This series is spiraling out of control. Please stop the dum

Post » Sun Jun 17, 2012 3:27 pm

Because guns are so effective as weaponry that it would have to hijack the game into a steampunk theme, you couldn't just add themw ithout affecting the combat in the whole game
but see you are already assuming that guns will make such a huge change to gameplay in your mind bethesda added something new and it failed. It could be that guns do only slightly more damage than arrows and have a slow reload time, and really how would guns not fit in with the dwemer?
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Jonathan Egan
 
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Post » Sun Jun 17, 2012 2:15 pm

Not what I read in these "official" three threads. Not to mention the countless theads made daily on these boards about how horrible this game is. Anybody who says "I enjoy the game" soon gets a verbal lashing from the Skyrim haters. It's almost like clockwork.
Because a lot of them are pretentious and hostile, instead of arguing their point they say "Get over it", "Make your own game"


but see you are already assuming that guns will make such a huge change to gameplay in your mind bethesda added something new and it failed. It could be that guns do only slightly more damage than arrows and have a slow reload time, and really how would guns not fit in with the dwemer?
I just don't think a high fantasy LOTR inspired game needs steampunk weaponry.
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Yonah
 
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Post » Sun Jun 17, 2012 6:57 pm

The RPG mechanics, or rather lack thereof, are very disappointing. Skyrim doesn't even have a reputation system... A REPUTATION SYSTEM. I felt my heart sink to my stomach when I noticed it, but there's none whatsoever in this game. Daggerfall's was amazing, Morrowind's less good but still pretty good, Oblivion's was decent, and Fallout 3's was at least sort of, kind of there, but Skyrim has literally no reputation system. It's just... why? People don't react according to my actions at all... they don't even recognize me as the dragonborn who slays dragons and is destined to stop Alduin. They don't ever come up to me anymore and say "you used to be my hero, now you're just a murderer" if I was once a hero and proceeded to murder someone as observed in Oblivion.

People don't recognize positions within factions... and on that note, the factions are horrible, as well. It's so disappointing, but if they kept the small number of joinable factions Oblivion had, I would have thought they would have at least remained Oblivion's quality (arguably the best faction plotlines of the series), but they became nothing more than a short, underwhelming, handful of unique quests with barely any satisfaction, depth, or true rank-rising. This doesn't mesh well with the lack of reputation. These are primary factors (although there are others such as a lack of spellmaking, even further reduced equipment slots, lesser character creation options, etc.) that leave Skyrim lacking. It feels hollow, the replay value has plummeted, the RPG mechanics barely existent... if there is no longer any reward, recognition, or unique content for playing in any sort of playing style as any sort of character and barely any tools for building the character I want in the first place, anymore (the exception being the basic leveling system), it's just shallow as an RPG.

I agree with this completely, well said.
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Isabell Hoffmann
 
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Post » Sun Jun 17, 2012 1:53 pm

Wiat, wait, wait... let me get something straight... So not having 100 skills and 200 attributes makes the game dumbed down? Huh? Some skills were just useless. Like Athletics and Acrobatics, and dont tell me they offered depth to your character. Because they didnt. Neither did Attributes.
"M'aiq is very practical. He has no need for mysticism"
"It does not matter to M'aiq how strong or smart one is. It only matters what one can do."
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Isaac Saetern
 
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Post » Sun Jun 17, 2012 8:08 pm

Because a lot of them are pretentious and hostile, instead of arguing their point they say "Get over it", "Make your own game"

Well, I can say I have been a victim to this countless times. Never hostile. Never pretentious. I just enjoy the game. Guess what. I have no clue what a true RPG is about. Forget the fact that I enjoyed games like Baldurs Gate, Icewind Dale, Neverwinter Nights and the like. Yet, I was relentlessly attacked. Called a sheep. There were quite a few posters in all three of these official threads calling people who like Skyrim...sheep. We will buy anything Bethesda puts out.

So if I answer and question "I enjoy Skyrim"...and then get attacked (along with other people...I stopped answering those threads)...I would hardly call that hostile.

You also have you look at the nature of those hate threads....they are called hate threds for a reason. I avoid them, but when some body types stuff like:

"This game svck soo bad I hope todd burns in hell for this i HOPE HE DIES HAHAHA I cann make a better game."

You know I'm not exaggerating when I put this down....sometimes people don't think when they type.
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Marina Leigh
 
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Post » Sun Jun 17, 2012 11:49 am

Well, I can say I have been a victim to this countless times. Never hostile. Never pretentious. I just enjoy the game. Guess what. I have no clue what a true RPG is about. Forget the fact that I enjoyed games like Baldurs Gate, Icewind Dale, Neverwinter Nights and the like. Yet, I was relentlessly attacked. Called a sheep. There were quite a few posters in all three of these official threads calling people who like Skyrim...sheep. We will buy anything Bethesda puts out.

So if I answer and question "I enjoy Skyrim"...and then get attacked (along with other people...I stopped answering those threads)...I would hardly call that hostile.
Sarcasm can be misconstrued as hostility and your post here contains a lot of it.

And just because you enjoy the game doesn't mean people can't discuss why they don't.
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The Time Car
 
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Post » Mon Jun 18, 2012 1:38 am

Wiat, wait, wait... let me get something straight... So not having 100 skills and 200 attributes makes the game dumbed down? Huh? Some skills were just useless. Like Athletics and Acrobatics, and dont tell me they offered depth to your character. Because they didnt. Neither did Attributes.
"M'aiq is very practical. He has no need for mysticism"
"It does not matter to M'aiq how strong or smart one is. It only matters what one can do."
Yes, they did add depth to characters. Acrobatics in a very tangible way. Attributes on a fundamental, differential level. Even allowed for builds that are no longer in vanilla Skyrim.
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Nina Mccormick
 
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Post » Sun Jun 17, 2012 3:28 pm

I think everyone should read through Rebus Gent's post.
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Sweets Sweets
 
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Post » Sun Jun 17, 2012 9:09 pm

I think everyone should read through Rebus Gent's post.
Why? I read the OPs comments throughout the thread and besides, just because he started the thread doesn't give his comments extra merit
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Loane
 
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Post » Sun Jun 17, 2012 2:15 pm

Once your Acrobatics was high enough, you could attack when jumping.

More than once while sneaking around in Aylied ruins, I'd climb over a railing and jump down onto a bandit, attacking as I landed on them. One time, I badly misjudged the distance and never landed near the bandit. I was laughing so hard while being attacked I almost died.

Couldn't do that without that skill.

Uldred
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Jose ordaz
 
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Post » Sun Jun 17, 2012 9:16 am

Why? I've listed numerous things they've gutted. Just because your bent out of shape because I don't put Skyrim into a positive light doesn't discredit my concerns.
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Robert Jr
 
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Post » Sun Jun 17, 2012 10:10 pm

Sarcasm can be misconstrued as hostility and your post here contains a lot of it.

And just because you enjoy the game doesn't mean people can't discuss why they don't.

That's a true story there bud. No sarcasm. Hmmm. Happened not to long ago. Believe what you want. And just to prove a point, just because I don't like to be called a BSer...when I'm NOT, I'm gonna quote a guy who's just a few pages back. I'm not going to go through all the threads again, or the countless made daily....Sarcasm...
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ruCkii
 
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Post » Sun Jun 17, 2012 3:28 pm

nevermind
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Bee Baby
 
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Post » Sun Jun 17, 2012 10:35 am

Why? I read the OPs comments throughout the thread and besides, just because he started the thread doesn't give his comments extra merit

His comments should be given no merit at all. They're all generic complaints with no real substance. He's been bumping his own thread with them whenever things slow down. If it wasn't obvious he was a troll before, it is now.
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Matt Bigelow
 
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Post » Sun Jun 17, 2012 11:27 am

I just don't think a high fantasy LOTR inspired game needs steampunk weaponry.
but Dwemer machinery and cannons exist in ES so I say guns would fit in
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saxon
 
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Post » Sun Jun 17, 2012 9:35 am

His comments should be given no merit at all. They're all generic complaints with no real substance. He's been bumping his own thread with them whenever things slow down. If it wasn't obvious he was a troll before, you have Rebus to thank.
I think the thread has remained rather civil despite that

but Dwemer machinery and cannons exist in ES so I say guns would fit in
Well, I would say you are in the minority, and there is no evidence of cannons
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Crystal Birch
 
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Post » Sun Jun 17, 2012 1:49 pm

Well, I would say you are in the minority, and there is no evidence of cannons
there was one in redguard
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Brandon Bernardi
 
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Post » Sun Jun 17, 2012 1:54 pm

Generic complaints?
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Camden Unglesbee
 
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Post » Sun Jun 17, 2012 11:28 pm

there was one in redguard
Ah, I thought you meant hand cannons,

That doesn't really give evidence they could create muskets, they had cannons in the middle ages and no guns until much later.
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Tammie Flint
 
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Post » Sun Jun 17, 2012 8:24 pm

First of all, where did I declare the various problems to be "gamebreakers"? I didn't? So you're intentionally lying about what I'm saying to make yourself feel better? Right. Quite a polite thing to do, isn't it? The thing is, some clown talked about how fantastic everything was and how it was realistic and whatnot. I responded with what is a genuine oddity, namely that fire melts dragons, humans, and draugr, it ignites oil pits, but it does nothing to snow or chests? That's it, That's as far as my comment about non-melting snow went.

No, I am not intentionally lying to make myself feel better. I'm massaging the truth to counteract the steady presence of over-the-top cynicism.


It would seem to me that my comment made your butt hurt, presumably because you think something is perfect while I can clearly see flaws in it, and so you apparently resort to flat out misrepresenting what I said. That speaks volumes about you as a person, I suppose, but that's really your problem and not mine.

that was harsh. what triggered it? was it the Bethesda girlfriend anology?
and no, I am not butt hurt at all. In fact, I feel sorry for people that cannot overlook relatively petty issues and appreciate this game for what it is. If I declared Skyrim was perfect, I was speaking from emotion, not logic. can I get a mulligan on that one? Not perfect, but really, really, really awesome. I'm not trying to push your buttons, I'm trying to open your eyes. by the way, your response is rampant with anger/resentment. if I am butt hurt, you are butt agony.


You ask how many other games give us the chance to walk up onto mountain tops? Well, the first one that springs to mind is Gothic 2. It was released back in 2003, some eight years ago. Wasn't quite as open-ended as TES but it was pretty close. Reason I'm saying G2 rather than Morrowind is because the latter gave you levitation, which makes it easy to climb any mountain, while G2 did not. Even so, there was a fair bit of "climbing" to be done. Some of it was engine-exploiting (couldn't fall while sneaking, for instance) and some of it was taking advantage of paths that were just exactly not too steep to climb. It wasn't like Skyrim's zig-zaggy climbing, though. One wrong move and you might well plummet.

As someone who lives in Yosemite, I gotta tell you: when you are climbing a mountain, one wrong move and you DO plummet to your death. My friend fell and died less than a year ago. that's how climbing mountains is in real life: dangerous. gravity is a [censored], ya know? but it's love-hate.


FO3 wasn't rich on mountains but it had it's elevated areas and I don't recall the physics in that game to be totally bonkers. By the way, who do you think made FO3? You bet. Since you haven't played RPGs before, how about Just Cause 2? I never tried JC1, but in 2 there certainly are a lot of peaks to get onto. How about the Delta Force series of games? I only ever played the living hell out of DF1, but in that game you could climb onto quite a few mountains if you wanted to. Though granted, it used low res voxel rendering so it wasn't exactly scenic to get onto a mountain. Nothing was, though the view distance was great.

You were saying? Oh, that's true, it's the first game you've ever seen which does allow you to stand on a mountain top and therefore you think that's special and something we all should be awestruck by. The thing is, I've been standing on mountains in other games. Older games. Much older games, even. Consequently it isn't special to me and consequently I expect to either climb up mountains the proper way, with careful crawls and well-timed jumps, or walk up mountains by following a designed path. I do *not* expect to climb mountains by running backwards in a zig-zag pattern while bunny-hopping. As it happens, I expect doing so to kill me rather quickly. Similarly, I don't expect horses to practically climb walls. I do expect a flashy eye candy AAA title from 2011 to have just remotely decent physics, however.

I dont need a perfect game and I don't need a perfectly simulated world, but I would like a world that is as coherent as resources allow. Everything doesn't have to be perfect, as long as the game doesn't take place in bizarro world. By the way, I'd be quite happy if you'd refrain from comparing me with some deadbeat alcoholic, solely because I hold a talented group of game developers to a higher standard than you do. Is that okay with you?


Settle down, I'm a sophisticated troll. I f****** hate Skyrim.
okay that's a lie, but wouldn't that have been brilliant?
I gotta say, your last paragraph gave me new perspective though, and I'm starting to see where you are coming from (not that you care what I think)

I love this game, but I went in with no expectations at all, having never played Elder Scrolls. Maybe I'm excited because I essentially just lost my RPG virginity, so EVERYTHING is fresh, whereas a seasoned ES player would likely be more focused on changes and improvement.

look I didn't mean to push your buttons (ok, I probably did) but my main goal in this thread was to increase Skyrim appreciation and decrease Skyrim cynicism. Why? because this game fills me with immense joy and I want other people to share that experience. But minds have been made, and there is little one can do to sway opinions. To each his own, as they say. Look for me, I'll be the guy playing Skyrim with a giant smile on his face.

p.s. I quoted your words in red and mine in green because green is the color of trees and valleys and life and red is the color of Satan and fire and black-widow marks and blood and Republicans.
Immature? absolutely.
Satisfying? you bet.
Necessary? no... but Important..???

p.s.s. my favorite parts of Skyrim are
a. collecting items
b. exploring
c. talking to civilians
I'm telling you this so as to not be accused of "liking Skyrim because of its action/adventure elements"
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Chloe Yarnall
 
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Post » Sun Jun 17, 2012 7:06 pm

Skyrim does away with classes entirely, using a Perk system to finally break free of end-game "Master of None" syndrome, and favoring the "Health, Magicka, Stamina" trio to eliminate the need of out-of-character attribute enhancements. No more "Rush to 100 Endurance" for everyone, nor a need for Warriors to focus so heavily on Agility(For Stamina and Stagger Resistance), Willpower(For Magic Resistance and Stamina), and Speed (For mobility and reaction time) to remain competent in combat.
I realise you want magic skills and perks that aren't grounded in reality, less weapons to use, no actual sense in weapon representation in the game, more graphics, more player skill, less character skill, and of course cheesy auto heal, so let's not get into that. :P

What I just want to say here is that Morrowind warriors had high strength because it helped with damage, high agility because it provided both dodge bonus and chance to hit bonus, and obviously endurance for the health. How is that in any way "out-of-character"? How is it more out of character than Skyrim wizards and Skyrim having almost the same physical capabilities and thieves having +100 carrying capacity from Extra Pockets perk? Yes, +100. That's 20 levels worth of stamina boosts in one go. It's so crazy my non-thief characters get it, just because they can.

Skyrim mages really only need magicka and health, and since magicka regen is bunk and -100% spell cost is possible, the only thing they really need is health. This means 1:1 is a perfectly reasonable health to magicka ration and a power gamer would go all health. Which is far more health than what a warrior has.

How come you think that's reasonable, plausible, realistic, sensible, or conductive to any level of role-play or immersion? And mind you, we're a month after release and at patch 1.3 already. If this wasn't how gamesas wanted things to be then why haven't they fixed it? Why did they release the game this way?

What you're suggesting is that to you, it makes more sense that actual character strength has nothing to do with melee damage, while some impossible to explain perk has everything to do with melee damage. I'm trying to wrap my brain around that but I simply can't. To me it's just not very immersive that strength-based actions are no longer based on strength but rather on some perk that you either have or don't have.

Another thing is that when you or other people talk about specialization, I really don't get what you mean. What specialization? You can make a sword'n board warrior with maxed archery, maxed illusion, maxed smithing, solid alchemy, all the enchanting you need, and capped armor and magic resistance. You actually only need 79 perks for that, less if you abuse reduced illusion spell cost enchantments, and less still if you stick with Elven armor and don't waste perks in adv. armors, glass, and dragon.

Would you call said character specialized in anything in particular? No, the build doesn't quite take every perk in any skill but then why would you ever do that? Doing so would be throwing away perks, which is like not power-gaming in former TES games. That is to say, if you're suggesting I should waste perks to RP then you're also admitting implicitly that you could RP just as well in previous games.
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roxxii lenaghan
 
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Post » Sun Jun 17, 2012 11:44 am

Sarcasm can be misconstrued as hostility and your post here contains a lot of it.

And just because you enjoy the game doesn't mean people can't discuss why they don't.

"The people who are defending this game would still do so even if every RPG feature were removed, because they like the action-adventure feel it has and don't care, at all, about what TES once stood for. They're Bethbots, as someone so eloquently put it, and devote all their love to anything and everything Bethesda releases."

Page 4 Post #77

As you can see...If you like the game...weather you defend Skyrim changes... Hostile or not, you're just a bethbot AKA a sheep... That was my original point to my post. I can careless where the conversation goes, but my story was not sacastic in the slightest! That crap happened to me for he first to weeks Skyrim came out...I just gave up. I just came here to say that opinions are opinions. Why attack each other when they are just that...opinions? And why attack someone for enjoying Skyrim?
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Causon-Chambers
 
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Post » Sun Jun 17, 2012 12:14 pm

Ships in Redguard did have cannons. In Infernal City, cannons are mentioned to be on Garbage Scows (boats). It doesn't however state that these "cannons" use gunpowder, or shoot conventional projectiles even. For all we know they shoot fire balls and Electric. We do know from lore that bringing mages on ships for battle was seen as an unwritten 'No No' of maritime combat, at least off the Coasts of Cyrodiil.
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Daddy Cool!
 
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Post » Sun Jun 17, 2012 9:50 am

Considering crossbows, throwing daggers, darts, throwing stars have all be removed from the series to focus on the bow (Oblivion), do we really want them to add a gun of some type, lore approved or not, especially if that would mean removing bows?

Unless the Dwemer make a huge return in a upcoming game, leave guns in TES past. Should there be a quest to retrieve non-functioning gun from some ruin, I don't have much of an issue with that. However, that will open the door for more requests for it, since there's a model of it in the game.

Uldred
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Casey
 
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Post » Sun Jun 17, 2012 11:52 pm

I :wub: Skyrim... Oops wrong thread :rock: on!
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Monika Krzyzak
 
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