This Is NOT An RPG

Post » Sun Jun 03, 2012 2:55 am

How original and new this thread is.



This forum is so much better when one has Alzheimer's...

inbeforethelock..
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hannah sillery
 
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Post » Sun Jun 03, 2012 12:44 am

Err, not everyone think that Skyrim is a RPG per se, it is more an Action-RPG or Hack'n'slash RPG ... Ultima 7, for exemple, is closest to what a RPG should be and that's light years away from any TES tbh.
And, please, don't fall into the Bioware Battlefield : Mass Warfare Effect III A-RPG syndrom : there has been no true RPG for sell for years, it is just marketing.

Pretty much this. Which is exactly why is said: 'This game is what you make of it'. In all honestly, that pretty much sums up all TES games since Morrowind.
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Trevor Bostwick
 
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Post » Sun Jun 03, 2012 3:53 am

TL;DR.
Yes, it's an RPG, deal with it.
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Stacy Hope
 
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Post » Sun Jun 03, 2012 3:21 am

TO be honest, none of the elder scrolls games are good rpgs, they do play more like an action game, this goes for all of them not just skyrim or oblivion.
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Bambi
 
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Post » Sun Jun 03, 2012 9:25 am

This is a game that has coding, bugs, glitches, gameplay, swords, dragons, graphics, HD definition whatever it is, controls that are used to play the game, art stuff, books, items, words, and... Oh. It has voice acting, gold as money, spiders, fantasy things and mabobs, talking cat guys that are cool, orcs, humans, elves, quests, and if I say everything else it has... I think this new genre called the genre smart alecks would make up called Being Too Descriptive would destroy our universe because of all the words.
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james kite
 
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Post » Sat Jun 02, 2012 9:12 pm

This is NOT Skyrim, it's Hello Kitty Island Adventure!!
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Kat Lehmann
 
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Post » Sun Jun 03, 2012 9:40 am

The "stats" are there, but nowadays technologic improvement allows the player to see them as animations and sounds, unlike old school rpg′s where everything was pen and paper.
I guess some people can′t stand innovation :shrug:
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Emma Parkinson
 
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Post » Sat Jun 02, 2012 6:00 pm

This isnt pre-2000 anymore. Dont define modern RPG to what used to be. Simplifying is evolving. I don't need dice roll combat and skills affected by numbers. That never made an RPG an RPG for me. I always found it cumbersome. RPGs, to me, is the element of building a story behind your character that you created, exploring another world, finding and crafting unique items, and befriending friends and foes. Skyrim does all this for me better than any RPG Ive ever played.

And you realize, all TES games character creation basically have the same cause and effect. Daggerfall only had 8 attributes that each had its own selection of a handful of governed skills. If you put points in those attributes it would only raise those handful skills it governed, and you would be weaker in other attributes/skills(no matter how often you used those other attributes/skills, so it never made sense really RP wise). It really wasnt that deep before. Skyrim has just simplified it into just skills which has a handful of governed perks. Sure, they substituted a couple skills from previous iterations, but nothing worth changing your emotional balance and cause you to be judgemental over each new development.
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Kim Bradley
 
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Post » Sat Jun 02, 2012 8:09 pm

This isnt pre-2000 anymore. Dont define modern RPG to what used to be. Simplifying is evolving. I don't need dice roll combat and skills affected by numbers. That never made an RPG an RPG for me. I always found it cumbersome. RPGs, to me, is the element of building a story behind your character that you created, exploring another world, finding and crafting unique items, and befriending friends and foes. Skyrim does all this for me better than any RPG Ive ever played.

And you realize, all TES games character creation basically have the same cause and effect. Daggerfall only had 8 attributes that each had its own selection of a handful of governed skills. If you put points in those attributes it would only raise those handful skills it governed, and you would be weaker in other attributes/skills(no matter how often you used those other attributes/skills, so it never made sense really RP wise). It really wasnt that deep before. Skyrim has just simplified it into just skills which has a handful of governed perks. Sure, they substituted a couple skills from previous iterations, but nothing worth changing your emotional balance and cause you to be judgemental over each new development.

You deserve lordship over these forums for this post. Bravo.
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Naazhe Perezz
 
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Post » Sun Jun 03, 2012 3:36 am

Character development: Skyrim makes your character actually dynamic. In previous games, as far as the game was concerned "Once a Sword-Wielding Warrior, always a Sword-wielding Warrior"... Even if you diversify into axes, dual-wielding, Restoration, and Enchanting.
For me, character development implies character creation. We have, other than race selection, none whatsoever. Even gender doesn't matter anymore. In Realms of Arkania, creating the party could take hours. It was a significant part of the game. And as she says in the Let's Play - "And you can also choose to switch the game into complex mode" :D Daggerfall let you choose part of your history, Skyrim doesn't even have a built in notepad to write your own (and it doesn't Alt Tab very nicely either).

Complexity: Certainly more complex than any action or Adventure game. Have you seen what the Optimizers have come up with using Enchanting, Smithing, Alchemy, and spell-casting? (Answer: Unlimited destruction spells. Blizzards that out-damage dual-dagger sneak attacks, Monsterous poison effects). And without the Cheat Sheets, the Atronach Forge is a complex headache. Spell and weapon synergies, counterintuitive behaviors, and the like are prolific in Skyrim - just not to the extent as in previous games.
No, sorry, I haven't. I deliberately avoid threads where I can potentially get spoiled. Never even heard of the Atronach Forge (and don't tell me more). But, by not using it, I don't feel any negative side effects. Apparently I get diseases a lot. The only way I know is because people tell me when I'm in a town. In real life, when I'm sick, believe me - I can feel it! Same in dice games, GM could get really nasty if you didn't "roleplay well" - here there are no consequences for anything. Bad weather, full storm with a gazillion degrees below absolute zero? It's just visual, no impact at all. It doesn't make sense. Compare that to the DM table I showed above, and that's just the implications to a single group of skills.

Replayability - Aside from the main quest, only if you're boring. There are far too many dungeons for me to even comprehend doing them all in the same order the same way with all my characters. Radiant Story ensures that many quests aren't the same across multiple playthroughs. It's certainly above and beyond anything Bioware or Black Isle put out, as well as the last two TES games.
Well, frankly in CRPGs this touches directly with world size. I could mention a few towns in Skyrim, and you and me both have visited them frequently. I could give you 100 cities in Daggerfall that you and I have never even heard of even if we both played the game extensively. Radiant Story? We had this kind of random quest generator in Daggerfall too. Better in fact, since you could actually fail them due to time limits.

Electronic Game Master - The combination of Radiant Story and Random Number God replicate the experience a lot better than any RPGs I've played.
Not sure what you're trying to say here. Electronics does the job faster, no doubt. But since it has to be programmed there is no way ever it will do a better job than a GM with a working brain who can adjust properly to the situation at hand. It should have gotten better and better, but instead everything gets simplified. Other than development cost, I really fail to see why this is...
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Blaine
 
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Post » Sun Jun 03, 2012 9:43 am

there has been no true RPG for sell for years, it is just marketing.
Amen.

Simplifying is evolving.
Really? Well I guess "we're not retreating, we're advancing in the other direction" holds true as well? :) Back in the day we used PI = 3,14. Then it evolved to 3,1415. Then it evolved to whatever the calculators could handle within reason. In Skyrim, I guess PI just "evolved" to 3. More computing power available, and things gets simplified, and people call it progress? I take it you drive around in a T-Ford as well, all in the name of "evolving"?

Btw, don't get me wrong. I still love this as a game. It's just not an RPG (for me) anymore.
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Evaa
 
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Post » Sun Jun 03, 2012 7:13 am

While I disagree with the OP, he certainly has the right to voice his opinion around here.
Unless, of course, I'm misinformed and this board has turned into a private club where certain opinions are not allowed.
Did you pay a membership fee that allows you to voice your opinion under the self-awarded and confessed right to be rude while the rank and file has to bottle it up?
Didn0t think so.

This!...
Fully agree mate, some times it looks that we have a secret Mafia trying to rule the foruns.
Well ...freedom, common sense and using brains looks like something from the past this days.
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Petr Jordy Zugar
 
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Post » Sun Jun 03, 2012 8:08 am

I think you're looking for the Dragon Age II forum.
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Keeley Stevens
 
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Post » Sat Jun 02, 2012 11:21 pm

For me, character development implies character creation. We have, other than race selection, none whatsoever. Even gender doesn't matter anymore. In Realms of Arkania, creating the party could take hours. It was a significant part of the game. And as she says in the Let's Play - "And you can also choose to switch the game into complex mode" :D Daggerfall let you choose part of your history, Skyrim doesn't even have a built in notepad to write your own (and it doesn't Alt Tab very nicely either).
And does "Dead" mean "Slightly ill, but he might get better" to you? Or "Hold Still" mean "Go wherever you want as long as you're within ten feet of here at some arbitrary point in the future"? Perhaps your definition of "Camp" is "A series of houses built around a furniture factory"

"Character Development" and "Character Creation" do NOT mean the same thing, and if you try it again, I'll smack you in the face by slamming my foot into your belly.

No, sorry, I haven't. I deliberately avoid threads where I can potentially get spoiled. Never even heard of the Atronach Forge (and don't tell me more). But, by not using it, I don't feel any negative side effects. Apparently I get diseases a lot. The only way I know is because people tell me when I'm in a town. In real life, when I'm sick, believe me - I can feel it! Same in dice games, GM could get really nasty if you didn't "roleplay well" - here there are no consequences for anything. Bad weather, full storm with a gazillion degrees below absolute zero? It's just visual, no impact at all. It doesn't make sense. Compare that to the DM table I showed above, and that's just the implications to a single group of skills.
My DM likes to describe vivid weather, but can't make up his mind whether we should roll Fortitude Save vs. DC 20 or go permanently blind because the sun is shining on a beautiful spring day, or if it's okay that the party's mage is traipsing about in just a leather loincloth in sub-zero temperatures., and for disease, the rules-lawyer ensures that they remain just mild, temporary attribute damage and gratuitous vomit.

Well, frankly in CRPGs this touches directly with world size. I could mention a few towns in Skyrim, and you and me both have visited them frequently. I could give you 100 cities in Daggerfall that you and I have never even heard of even if we both played the game extensively. Radiant Story? We had this kind of random quest generator in Daggerfall too. Better in fact, since you could actually fail them due to time limits.
Yes, but this is still better than Morrowind in these regards. And if I "haven't heard of" a town in Morrowind, it's because the names are not pronouncable or easily mistaken for each other, even though I've been to all of them several times.

Not sure what you're trying to say here. Electronics does the job faster, no doubt. But since it has to be programmed there is no way ever it will do a better job than a GM with a working brain who can adjust properly to the situation at hand. It should have gotten better and better, but instead everything gets simplified. Other than development cost, I really fail to see why this is...
Well, I find Skyrim is "smarter" than any other Open-world RPG... and I've had some pretty stupid GMs that make Radiant AI look like an amazingly responsive wonder of intellect.
"What do you mean we get eaten by bears before we reach the Cave of Infinite Peril? They're fifteen levels weaker than us!"
"You weren't actually supposed to go there! It was just a background location. Fine, you're eaten by very angry city-sized fire-breathing dragon-bears."
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SexyPimpAss
 
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Post » Sat Jun 02, 2012 7:16 pm

OP, why is it important to you for everyone to know that Skyrim "is NOT and RPG"? What do you get out of being belittled for your pointless post?
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Scott Clemmons
 
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Post » Sat Jun 02, 2012 8:35 pm

And does "Dead" mean "Slightly ill, but he might get better" to you? Or "Hold Still" mean "Go wherever you want as long as you're within ten feet of here at some arbitrary point in the future"? Perhaps your definition of "Camp" is "A series of houses built around a furniture factory"

"Character Development" and "Character Creation" do
NOT mean the same thing, and if you try it again, I'll smack you in the face by slamming my foot into your belly.


My DM likes to describe vivid weather, but can't make up his mind whether we should roll Fortitude Save vs. DC 20 or go permanently blind because the sun is shining on a beautiful spring day, or if it's okay that the party's mage is traipsing about in just a leather loincloth in sub-zero temperatures., and for disease, the rules-lawyer ensures that they remain just mild, temporary attribute damage and gratuitous vomit.


Yes, but this is still better than Morrowind in these regards. And if I "haven't heard of" a town in Morrowind,
it's because the names are not pronouncable or easily mistaken for each other, even though I've been to all of them several times.

Well, I find Skyrim is "smarter" than any other Open-world RPG... and I've had some pretty stupid GMs that
make Radiant AI look like an amazingly responsive wonder of intellect.
"What do you mean we get eaten by bears before we reach the Cave of Infinite Peril? They're fifteen levels weaker than us!"
"You weren't actually supposed to go there! It was
just a background location.
Fine, you're eaten by very angry city-sized fire-breathing dragon-bears."

HEY! The very angry city-sized fire-breathing dragon-bears are a perfectly acceptable monster to use!
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lillian luna
 
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Post » Sat Jun 02, 2012 11:02 pm

Am I the only one who finds it hilarious how none of the folks complaining that Skyrim/TES games in general aren't RPGs have utterly failed to define what an RPG actually is in their world? Or is it just me?

Declaring things to not be a type of thing is not a means of defining that that type of thing. Start with the definition or you're just making stuff up as you go along. Personally I think it's just the latter, but if you honestly thing you can accomplish the former then go for it.
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Princess Johnson
 
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Post » Sat Jun 02, 2012 10:40 pm

I really do like skyrim I have played it for just about 150 hours and Beth has earned my praise. That being said there have been a few design decisions that just make me go wow that sure was a lazy to not make that better, like exploring a dungeon and getting a quest item befor I have the quest breaks the quest. Also the rain through the roof issue,why does rain go through but not snow so that makes me think the issue must be fixable. Why would a developer release a game on the ps3 if 35% of the people who play it end up not being able to play it after a certain point? I think it shows bad management, and just release it we will fix it later attitude. Why do buyers allow this if I bought a new car and they said it runs but has alot of problems, we will fix it later I would not buy the car. I think Beth will keep learing from there mistakes and keep improving there products they release because they are not by far the worst developer out there.
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Ross
 
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Post » Sun Jun 03, 2012 1:59 am

Am I the only one who finds it hilarious how none of the folks complaining that Skyrim/TES games in general aren't RPGs have utterly failed to define what an RPG actually is in their world? Or is it just me?

Declaring things to not be a type of thing is not a means of defining that that type of thing. Start with the definition or
you're just making stuff up as you go along. Personally I think it's just the latter, but if you honestly thing you can accomplish the former then go for it.

Neither side has actually done jack [censored] in terms of accurately describing an RPG. some steps have been made but those are arguably outdated definitions.
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Céline Rémy
 
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Post » Sat Jun 02, 2012 7:52 pm



Really? Well I guess "we're not retreating, we're advancing in the other direction" holds true as well? :) Back in the day we used PI = 3,14. Then it evolved to 3,1415. Then it evolved to whatever the calculators could handle within reason. In Skyrim, I guess PI just "evolved" to 3. More computing power available, and things gets simplified, and people call it progress? I take it you drive around in a T-Ford as well, all in the name of "evolving"?

Btw, don't get me wrong. I still love this as a game. It's just not an RPG (for me) anymore.


"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction."

:foodndrink:
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Etta Hargrave
 
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Post » Sun Jun 03, 2012 2:37 am

Am I the only one who finds it hilarious how none of the folks complaining that Skyrim/TES games in general aren't RPGs have utterly failed to define what an RPG actually is in their world? Or is it just me?

Declaring things to not be a type of thing is not a means of defining that that type of thing. Start with the definition or you're just making stuff up as you go along. Personally I think it's just the latter, but if you honestly thing you can accomplish the former then go for it.

It's simple, a trve cvlt RPG is [insert choice/s of Ultima, Baulder's Gate, older TES and/or older Fallout here].
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Marina Leigh
 
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Post » Sat Jun 02, 2012 9:59 pm

Am I the only one who finds it hilarious how none of the folks complaining that Skyrim/TES games in general aren't RPGs have utterly failed to define what an RPG actually is in their world? Or is it just me?

Declaring things to not be a type of thing is not a means of defining that that type of thing. Start with the definition or you're just making stuff up as you go along. Personally I think it's just the latter, but if you honestly thing you can accomplish the former then go for it.


+1
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Ron
 
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Post » Sun Jun 03, 2012 1:52 am

It is an RPG though watered down from the previous TES games. I just orderd New Vegas it will be interesting to compare the two games . Skyrims great but there's always room for another RPG.
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Laura Wilson
 
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Post » Sun Jun 03, 2012 7:41 am

"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction."
-Albert Einstein on giving examples of sappy quotations
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Bereket Fekadu
 
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Post » Sun Jun 03, 2012 5:00 am

Action game cop out at its finest. GUTTED so much from Daggerfall and onward.

Go back to the drawing board next time and stop gutting features and dumbing down.

Very sad.


Totally disagree.

Daggerfall = generic, random content with little to no substance

RPG = a broad genre within which Skyrim fits very well

My suggestion: make a game yourself and then you can talk this harshly - otherwise please grow up.
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ezra
 
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