Or Bethesda would've carried on Morrowind's systems into Oblivion's then Skyrim's, but then Elder Scrolls would be called the Dynasty Warriors of RPGs. Just because something worked in one game for one generation in one system, doesn't mean it's going to be received well by everyone. Regardless, I'm still hoping for an updated version of Morrowind.
I'm not so sure, MW created enough waves to forge it's own following without appealing to the main market. Just look at RTS games, none of them have really revolutionised the basic genre.
No, new cars now adays are simple to use versus the cars from the early 1900s, where you would pull the wrong lever and your car would catch fire. Just because something has become more simple to use versus too complicated and frustrating, does not make it dumbed down. Crappy game mechanics and ridiculous stat sheets do not make a game better. In this game you have t make a charater and play the role, in previous games you could be a god and master everything, and also be effective in everything, not exactly fitting a role, now is it?
*sigh*, yes, morrowind does have crappy game mechanics, I KNOW, I'm not defending that.
And cars aren't really simpler to use, back in the 1930s you didn't have to worry about cruise control, premium fuel, diesel, windscreen wipers, indicators etc.
But aside from that, Morrowind had a unique world and unique creatures, mods show that Bethesda could have easily revamped the graphics, modified the gameplay and made new textures and the game would have been fun to play.
Instead they made a game that was a lot of fun to play and easier to play, but was blander and less memorable.
And there are more ways to prevent godhood than removing attributes and using a perk system (Fallout 3 for example).
In your opinion, almost all my friends online enjoy this game more than oblivion, and morrowind, but apparently their opinions are invalid because the nostalgia [censored] cant get over the old games.
And why is you and your friends opinions right?