@Todd Howard

Post » Mon May 21, 2012 11:34 am

I must attempt to get some rest before Turkey feast arrives, however I strongly urge some of you that are on the fence about immersion and how graphics can improve immersion immensely, take a look at http://www.youtube.com/user/Morfar#p/search/1/kO-XR11vOmc video, and others of Amnesia. As you will see in the linked video, the guy playing has genuine fear of what lurks around the corner, even if he is a bit over-jumpy. Then again, this is the only game to actually give me chills playing it.

Also, please don't misinterpret any of this threads contents as someone 'complaining' about DRM, I never once mentioned it. This is my call for a conversation with Todd (or at least someone in the 'know') to get some answers as to why Skyrim feels so, well, 5 years ago. Why there were no steps in place to make the ultra settings actually push a high end machine, why there are incomplete (and mostly mid/lo resolution) textures, and why the game lacks the immersion that was present in DF, MW, and OB. Not to mention the lack of a x64 .exe, x64 dll's, or the option to enable DX11 features.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Mon May 21, 2012 11:05 am

Depends what you mean by graphics, high resolutions on them are simply subjective.

Its how you use them to make what you want, IE the aesthetics, the shape of the model, how light reflects off of it and so on.

A wooden plank at 1024x1024 textures will still look the same as one at 4096x4096.

DX11 and DX9 are different beasts, DX9 still does things better than DX11 does, some lighting effects work more fluently for example.

Hopefully Bethesda will be writing a new engine for the next generation.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Mon May 21, 2012 3:41 pm

You might wanna ask for 5 minutes with the whole team and not just Todd.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Mon May 21, 2012 5:17 pm

You might wanna ask for 5 minutes with the whole team and not just Todd.

Well, getting at Todd is like getting at everyone, and you know how that goes.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Mon May 21, 2012 1:22 pm

I must attempt to get some rest before Turkey feast arrives, however I strongly urge some of you that are on the fence about immersion and how graphics can improve immersion immensely, take a look at http://www.youtube.com/user/Morfar#p/search/1/kO-XR11vOmc video, and others of Amnesia. As you will see in the linked video, the guy playing has genuine fear of what lurks around the corner, even if he is a bit over-jumpy. Then again, this is the only game to actually give me chills playing it.


Nice. But the guy smoking while playing is more scary tho, I'm just saying.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Mon May 21, 2012 10:45 am

I'm not typically one to comment on a thread by gamers more hardcoe than myself, but I just have to say, as awesome as games are, and as much we wish for a more and more explosive and awesome experience, we all have to take a step back and remember the fundamental truth.......It's a freakin' GAME. I find myself getting nauseated as more and more gamers whip out the torches and pitchforks when the game isn't exactly the way they want it to be. And to go as far as to call out devs and make hostile comments over minutia like who the game was optimized for and why the hell aren't specific resources being tapped, etc, etc, it's just certifiably insane. If you go into a full blown rage over in game textures, you seriously need to step back and remember where the real world is. Life is full of so many more things to get pissy over than something we should be playing for strict entertainment value.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Mon May 21, 2012 8:11 pm

I doubt he will reply on thanksgiving day. He is probably clubbing with chicks and turkey somewhere in VIP lounge....
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Mon May 21, 2012 2:56 pm

You really want Pete (Hines), he's the PR man and you can book time with him at the press events. If there's something he can't answer on the spot he'll usually be able to get back to you with an official answer later. Let Todd concentrate on doing his job.

However if you want to talk about DRM it's probably Valve you want to (Steam). gamesas will just be implementing what it says in their contract with Valve, for which we get a great content/patching delivery system.

Regarding love for PC gamers, we've got plenty here. This is the most stable and bug-free Bethesda PC game yet (I've got them all), and not by some small margin either. It looks and plays absolutely fantastically on the PC as well. They deserve immense credit for doing such a good job on the PC when despite the heritage we don't reward them by buying the game that much (Many many more console players actually buy the game). There's no inherent reason why we can demand gamesas pay more attention to us, the very small minority, but they do spend a disproportionate amount of love/money/zots on us.
You must be joking.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Mon May 21, 2012 10:37 pm

You must be joking.
In what aspect?

Pete Hines is the PR man: FACT - see their staff lists.
Steam DRM is supplied/created by Valve: FACT - see Valve/steamworks
Skyrim is the most stable/bug free TES game yet: Subjective opinion, but judging on personal experience, and forum reports following Morrowind and Oblivion, it seems to be the case so far. There weren't really forums for Arena or Daggerfall, newsgroups give some clue as to how bad they were, but you can download them for free from Beth and see for yourself.
PC players buy less copies of the game than console: FACT - see http://www.neoseeker.com/news/16252-bethesda-90-of-elder-scrolls-audience-on-consoles/

Or are you that guy who says 'this game is the worst thing ever' after every game release by every company? Does kind of get samey :P
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Tue May 22, 2012 1:51 am

Lose that PC modding community and you lose that mass of creative input that you could not hope to capture otherwise.

They're also able to save what are likely significant amounts of time and money by using our modding to provide ideas for their next game.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Tue May 22, 2012 1:04 am

I know what you mean. I strongly believe that TES 6 will mark an important phase at Beth. I'm getting a gut feeling that that installment will make or break the pc fanbase of TES. Knowing what we know now and knowing what they know now, it will be a time that will clear many things as to who and what is more important.

There is some doubt in my mind that there will be a PC version of TES 6. By that time, the next generation of Microsoft, Sony, and Nintendo game systems will be out and established and whatever events led to what is the PC version of Skyrim will be amplified.

Todd Howard, while a long time Bethesda employee and top dog at BGS, is just that, the top dog at the game studio. To the degree that he is able, he simply makes the games. I don't want to belittle his job, but I am fairly certain that he is not given free reign to do as he pleases, with an unlimited budget and unlimited time. I do not know whether he tells his boss what to give him for resources, or whether his boss allocates resources to him, but I am guessing it is more of the latter than of the former.

I doubt he had the resources to make a top shelf game for two consoles and the PC platform and effort was focused on the consoles. The PC version was given enough resource to match the consoles. We can debate why, but my guess is that it is revenue from the PC platform is trivial compared to consoles and that prudence demands a proportional allocation of resources.

We assume based on the initial press release that a PC version was always part of the plan, but it may have been part of the plan only on the condition that it did not take significant resources from the development of the console versions of the game.

So, I do not know of what value it will be to call Todd Howard onto the virtual carpet here to testify in his defense. While he may have made the decisions on how to allocate resources, it is my opinion that he was not the master of his fate and that other people in Bethesda Softworks, notably the ones holding the Septims, are the ones who set the fate for the PC version.

Sadly, the poor opinion of the PC version of the game visible on the internet may actually drive revenue on the console version as some consumers see that there is no advantage (other than Mods) to purchasing the PC version of the game because they are just getting the console version anyway. When it comes time to decide whether to publish a TES 6 on the PC, the Septim counters may say that it is not worth it for the 10-15% of the sales that they received from Skyrim and Oblivion. Skyrim sales are already well above Oblivion, more than making up for what would have been lost if they had decided not to do a PC version.

If they can save development money, or allocate more money to the consoles, at the expense of the PC platform, and still increase revenue, then the PC version exists only at the whim of the management team.

Personally, I won't be purchasing Elder Scrolls games on the console. The mods are why I play the game and I already have several installed. I could not imagine playing it in a static world.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Mon May 21, 2012 8:12 pm

In what aspect?

Pete Hines is the PR man: FACT - see their staff lists.
Steam DRM is supplied/created by Valve: FACT - see Valve/steamworks
Skyrim is the most stable/bug free TES game yet: Subjective opinion, but judging on personal experience, and forum reports following Morrowind and Oblivion, it seems to be the case so far. There weren't really forums for Arena or Daggerfall, newsgroups give some clue as to how bad they were, but you can download them for free from Beth and see for yourself.
PC players buy less copies of the game than console: FACT - see http://www.neoseeker.com/news/16252-bethesda-90-of-elder-scrolls-audience-on-consoles/

Or are you that guy who says 'this game is the worst thing ever' after every game release by every company? Does kind of get samey :P
I also thought Skyrim was the best and most stable of all Bethesda games,but after a 100+ hours of play game started to break(quests,longer saves,random CTD,specific places CTD...).Did you not also notice the abysmal performance without ini file tweaks?Frame rate for me is not the question,but the stability of the game(Skyrim).
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Mon May 21, 2012 3:00 pm

You know, with the talent within the modding community, we could easily make our own Skyrim. Granted, it would be with Bethesda's "new" Gamebyro engine, but it would have dx11 features, hi-res textures, and uncracked floors/dungeons. There is no creation kit out yet and there are already dozens of Texture mods already released.

I personally spent 2 and a half years of my life designing and developing a whole new series of quests and content regarding the Argonian tension with Vivec (which, if you know your Elder Scrolls lore, lead to the Argonian invasion if Vivec) and was sorely devestated when my harddrive failed and I lost all that work. I have several copies on discs, and I have been going through the pile of over 1000 discs trying to find the data files. All that was left was the voiceover work and playtesting.

Gutted for your loss. I know how bad I felt when I lost all my Duke3D maps and Doom.wads. They weren't very good, but they were my ugly little babies...

I think you're right though. It would be amazing if all the elite modders clubbed together and made their own TES instalment out of sheer love for the story and TES universe. Oh wait, they did. It was called FCOM.

Mild sarcasm aside, it could work. Did you ever play Ultima V: Lazarus? That was an amazing piece of work. You could feel the devotion that went into it. In fact I may go and play it now instead of Skyrim.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Mon May 21, 2012 1:00 pm

I would like to speak with Todd for 5 minutes on behalf of all PC gamers. In a civilized conversation, question the motives behind optimizing this Elder Scrolls release (which has always been PC oriented) for an outdated console without giving any love to current-gen technology. Question why their is so much stress and emphasis on PC DRM when their beloved XBox360 version was leaked on torrents 1 week before release.

I have thoroughly enjoyed the Elder Scrolls stories since Daggerfall (HAVE AT YO-- AAAYYYYYY!), and loved the endless imagination possibilities presented in Morrowind (every time I start a new character, I start differently). While Todd stated that he wants the experience to be the same across the board (xbox/ps3/pc), one would have assumed he meant the immersion, lore content, and story. I was unaware that this also meant bottle-necking the PC and PS3 users to XBox standards.

"You're on a PC just use mods lololol". Yea, there will be mods. In fact, once the toolkit is released (which boggles my mind as to why it was not released with the game like MW and OB), I will begin work on the Unofficial Skyrim Patch fixing the countless 'cracks' in the world I have already encountered (and documented), as well as the floating trees and bushes. However to release a game in the current state (Low Resolution textures, inability to make full use of a systems resources, etc etc) only to rely on modders is a shame.

5 minutes Todd, I would like to have a genuine conversation with you for 5 minutes. Elder Scrolls enthusiast to Elder Scrolls Creator. I highly doubt I'll ever get to talk to you, but here's to hoping.


Honestly, I think a lot of the dev team probably wishes for the same.

Not likely to happen, but who knows you may actually get your wish. At least you could try and maybe it will be a positive thing instead of a negative, What you expect and what really can be Vastly different.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Mon May 21, 2012 6:53 pm

11/11/11 that's what borked this game - a stupid deadline that has all 1's in it.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Mon May 21, 2012 5:24 pm

I know i won't get any face time with any of Bethesda, especially on Turkey day; however I have this out there to gather the feedback to hopefully get spotted and hey, you never know, I may get my facetime with either Todd or someone 'in the know' @ Bethesda.

I've heard rumors of a multi-level mod combining all of the provinces of Tamriel, but I've not seen/heard anything for 3 years on it. Just goes to show how much dedication the true fanbase and put in to modding. I feel that as a modder, we have been expected to make our own Skyrim with this release while console players simply play what they have, which is wrong. We should expand on the game, not adjust its flaws.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Mon May 21, 2012 10:21 pm

I also thought Skyrim was the best and most stable of all Bethesda games,but after a 100+ hours of play game started to break(quests,longer saves,random CTD,specific places CTD...).Did you not also notice the abysmal performance without ini file tweaks?Frame rate for me is not the question,but the stability of the game(Skyrim).


Speak for your self, game works great right out of the box for me on ultra, no ini changes, only 60 hours in but still going good no FPS issues or crashing of any sort, so this is all subjective.


460 GTX
4gb ram
AMD dual core 3.0
win vista 32bit
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Tue May 22, 2012 1:49 am

but you'll have to leave the baseball bat at home
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Mon May 21, 2012 2:19 pm

.Did you not also notice the abysmal performance without ini file tweaks?Frame rate for me is not the question,but the stability of the game(Skyrim).
Er.. no. Frame rate and stability are both great for me. The only ini tweak I've made has been to add in land and tree self-shadows. Sorry that your computer/setup is causing you problems, but unless mine is magically patching something up it's likely there isn't anything majorly wrong inherent with the game in terms of stability/performance (or those of us without problems would be seeing problems too). Maybe we just got lucky with our hardware choices/software. I've seen it crash once on my wife's computer, but mine hasn't had a problem yet (touch wood).
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Mon May 21, 2012 10:55 pm



Personally, I won't be purchasing Elder Scrolls games on the console. The mods are why I play the game and I already have several installed. I could not imagine playing it in a static world.



As of TES:V Skyrim, console TES games are now moddable. I still play PC but word is that the Xbox and PS3 versions are fully moddable.


Alexis
*smiles*
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Mon May 21, 2012 5:51 pm

Still no word from Tod then? lol
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Mon May 21, 2012 4:57 pm

This thread....
:shakehead:
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Mon May 21, 2012 5:29 pm

I would like to speak with Todd for 5 minutes on behalf of all PC gamers. In a civilized conversation, question the motives behind optimizing this Elder Scrolls release

Until I get a patch for the constant CTDs, nothing I'd like to do with Todd Howard would include the word "civilized" unless it has "un" as a prefix.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Mon May 21, 2012 6:18 pm

Still no word from Tod then? lol

Ummm..... of course not, why would you think he would or even should ?
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Mon May 21, 2012 1:27 pm

I would really hope Todd DOESN'T respond to this thread, seeing as him responding would mean that he's NOT working on my patch that I expect soon next week, along with the Construction Kit.
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

PreviousNext

Return to V - Skyrim