This series is spiraling out of control. Please stop the dum

Post » Sun Jun 17, 2012 11:58 am

I just dont understand how you develop a game for x amount of years, hype it so even your grandma wants to play and then release what we got..
Because what we have is ABSOLUTELY AWESOME! Even if it does have a few dings in it.
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Amy Masters
 
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Post » Mon Jun 18, 2012 1:33 am

The game is great. You should try playing it instead of [censored]ing about it.
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Lauren Dale
 
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Post » Sun Jun 17, 2012 9:25 am

Uh we only have 3 attributes not 8 so yeah Health is going to be selected by default more often. :facepalm:

Which you were more or less were led into taking. Not only that, but you were given 3 choices. 1/3 - Skyrim, 3/8 - Oblivion... Not much different in the grand scheme.
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Penny Flame
 
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Post » Sun Jun 17, 2012 9:30 am

OP: We get it, you don't like Skyrim.

Go back to playing Morrowind and stop flooding these boards with your whining.

To Everyone Else: Am I the only one who's noticed that Main Event's only activity on these boards are his Skyrim hate threads, which started appearing when he joined ~three days ago? Dude's a troll.
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Jenna Fields
 
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Post » Sun Jun 17, 2012 8:08 pm

Which you were more or less were led into taking. Not only that, but you were given 3 choices. 1/3 - Skyrim, 3/8 - Oblivion... Not much different in the grand scheme.
Except we have a lot more choices this time around with the perk system, Much more then the previous games had.
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herrade
 
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Post » Sun Jun 17, 2012 4:07 pm

I don't think Skyrim is an empty shell at all.
I told a non-gamer friend to start listing random activities from life, and it took him about ten tries before he listed something you can't do in skyrim (smoke weed; but there is skooma)

When I think 'empty shell', I think sparkling graphics with a super simplistic plot and limited character options/development. Not only is Skyrim's plot interesting, but gamers are divided on which side to take, which side is just. Many people still haven't decided. I've seen 40 page threads devoted to the Imperial/Stormcloak/Thalmore discussion. Oh yeah, and the developers threw in a set of well-written, informative books- ya know, in case you find the time to read them (I will).

I'm probably coming off as a fan*** here, and that's accurate, because I am.
but let's take a look at what Skyrim has to offer. What components make up this "empty shell" of a game:

-stunning landscapes/scenery (with few limitations on where you can venture)
-ability to interact with everything in environment
-interesting, ambiguous plot (w/ literature)
-a level-up/perk system that feels natural
-the ability to travel solo, or have a multi-species entourage
-fun, intuitive combat (sometimes clunky, but usually enjoyable)
-ability to be whoever you want. Sure, you can fulfill you destiny to become the heroic Dragonborn- but if you crumble under pressure, you can become a drunk at the Winking Skeever, or a farmer in the rural countryside (ok, so you can't technically own farmland, but you sure as heck can spend every waking hour wherever you choose, and if it's with the chickens then so be it.)
-varied characters -likeable characters, bland characters, eccentric characters, evil characters, back-stabbing characters (I'm talking to you Al-Jazeem lighthouse mothaf******) The voice acting is far too limited and half the men sound the same, but the NPC appearance and dialogue is quite varied: some characters I want to befriend, some characters I want to kill, and some characters I want to bone. The truth is here my friends.

Frankly, I consider Skyrim the greatest video game ever made. Looking beyond nostalgia and technological developments, Skyrim is simply the most complete video game package; the magnum opus of the gaming world.
Maybe I'm overreacting, but that's what Skyrim does to me. It makes life feel bigger and better than it was before. Skyrim is a hell of a place to visit.
I recommend taking a trip back in time and playing some of these "better" games you speak of. I think you'll find yourself back in Whiterun sooner than you think.

Well said, friend. I could write a 5000 word essay similar to what you've expressed here, but I'll save that for some other time. Skyrim is indeed the magnum opus of gaming.
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liz barnes
 
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Post » Sun Jun 17, 2012 1:09 pm

I love how so many of the comments about how Skyrim has been "gutted" amount to these silly lists of "well there were this many of this thing in Morrowind/Oblivion".

Honestly there are some real things to criticize in Skyrim in terms of dumbing down (no Journals, quest markers, perhaps overall difficulty for instance), but amount of menus and things to micromanage really aren't convincing ones.
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TIhIsmc L Griot
 
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Post » Sun Jun 17, 2012 3:16 pm

Oh, hey. This thread again, where the egomaniacs converge and say everyone's a silly sausage for not hating the game.

:rolleyes:

LOL
silly saugage

is it weird that I wouldn't mind?
XD
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Iain Lamb
 
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Post » Sun Jun 17, 2012 10:31 am

I just dont understand how you develop a game for x amount of years, hype it so even your grandma wants to play and then release what we got..

It's called marketing, if you have a product you will try top hype it to sell as much as possible. It's quite simple really, 100% of companies with a brain uses it.
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A Boy called Marilyn
 
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Post » Sun Jun 17, 2012 5:10 pm

The RPG mechanics, or rather lack thereof, are very disappointing. Skyrim doesn't even have a reputation system... A REPUTATION SYSTEM. I felt my heart sink to my stomach when I noticed it, but there's none whatsoever in this game. Daggerfall's was amazing, Morrowind's less good but still pretty good, Oblivion's was decent, and Fallout 3's was at least sort of, kind of there, but Skyrim has literally no reputation system. It's just... why? People don't react according to my actions at all... they don't even recognize me as the dragonborn who slays dragons and is destined to stop Alduin. They don't ever come up to me anymore and say "you used to be my hero, now you're just a murderer" if I was once a hero and proceeded to murder someone as observed in Oblivion.

People don't recognize positions within factions... and on that note, the factions are horrible, as well. It's so disappointing, but if they kept the small number of joinable factions Oblivion had, I would have thought they would have at least remained Oblivion's quality (arguably the best faction plotlines of the series), but they became nothing more than a short, underwhelming, handful of unique quests with barely any satisfaction, depth, or true rank-rising. This doesn't mesh well with the lack of reputation. These are primary factors (although there are others such as a lack of spellmaking, even further reduced equipment slots, lesser character creation options, etc.) that leave Skyrim lacking. It feels hollow, the replay value has plummeted, the RPG mechanics barely existent... if there is no longer any reward, recognition, or unique content for playing in any sort of playing style as any sort of character and barely any tools for building the character I want in the first place, anymore (the exception being the basic leveling system), it's just shallow as an RPG.


Dude you summed up my thoughts on this game to the letter. I can live with every other feature being removed EXCEPT for this one. I mean oblivion's reputation system was horrible. I didn't even know I had it until I was hundreds of hours in, and it only did a slight amount of things that really didn't affect the game too drastically, but at least it was there. At least if I killed a bunch of people the god's wouldn't grant me my blessing. At least if I explored cyrodil and raised my fame to a certain point new quests would become available to me, although they were extremely few in number. At least if I got my fame or infamy high enough NPC's disposition would change accordingly.


This game doesn't even have that small feature. I can kill everyone I meet and I can still go to the god's altars and get blessings. I can kill everyone in a town and no one outside of the hold is going to bat an eyelash. The only time I've ever seen anyone care about what i've done was when I was on a killing spree in white run and an NPC remarked "you want to talk to me after all you've done?", and they didn't even change how they reacted towards me once I actually started to talk to them. This game has absolutely no immersion at all. No one reacts to anything you do, or if they do it's just a remark they make when you walk past them. It's amazing how little this game improved from oblivion.
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Davorah Katz
 
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Post » Sun Jun 17, 2012 6:06 pm

I wish they were less lenient and just kicked people like you off the forum for repeated troll posts like this one.
On the other hand, if you are not interested in this discussion, you could just stay out of it.
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CxvIII
 
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Post » Sun Jun 17, 2012 7:45 pm

Exactly Ebony Bow.

Definitely Daedric Bow Of The Inferno.
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Dan Endacott
 
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Post » Sun Jun 17, 2012 10:48 pm

I am happy with the changes skyrim brought, so I do hope the series keeps getting "dumbed down"
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James Rhead
 
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Post » Sun Jun 17, 2012 12:41 pm

Which you were more or less were led into taking. Not only that, but you were given 3 choices. 1/3 - Skyrim, 3/8 - Oblivion... Not much different in the grand scheme.

The biggest difference in my opinion on Morrowind/Oblivion and Skyrim is not about if it has 8 stats or just 3 stats. In both Morrowind and Oblivion your character started out as unique, at high level you were a jack of all trades and not unique in any way what so ever. In Skyrim you start out as a jack of all trades, but due to the perk system at high level you will be a lot more unique then in previous games. It is still possible to make a jack of all trades character, but if you want to you can also specialize deeper into specific builds. And even if you grind every skill to 100 you will still be less effective in the things you doesn't have perks in as perks really is the factor that makes your character stand out.
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Jonathan Braz
 
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Post » Sun Jun 17, 2012 10:18 pm

Dude you summed up my thoughts on this game to the letter. I can live with every other feature being removed EXCEPT for this one. I mean oblivion's reputation system was horrible. I didn't even know I had it until I was hundreds of hours in, and it only did a slight amount of things that really didn't affect the game too drastically, but at least it was there. At least if I killed a bunch of people the god's wouldn't grant me my blessing. At least if I explored cyrodil and raised my fame to a certain point new quests would become available to me, although they were extremely few in number. At least if I got my fame or infamy high enough NPC's disposition would change accordingly.


This game doesn't even have that small feature. I can kill everyone I meet and I can still go to the god's altars and get blessings. I can kill everyone in a town and no one outside of the hold is going to bat an eyelash. The only time I've ever seen anyone care about what i've done was when I was on a killing spree in white run and an NPC remarked "you want to talk to me after all you've done?", and they didn't even change how they reacted towards me once I actually started to talk to them. This game has absolutely no immersion at all. No one reacts to anything you do, or if they do it's just a remark they make when you walk past them. It's amazing how little this game improved from oblivion.
The lack of a reputation system leads to them saying extremely inane things to you. I'm beginning to hope for a mod to just shut them up.
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Quick draw II
 
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Post » Sun Jun 17, 2012 11:03 am

The biggest difference in my opinion on Morrowind/Oblivion and Skyrim is not about if it has 8 stats or just 3 stats. In both Morrowind and Oblivion your character started out as unique, at high level you were a jack of all trades and not unique in any way what so ever. In Skyrim you start out as a jack of all trades, but due to the perk system at high level you will be a lot more unique then in previous games. It is still possible to make a jack of all trades character, but if you want to you can also specialize deeper into specific builds. And even if you grind every skill to 100 you will still be less effective in the things you doesn't have perks in as perks really is the factor that makes your character stand out.
Exactly, the perks make the character and we have more choices now in regards to leveling then we have had in the previous games.
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john page
 
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Post » Mon Jun 18, 2012 12:01 am

I've just completed the College of Winterhold questline and was extremely disappointed with it. It is basically four or five extended (read: three hours or so) dungeon crawls, with almost no story. The main baddie's motives are entirely unclear, aside from just being power-mad, and there is absolutely no compelling reason for the PC to get involved with the Psijic Order's crap. Further, there is little real reason for the College to entust you with the task of doing all these dungeon crawls alone, and as in Oblivion the actual guild basically sits back and lets you do all the work despite them only having known you all of two weeks. Except it's much worse. Where are the other College members in all this? It is way worse than Oblivion's MG, where many of the Arcane University's mages are involved in the plot directly, and the fight against the necromancers feels like a proper guild effort. Where in Skyrim are the group quests, apart from the one at Saarthal? Why is there only a paper-thin, barely plausible explanation of what is actually going on at the College while you travel the province doing one boring dungeon-fetch mission after another?

The comments about dumbing down are entirely accurate based on that. It seems like with Skyrim Bethesda have gone for spectacular dungeons at all costs. I will concede the dungeons are neat, but I would have settled for about 15-20 handcrafted ones and the rest generated, if it meant adequate time was spent on storywriting and thinking up creative quest ideas.
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Jani Eayon
 
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Post » Sun Jun 17, 2012 6:01 pm

Did this SERIOUSLY deserve a 3rd thread? (well... more like a 1384294th thread)

[censored] it in over 400 post we had these arguments:

Side one:
-No
-"dumbed down" is insulting
-it is NOT simplified for X reason
-TES isn't about stats anyways
-get over it

Side two
-yes
-dumbed down for the consoles!
-dumbed down for the casuals!
-yes
-yes
-yes
-it is simpler because stats
-it is simpler because story isn't good (nothing to do with simple but I like complaining)


Really, in over a year, we're still fighting over this? If the first man in history saw us, I'm sure he would say "what? you're STILL only there?!"
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Katharine Newton
 
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Post » Sun Jun 17, 2012 12:13 pm

I've just completed the College of Winterhold questline and was extremely disappointed with it. It is basically four or five extended (read: three hours or so) dungeon crawls, with almost no story. The main baddie's motives are entirely unclear, aside from just being power-mad, and there is absolutely no compelling reason for the PC to get involved with the Psijic Order's crap. Further, there is little real reason for the College to entust you with the task of doing all these dungeon crawls alone, and as in Oblivion the actual guild basically sits back and lets you do all the work despite them only having known you all of two weeks. Except it's much worse. Where are the other College members in all this? It is way worse than Oblivion's MG, where many of the Arcane University's mages are involved in the plot directly, and the fight against the necromancers feels like a proper guild effort. Where in Skyrim are the group quests, apart from the one at Saarthal? Why is there only a paper-thin, barely plausible explanation of what is actually going on at the College while you travel the province doing one boring dungeon-fetch mission after another?

The comments about dumbing down are entirely accurate based on that. It seems like with Skyrim Bethesda have gone for spectacular dungeons at all costs. I will concede the dungeons are neat, but I would have settled for about 15-20 handcrafted ones and the rest generated, if it meant adequate time was spent on storywriting and thinking up creative quest ideas.
I can't defend the guild lengths, they are better especially the Thieves Guild but I don't think it was worth it to make them shorter in order to make the guilds better.
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Manuel rivera
 
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Post » Sun Jun 17, 2012 7:05 pm

I am happy with the changes skyrim brought, so I do hope the series keeps getting "dumbed down"

Well there are elements in Skyrim that is far from good looking at it as a RPG.

Few dialogue options - The game would have been better if the player was given more choices in dialogues, like they could decide to end a quest in a different way by lying to a person who gave them the quest if they had high enough speech, of course there would be a chance that the person found out of this and then caused problems and kept giving the player a bad reputation.

No real consequence system - You can literally take items from a shop, or steal all the items the shop owner have and sell them back to him without him recognizing them. Some items are even marked "steal" which makes it easy to pick out the ones that you can take and sell back without any risk of getting caught.

No reputation system - Or at very best it is bugged badly... Once you become a guild leader in a faction they don't really seem to recognize you, you are still Brynjolf's newest protege even tho you really are the guild master. By stealing and killing as long as the last witness dies you risk nothing, there is no system to pick up the player as a good or bad person.

These are 3 things Skyrim do lack to become a really good RPG game, I do enjoy the game immensly, but it is not a perfect RPG game. It's imo a really good game, it has decent RPG possibilities, but it does lack some things that would take the rpg elements from decent to frigging awesome.

I hope the expansion or similar will add some of the features the game now is lacking, or that the next game brings the focus a bit back on some RPG elements. However the new skill and perk system is imo finally a good system that allows me to crate a unique person.
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Andrew Lang
 
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Post » Sun Jun 17, 2012 10:59 pm

Too much was cut. Staples of the series are gone. At least mods will finish the game Beth started.
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Sheeva
 
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Post » Sun Jun 17, 2012 6:25 pm

Money talks, and Skyrim is selling very well. So complaining that the next game should go back to it's Daggerfall roots, isn't going to fly. Why should Bethesda fix what is working, because a few people on a message board just wants Morrowind 2?
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oliver klosoff
 
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Post » Sun Jun 17, 2012 2:04 pm

Well there are elements in Skyrim that is far from good looking at it as a RPG.


No real consequence system - You can literally take items from a shop, or steal all the items the shop owner have and sell them back to him without him recognizing them. Some items are even marked "steal" which makes it easy to pick out the ones that you can take and sell back without any risk of getting caught.




that's because you're a friend of the shopkeeper
they don't explicitly tell you when this happens but it's usually if you do quests for them I think

and besides the items that aren't considered stolen is pretty much only potatoes and [censored]
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Taylah Haines
 
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Post » Sun Jun 17, 2012 10:54 am

Money talks, and Skyrim is selling very well. So complaining that the next game should go back to it's Daggerfall roots, isn't going to fly. Why should Bethesda fix what is working, because a few people on a message board just wants Morrowind 2?
Agree completely, Beth couldn't have afforded to delay this game another 1 to 2 years in order to fully flesh it out and add more RPG elements because who knows what Microsoft and Sony are going to do with Next Gen consoles. If Skyrim was delayed for 2 to 3 years, given it's depth that some want and made for the PS3 and 360 but the next gen consoles are already out, who's left holding the bag. Certainly it's going to be beth, hence why Skyrim was released when it was right now, with the features that it has. Skyrim does some things better then the previous games but in some areas the previous games win out like longer guild lines, more customization at the beginning. The latter is no big deal because of where we end up with the perk system, the former I can't defend under any circumstances but then again Beth doesn't have the 1-2 years extra time to fully flesh the game out, not with Sony and Microsoft waiting with Next Gen consoles.
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Ana
 
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Post » Sun Jun 17, 2012 9:17 am

I think the game was originally planned to be more complex, but in the process Bethesda decided to change to what we have now.

I 'm guessing that by looking at those items present in the game that gives boosts in skills that aren't present in the game, like the Amulet of Articulation ( http://www.uesp.net/wiki/Skyrim:Amulet_of_Articulation#Amulet_of_Articulation) among other things.

Did Bethesda ran out of time? change of politics? people left during development? In the end, we're stuck why what I consider a crappy leveling up system with no freedom for variety whatsoever.
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Curveballs On Phoenix
 
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