» Sun Jun 03, 2012 12:04 am
I can raise skills, levels, and progress to higher tiers of weaponry to fight increasingly difficult enemies, while running quests for powerful loot and money, so I can improve my character to do more quests that hold more challenge. Depending on my playstyle, I can be a master swordsman or mage, given time. Likewise, the race I choose affects my abilities and stats. Furthermore, the quests that I mentioned generally send me into dungeons, fighting enemies in an individual cell filled with loot better than what's found outside.
This is an RPG, probably moreso than it's predecessors. Just because they removed a few features, and steamlined it, doesn't change the genre it obviously fits into. They also added MANY features that are staples of the RPG genre (more non-scaling loot, meaningful crafting, marriage, more followers, etc.)
Try harder next time. Or don't try at all. Either way works for me.