Did you honestly feel that the "anything" was the literal "anything", or "in the context of anything in the game?". Obviously your mage character will not be developing the space shuttle in Skyrim after a good four year engineering college and a post-grad education in the aerospace field, but in the literal definition, that qualifies as "anything"

And yet, the Giants manage it with just a boulder, large tree branch, and (un)lucky volunteer.

Guild requirements, i can be a full on theif and become archmage of the College Of Winterhold. Something wrong
there and i don't think anyone can disagree that this
feature should be in place.
...That's because the [censored] Psjiics are just as bad as the Thalmor in the field of dikeing around with people. Yeah, the college gets screwed over, but that's because the Psjiics are dikes.
It really isn't. There are zero choices in at least 90% of the quests (more of what I define an RPG being than stat crunching all day long). It's either:
A. Do the quest the way it's set up and ONLY that way
or
B. Don't do the quest (AND have it sit in your log FOR-EH-VUR)
That's just lazy quest design. Cut out the `50000000 fetch quests and give me something with some real meat to it, some cause-and-effect, CONSEQUENCES FOR MY CHOICES.
I mean, don't worry too much Bethesda, other RPGs have only been doing that for 15 years...
What RPGs are you talking about? Skyrim is no worse than Bioware in the "Meaningless Choices" department: Bioware just happens to give you meaningless dialogue that railroads you no matter what you do.
At least in
Skyrim, you
can choose to force alternate paths. Sure, the log may not record it, but the extra gear and corpses lying around town say otherwise (Someone decided to go "Omnicidal Neutral" in the Forsworn Conspiracy quest, for example)
From http://en.wikipedia.org/wiki/Role-playing_video_game:
Terminology - Pretty much there.
Settings - Fantasy, yeah. There.
Game Mechanics - This one is what so many are having issues with.
One/Several Character(s) - One plus followers, so yeah, check.
Fulfilling quests - Check, except according to others, quite slim.
Developed story-telling and narrative elements - yeah, kind of, but behind the scenes (lore).
Player character development - I would have to say yes here, but it could have been more nuanced. Daggerfall was way better.
Complexity - Despite new things to do, I don't think anyone can say yes to this one.
Replayability - I don't know yet, but I suspect I'll be doing the exact same dungeons.
Immersion - Mixed feeling. Immersive as hell at times, then there are things that throw it completely out the window (3rd person).
Electronic medium removes the necessity for a gamemaster - Right, because rules and complexity is down the drain.
Colors indicate my own ratings as far as relationship to the definition and how successful that was. Too much red and yellow there imho.
Hmm... I find the questlines to have "developed story-telling and narrative elements" - If there's any problem, it's that you can choose to go off-the-rails with them.
Character development: Skyrim makes your character actually dynamic. In previous games, as far as the game was concerned "Once a Sword-Wielding Warrior, always a Sword-wielding Warrior"... Even if you diversify into axes, dual-wielding, Restoration, and Enchanting.
Complexity: Certainly more complex than any action or Adventure game. Have you seen what the Optimizers have come up with using Enchanting, Smithing, Alchemy, and spell-casting? (Answer: Unlimited destruction spells. Blizzards that out-damage dual-dagger sneak attacks, Monsterous poison effects). And without the Cheat Sheets, the Atronach Forge is a complex headache. Spell and weapon synergies, counterintuitive behaviors, and the like are
prolific in
Skyrim - just not to the extent as in previous games.
Replayability - Aside from the main quest, only if you're boring. There are far too many dungeons for me to even comprehend doing them all in the same order the same way with all my characters. Radiant Story ensures that many quests
aren't the same across multiple playthroughs. It's certainly above and beyond anything Bioware or Black Isle put out, as well as the last two TES games.
Electronic Game Master - The combination of Radiant Story and Random Number God replicate the experience a lot better than any RPGs I've played.