@Todd Howard

Post » Mon May 21, 2012 10:14 am

well since it wont change you may not like but you have to adapt to it... and perhaps if you stop disliking it so much you will enjoy life more (and complain less)

there is no way to stop market rules they are above us it is what is it if something will change it will be because the market change it not because we whine or complain... so cheer up and don't think about it

if i would complain, whine, get upset every time i see something that i "don't like" i would be a very boring person to be around always upset always whining...
just chillax let them know you like the game and you wish they can fix A and B and C let them know the GUI is the worst every made in a video game that you would relocate the guy that designed it in the area where they study challenging puzzles instead of friendly gui and that's it
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Mon May 21, 2012 5:28 pm

I understand why you are frustrated - and rightfully so, that you feel misled about a PC release not being as PC-focused as you assumed it would be. However, on the issue of the game being developed for consoles first with a port to PC, you need to understand that that is the industry standard today. Ten years ago, a game like Morrowind would come out on PC and be ported to consoles later. The UI on PC would work great, and the UI on console would be fairly clunky. Today, that situation is in reverse.

Why? Simple, really. There are more customers on the consoles than there are on PC. PC gaming accounts for a very small percentage of game consumers, and of those, the majority will steal the game. I'm not pulling this out of my ass either:

http://www.rockpapershotgun.com/2011/11/24/piracy-stops-ghost-recon-future-soldier-pc/

Ubisoft isn't the first dev going that route either - lots of them are abandoning PC going forward. The PC is an enthusiast platform, and I won't disagree that there aren't a certain amount of enthusiasts out there with $2000+ rigs who buy every big PC title new. When a company comes out and says, quote, "95%" of PC consumers are pirates, I think that sounds like a real issue.

I'm a PC gamer too. I always have been, and always will be. But you need to understand that in the 21st century, the smart money is on consoles, not on PC. Even longtime PC-centric developers like Blizzard are looking at consoles with greedy eyes (console version of Diablo 3 in the works, PC version being consolized). Hell, take a look at Skyrim's sales numbers. Which platform is in the lead saleswise? Xbox 360. Which platform was the lead development platform? Xbox 360. I hope some of this is making sense to you...
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Mon May 21, 2012 2:49 pm

well since it wont change you may not like but you have to adapt to it... and perhaps if you stop disliking it so much you will enjoy life more (and complain less)

there is no way to stop market rules they are above us it is what is it if something will change it will be because the market change it not because we whine or complain... so cheer up and don't think about it

thanks man, that made me smile :). I'm not as down about it as I seem - I'm an idealist and I understand very well the way of the world, but gotta get some things off the chest you know?
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Mon May 21, 2012 5:07 pm

be my guest that's what forum are for as long as at the end you :smile:
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Mon May 21, 2012 8:58 pm

What you're forgetting is that the creative people involved in making a game aren't the people responsible for selling you a game. Therein lies the confusion for most people. It's the many legged beast of the corporation.
Very true and having worked in the creative environment I have a good appreciation of that. I respect guys like Romero as I'm sure he could see what was happening back in the day.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Mon May 21, 2012 10:57 pm

I understand why you are frustrated - and rightfully so, that you feel misled about a PC release not being as PC-focused as you assumed it would be. However, on the issue of the game being developed for consoles first with a port to PC, you need to understand that that is the industry standard today. Ten years ago, a game like Morrowind would come out on PC and be ported to consoles later. The UI on PC would work great, and the UI on console would be fairly clunky. Today, that situation is in reverse.

Why? Simple, really. There are more customers on the consoles than there are on PC. PC gaming accounts for a very small percentage of game consumers, and of those, the majority will steal the game. I'm not pulling this out of my ass either:

http://www.rockpapershotgun.com/2011/11/24/piracy-stops-ghost-recon-future-soldier-pc/

Ubisoft isn't the first dev going that route either - lots of them are abandoning PC going forward. The PC is an enthusiast platform, and I won't disagree that there aren't a certain amount of enthusiasts out there with $2000+ rigs who buy every big PC title new. When a company comes out and says, quote, "95%" of PC consumers are pirates, I think that sounds like a real issue.

I'm a PC gamer too. I always have been, and always will be. But you need to understand that in the 21st century, the smart money is on consoles, not on PC. Even longtime PC-centric developers like Blizzard are looking at consoles with greedy eyes (console version of Diablo 3 in the works, PC version being consolized). Hell, take a look at Skyrim's sales numbers. Which platform is in the lead saleswise? Xbox 360. Which platform was the lead development platform? Xbox 360. I hope some of this is making sense to you...

How can 95% of your consumers be pirates if they're your consumers????
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Mon May 21, 2012 3:36 pm

Why is this on the bugs forum if you're NOT REPORTING ANY BUGS?! Post it in general please.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Mon May 21, 2012 5:19 pm

I understand why you are frustrated - and rightfully so, that you feel misled about a PC release not being as PC-focused as you assumed it would be. However, on the issue of the game being developed for consoles first with a port to PC, you need to understand that that is the industry standard today. Ten years ago, a game like Morrowind would come out on PC and be ported to consoles later. The UI on PC would work great, and the UI on console would be fairly clunky. Today, that situation is in reverse.

Why? Simple, really. There are more customers on the consoles than there are on PC. PC gaming accounts for a very small percentage of game consumers, and of those, the majority will steal the game. I'm not pulling this out of my ass either:

http://www.rockpapershotgun.com/2011/11/24/piracy-stops-ghost-recon-future-soldier-pc/

Ubisoft isn't the first dev going that route either - lots of them are abandoning PC going forward. The PC is an enthusiast platform, and I won't disagree that there aren't a certain amount of enthusiasts out there with $2000+ rigs who buy every big PC title new. When a company comes out and says, quote, "95%" of PC consumers are pirates, I think that sounds like a real issue.

I'm a PC gamer too. I always have been, and always will be. But you need to understand that in the 21st century, the smart money is on consoles, not on PC. Even longtime PC-centric developers like Blizzard are looking at consoles with greedy eyes (console version of Diablo 3 in the works, PC version being consolized). Hell, take a look at Skyrim's sales numbers. Which platform is in the lead saleswise? Xbox 360. Which platform was the lead development platform? Xbox 360. I hope some of this is making sense to you...

But its encouraging to know that Blizzard are Beta testing Diablo 3 on PC via the community - not console (at least not that I know of). I'm sure they are looking to cash in on console sales, but at least they aren't forgetting how they got to where they are today, and they are smart enough to know that PC users will give them the feedback that they need to polish the game.
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Mon May 21, 2012 1:38 pm

All this business background of PCs vsConsoles is too obvious. That is not the point. The point is that the PC version has been neglected as much as it was. Way more than anyone would expect from a TES series game. As well as the ingame features that made TES games so enjoyable in the past, have been nerfed in this release.

The OP tries to react actively, as well as others, who post in this forum, trying to get attention of Bethesda company to the matter at hand, in a humble hope to change the situation.

My personal point of view is that this approach is more effective in getting what you want than passively consume what you've been given.

And talking to Todd Howard would be the shortest way. He is the Game Directior afterall, he is the best man to ask. Unless, he is a chicken to answer... ;)
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Mon May 21, 2012 11:24 pm

Why? Simple, really. There are more customers on the consoles than there are on PC.
I agree that there are more players on console, but the difference is smaller than generally advertised. Most stats exclude digital sales, and industry estimates are that downloads are more than half of pc sales now. If true for skyrim, then 30% of skyrim sales were on pc. That's not as muck as x-box, but far too big a chunk of sales to blow off. Not unless they're idiots.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Mon May 21, 2012 8:09 pm

Sure if you only count box sales. Digital sales on PC are as high as 6:1 versus box sales. Even if Skyrim, which was one of Steam's best sellers ever, was only half that at 3:1 that puts PC sales more or less even with Xbox sales.
Actually Todd was counting digital sales as well. But anyway digital sales are only a third of retail sales for RPGs, not 6:1 (figures from The Witcher 2 - which had DRM free digital sales even so a third might be too high for Skyrim) .

Really? Is that why pretty much every major release these days gets pirated on Xbox weeks before any other platform?
Availability of cracked game does not equal will to pirate it. Despite the availability of cracked xbox games, many many more console players buy games than PC gamers.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Mon May 21, 2012 1:28 pm

All this business background of PCs vsConsoles is too obvious. That is not the point. The point is that the PC version has been neglected as much as it was. Way more than anyone would expect from a TES series game. As well as the ingame features that made TES games so enjoyable in the past, have been nerfed in this release.
For anyone to think the PC version has been neglected shows a real lack of understanding of just what has gone into the PC version. To repeat, a massively disproportionate amount of resources has gone into the PC version. From the market point of view, we hardly deserve any attention, because so few people will buy the games, and the costs to develop and test for the near infinite variations of PCs, and the harm that comes from the inevitable compatability issues that are out of the companies control, are immense. Despite that, they have delivered one of the best PC games in recent years. That is the opposite of neglect.

The OP tries to react actively, as well as others, who post in this forum, trying to get attention of Bethesda company to the matter at hand, in a humble hope to change the situation.
You can't change a situation that isn't true :P

And talking to Todd Howard would be the shortest way. He is the Game Directior afterall, he is the best man to ask.
Again no, as already explained. Different people have different roles in a company. There are people who's job is explicitly communication, in both directions. They are the ones you should talk to if you want to be heard.
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Mon May 21, 2012 2:36 pm

Post limit.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Previous

Return to V - Skyrim