I loved Speechcraft and being able to have some effect on the "people" around me. It was something I was hoping they would further excel in to achieve a real sense of immersion in this jaw dropping world. Instead we got a gutted down "selective" Speechcraft experience. Last I checked, this was a role-playing game, I wanna role-play yo!
As much as I enjoy it, I just hope that combat doesn't become focally stressed over the other aspects of the game. I know things are going to have to die, but I must also have to survive the concrete jungles.
Yeah, that is definitely one area where they took a step backwards. I also agree that a new coat of textures would be fabulous, but at this point asking them to revisit the entire game and do a texture pack the same scale as Qarl's in Oblivion is unrealistic. It's a lot of work for something only a small minority of their users would get to enjoy, not that I'm saying you're asking for that, but it seems like that's what some people in this thread expect.
We're nearing the end of this console generation, so I expect the graphics will improve dramatically for Elder Scrolls VI: Tamriel. (I can dream, can't I?) While they did take a step back in some areas (speechcraft/faction, spell-making or lack thereof) I think overall Skyrim was more ambitious than Oblivion, which was more ambitious than Morrowind, and so on and so forth. I wouldn't expect TESVI to be any different in that regard.
I can tell you it runs perfectly on my computer, so there's not an inherent technical problem in the game, just a compatibility issue with some people's hardware (including my wife's computer). PC gaming was ever thus, and Skyrim seems to suffer from it a lot less than other games, even previous TES games.
Skyrim also runs more or less flawlessly on my system (aside from the bugs and graphics defects we all experience) as I've only had a few crashes in over 70 hours of gameplay, and then only because I was messing with ugridstoload. However, I think that has a lot to do with the fact that I'm using Windows 7 64-bit as that seems to be the OS where people are getting the most stability. The fact that it runs fine on one OS but is extremely unstable on others, though, makes your claim that there is "no inherent technical problem" a bit silly. This isn't only about hardware compatibility, software compatibility is a major factor as well and PC releases should be stable on the most commonly used operating systems. Right now, it seems that only Win7 64-bit users aren't having problems but I'd wager we're a minority in the pc gamer market at large, there's still a huge # of people using Win xp for example.