I understand why you are frustrated - and rightfully so, that you feel misled about a PC release not being as PC-focused as you assumed it would be. However, on the issue of the game being developed for consoles first with a port to PC, you need to understand that that is the industry standard today. Ten years ago, a game like Morrowind would come out on PC and be ported to consoles later. The UI on PC would work great, and the UI on console would be fairly clunky. Today, that situation is in reverse.
Why? Simple, really. There are more customers on the consoles than there are on PC. PC gaming accounts for a very small percentage of game consumers, and of those, the majority will steal the game. I'm not pulling this out of my ass either:
http://www.rockpapershotgun.com/2011/11/24/piracy-stops-ghost-recon-future-soldier-pc/
Ubisoft isn't the first dev going that route either - lots of them are abandoning PC going forward. The PC is an enthusiast platform, and I won't disagree that there aren't a certain amount of enthusiasts out there with $2000+ rigs who buy every big PC title new. When a company comes out and says, quote, "95%" of PC consumers are pirates, I think that sounds like a real issue.
I'm a PC gamer too. I always have been, and always will be. But you need to understand that in the 21st century,
the smart money is on consoles, not on PC. Even longtime PC-centric developers like Blizzard are looking at consoles with greedy eyes (console version of Diablo 3 in the works, PC version being consolized). Hell, take a look at Skyrim's sales numbers. Which platform is in the lead saleswise? Xbox 360. Which platform was the lead development platform? Xbox 360. I hope some of this is making sense to you...