@Todd Howard

Post » Mon May 21, 2012 11:52 pm

I'm especially annoyed that Todd claimed that Skyrim would use DX10 but its never used at all.

who gives a [censored] about dx10 if they cant even do a stable dx9 port
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Markie Mark
 
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Post » Mon May 21, 2012 11:35 am

The thing I'm most pissed about is how they modified Gamebryo and claimed it was a new engine. I'm especially annoyed that the [censored] [censored] animations that people have [censored]ed about since Oblivion are still here. I'm especially annoyed that Todd claimed that Skyrim would use DX10 but its never used at all.

Some games are known to be overhyped by the producers, then fall way short of those expectations. It would appear Todd got hit with the Molyneux Disease for this release. If Todd (or anyone from the Lead Design team for that matter) fails to recognize the PC department, then we, the community will have to rely on ourselves to make the game better. There's DX11 Features for Oblivion, and even an Oblivion Online mod (albeit in alpha). Players have cried out since MW for the ability to enter the arena with a friend and duel to the death.

Just remember the decisions when Bethesda announces TESVI: Elsweyr.
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Guy Pearce
 
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Post » Mon May 21, 2012 11:39 pm

who gives a [censored] about dx10 if they cant even do a stable dx9 port

I do. They could have done so much more if that had incorporated DX10.
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TIhIsmc L Griot
 
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Post » Tue May 22, 2012 1:05 am

Some games are known to be overhyped by the producers, then fall way short of those expectations. It would appear Todd got hit with the Molyneux Disease for this release. If Todd (or anyone from the Lead Design team for that matter) fails to recognize the PC department, then we, the community will have to rely on ourselves to make the game better. There's DX11 Features for Oblivion, and even an Oblivion Online mod (albeit in alpha). Players have cried out since MW for the ability to enter the arena with a friend and duel to the death.

Just remember the decisions when Bethesda announces TESVI: Elsweyr.
do u mean Modern Warfare?
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Erich Lendermon
 
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Post » Mon May 21, 2012 6:19 pm

We fix our own problems.

And because we do, there's almost no incentive for Bethesda to pay any more than minimal attention to the PC version of the game. They've collected our money, and, since we're GOING to take care of the rest--no matter what--there's almost no potential upside for Bethesda in dealing with us after they give us the Creation Kit. Whatever potential remains is probably not economical for them to try to gather compared with other pursuits.
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Richard Dixon
 
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Post » Mon May 21, 2012 3:21 pm

Speak for your self, i couldn't be happier with the game, and the patch to fix the problems that some do have with it will be out as soon as they can get it done.
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Jay Baby
 
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Post » Mon May 21, 2012 3:47 pm

And because we do, there's almost no incentive for Bethesda to pay any more than minimal attention to the PC version of the game. They've collected our money, and, since we're GOING to take care of the rest--no matter what--there's almost no potential upside for Bethesda in dealing with us after they give us the Creation Kit. Whatever potential remains is probably not economical for them to try to gather compared with other pursuits.

The community should be expanding upon what is already in place, not fixing and upgrading a broken release. There are several graphical mods for both MW and OB, however they did not come out until the release of either DX10 or DX11. It should not be the communities responsibility to upgrade a new-age game to new-age graphics; that responsibility falls on the shoulders of the developers.

I have a sneaking suspicion that the DX9c decision was to allow Todd to port PC mods over to the XBox easily; however, with the creativity of the modding community we can easily make DX9c and DX11 versions of the same mod. We have the knowledge and soon™ we will have the resources to unleash our imagination.
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KIng James
 
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Post » Mon May 21, 2012 9:39 am

The community should be expanding upon what is already in place, not fixing and upgrading a broken release. There are several graphical mods for both MW and OB, however they did not come out until the release of either DX10 or DX11. It should not be the communities responsibility to upgrade a new-age game to new-age graphics; that responsibility falls on the shoulders of the developers.

I have a sneaking suspicion that the DX9c decision was to allow Todd to port PC mods over to the XBox easily; however, with the creativity of the modding community we can easily make DX9c and DX11 versions of the same mod. We have the knowledge and soon™ we will have the resources to unleash our imagination.

I'm honestly going wut. You do realize that DX10 is a engine thing right? Not something you can just mod in?
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abi
 
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Post » Tue May 22, 2012 12:09 am

I'm honestly going wut. You do realize that DX10 is a engine thing right? Not something you can just mod in?
We have the knowledge


of course he does
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jodie
 
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Post » Mon May 21, 2012 3:10 pm

A series of tubes.
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Jessica Thomson
 
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Post » Mon May 21, 2012 2:06 pm

I'm honestly going wut. You do realize that DX10 is a engine thing right? Not something you can just mod in?

If the engine allowed DX11 features we could create them. The engine only supports DX9c, and the mods are (at least for OB) 'pseudo' DX11 features. This is what we are asking for among other things, an updated engine that allows DX11 features. It's a simple setting change, look at Dragon Age 2. It had an option for either DX9c/DX10 _OR_ DX11. One simple option to include all the goodies that DX11 offers. Not to mention DA2 had the Hi-Res option for textures. Battlefield 3 has a Hi-Res option on the XBox. In fact, many games are released with Lo-Res textures alongside a Hi-Res optional download. I'm fairly certain The Witcher 2 even had the same options, and it was PC only as far as I know.

This is Skyrim, one of the most beautiful open worlds ever created. And our PC's have virtually become oversized XBox's, with no options for either DX11 _OR_ Hi-Res Textures on release.
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RUby DIaz
 
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Post » Tue May 22, 2012 12:48 am

so much QQ on these forums...
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Alexxxxxx
 
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Post » Mon May 21, 2012 9:05 pm

If the engine allowed DX11 features we could create them. The engine only supports DX9c, and the mods are (at least for OB) 'pseudo' DX11 features. This is what we are asking for among other things, an updated engine that allows DX11 features. It's a simple setting change, look at Dragon Age 2. It had an option for either DX9c/DX10 _OR_ DX11. One simple option to include all the goodies that DX11 offers. Not to mention DA2 had the Hi-Res option for textures. Battlefield 3 has a Hi-Res option on the XBox. In fact, many games are released with Lo-Res textures alongside a Hi-Res optional download. I'm fairly certain The Witcher 2 even had the same options, and it was PC only as far as I know.

This is Skyrim, one of the most beautiful open worlds ever created. And our PC's have virtually become oversized XBox's, with no options for either DX11 _OR_ Hi-Res Textures on release.

The Witcher 2 had high res textures straight out of the box. And it looked stunning with "just" DX9. Personally I don't think there is a specific feature that this game lacked which, if included, would make the game great. Its the general lack of care and/or interest for a PC audience that bugs me.
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Nany Smith
 
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Post » Mon May 21, 2012 7:23 pm

The Witcher 2 had high res textures straight out of the box. And it looked stunning with "just" DX9. Personally I don't think there is a specific feature that this game lacked which, if included, would make the game great. Its the general lack of care and/or interest for a PC audience that bugs me.

First and foremost, o/ to a fellow Eve player. I am sure you got my soon™ joke.

Anyway, The Witcher 2 had an engine optimized for the PC. It took every advantage possible of available system resources to make the game look amazing. Imagine how intense Skyrim would be if the dungeons FELT like dungeons, if the dragons FELT like dragons (not large bird-like AI breating fire). Imagine how amazing it would be to encounter dozens of different dragons, not just the 3 or 4 'generics' that are random (and feel the same, in my opinion.) Imagine Skyrim with the Frostbyte 2 engine. (Battlefield 3 and NFS The Run use it). In The Run, the roads LOOK like roads, not textures. The cars LOOK like cars, not textures. Hell, I had to question Jack's face in the opening movie. "Is that a real actor, or is that CGI?" We are in an age of true face melting graphics, blending fantasy with reality. Skyrim, in all its glory, feels like it was released in 2007, right after Oblivion before the PS3 was really recognized.

If the PC release was re-optimized to take advantage of all available system resources, the game would not only surpass The Witcher, but open up tons of options to modders. As it stand right now, we the community have to add in the features that were promised to us, because of an engine that was optimized for a 6 year old outdated console.
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!beef
 
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Post » Mon May 21, 2012 1:56 pm

I highly doubt that guy is going to talk to you.

They made the game for the xbox because they can sell more copies to the general public, not so much the PC gamers. Despite the fact that the average gamer is not in the teenage range, the average gamer likely does not play on a computer. The company started out as a cult phenomenon on the PC and now it seems like they are making their mark in the opposite direction now.

What can you do... typical corporate BS.

There is nothing wrong with trying to get a hold of him, but I doubt that this is going to work.

Don't take this as a negative post, I hope he speaks with the community, but he has these "Community Managers" for a reason.
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Evaa
 
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Post » Mon May 21, 2012 11:13 am

Agreed, and bump.
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Chloe Botham
 
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Post » Tue May 22, 2012 1:24 am

First and foremost, o/ to a fellow Eve player. I am sure you got my soon™ joke.

Anyway, The Witcher 2 had an engine optimized for the PC. It took every advantage possible of available system resources to make the game look amazing. Imagine how intense Skyrim would be if the dungeons FELT like dungeons, if the dragons FELT like dragons (not large bird-like AI breating fire). Imagine how amazing it would be to encounter dozens of different dragons, not just the 3 or 4 'generics' that are random (and feel the same, in my opinion.) Imagine Skyrim with the Frostbyte 2 engine. (Battlefield 3 and NFS The Run use it). In The Run, the roads LOOK like roads, not textures. The cars LOOK like cars, not textures. Hell, I had to question Jack's face in the opening movie. "Is that a real actor, or is that CGI?" We are in an age of true face melting graphics, blending fantasy with reality. Skyrim, in all its glory, feels like it was released in 2007, right after Oblivion before the PS3 was really recognized.

If the PC release was re-optimized to take advantage of all available system resources, the game would not only surpass The Witcher, but open up tons of options to modders. As it stand right now, we the community have to add in the features that were promised to us, because of an engine that was optimized for a 6 year old outdated console.
QFT


but yeah they couldn't even handle this kind of gfx and code it properly so more advanced stuff would make things worse
tessellation in skyrim would rule


hope they dont use an in house engine for their next game...
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Tanya Parra
 
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Post » Mon May 21, 2012 2:27 pm

I highly doubt that guy is going to talk to you.

They made the game for the xbox because they can sell more copies to the general public, not so much the PC gamers. Despite the fact that the average gamer is not in the teenage range, the average gamer likely does not play on a computer. The company started out as a cult phenomenon on the PC and now it seems like they are making their mark in the opposite direction now.

What can you do... typical corporate BS.

There is nothing wrong with trying to get a hold of him, but I doubt that this is going to work.

Don't take this as a negative post, I hope he speaks with the community, but he has these "Community Managers" for a reason.

Yea, I understand there are community managers, and I highly doubt I'll even get to speak with anyone that has direct access to Todd himself. But what if Todd gets a wild hair up his butt and wants to talk to the community. I would never get the opportunity to speak with him if this message was not out there. The average PC gamer, if I recall correctly, is 27. The average console gamer is what, 16? PC gamers have a stronger affection with games like this because we grew up with the original games. The games that started this. We know the entire story of the series (or at least most of it).

I'd almost guarentee that any console gamer starting out with Skyrim is playing it because of either a) dragons or B) their friend got it. They don't realize that games like MW, OB, and SR have completely ruined any and all hope of playing an 'rpg' ever again. For example, my friend and I constantly find ourselves criticizing games like Final Fantasy and Batman for being extremely linear. Console players playing Skyrim will most likely play for, oh, 120 hours and be done with it (or however long it takes them to get bored) while PC gamers will be chugging well past the 600 hour mark. This does not apply to EVERY console/pc gamer however, just the vast majority.
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Jose ordaz
 
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Post » Mon May 21, 2012 2:41 pm

I am pretty sure they will patch a lot of problems and maybe even provide a high resolution texture pack soon. Well, I hope they do.

But yes...the game is very extreme right now. Lots of good stuff, but also lots of [palmface] stuff~
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Rowena
 
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Post » Mon May 21, 2012 4:57 pm

If you have (and can grasp) the expansive possibility of imagination, go watch a Skyrim trailer, then go watch a Battlefield 3 trailer and a NFS The Run trailer. Then imagine the Skyrim engine running with the FB2 engine. I can see it clearly, and I am greatly saddened that Skyrim, being released in almost 2012, does not look (or run) nearly as well as these 2 individual titles.

Story of Skyrim? 100/10. Simply astounding. Games are meant to be played for their story. However, in todays age of 'console gaming' we have come to expect better and better graphics, and quite frankly, Skyrim looks as though it released just after Oblivion.
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Minako
 
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Post » Mon May 21, 2012 11:10 pm

I'm with you brother. Todd Howard should spend at least 1 hour with the topic starter and answer all our questions and worries. Let us not forget that the PC games community made the Elder Scrolls what it is today, and people at Bethesda should not bite the hand that feeds (and had fed) them.

Bethesda devs/execs and console [censored] everywhere, bear in mind these facts:

- Bethesda created great games like Morrowind and Oblivion but it was the community that made them from "great" to "super awesome".
- 90% of Skyrim's improvements in gameplay over the previous games were inspired of, or ripped off, the community's mods over the years. Great examples are dual wielding and third person camera.
- Piracy is often given as an excuse for PC games not being published/developed or being badly ported. But Piracy is another crappy excuse for companies that don't want to spend the time and money to develop a decent pc game for multiple hardware configurations (which is indeed tricky) and take advantage of modern hardware capabilities, but instead they chose to develop for crappy 6-year old console hardware just because it is easier and quicker (only two possible hardware configurations to consider: ps3 and xbox360). Newsflash people: PC gamers do buy games, they do give money, and they are willing to spend for something worthy. Great examples: Witcher 1-2, Call of Duty series, Steam!!!!

First person games are invented to be played with a mouse, and not with a stick, for crying out loud! Wake up!!!!!
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Robert DeLarosa
 
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Post » Tue May 22, 2012 1:48 am

I'm with you brother. Todd Howard should spend at least 1 hour with the topic starter and answer all our questions and worries. Let us not forget that the PC games community made the Elder Scrolls what it is today, and people at Bethesda should not bite the hand that feeds (and had fed) them.

Bethesda devs/execs and console [censored] everywhere, bear in mind these facts:

- Bethesda created great games like Morrowind and Oblivion but it was the community that made them from "great" to "super awesome".
- 90% of Skyrim's improvements in gameplay over the previous games were inspired of, or ripped off, the community's mods over the years. Great examples are dual wielding and third person camera.
- Piracy is often given as an excuse for PC games not being published/developed or being badly ported. But Piracy is another crappy excuse for companies that don't want to spend the time and money to develop a decent pc game for multiple hardware configurations (which is indeed tricky) and take advantage of modern hardware capabilities, but instead they chose to develop for crappy 6-year old console hardware just because it is easier and quicker (only two possible hardware configurations to consider: ps3 and xbox360). Newsflash people: PC gamers do buy games, they do give money, and they are willing to spend for something worthy. Great examples: Witcher 1-2, Call of Duty series, Steam!!!!

First person games are invented to be played with a mouse, and not with a stick, for crying out loud! Wake up!!!!!

I wholeheartedly agree with this.
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Zualett
 
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Post » Mon May 21, 2012 6:12 pm

I think The Witcher 2's team needs to breach Bethesda and take over their operation. Just keep those jackals hog tied in a basemant until they make this outdated game look like it belongs in this time period.

I am happy with the game's story and mechanics. And once all the bugs are worked out and the community starts making some really awesome mods (the ones now are great, I can't imagine them in a few months after
the creation kit is released) I will be beyond pleased. But modding community aside, the only people that can wash out this taste of feces in my mouth from a bad launch right now is Bethesda. THEY need to do some
explaining, some apologizing, and some fixing (with status updates on the forums to keep us informed and out of the dark).

Todd Howard = The George Lucas of the PC gaming world.
Skyrims default graphics = Jar Jar.
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Sarah Bishop
 
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Post » Mon May 21, 2012 9:23 pm

If you have (and can grasp) the expansive possibility of imagination, go watch a Skyrim trailer, then go watch a Battlefield 3 trailer and a NFS The Run trailer. Then imagine the Skyrim engine running with the FB2 engine. I can see it clearly, and I am greatly saddened that Skyrim, being released in almost 2012, does not look (or run) nearly as well as these 2 individual titles.

Story of Skyrim? 100/10. Simply astounding. Games are meant to be played for their story. However, in todays age of 'console gaming' we have come to expect better and better graphics, and quite frankly, Skyrim looks as though it released just after Oblivion.

I agree with you somewhat. But frankly, I hope Beth forgives me for saying this, but they have never been a company with cutting edge and innovative technology as Cryteck, Unreal Engine3 and the creators of BF3. Jeez, they didn't even put godrays in Skyrim. It's obvious that their real concern is to try to create a vast world that works seamlessly. Graphics is secondary for Beth. I knew even before Skyrim was announced that the next game from Beth would not be as graphically advanced as those heavyweight companies I've just mention. I knew it was going to be beautiful but not graphically innovative. I've a friend in Germany whose uncle works at Cryteck and he said that Cryteck gives A LOT priority to programmers who creates innovative shaders and whatnot and they pay handsomely to those who innovate in all the fields. There's a lot of competition within Cryteck. The CEO Cevat Yerly always said that they are always trying to push the envelope in graphic innovation. I don't know what philosophy Beth has, but certainly they are on a different page than those companies. They have a different outlook towards game development.
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Emerald Dreams
 
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Post » Mon May 21, 2012 11:28 am

Pointless drivel, your comments mean nothing.

You have already made your self clear when you bought the game in the first place, it is too late.
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scorpion972
 
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