Interesting. The "gamesas can do no wrong" crowd are trolling those who aren't convinced and are then calling the "whiners" trolls. That's quite a nice move.
I suppose we're really just posting too soon with our criticism, however. In a year, all the 50 hour gamers will be gone, this forum will be populated by actual gamers rather than ADD kids in love with the shinies, and empirical observations about the immersion breakers in the game can actually be discussed properly. Until then I suppose we'll just have to put up with the noise from those who would eat anything gamesas serves for them on a silver platter, no matter what it actually smells like.
Oh my god...Not this thread again
You know this will just end up getting locked? and whats the point of this? we already had this discussion.
Why not this thread again, mr Grand Dragon? The complainers are polite and calm, everything seems to be backed up nice and easy... What's the problem? That not everybody are svcking up to gamesas, telling them that their evidently imperfect game is perfect and the best game ever made? Really?
Oh, hey. This thread again, where the egomaniacs converge and say everyone's a silly sausage for not hating the game.
Interesting. What part of wanting a coherent world makes one egomaniacal? And I don't think anyone is a silly sausage for "not hating the game", but I do think those who claim it is perfect have issues. That's just me, though. I also think people are crazy for thinking Fox News is anything but a mouth piece glued to Murdoch's behind. Make of that what you want.

but let's take a look at what Skyrim has to offer. What components make up this "empty shell" of a game:
-stunning landscapes/scenery (with few limitations on where you can venture)
-ability to interact with everything in environment
-interesting, ambiguous plot (w/ literature)
-a level-up/perk system that feels natural
-the ability to travel solo, or have a multi-species entourage
-fun, intuitive combat (sometimes clunky, but usually enjoyable)
-ability to be whoever you want. Sure, you can fulfill you destiny to become the heroic Dragonborn- but if you crumble under pressure, you can become a drunk at the Winking Skeever, or a farmer in the rural countryside (ok, so you can't technically own farmland, but you sure as heck can spend every waking hour wherever you choose, and if it's with the chickens then so be it.)
-varied characters -likeable characters, bland characters, eccentric characters, evil characters, back-stabbing characters (I'm talking to you Al-Jazeem lighthouse mothaf******) The voice acting is far too limited and half the men sound the same, but the NPC appearance and dialogue is quite varied: some characters I want to befriend, some characters I want to kill, and some characters I want to bone. The truth is here my friends.
Frankly, I consider Skyrim the greatest video game ever made.
Stunning landscapes where the physics involving hill-climbing are totally wonky and where the snow is really just a decoration. You can interact with everything in the environment, except of course if you expected snow to melt when you blast it with a fire spell. Oh well, would've been fun. Can't build a snowman either, for some reason. Can you have a nice chat with a guard, asking for directions to the nearest "advlt establishment"? Nah, can't do that. Can you barter about the price of an item? Nope, gamesas integrated it so it happens automatically since manually making that choice was supposedly annoying. Can you practice your jumping or sprinting to become better at it than your average bookworm-Breton who spends his entire life in a library? Nope. Best you can do is learn how to sprint longer but you're not going to learn how to be faster or jump higher. Tough [censored], mate.
The level-up system feels natural if you're completely ignorant on what those skills and perks are supposed to represent, and how it adds up with reality. The main 1H perk that adds +20% damage with all 1H weapons, for instance? What is that? Some level of knowledge you can attain that will make any 1H weapon ever made more dangerous? How does that even make sense? Using axes and daggers and broadswords are very, very different things so how can ONE perk add damage to ALL of them? Before it used to be a personal attribute, strength, which did this and back then it did make sense. If Hulk slashes me with a sword, even though his technique svcks, it's going to hurt. If some Hollywood actress tries the same slash, regardless of her technique, it's not going to hurt nearly as much because she's barely able to lift the sword to begin with. Oh well, I guess one can't expect a world of realism. Which is why there's only two types of armor in the world and both can reach the armor cap and both can be perked to become weightless, though God knows what you need to smoke for a weightless suit of non-magical full plate to make sense.
The ability to have companions? A good plot? The latter is decent enough but the former has been done much, much better in many games. In most games who do provide the companion option, you'll even have options such as specifying the choice paramaters for your minions or having them level with you to not become useless ten levels later. In most games it's actually an advantage to get to your favorite companions as soon as possible. In Skyrim the effect is that your companion will be stuck at a terrible level and get rofflestomped regularly and casually later on. Brilliant!
Combat is good, unless you're dual wielding or using magic. Then it's just a fair bit weird. Dual wielding is everything but graceful and fluid and magic is just a tiny bit nerfed, to the point where the million things you'd like to do can't be done, or even simulated. With all the snow in this game, I really would like to throw snowballs around with telekinesis. It would be like Luke's fight with Vader in Empire Strikes Back. Some big brute tries to swing a big hammer at me, he gets snow in his face and while he's busy getting that out of his eyes and nose, I'm busy roasting his ass. That would be awesome mage action. Can it be done? Sure not in Skyrim, even though you have all the spells for it. Credit where it's due, having NPCs react to distractions is cool. If only gamesas had delayed the game for a year to really polish those features and make it possible to take advantage of it...
Be whatever you want to be? Sure, unless you want to be a lethal super-mage who destroys all that oppose him with his overwhelming Destruction-magic. To get that option you'll need to buy a $15 DLC. Sorry. And as the duke said, you can be who you want to be but the game sure isn't going to recognize it, is it?
If I was making more and more money, I would totally [censored] streamline it. At least they give out the CK so you can make the game more to your liking.
Obviously. So would most people. I probably would myself as well. I can totally understand gamesas, only that doesn't really make it any less disappointing. From the same reasoning, I can also simply get the pirated version of any TES game and DLC and save myself a fair bit of money. And it would necessarily bypass that Steam-nonsense, allowing me to not have that garbage running on my system. Total win / win for me, though of course it's no fun for gamesas.
Understanding why people do what they do does not mean their actions will disappoint you any less. I can be as much a dike towards gamesas for cash reasons as they are in reverse. Only thing stopping me is honor, morality, the desire to do what is right rather than what is easiest or cheapest or most profitable. The thing is, eventually you're going to ask yourself why you're acting that way if everybody else are not?
Anyways, I'm guessing this will be it for my nightly whining. I'll be off playing Skyrim, most likely. No, it's not what I wanted it to be but it's not terrible either. Just isn't anywhere close to being the best game ever or even game of the decade or even RPG of the decade.