So, just because you own a PC, have played TES since Area and are a big fan of the series (like me) doesn't meen you are entitled to ANYTHING. Get over yourself and either play the game or don't.
I doubt that bit is something TH said as well.
How game series, and eventually the companies which made them, fail:
1) Make game for PC. It's awesome, and the people love it
2) Make another game for PC, awesome. Port it to console this time.
3) Take everything you learned developing expansive and immersive games for the PC and refocus on easy-money, ie: the console market (increased cost, less content, fewer expectations)
4) Increase profits from less development time since console market expects less, and pays more
5) For all the reasons you claimed to have left the PC market (piracy, fewer purchases, higher cost to develop/risk) the console market now fails you as you discover piracy even more rampant, liability becomes intrinsically bound with value, and since with each generation/game you decrease the value...
6) Your company falters, and so you accept a bid from a Japanese game company, or EA
7) your fan base becomes as homogenized as your games. Bland re-hashes of the same content which appeals to everyone, rather than a niche group.
8) you completely pull out of the market, possibly starting a new company, which fails in less than 5 years, in no small part to the intellectual property rights you signed away when you left.
9) you're remembered as a horrible person, all your achievements forgotten.
the short: PC gaming is directly responsible for console gaming. Big on PC, smaller on console. If you develop for console, you develop start with the mindset that "less is more", and so deliver less, until all content is linear and streamlined, and no one buys your games.
This hasn't happened you say? Oh, but it has. *cough*Origin Systems*cough**Eidos*cough**3D Realms**cough**Atari* and on and on. It's a cycle of betraying ones roots for the new, hot way to garner the most bucks. It's a cycle of destroying value, and value is everything.