Wrong. In Morrowind they used a very archaic "click and drag" system for inventory management. This is the same system that had been used in 1990's and even some 1980's RPG's. It took forvever to organize your inventory in that game, in fact I think I spent more time in Morrowind just shuffling through items than I did playing the game itself. Not to mention the fact that the icons were so small that if you were sitting more than 3 inches away from your monitor it was hard to differentiate between them. It was horrible UI, one of the worst of any game I have played and I have been gaming on computers since commodore 64.
The only saving grace to Morrowind for me was its awesome soundtrack and ultra sci-fi enviornment. Other than that, there was NOTHING revolutionary about the game.
Wrong. I spent no more time in the menus in any ES, than I do in Skyrim. Skyrims UI svcks anyway, so I'm not even sure why it was brought up, unless its the whole attributes and level up hyperbole, from the "I don't understand counting" crowd. Ive been gaming since before there were RPGs. Morrowinds UI was a bit archaic, but didnt take a long time to deal with.