jun 02, 2012 7:20 pm

Man it really is. But ive got to say that bethesda is trying. The environments are incredible and they really are trying to do a good job, but they are eliminating SOO many amazing aspects of previous games. I think people need to calm down and think before they post belligerent and biased shiit. Everyone gets so worked up when someone feels cheated, and its not just you or me, there are intelligent people out there that are disappointed by certain changes to a great game
If people don't like the game they should write an intelligent thread and debate their points. Not like the OP did here which was just horrible and meaningless.
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CYCO JO-NATE
 
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Post » Sun Jun 03, 2012 6:13 am

Action game cop out at its finest. GUTTED so much from Daggerfall and onward.

Go back to the drawing board next time and stop gutting features and dumbing down.

Very sad.

False premise is false. You seem to believe RPGs should be stat based, and that would make the game less "dumbed down". But "stats" are actually a simplified mathematical approach to determine an outcome by reducing complexity to simple percentages. Imho, the most intelligent way to determine an outcome is to create a beautifully complex engine and then let "player skill" determine the outcome. Skyrim is the TES game that has come the closest to this ideal.
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maddison
 
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Post » Sun Jun 03, 2012 6:37 am

I can raise skills, levels, and progress to higher tiers of weaponry to fight increasingly difficult enemies, while running quests for powerful loot and money, so I can improve my character to do more quests that hold more challenge. Depending on my playstyle, I can be a master swordsman or mage, given time. Likewise, the race I choose affects my abilities and stats. Furthermore, the quests that I mentioned generally send me into dungeons, fighting enemies in an individual cell filled with loot better than what's found outside.

This is an RPG, probably moreso than it's predecessors. Just because they removed a few features, and steamlined it, doesn't change the genre it obviously fits into. They also added MANY features that are staples of the RPG genre (more non-scaling loot, meaningful crafting, marriage, more followers, etc.)

Try harder next time. Or don't try at all. Either way works for me.


This. Well said.
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Matthew Barrows
 
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Post » Sat Jun 02, 2012 8:38 pm

And people are obviously missing your point here. They are taking you literally, about your statement about it not being an rpg. It just shows how intelligent the people posting here are( xbox on a table bullshiit? come on people)

When i level 3 types of skills on the same level i realistically only get to choose make one better because of this crazy perk system. so no longer does the use of archery mean anything unless I choose that first perk in the skill tree to increase damage. Its nonsense.
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Kira! :)))
 
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Post » Sun Jun 03, 2012 12:42 am

People who say that this is not an RPG but an adventure game obviously don't play either genre. Though there are games that do walk pretty close between the two and can be called either, i'm a 17 year vet of D&D and IM calling this an RPG. I don't call a lot of games RPG's.
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Guy Pearce
 
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Post » Sat Jun 02, 2012 5:26 pm

At least give good reasons if you want to incite useful conversation. Most people here don't care about them but at least some people understand where you are coming from.

This game IS an RPG just not much of one.

Great Adventure game though.
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C.L.U.T.C.H
 
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Post » Sun Jun 03, 2012 1:40 am

Too many people complaining and crying about how horrible the series has become as how skyrim is such a failure of an RPG...

Yet you still post on the forums.

Leave the community if it tears you up that much.

Message boards are meant to give a game a sense of community and allowe others to share information and the like in order to further enrich the experience.

If I graded this game purely on the forum community you'd think this game was an equivalent to the runescape beta.
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Taylah Illies
 
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Post » Sun Jun 03, 2012 8:11 am

Streamlined = sleak, aerodynamic. IMO, the new gen RPGs that remove the calc, math, numbers, etc. and just let you PLAY... big plus, better games. If you want to spend hours fiddling with numbers instead of playing, fine six unwashed teens, a big bag of Doritos, and someone's BO stank basemant bedroom. You wan PnP RPGs, not CRPGs. ;)
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Jessica Colville
 
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Post » Sat Jun 02, 2012 10:17 pm

And people are obviously missing your point here. They are taking you literally, about your statement about it not being an rpg. It just shows how intelligent the people posting here are( xbox on a table bullshiit? come on people)

When i level 3 types of skills on the same level i realistically only get to choose make one better because of this crazy perk system. so no longer does the use of archery mean anything unless I choose that first perk in the skill tree to increase damage. Its nonsense.


So, to summarize: you question the intelligence of people posting here, and you are also stating that the Perk system, a game mechanic, has some kind of link to being an RPG, or not, based on how much you like it. Can you explain that standpoint? I'm curious how the mere fact that since in your opinion, Perks are 'crazy' in their implementation, the game is not an RPG.
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Mizz.Jayy
 
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Post » Sun Jun 03, 2012 5:52 am


When I level 3 skills to the same level I realistically only get to choose make one better because of this crazy perk system... Its nonsense.

I had a similar feeling as I played this game. The automatic perks should have stayed in place while presenting us optional skill improvements too.

This doesn't preclude the game being an RPG though.
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Richard Thompson
 
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